Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:10:11 Player: GDW Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (998) 998 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1096) 1096 TOTAL SCORE: 3859 Bonus ------- Follower Combat Kills 544 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (15) --- Advanced Heat Sink High-capacity Battery (250) Sensor Array Tactical Coordination Suite Tactical Coordination Suite Core Shielding Improved Medium Armor Plating Makeshift System Shield Field Recycling Unit (70) Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Phasing AFG > --- WEAPON ----------- Rocket Launcher Makeshift Hammer > --- INVENTORY -------- Improved Ion Engine Improved Treads Advanced Heat Sink High-capacity Battery Sensor Array Improved Targeting Computer Core Shielding Medium Armor Plating Hardened Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Improved Light Cannon Scythe Self-destruct Interrupter [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 67 | 6 10 34 6 4 7 Power 9 | 1 2 2 1 . 3 Engine 8 | 1 2 2 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 1 17 2 . 2 Treads . | . . . . . . Leg 19 | 2 1 12 2 . 2 Wheel . | . . . . . . Hover 4 | . . 4 . . . Flight 1 | . . 1 . . . Utility 22 | . 6 10 3 2 1 Device 7 | . 1 4 1 1 . Storage 7 | . 4 2 1 . . Processor 2 | . . 1 1 . . Hackware 1 | . . . . 1 . Protection 5 | . 1 3 . . 1 Artifact . | . . . . . . Weapon 12 | 3 1 5 . 2 1 Energy Gun 3 | 3 . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . 2 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 2 . . 8 Power 3 | . . 1 . . 2 Propulsion 4 | . . . . . 4 Utility 1 | . . 1 . . . Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 91 99 99 93 Engine 11 | . 14 10 11 11 9 Leg 39 | . 28 33 44 44 40 Device 6 | . 6 13 15 4 . Storage 7 | . 4 2 5 11 11 Hackware 3 | . . . . 5 10 Protection 2 | . 12 5 . . . Energy Gun 2 | . 18 1 . . . Launcher 9 | . 9 9 11 11 7 Impact Weapon 5 | . . . . 9 11 Slashing Weapon 3 | . . 9 11 2 . Naked Turns . | . . . . . . Heaviest Build 56 | 7 13 39 43 56 39 Greatest Support 58 | 10 20 58 54 54 57 Greatest Overweight (x) 11 | . 1 2 . 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 8 15 15 15 15 Average Capacity 11 | 5 5 6 10 15 15 Most Carried 15 | 1 5 7 13 15 15 Average Carried 9 | . 3 3 7 13 13 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 15 | 1 4 3 13 15 11 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 994 | 260 92 302 161 40 139 Remotely . | . . . . . . Salvage Created 1018 | 48 162 507 . . 301 Parts 74 | . 11 54 . . 9 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 25 | . . 23 2 . . Retrieved Matter 228 | . . 226 2 . . Parts Self-Destructed 20 | . . . . 2 18 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 4 14 . . 8 Melee 4 | . . 1 . . 3 Guns 2 | 1 1 . . . . AOE 20 | . 3 13 . . 4 Classes Destroyed 9 | 1 . 7 . . 1 Worker 2 | . . 2 . . . Builder 4 | . . 4 . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 1 | . . 1 . . . Swarmer 8 | . . 4 . . 4 Grunt 17 | 1 4 9 . . 3 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 6 | 1 2 6 . . 2 Combat Bots Only 3 | 1 2 3 . . 2 Max Kills in Single Turn 4 | 1 2 4 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . 1 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 190 | 3 8 57 . . 122 Missed 64 | 1 1 16 . . 46 Damage Taken 1952 | 22 103 566 . . 1261 Core 423 | . 22 90 . . 311 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 14 | . . . . 14 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 54 | 2 10 26 . . 16 Largest 2 | 2 2 1 . . 1 Hottest 90 | 90 90 40 . . 39 Shots Fired 64 | 4 18 26 . . 16 Gun 24 | 4 15 5 . . . Cannon 11 | . . . . . 11 Launcher 29 | . 3 21 . . 5 Special . | . . . . . . Kinetic 11 | . . . . . 11 Thermal 7 | 2 5 . . . . Explosive 29 | . 