Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.21 @ 12:42:46 Player: EveningMars Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (1039) 1039 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4904 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 89/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Trap Scanner Reaction Control System Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit ECM Suite Drone Bay > --- WEAPON ----------- Disruptor Cannon Shotgun Maul > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Trap Scanner Reaction Control System Light Assault Rifle Assault Cannon Power Maul [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Weapon Maul Energy Cannon Disruptor Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 51 | 6 4 9 4 10 . 18 Power 12 | 1 1 2 . 4 . 4 Engine 10 | 1 1 2 . 4 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 11 | 2 . 1 . 3 . 5 Treads . | . . . . . . . Leg 6 | . . . . 3 . 3 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 17 | 1 3 3 3 3 . 4 Device 11 | . 2 3 1 2 . 3 Storage 4 | 1 1 . 2 . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 . 3 1 . . 5 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 2 . 2 . . . 2 Ballistic Cannon 2 | . . . 1 . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 4 | . . . . . . 4 System Corruption 31 | . . . . . . 31 Parts Lost 25 | . . 2 . 4 . 19 Power 7 | . . . . 2 . 5 Propulsion 6 | . . . . . . 6 Utility 6 | . . 1 . 2 . 3 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 11 | . . 2 . 2 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 73 | . 94 82 81 67 73 62 Engine 9 | . 14 11 9 7 13 8 Leg 6 | . . . . 5 20 15 Wheel 12 | . 28 21 18 11 . . Device 15 | . 8 17 27 17 13 11 Storage 7 | . 14 11 9 7 6 4 Processor 2 | . . . . 1 6 5 Ballistic Gun 7 | . 28 16 . . . 2 Ballistic Cannon 3 | . . . 8 7 6 2 Impact Weapon 5 | . . 5 9 7 6 3 Naked Turns 43 | . . . . . . 43 Heaviest Build 56 | 11 29 35 39 47 39 56 Greatest Support 66 | 20 20 20 20 51 51 66 Greatest Overweight (x) 7 | 1 1 1 1 2 . 7 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 13 Most Carried 14 | . 3 9 13 14 7 8 Average Carried 7 | . 2 5 11 11 7 6 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 13 | . 3 9 13 7 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 892 | 235 113 163 52 . . 329 Remotely 20 | . . 20 . . . . Salvage Created 1088 | . 144 284 22 42 . 596 Parts 62 | . 7 17 . 1 . 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 24 | . 3 9 . 1 . 11 Melee 1 | . . . . . . 1 Guns 14 | . 3 8 . . . 3 Cannons 3 | . . . . . . 3 AOE 4 | . . . . . . 4 Classes Destroyed 7 | . 1 3 1 . . 2 Builder 3 | . . . . . . 3 Operator 2 | . . . 1 . . 1 Swarmer 8 | . . 4 . . . 4 Grunt 9 | . 3 2 . . . 4 Duelist 1 | . . 1 . . . . Sentry 4 | . . 2 . 1 . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 2 4 1 1 . 5 Combat Bots Only 4 | . 2 4 . 1 . 4 Max Kills in Single Turn 4 | . 1 2 1 1 . 4 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 3454 | . 143 355 21 520 . 2415 Core 1253 | . 31 111 9 94 . 1008 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 36 | . . 36 . . . . Core Remaining (%) 90 | 100 87 72 98 86 100 . Volleys Fired 53 | . 12 19 . . . 22 Largest 2 | . 2 2 . . . 2 Hottest 104 | . 40 43 . . . 104 Shots Fired 99 | . 24 38 . . . 37 Gun 83 | . 24 38 . . . 21 Cannon 16 | . . . . . . 16 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 92 | . 24 38 . . . 30 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 28 | . 15 28 . . . 20 Robot Miss Streak 2 | . 2 1 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 110 | . 19 37 1 9 . 44 Core Hits 66 | . 7 16 . 1 . 42 Critical Kills . | . . . . . . . Critical Parts Destroyed 8 | . . 1 1 4 . 2 Critical Strikes 10 | . . 1 1 5 . 3 Destroy 1 | . . 1 . . . . Corrupt 1 | . . . . . . 1 Smash 8 | . . . 1 5 . 2 Melee Attacks 110 | . . 24 33 33 . 20 Impact 110 | . . 24 33 33 . 20 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2690 | . 196 530 105 284 . 1575 Guns 906 | . 196 470 . . . 240 Cannons 190 | . . . . . . 190 Explosions 622 | . . . . . . 622 Melee 971 | . . 60 105 284 . 522 Ramming 1 | . . . . . . 1 Kinetic 1071 | . 196 470 . . . 405 Thermal 201 | . . . . . . 201 Explosive . | . . . . . . . Electromagnetic 446 | . . . . . . 446 Impact 971 | . . 60 105 284 . 522 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 37 | . . . . 7 . 37 Average Corruption 11 | . . . . 4 . 20 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 7 . 17 Message Errors 2 | . . . . 1 . 1 Matter Fused 5 | . . . . 2 . 3 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 3 | . . . . 1 . 2 Data Loss (major) 2 | . . . . . . 2 Misdirections 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 392 | . . 2 105 147 . 138 Projectiles . | . . . . . . . Explosions 31 | . . . . . . 31 Melee 361 | . . 2 105 147 . 107 Knockbacks 5 | . . . . . . 5 Impact 3 | . . . . . . 3 Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 120 | . . . . . . 120 Shots 5 | . . . . . . 5 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | . 36 8 . 256 . 36 Average Temperature 29 | . 17 5 . 130 . 16 Received Heat Transfer 1107 | . 144 87 9 18 . 849 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 8 | . . 1 1 4 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . . . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 337 | . 95 291 85 36 12 337 Initial 34 | . . 34 33 33 12 4 Average 88 | . 