Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.26 @ 13:23:28 Player: ChrisTheThinMint Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1628) 1628 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 3981 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 141 Registered with UFD 300 Friendly Fire -174 Cogmind --------- Core Integrity 290/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Small Storage Unit A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Medium Armor Plating Medium Armor Plating Hacking Suite Ion Burst Cannon Heavy Assault Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Ion Burst Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Medium Armor Plating Hacking Suite Mini Grenade Launcher Mining Laser [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | 7 12 4 21 . 2 Power 5 | 1 2 . 2 . . Engine 4 | 1 1 . 2 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 19 | 2 4 3 10 . . Treads . | . . . . . . Leg 19 | 2 4 3 10 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 . . 1 . 2 Device 1 | 1 . . . . . Storage 1 | 1 . . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | 2 6 1 8 . . Energy Gun . | . . . . . . Energy Cannon 3 | . . . 3 . . Ballistic Gun 8 | 1 6 . 1 . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 4 . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 4 | . 1 1 2 . . Power 1 | . 1 . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . 1 1 1 . . To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 93 | . 100 100 97 100 77 Engine 10 | . 9 11 11 11 11 Core 1 | . 4 . . . . Leg 40 | . 28 44 42 44 44 Device 4 | . 14 11 1 . . Storage 11 | . 14 11 11 11 11 Processor 5 | . . . 8 11 4 Protection 1 | . . . . . 6 Energy Cannon 4 | . . . 8 11 . Ballistic Gun 10 | . 23 13 7 11 . Launcher 2 | . . 8 5 . . Peak Build Rating 24 | 7 9 10 23 23 24 Average Rating 16 | 3 7 9 19 23 20 On Entrance 11 | . 7 7 10 23 23 Naked Turns . | . . . . . . Heaviest Build 24 | 13 14 13 24 24 24 Greatest Support 54 | 20 20 40 54 54 54 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 7 6 8 7 8 Average Carried 5 | . 3 4 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 7 5 7 7 8 Class Distribution -------------------- 57% | Mutant 24% | Commander-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1141 | 284 260 22 565 . 10 Remotely . | . . . . . . Salvage Created 1798 | 117 684 190 807 . . Parts 123 | 5 46 20 52 . . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 4 | 1 . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 54 | . 22 8 24 . . Guns 23 | . 21 1 1 . . Cannons 9 | . 1 . 8 . . AOE 22 | . . 7 15 . . Classes Destroyed 13 | 2 3 2 6 . . Worker 2 | . 1 1 . . . Builder 2 | . . . 2 . . Tunneler 3 | 3 . . . . . Hauler 2 | . . 1 1 . . Recycler 3 | 1 . . 2 . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 20 | . 9 4 7 . . Grunt 24 | . 13 2 9 . . Brawler 3 | . . . 3 . . Protector 1 | . . . 1 . . Sentry 6 | . . 2 4 . . Thug 1 | . . . 1 . . Best Kill Streak 18 | 4 5 5 18 . . Combat Bots Only 13 | . 5 4 13 . . Max Kills in Single Turn 5 | 1 1 2 5 . . Gunslinging . | . . . . . . Exploded 4 | . . 2 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 199 | . 118 36 45 . . Missed 51 | . 25 9 17 . . Damage Taken 1346 | . 713 273 360 . . Core 238 | . 128 63 47 . . Absorbed by Shields . | . . . . . . Ignored by Resistances 406 | . 225 79 102 . . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 138 | 14 75 20 29 . . Largest 2 | 1 2 2 2 . . Hottest 123 | 20 120 50 123 . . Shots Fired 236 | 14 147 31 44 . . Gun 189 | 14 145 21 9 . . Cannon 18 | . . . 18 . . Launcher 27 | . . 10 17 . . Special 2 | . 2 . . . . Kinetic 189 | 14 145 21 9 . . Thermal 20 | . 2 . 18 . . Explosive 27 | . . 10 17 . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | 9 39 12 15 . . Robot Miss Streak 4 | 1 3 3 4 . . Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 175 | 13 113 21 28 . . Core Hits 120 | 8 45 17 50 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4410 | 103 967 770 2556 14 . Guns 1209 | 103 936 130 40 . . Cannons 598 | . . . 