Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 06:12:29 Player: Fangrelle Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2870) 2870 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 6729 Bonus ------- High Alert Combat Kills 409 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 100/100 System Corruption 2% Temperature Critical (936) Movement Core (1050) Ox20 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY (20) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) Trap Scanner Experimental Sensor Array Improved Signal Interpreter Graphene Brace Hacking Suite Thief Drone Bay (3/3) Improved Spread Laser Improved Spread Laser Minigun AWS/Gauss Flak Cannon Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads High-capacity Matter Pod High-capacity Matter Pod Trap Scanner Experimental Sensor Array Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [Brawler] Thief Drone Bay EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 67 | . 18 1 1 3 44 Power 6 | . 2 1 . . 3 Engine 6 | . 2 1 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 4 . 1 . 5 Treads 9 | . 4 . 1 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 21 | . 4 . . 3 14 Device 5 | . 1 . . 2 2 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 14 | . 2 . . 1 11 Artifact . | . . . . . . Weapon 30 | . 8 . . . 22 Energy Gun 19 | . 5 . . . 14 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 . . . 3 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . . . 2 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . . 2 6 Parts Lost 25 | . 2 . . . 23 Power 3 | . 1 . . . 2 Propulsion . | . . . . . . Utility 12 | . . . . . 12 Weapon 10 | . 1 . . . 9 Highest Loss Streak 4 | . 2 . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 100 100 100 78 Engine 11 | . 12 14 14 14 7 Treads 24 | . 27 28 28 28 17 Device 3 | . 5 . . . 6 Storage 12 | . 14 14 14 14 9 Protection 15 | . 7 14 14 13 21 Energy Gun 20 | . 21 28 28 28 11 Ballistic Gun 1 | . 5 . . . . Peak Build Rating 44 | . 13 13 15 22 44 Average Rating 17 | . 9 12 14 15 27 On Entrance 11 | 6 6 13 12 15 16 Naked Turns . | . . . . . . Heaviest Build 84 | 12 56 56 56 56 84 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 20 | . 2 1 1 1 20 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 Average Carried 17 | . 12 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1331 | 200 250 20 20 30 811 Remotely 162 | . . . . . 162 Salvage Created 3684 | . 663 47 . 180 2794 Parts 226 | . 57 6 . 14 149 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 79 | . 18 3 . 2 56 Guns 55 | . 18 3 . 2 32 Cannons 15 | . . . . . 15 AOE 8 | . . . . . 8 Classes Destroyed 15 | . 7 . . 1 7 Worker 7 | . 2 . . . 5 Builder 1 | . . . . . 1 Tunneler 5 | . 1 . . 3 1 Hauler 4 | . 1 . . . 3 Mechanic 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 7 | . 3 . . . 4 Swarmer 28 | . 11 3 . . 14 Grunt 29 | . 7 . . . 22 Brawler 2 | . . . . . 2 Duelist 3 | . . . . . 3 Sentry 12 | . . . . 2 10 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 12 | . 5 3 . 2 12 Combat Bots Only 10 | . 4 3 . 2 10 Max Kills in Single Turn 2 | . 2 2 . 1 2 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 416 | . 91 6 . 10 309 Missed 123 | . 22 1 . 5 95 Damage Taken 4440 | . 680 37 . 74 3649 Core 635 | . 77 . . . 558 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . . . 69 . Volleys Fired 243 | . 50 2 . 6 185 Largest 2 | . 2 2 . 2 2 Hottest 150 | . 100 90 . 90 150 Shots Fired 408 | . 96 4 . 12 296 Gun 357 | . 93 4 . 12 248 Cannon 45 | . . . . . 45 Launcher 3 | . . . . . 3 Special 3 | . 3 . . . . Kinetic 85 | . 30 . . . 55 Thermal 18 | . 3 . . . 15 Explosive 3 | . . . . . 3 Electromagnetic 302 | . 63 4 . 12 223 Robot Hit Streak 42 | . 9 4 . 9 42 Robot Miss Streak 6 | . 4 2 . 1 6 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . 4 . . . 8 Max Gunslinging Chain 1 | . 1 . . . 1 Autonomous 10 | . . . . . 10 Shots Hit Robots 307 | . 58 2 . 10 237 Core Hits 204 | . 37 3 . 9 155 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 8 | . 2 . . . 6 Burn 2 | . . . . . 2 Destroy 2 | . 2 . . . . Blast 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6745 | . 834 42 . 111 5758 Guns 4437 | . 790 42 . 111 3494 Cannons 1558 | . . . . . 