52 202 57 22 12 85 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 84 | 100 100 38 100 100 100 92 Level 1 15 | . . 61 . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 2 2 3 . 2 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 2 . . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 3 11 6 6 . 40 Peak Tracking Total 13 | . 2 5 4 3 . 13 Tactical Retreats 14 | . . 1 2 3 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . 1 . . . 4 Max in Single Turn 2 | . . 1 . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . . 3 2 . . 1 Terminals 5 | . . 2 2 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . . 6 5 . . 2 Successful 8 | . . 4 2 . . 2 Failed 5 | . . 2 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 4 5 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 2 2 . . 2 Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . . . . . . 2 Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 2 2 . . 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 2101 | 34 197 448 274 441 25 682 Spaces Moved 1422 | 35 118 274 165 283 20 527 Core 98 | 10 . . . . . 88 Treads . | . . . . . . . Legs 377 | . . . . 41 20 316 Wheels 824 | 25 118 274 165 242 . . Hover . | . . . . . . . Flight 123 | . . . . . . 123 Fastest Speed 35 | 50 80 95 95 95 130 35 Average Speed 97 | 72 93 95 95 101 130 98 Slowest Speed 435 | 100 95 95 95 270 130 435 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 15 | 4 26 24 24 7 1 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 78 | . . 17 32 22 . 7 Terrain Destroyed 90 | . . 17 32 22 . 19 Melee 78 | . . 17 32 22 . 7 Projectile . | . . . . . . . AOE 12 | . . . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 1805 | 40 181 376 214 374 19 601 Wait 140 | . 46 45 9 31 . 9 Move 1408 | 34 117 273 164 282 19 519 Hop 4 | . . . . . . 4 Pick Up 13 | . 1 4 4 1 . 3 Fast Attach 26 | 6 2 4 . 4 . 10 Attach 15 | . . 2 1 6 . 6 Detach 10 | . 1 2 . 4 . 3 Swap 10 | . 2 3 3 . . 2 Drop 7 | . . . . 5 . 2 Fire 53 | . 12 19 . . . 22 Melee 110 | . . 24 33 33 . 20 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 35 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 6) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 449 | -9/Materials | Identified exit to Mines 570 | -9/Materials | Repaired Wheel 673 | -9/Materials | Discovered new exit (range 5) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -8/Materials | Discovered new exit (range 4) 954 | -8/Materials | Entered Factory 954 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1011 | -7/Factory | Crushed by falling debris 1075 | -7/Factory | Garrison activated, responded to threat 1373 | -7/Factory | Discovered new exit (range 18) 1395 | -7/Factory | Entered another Factory area 1395 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1406 | -6/Factory | Discovered new exit (range 10) 1420 | -6/Factory | Entered another Factory area 1420 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1856 | -5/Factory | System corruption reached 10% 1871 | -5/Factory | Lost 3 parts (1p1u1w) 2001 | -5/Factory | Core integrity fell below 50% 2006 | -5/Factory | Lost 11 parts (3p4n1u3w) 2018 | -5/Factory | System corruption reached 30% 2068 | -5/Factory | Core integrity fell below 20% 2094 | -5/Factory | Spotted B-75 Beast 2102 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02027_ U-05 Engineer builds a Door. 02028_ Connecting with Terminal... 02028_ Current location identified: Factory >>Alert(Check) Current Alert Level: Low Security >>Alert(Check) Current Alert Level: Low Security 02031_ Acquired 32 matter. 02032_ U-05 Engineer lays Concrete. 02034_ R-10 Processor collects Autogun. 02034_ U-05 Engineer lays Concrete. 02039_ K-01 Serf cleans the Power Conduit. 02057_ Slug penetrates Wall. 02059_ System corrupted: Component data lost. 02060_ VTOL Module destroyed. 02063_ Penetrated by Slug. 02076_ System corrupted: Component data lost. 02095_ System corrupted: Energy discharge (-32). 02097_ T-07 Excavator is excavating. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #??????????????????????????????????# # ! | | "" #??????????????????????????????????# # ! | | "" #??????????????????????????????????# # | | "" #?????????????????????????????????# # | | ##?????????????????????????????????# ### | | #####??????????????????????????????????# #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?? | | ??????????????????????????????########## #?? | | ???????????????????????####+### #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ###### ??????#### k #?? | | ?????? % #?? | | /##### ??????? #?? | | ????????????????????" """"" """"" !!!##########?? | | ?????????????????"""" """"" """"" !!!##?????????? | | ????????????????""" """ """ s !!!"#?????????? | | ????????????? s s # #????????? | | ??????????????????""" """""s""""" #????????? | | ????????????????""""" """"" """"" B ###????????? | | ?????????????? """ """ """ #??????????? | | ?????????? @ s ???????? | | ?????????? t ???????? | | ?????????????###+#################+#######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Batter Up Challenges ------------ None Game ------ Seed ArchitectNodeShield Manual? 0 Play Time 00:40:22 Cumulative 17.5 hours Start 2023.10.21 @ 11:53:35 End 2023.10.21 @ 12:42:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 32 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51faf7ea-a12f-41d3-82bf-d61f13507fe5