598 . . Explosions 2544 | . . 640 1904 . . Melee . | . . . . . . Ramming 35 | . 7 . 14 14 . Kinetic 1209 | 103 936 130 40 . . Thermal 622 | . 24 . 598 . . Explosive 2544 | . . 640 1904 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 58 | . . . 58 . . Projectiles . | . . . . . . Explosions 58 | . . . 58 . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 69 70 . . Shots 7 | . . 4 3 . . Rammed . | . . . . . . Targets Rammed 3 | . 1 . 1 1 . Kicked 3 | . 1 . 1 1 . Crushed . | . . . . . . Highest Temperature 182 | . 72 10 182 . . Average Temperature 30 | . 12 4 59 . . Received Heat Transfer 555 | . 354 45 156 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 750 | . 50 . 700 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 815 | 20 394 359 815 264 . Initial 233 | . 11 37 129 233 . Average 298 | 7 133 189 555 167 . Maximum Alert Level 3 | . 1 1 3 1 . Low Security (%) 44 | 100 78 64 9 45 . Level 1 27 | . 21 35 16 54 . Level 2 10 | . . . 28 . . Level 3 16 | . . . 45 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 . 6 . . Investigation 7 | . 4 . 3 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 5 | . 3 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 34 9 37 . . Peak Tracking Total 11 | . 7 4 11 . . Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 7 | . 1 1 5 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 35 | . 8 1 15 8 3 Terminals 30 | . 8 1 15 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 109 | . 28 5 30 30 16 Successful 80 | . 16 2 22 24 16 Failed 29 | . 12 3 8 6 . Catastrophic 5 | . 3 . 1 1 . Database Lockouts . | . . . . . . Manual 56 | . 20 5 20 11 . Terminals 77 | . 28 5 30 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 58 | . 8 1 14 19 16 Record 32 | . . . . 16 16 Open Door 7 | . . . 7 . . Level Access Points 1 | . 1 . . . . Branch Access Points 4 | . 1 1 1 1 . Emergency Access Points 3 | . 2 . . 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 2 . . . . Security Status 1 | . . . 1 . . Zone Layout 7 | . 1 . 5 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 22 | . 8 1 8 5 . Terminals 22 | . 8 1 8 5 . Botnet 22 | . 8 1 8 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 20 | . 8 1 8 3 . Full Trace Events 11 | . 4 1 4 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 12 | . . . 12 . . Largest Group 10 | . . . 10 10 . Highest-Rated Group 88 | . . . 88 88 . Highest-Rated Ally 31 | . . . 31 16 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks 59 | . . . 44 15 . Total Damage 675 | . . . 495 180 . Kills 8 | . . . 5 3 . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 4125 | 90 877 241 1140 735 1042 Spaces Moved 2955 | 57 508 157 787 583 863 Core 24 | 24 . . . . . Treads . | . . . . . . Legs 2931 | 33 508 157 787 583 863 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 90 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 90 21 89 98 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 187 | . . 80 107 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 186 | . . 80 106 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3330 | 84 647 182 930 618 869 Wait 129 | . 30 1 63 35 . Move 2950 | 56 507 156 786 582 863 Hop . | . . . . . . Pick Up 39 | 7 15 1 15 . 1 Fast Attach . | . . . . . . Attach 14 | 7 2 3 2 . . Detach 2 | . . . . . 2 Swap 32 | . 10 1 19 . 2 Drop 23 | . 7 . 15 . 1 Fire 138 | 14 75 20 29 . . Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 . 