3 21 . . 5 Electromagnetic 17 | 2 10 5 . . . Robot Hit Streak 3 | 1 3 2 . . 2 Robot Miss Streak 3 | 1 1 3 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 41 | 2 7 18 . . 14 Core Hits 59 | 2 6 34 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | 1 1 1 . . 2 Burn 2 | 1 1 . . . . Smash 2 | . . . . . 2 Sever 1 | . . 1 . . . Melee Attacks 25 | . . 14 . 2 9 Impact 11 | . . . . 2 9 Slashing 14 | . . 14 . . . Piercing . | . . . . . . Sneak Attacks 10 | . . 8 . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3193 | 24 296 1847 . . 1026 Guns 120 | 24 83 13 . . . Cannons 107 | . . . . . 107 Explosions 1975 | . 213 1290 . . 472 Melee 991 | . . 544 . . 447 Ramming . | . . . . . . Kinetic 107 | . . . . . 107 Thermal 192 | 24 168 . . . . Explosive 1819 | . 57 1290 . . 472 Electromagnetic 84 | . 71 13 . . . Impact 447 | . . . . . 447 Slashing 544 | . . 544 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 116 | . . 1 . . 115 Projectiles . | . . . . . . Explosions 11 | . . . . . 11 Melee 105 | . . 1 . . 104 Knockbacks 5 | . . . . . 5 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 171 | . 25 123 . . 23 Shots 6 | . 1 4 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 138 | 66 138 18 . . 54 Average Temperature 30 | 36 44 8 . . 18 Received Heat Transfer 666 | 12 42 150 . . 462 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 359 | 148 211 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 276 | 20 184 276 103 . . Initial 103 | . 13 33 103 . . Average 86 | 1 100 86 103 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 86 100 . . Level 1 7 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 5 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | 1 8 19 1 . 23 Peak Tracking Total 9 | 1 3 4 1 . 9 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 2 4 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 4 7 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 15 21 . . . Successful 24 | . 12 12 . . . Failed 12 | . 3 9 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 24 | . 7 17 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 12 | . 8 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 10 . . . Record 3 | . . 3 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . 7 2 . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 3 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 7 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 168 | . 168 . . . . Retrieved Matter 168 | . 168 . . . . Retrieved Components 6 | . 3 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 283 | . . . . 283 283 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 64 | . . . . . 64 Total Damage 2130 | . . . . . 2130 Kills 18 | . . . . . 18 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5002 | 146 564 1246 192 2197 657 Spaces Moved 3904 | 124 316 831 155 2038 440 Core 36 | 29 . 2 . . 5 Treads . | . . . . . . Legs 3827 | 95 316 788 155 2038 435 Wheels . | . . . . . . Hover 40 | . . 40 . . . Flight 1 | . . 1 . . . Fastest Speed 48 | 50 120 48 105 105 105 Average Speed 115 | 103 158 126 109 105 113 Slowest Speed 600 | 120 190 200 116 185 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 26 40 15 91 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 3 | . . 2 . 1 . Terrain Destroyed 221 | . 36 153 . 1 31 Melee 3 | . . 2 . 1 . Projectile . | . . . . . . AOE 218 | . 36 151 . . 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4341 | 137 368 985 174 2100 577 Wait 149 | . 6 23 2 23 95 Move 3899 | 123 315 830 154 2037 440 Hop . | . . . . . . Pick Up 82 | 6 14 28 12 17 5 Fast Attach 1 | . . 1 . . . Attach 45 | 5 9 24 1 3 3 Detach 11 | . 5 4 . 2 . Swap 21 | 1 1 9 5 1 4 Drop 54 | . 8 26 . 15 5 Fire 54 | 2 10 26 . . 16 Melee 25 | . . 14 . 