Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.30 @ 16:16:58

Player: icehewn

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (616)      616
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1771

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             345/400
Matter                     300/300
Energy                     146/265
System Corruption          1%
Temperature                Hot (232)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Cooling System
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (3) -------
           Beam Rifle
           Beam Rifle
           Spread Laser
>          --- INVENTORY (8) ----
           Ion Engine
           Aluminum Leg
           Visual Processing Unit
           Signal Interpreter
           Terrain Scan Processor
           Shield Generator
           Hacking Suite
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
           Spread Laser
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Disposable Heat Sink
           Visual Processing Unit
           Signal Interpreter
           Shield Generator
           Hacking Suite
           Particle Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             22   | 7   8   7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 4    | 1   .   3   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             6    | .   3   3   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     100  | .   100 100 
  Engine                   12   | .   14  11  
  Leg                      24   | .   28  22  
  Device                   18   | .   14  22  
  Storage                  12   | .   14  11  
  Energy Gun               23   | .   13  33  
  Energy Cannon            3    | .   7   .   
  Ballistic Gun            3    | .   7   .   
Peak Build Rating          17   | 9   12  17  
  Average Rating           13   | 6   11  16  
  On Entrance              7    | .   9   12  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 13  18  24  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          7    | 1   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 3   8   8   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           454  | 285 61  108 
  Remotely                 .    | .   .   .   
Salvage Created            830  | 73  313 444 
  Parts                    59   | 6   22  31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   5   14  
  Guns                     15   | .   2   13  
  Cannons                  3    | .   3   .   
Classes Destroyed          9    | 2   3   4   
  Builder                  1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 3    | 1   2   .   
  Mechanic                 1    | .   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   2   4   
  Grunt                    11   | .   3   8   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 2   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        61   | .    9    52   
  Missed                   20   | .    4    16   
Damage Taken               408  | .    65   343  
  Core                     66   | .    11   55   
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   122  | .    20   102  
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              48   | 4    15   29   
  Largest                  3    | 2    2    3    
  Hottest                  177  | 40   133  177  
Shots Fired                125  | 8    30   87   
  Gun                      110  | 8    15   87   
  Cannon                   15   | .    15   .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  15   | 8    7    .    
  Thermal                  110  | .    23   87   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | 3    10   17   
  Robot Miss Streak        12   | 2    12   4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           87   | 5    20   62   
  Core Hits                65   | 3    16   46   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1393 | 67   338  988  
  Guns                     1152 | 57   107  988  
  Cannons                  208  | .    208  .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  33   | 10   23   .    
  Kinetic                  112  | 57   55   .    
  Thermal                  1248 | .    260  988  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Data Loss (minor)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             10   | 2    8    .    
  Kicked                   10   | 2    8    .    
  Crushed                  .    | .    .    .    
Highest Temperature        232  | 6    225  232  
  Average Temperature      76   | 6    76   76   
  Received Heat Transfer   150  | .    15   135  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             6    | .    .    6    
  Heat Transferred         2550 | .    435  2115 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             357  | 10  219 357 
  Initial                  5    | .   5   .   
  Average                  85   | 5   56  122 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         85   | 100 91  77  
  Level 1                  14   | .   8   22  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   9   21  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          12   | .   7   5   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   13  21  
  Successful               30   | .   11  19  
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   6   7   
  Terminals                26   | .   12  14  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          5    | .   1   4   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   7   8   
  Record                   1    | .   .   1   
  Prototype ID Bank        4    | .   2   2   
  Alert Level              1    | .   1   .   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   .   1   
  Investigation Status     1    | .   .   1   