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Mines 280 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 591 | -10/Materials | Derelicts attacked the area 612 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Identified exit to Materials 893 | -10/Materials | Build established: Scavenger-Mutant 943 | -10/Materials | Core integrity fell below 50% 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Propulsion x2 1027 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Identified exit to Storage 1209 | -9/Materials | Entered Storage 1576 | -9/Storage | Learned location of Armory (-3) 1590 | -9/Storage | Met a pair of Derelict thieves 1618 | -9/Storage | Identified exit to Recycling 1649 | -9/Storage | Build established: Mutant 1706 | -9/Storage | Destroyed 13 combat bots 1810 | -9/Storage | Discovered new exit (range 15) 1841 | -9/Storage | Identified exit to Materials 2099 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2323 | -9/Storage | Used back door to open Recycling access 2349 | -9/Storage | Entered Recycling 2349 | -9/Recycling | Accompanied by 10 allies 2350 | -9/Recycling | Met a Zionite searching for Scraptown 2388 | -9/Recycling | Build established: Commander-Mutant 2812 | -9/Recycling | Discovered new exit (range 8) 2826 | -9/Recycling | Identified exit to Factory 3036 | -9/Recycling | Scanned before Scraplab entrance 3053 | -9/Recycling | Entered Scraplab 3068 | -9/Recycling | Discovered new exit (range 2) 3068 | -9/Recycling | Identified exit to Scraptown 3084 | -9/Recycling | Entered Scraptown 3379 | -9/Scraptown | Build established: Mutant 3388 | -9/Scraptown | Visited UFD Registry 3388 | -9/Scraptown | Registered with UFD as "Roughshell" 3431 | -9/Scraptown | Visited LU-1G1's Boring Crew 3495 | -9/Scraptown | Visited Scrapoid Pod Storage 3517 | -9/Scraptown | Visited Science Testing Area 3536 | -9/Scraptown | Visited Chapter 10 3597 | -9/Scraptown | Discovered new exit (range 3) 3694 | -9/Scraptown | Visited A0-MCA Data Center 3701 | -9/Scraptown | Given a B+ rating by A0-MCA 3706 | -9/Scraptown | Found A0-MCA's Component Scanner 3731 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3806 | -9/Scraptown | Visited Scrap Suit Storage 3899 | -9/Scraptown | Visited Junk Repository 4126 | -9/Scraptown | Self-destructed Last Messages --------------- with other systems also means it cannot be easily removed without effectively destroying the suit itself. 03850_ LOCAL NARROWCAST: Closed for remodeling. 03899_ LOCAL NARROWCAST: Repository. OG-ONO(c): You wouldn't happen to have a Scrap Shield, would you? I have a prototype I'm working on, but I've run out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 03994_ Multiple signs read "I'm always busy, go away." 28-1VA(j): Over in 0b1 we only have Thieves, annoying but harmless enough. These Master Thieves I hear about hanging around caves outside 0b10 are proper scary. They somehow manage to steal things from your inventory?! And can even tear off large components? Count me out. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#"""#????????????????????? | | ############???####?????#" "#????????????????????? | | "##""|##"""#??## ##????# < #????????????????????? | | ##"" ##!!"#### ###### ##???????????????????? | | @ E#???????????????????? | | E#???????????????????? | | ############### ###########???????????????????? | | ??????????????## ##?????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ############???????????????????? | | ???????????????# #?"""""""""#???????????????????? | | ?????########### ### " #???????????????????? | | ?????# # ## ""#???????????????????? | | ?????# # ## ""#???????????????????? | | ###### # ## """"#???????????????????? | | """ ## # ## " ""#???????????????????? | | ! "## # ## """"#???????????????????? | | "## # ## ""#???????????????????? | | ??# # ### "#???????????????????? | | ????# # # #???????????????????? | | ?????##### ##### ## #########???????????????????? | | ########## ##### ## #############???????????????? | | """""""""" """"" "" "##""""""""""???????????????? | | "## """""""""#??????????????? | | "## """""""""#??????????????? | | "## " """"#??????????????? | | "## *""""#??????????????? | | """"#??????????????? | | """""""""""""""" "## """""""""#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CompositeSpacefoldRail Manual? 0 Play Time 00:39:13 Cumulative 27.5 hours Start 2024.12.26 @ 08:31:55 End 2024.12.26 @ 13:23:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1165c66c-c09f-45dd-8b29-a1dc3f1e3c99