1558 Explosions 747 | . 44 . . . 703 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 2067 | . 225 . . . 1842 Thermal 693 | . 44 . . . 649 Explosive 263 | . . . . . 263 Electromagnetic 3719 | . 565 42 . 111 3001 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . . 21 Message Errors 7 | . . . . . 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 72 | . . . . . 72 Projectiles 71 | . . . . . 71 Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 91 | . . . . . 91 Shots 3 | . . . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 936 | . 195 78 . 126 936 Average Temperature 117 | . 59 42 . 43 134 Received Heat Transfer 1173 | . 174 . . 45 954 Effects 20 | . . . . . 20 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 8 | . . . . . 8 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 1 | . . . . . 1 Parts Fried 22 | . . . . . 22 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 873 | . 50 . . . 823 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 . . . 6 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 1039 | . 301 163 . 55 1039 Initial 93 | . . 93 . . 21 Average 241 | . 156 46 . 5 471 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 68 | . 63 100 . 100 45 Level 1 11 | . 36 . . . 5 Level 2 4 | . . . . . 11 Level 3 15 | . . . . . 37 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 16 | . 5 . . . 11 Investigation 6 | . 4 . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 28 3 . 2 78 Peak Tracking Total 6 | . 4 3 . 2 6 Tactical Retreats 14 | . 9 . . . 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 23 | . 8 . 3 1 11 Terminals 13 | . 6 . . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 96 | . 32 . 13 1 50 Successful 64 | . 15 . 13 1 35 Failed 31 | . 17 . . . 14 Catastrophic 3 | . 2 . . . 1 Database Lockouts 1 | . . . . . 1 Manual 58 | . 26 . 1 . 31 Terminals 59 | . 24 . . . 35 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 13 | . 8 . . . 5 Scanalyzers 9 | . . . . . 9 Garrison Access 1 | . . . . . 1 Terminal Hacks 23 | . . . 13 1 9 Record 15 | . . . 12 . 3 Robot Analysis 1 | . . . . . 1 Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . . . . . 2 Locate Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 3 . . . 2 Report Inventory 3 | . 2 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 7 | . . . . . 7 Insert Component 4 | . . . . . 4 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 28 | . 12 . . . 16 Terminals 25 | . 10 . . . 15 Assimilate 8 | . 4 . . . 4 Botnet 11 | . 4 . . . 7 Operators 2 | . 1 . . . 1 Skim 4 | . 1 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Tunnel 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 . . . 9 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 3 . . . 10 Parts Scanalyzed 4 | . . . . . 4 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 9459 | . 2170 1353 808 1576 3552 Spaces Moved 3444 | 1 815 560 333 645 1090 Core 2 | . . . . . 2 Treads 3432 | . 806 560 333 645 1088 Legs 10 | 1 9 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 Average Speed 247 | 120 239 240 240 240 264 Slowest Speed 1050 | 120 260 240 240 240 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 75 | 2 97 98 72 100 83 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 14 | . 3 . . . 11 Terrain Destroyed 89 | . 3 . . . 86 Melee . | . . . . . . Projectile 27 | . 3 . . . 24 AOE 62 | . . . . . 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3974 | . 937 567 346 662 1462 Wait 103 | . 13 . . 3 87 Move 3439 | . 814 559 332 644 1090 Hop . | . . . . . . Pick Up 59 | . 24 2 6 3 24 Fast Attach 31 | . 7 . . . 24 Attach 15 | . 1 . . . 14 Detach 5 | . 2 . . . 3 Swap 21 | . 10 1 1 3 6 Drop 57 | . 16 3 7 3 28 Fire 243 | . 50 2 . 