2 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 127 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Propulsion x2 1001 | -9/Materials | Discovered new exit (range 13) 1826 | -9/Materials | Discovered new exit (range 8) 1957 | -9/Materials | Entered Mines 1996 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2028 | -9/Mines | Learned Materials trap positions 2028 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2149 | -9/Mines | Entered Zion 2343 | -7/Zion | Found Prototype Energy Gun 2766 | -7/Zion | Learned 4 Factory zone layouts 2895 | -7/Zion | Learned location of Warlord (-5) 3053 | -7/Zion | Found Prototype Device 3054 | -7/Zion | Identified Phasing AFG 3735 | -7/Zion | Gained Derelict followers 3946 | -7/Zion | Imprinted 3948 | -7/Zion | Declared Zion's savior 4291 | -7/Zion | Discovered new exit (range 13) 4346 | -7/Zion | Entered Proximity Caves 4346 | -6/Proximity Caves | Accompanied by 9 allies 4416 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4946 | -6/Proximity Caves | Core integrity fell below 50% 4951 | -6/Proximity Caves | Lost 3 allies 4977 | -6/Proximity Caves | Core integrity fell below 20% 5002 | -6/Proximity Caves | Lost 6 parts (1p4n1w) 5003 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 15 matter. Carbon-fiber Leg destroyed. G-50 Soldier knocked back. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier IFF system glitched. G-50 Soldier system terminally corrupted. Lgt. Angular Momentum Engine fried. Carbon-fiber Leg fried. Adv. Heat Sink fries itself beyond repair. Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. Corrupted Hvy. Laser self-destruct mechanism malfunctions. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????# ???##?????????????????????????? | | ?????????????# ???# #########????????????????? | | ????????????## ???# ## ##???????????????? | | ???????????## ?????# ##??????????????? | | ???????????? ????## #??????????????? | | ????????????? #??### #??????????????? | | ??????????????# #### ### ##?????????????? | | ??????????????# ## #?# #?????????????? | | ?????????????# ### #?????????????? | | ????????????## ! #?????????????? | | ???????###### %[ #?????????????? | | ????????# =% #?????????????? | | ????????# ## #????????????? | | ????????# #### ## ## #????????????? | | ????????# #??#### ###### #???????????? | | ######### #####?## ###### ##???????????? | | ##?# #####????????????? | | #?#### ## #????????????????? | | ### #????### % ##????????????????? | | ## #### ##?????## =* ###??????????????? | | ### #?## #???#### /% % ###????????????? | | ## #??## ##???# [ #????????????? | | #????###????## % g #????????????? | | ##??????????## @% #????????????? | | ###????????# ##%%= ##???????????? | | #??????# ###"[ #???????????? | | #????# ##?# #???????????? | | #?# #??## % #???????????? | | ####### ## #???# ####???????????? | | #?????? #?##????# ##!#??????????????? | | #????? #####????????# ###=#??????????????? | | ????? #????????????# #?#%%??????????????? | | ???? #????????????# #?##|[?????????????? | | ???? #???????????# #??? #????????????? | | # ???? ???????????## ##??? #????????????? | | ? ???????????????????####???? #????????????? | | ? ??????????????????????????? #????????????? | | ? ##???????????????????????????? %????????????? | | ?? ##????????????????????????????? ????????????? | | ?? ??????????????????????????????? ????????????? | | ??????????????????????????????????? ##???????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Loot Pinata One Hack Too Far Remodeling Risk Taker Robot Respite Shopping List The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SeismicSupercompositeTube Manual? 0 Play Time 02:14:10 Cumulative 2.1 hours Start 2024.03.30 @ 21:19:15 End 2024.03.31 @ 15:10:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d37b3636-f5b9-4338-ae0f-dd72f2f7c3e4