Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.26 @ 20:10:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3603) 3603 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 7758 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 758/850 Matter 226/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Pulse Rifle Gauss Rifle Assault Cannon Power Maul > --- INVENTORY (20) --- Arc Projector Proton Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Weapon Cycler Power Shielding > --- WEAPON ----------- Heavy Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg Medium Storage Unit Improved Weapon Shielding Hardened Heavy Armor Plating Arc Projector Pulse Rifle Light Assault Rifle Assault Cannon Flak Cannon Gauss Cannon Proton Missile Launcher Missile Launcher Heavy Rocket Launcher Power Maul [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Weapon Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 79 | 7 6 5 3 2 5 43 8 Power 13 | 1 2 . 1 . . 7 2 Engine 7 | 1 2 . 1 . . 2 1 Core 6 | . . . . . . 5 1 Reactor . | . . . . . . . . Propulsion 26 | 2 1 2 2 . 1 16 2 Treads 4 | . . 2 2 . . . . Leg 22 | 2 1 . . . 1 16 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 1 . . 2 2 6 1 Device 4 | . . . . 1 . 2 1 Storage 5 | 1 1 . . . 1 2 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 4 | 1 . . . . 1 2 . Artifact . | . . . . . . . . Weapon 26 | 2 2 3 . . 2 14 3 Energy Gun 2 | . . . . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 2 3 . . 2 . 1 Ballistic Cannon 10 | . . . . . . 9 1 Launcher 3 | . . . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 36 | . . . 1 . 5 29 1 Power 6 | . . . 1 . . 4 1 Propulsion 14 | . . . . . 3 11 . Utility 7 | . . . . . 1 6 . Weapon 9 | . . . . . 1 8 . Highest Loss Streak 6 | . . . 1 . 5 6 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 100 99 99 100 36 70 41 Engine 8 | . 25 20 15 14 3 4 . Core 2 | . . . . . . 4 3 Treads 4 | . . 18 33 28 6 . . Leg 16 | . 25 1 . . . 22 6 Device 3 | . . . . 7 2 6 . Storage 7 | . 12 10 8 7 2 7 6 Processor 1 | . . . . 7 7 2 . Protection 6 | . 12 10 8 7 7 5 . Ballistic Gun 10 | . 25 39 33 28 6 1 6 Ballistic Cannon 5 | . . . . . . 8 6 Launcher 2 | . . . . . . 3 . Impact Weapon 2 | . . . . . . 3 6 Naked Turns . | . . . . . . . . Heaviest Build 101 | 19 35 39 39 40 40 101 65 Greatest Support 80 | 20 20 40 80 80 80 74 20 Greatest Overweight (x) 33 | 4 1 12 . . 8 33 21 Average Overweight (x) 1 | . 1 . . . . 1 4 Largest Inventory Capacity 20 | 10 15 15 15 15 15 20 20 Average Capacity 17 | 8 11 15 15 15 8 19 20 Most Carried 20 | 5 10 11 10 8 8 20 6 Average Carried 8 | 2 6 10 9 7 5 9 3 Final Capacity 20 | 10 15 15 15 15 10 20 20 Final Carried 11 | 5 10 11 9 8 . 7 3 Class Distribution -------------------- 53% | Hacker-Mutant 22% | Hacker-Tank 21% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 3520 | 239 233 230 301 20 72 2175 250 Remotely . | . . . . . . . . Salvage Created 4124 | . 515 628 474 . . 2255 252 Parts 197 | . 33 26 20 . . 107 11 Haulers Intercepted 4 | . 2 . 1 . . 1 . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 67 | . 4 3 7 . . 48 5 Melee 1 | . . . . . . 1 . Guns 21 | . 4 3 7 . . 3 4 Cannons 43 | . . . . . . 42 1 AOE 2 | . . . . . . 2 . Classes Destroyed 17 | . 5 1 2 . . 9 . Worker 11 | . . . 1 . . 9 1 Builder 5 | . . . . . . 5 . Tunneler 2 | . 1 . . . . 1 . Hauler 4 | . 2 . 1 . . 1 . Recycler 17 | . 3 6 . . . 8 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 7 | . 3 1 . . . 3 . Swarmer 8 | . . . . . . 8 . Grunt 27 | . 4 . 5 . . 15 3 Brawler 3 | . . . 2 . . 1 . Duelist 1 | . . . . . . 1 . Sentry 14 | . . 3 . . . 