  Reinforcement Status     1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           3    | .   .   3   
Recycling Unit Hacks       3    | .   1   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   3   6   
  Terminals                9    | .   3   6   
    Track                  2    | .   .   2   
    Assimilate             4    | .   2   2   
    Botnet                 3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        4    | .   2   2   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   9   1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      10   | .   .   10  
  Highest-Rated Ally       10   | .   .   10  
Total Orders               1    | .   .   1   
  FOLLOW                   1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1608 | 88  727 793 
Spaces Moved               917  | 54  512 351 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     909  | 46  512 351 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            146  | 111 120 190 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 5   60  32  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1076 | 70  595 411 
  Wait                     48   | .   31  17  
  Move                     915  | 53  511 351 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 4   12  4   
  Fast Attach              6    | 6   .   .   
  Attach                   3    | 1   .   2   
  Detach                   .    | .   .   .   
  Swap                     13   | .   8   5   
  Drop                     13   | .   10  3   
  Fire                     48   | 4   15  29  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     10   | 2   8   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 11)
  228 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 15)
  816 | -10/Materials | Entered another Materials area
  816 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1118 | -9/Materials  | Build established: Skirmisher
 1324 | -9/Materials  | Discovered new exit (range 14)
 1609 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Investigation squad.
01526_ Sml. Laser melted.
01526_ G-34 Mercenary destroyed. <x2>
01536_ Switching to secondary target: G-34 Mercenary.
01539_ Aluminum Leg melted.
01539_ G-34 Mercenary destroyed.
01568_ K-01 Serf collects debris.
01568_ K-01 Serf cleans the Electrolysis Chamber.
01570_ K-01 Serf collects debris. <x2>
01589_ C-30 ARC bursts open, deploying its payload.
01589_ B-36 Bruiser unfolds itself.
01589_ G-34 Mercenary unfolds itself. <x2>
01593_ Heat Sink melted.
01593_ G-34 Mercenary destroyed.
01603_ B-36 Bruiser overheating.
01604_ B-36 Bruiser heat damages core (-5).
01604_ Lgt. Treads melted.
01606_ Wheel melted.
01606_ Machine Analyzer melted.
01606_ M-13 Machinist destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????# # """     #????# |
| ????????????????????????????????# #############??# |
| ????????????????????????????????# #????#      ##?# |
| ?????????????????????????????####+#????#      #?## |
| ?????????????????????????????     #????#"""   ##?# |
| ?????????????????????????????     #????#"""   #??# |
| ?????????????????????????????     ##???#"""   ###? |
| ?????????????????????????????     #????#      #??? |
| ????????????????????????????? """ #?#??####+###### |
| ??????????????????????????"?? """ ##????#          |
| ??????????????????????????"?? """ ####??#          |
| ????????????????????????#?  ?     #??##?#       "" |
| ???????????????? ?????????#/?######?#???# !     "" |
| ??????????????????????????# #????########          |
| ??????????????????????????# #????#      #          |
| ?????????????#????????????# #?#??#      #  "T"     |
| ????????????#??? ??????#??# #????#      # ######## |
| ?????????????????????? ???# #??#?#      + #????#?? |
| ????????#?????????????????#%#????#      # #????#?# |
| ??????????????#?????????### ###?##!     # #??#??#? |
| ??????????????????????#?# *%  ###########+####???? |
| ???????????##??????????##  =  #      !#      #???? |
| ???????#????????#########  u  # %"""  #     !#???? |
| ?????????????        %*%+    %+ """"" # """  #??#? |
| ??????????????""      ==#%    # """"" # """  #?#?? |
| ??????????????????? ??? #@    # """""=#!"""  #???? |
| ?????#?????????"? ??????#*%=  #  """ =/%     #??## |
| ??????????#?????????????# !   #       ########??## |
| ???????????????#??#????##     #       ##???##?##?? |
| ???????#????#??##########     ##########??#??##??? |
| ?????????#???#?#        #    k###############????# |
| ?????#????????##        #     ##            #????? |
| ??????????????##        #     ##            #?#??? |
| ???????????????#        #     ##            #??##? |
| ???????????????#        #     ##            ###### |
| ????????????#??#       [#k    ##            +      |
| ???????????????#      %=#     ########+######    # |
| ????????#??????#      *%+=   *%   !     #####    # |
| ?????????#???###      !%#       =%*!    %[       + |
| ?????????#?#??######+####        |      =    ##### |
| ??????????????#        ##                    #???# |
| ??????????????#    """ #                     #???# |
| ?????????#????#     R" #   """  """  """  "  #???# |
| ??????????#??##    """ #   """  """  """  T  #???# |
| ??????????????#        +   """  """  """  "  #??## |
| ???????#???#??#    %!  #                     #?### |
| ????????????#?#    !   #                     #???? |
| ??????????????#        #            ##########??#? |
| ?????????????##        ##############?#????#???#?? |
| ??????????????##########????#????????????????#???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilPlatingCleaver
  Manual?         0
Play Time         00:32:19
  Cumulative      31.5 hours
  Start           2024.08.18 @ 22:20:19
  End             2024.12.30 @ 16:16:58
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           0
  Adventurer      33
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd1ec3e9-5daf-4a9f-9ea9-48ae99446e8e