6 185 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 9) 1188 | -10/Materials | Discovered new exit (range 3) 1529 | -10/Materials | Discovered new exit (range 10) 1846 | -10/Materials | Discovered new exit (range 4) 1918 | -10/Materials | Discovered new exit (range 13) 2171 | -10/Materials | Entered Mines 2424 | -10/Mines | Learned location of 1 exit from Materials 2453 | -10/Mines | Discovered new exit (range 9) 2855 | -10/Mines | Discovered new exit (range 10) 3381 | -10/Mines | Learned location of Storage (-7) 3514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3514 | -10/Mines | Discovered new exit (range 5) 3524 | -10/Mines | Entered Exiles 3608 | -10/Exiles | Met 8R-AWN 3649 | -10/Exiles | Met EX-HEX 3721 | -10/Exiles | Met EX-BIN 3757 | -10/Exiles | Aligned with FarCom system 3759 | -10/Exiles | Given EX-Vault access code 3815 | -10/Exiles | Opened EX-Vault 3830 | -10/Exiles | Found AWS/Gauss 3881 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3965 | -10/Exiles | Learned location of Zion (-7) 4006 | -10/Exiles | Met EX-DEC 4311 | -10/Exiles | Discovered new exit (range 10) 4332 | -10/Exiles | Left Exiles lab with AWS/Gauss 4332 | -10/Exiles | Entered Mines 4340 | -9/Mines | Met a Derelict bent on vengeance 4408 | -9/Mines | Found the Drone Emporium 4436 | -9/Mines | Found Prototype Device 4576 | -9/Mines | Discovered new exit (range 9) 5300 | -9/Mines | Discovered new exit (range 16) 5440 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5445 | -9/Mines | Found Prototype Device 5816 | -9/Mines | Identified Exp. Sensor Array 5817 | -9/Mines | Identified Thief Drone Bay 5908 | -9/Mines | Entered Materials 5908 | -8/Materials | Evolved 4 slots: Utility x4 5909 | -8/Materials | Identified exit to Factory 6519 | -8/Materials | Lost 3 parts (1u2w) 6868 | -8/Materials | Discovered exit to Factory (range 15) 7129 | -8/Materials | Central database locked down 7566 | -8/Materials | Garrison activated, responded to threat 7671 | -8/Materials | Garrison activated, responded to threat 7769 | -8/Materials | Destroyed 10 combat bots 8216 | -8/Materials | Build established: Scavenger-Mutant 8308 | -8/Materials | First assault squad dispatched 8712 | -8/Materials | Discovered exit to Factory (range 8) 8744 | -8/Materials | Sterilization system engaged 8744 | -8/Materials | Non-combat units ordered to evacuate 8844 | -8/Materials | Combat units ordered to evacuate 8913 | -8/Materials | Lost 4 parts (1p2u1w) 9044 | -8/Materials | Ambient heat levels rising (+10) 9169 | -8/Materials | Build established: Mutant 9194 | -8/Materials | Ambient heat levels rising (+10) 9344 | -8/Materials | Ambient heat levels rising (+10) 9433 | -8/Materials | Core integrity fell below 50% 9459 | -8/Materials | Core integrity fell below 20% 9461 | -8/Materials | Core destroyed Last Messages --------------- 09436_ Overheating: Matter decay (-56). 09437_ Overheating: Matter decay (-41). 09438_ Overheating: Matter decay (-15). 09441_ Overheating: Energy bleed (-10). 09443_ Overheating: Hvy. Armor Plating damaged (-141). 09445_ Overheating: Core damaged (-60). 09446_ Overheating: Matter decay (-31). 09447_ Arm. Treads broken. 09447_ Overheating: Short circuit. Corrupted Lgt. Treads melts. Corrupted Lgt. Assault Rifle melts. 09449_ Overheating: Matter decay (-10). 09452_ Overheating: Matter decay (-12). 09452_ System corrupted: Heat flow error (+281). 09453_ Overheating: Hacking Suite damaged (-5). 09453_ Overheating: Hvy. Armor Plating damaged (-112). 09454_ Overheating: Energy bleed (-13). 09456_ Overheating: Matter decay (-14). 09459_ Overheating: Core damaged (-99). 09461_ Overheating: Core damaged (-93). 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"""#????????? | | ??????????????????# #???# """#????????? | | ??????????????????###+######???# = #????????? | | ????????????????????# #????????##########????????? | | ????????????????????#!#??????????????????????????? | | ????????????????????#*#?????????????###########??? | | ????????????????????#%#?????????????# #### | | ????????????????????# #?????????????# # | | ????????????????????#=#?????????????# # | | ????????????????????#%#?????????????# + | | ????????????????????# #?????????????# # | | ????????????????????# #?????????????# # | | ????????????????????# #?????????????# ## | | ????????????????????# #?????????????# ##^ | | ????????????????????#%#?????????????############ | | ????????????????????# #???????????????????????##^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSuspensionMultirail Manual? 0 Play Time 00:39:52 Cumulative 69.4 hours Start 2024.11.14 @ 04:44:53 End 2024.11.14 @ 06:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02a03367-df79-4bfd-8cc6-5f913407f0e7