10 1 Specialist 1 | . . . . . . 1 . Hunter 5 | . . . . . . 5 . Programmer 6 | . . . . . . 5 1 Heavy 2 | . . . . . . 2 . Best Kill Streak 8 | . 3 3 3 . . 8 4 Combat Bots Only 5 | . 2 2 3 . . 5 4 Max Kills in Single Turn 3 | . 1 1 2 . . 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 5310 | . 123 58 272 . 236 4217 404 Core 798 | . 37 18 11 . 173 467 92 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 200 | . 7 7 13 . . 173 . Regen/Repaired (Parts) 27 | . . 27 . . . . . Core Remaining (%) 77 | 100 85 95 98 . . 8 . Volleys Fired 254 | . 35 16 22 2 5 163 11 Largest 4 | . 2 4 4 4 4 3 3 Hottest 152 | . 40 80 80 80 80 152 135 Shots Fired 561 | . 70 64 88 8 16 284 31 Gun 299 | . 70 64 88 8 16 33 20 Cannon 256 | . . . . . . 245 11 Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 546 | . 70 64 88 8 16 278 22 Thermal 9 | . . . . . . . 9 Explosive 6 | . . . . . . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | . 15 41 24 5 12 27 13 Robot Miss Streak 3 | . 2 1 2 1 1 3 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 432 | . 52 40 69 7 15 225 24 Core Hits 197 | . 25 18 22 1 3 115 13 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 8 | . . 1 . . . 6 1 Critical Strikes 31 | . . 1 . . . 28 2 Burn 1 | . . . . . . . 1 Destroy 1 | . . 1 . . . . . Blast 21 | . . . . . . 21 . Smash 8 | . . . . . . 7 1 Melee Attacks 12 | . . . . . . 11 1 Impact 12 | . . . . . . 11 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . 7 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10996 | . 561 524 913 91 187 8177 543 Guns 2836 | . 561 524 913 91 187 218 342 Cannons 6901 | . . . . . . 6781 120 Explosions 300 | . . . . . . 300 . Melee 933 | . . . . . . 852 81 Ramming 26 | . . . . . . 26 . Kinetic 9586 | . 561 524 913 91 187 6999 311 Thermal 151 | . . . . . . . 151 Explosive 300 | . . . . . . 300 . Electromagnetic . | . . . . . . . . Impact 933 | . . . . . . 852 81 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 1 Average Corruption 4 | . . . . . . 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 29 . Message Errors 7 | . . . . . . 7 . Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 5 | . . . . . . 5 . Data Loss (major) 2 | . . . . . . 2 . Alerts 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 866 | . . . . . . 785 81 Projectiles 191 | . . . . . . 191 . Explosions 20 | . . . . . . 20 . Melee 655 | . . . . . . 574 81 Knockbacks 42 | . . . . . . 40 2 Impact 6 | . . . . . . 6 . Kinetic 34 | . . . . . . 32 2 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 55 | . . . . . . 55 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . 4 . Kicked 4 | . . . . . . 4 . Crushed . | . . . . . . . . Highest Temperature 666 | . 86 120 139 6 12 666 482 Average Temperature 163 | . 25 36 43 4 6 207 269 Received Heat Transfer 2361 | . 111 54 207 . . 1737 252 Effects 64 | . . . . . . 62 2 Shutdowns 19 | . . . . . . 19 . Energy Bleed 4 | . . . . . . 4 . Interference 9 | . . . . . . 9 . Matter Decay 6 | . . . . . . 5 1 Short Circuit 5 | . . . . . . 4 1 Damage (minor) 4 | . . . . . . 4 . Damage (major) 16 | . . . . . . 16 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 20 | . . . . . . 18 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 407 | . . . . . . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 507 | . 180 101 244 80 19 507 129 Initial 80 | . . 1 30 80 19 . . Average 108 | . 100 33 148 80 4 139 32 Maximum Alert Level 2 | . . . 1 . . 2 . Low Security (%) 84 | 100 100 100 83 100 100 76 100 Level 1 7 | . . . 16 . . 10 . Level 2 7 | . . . . . . 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . 1 1 . . 18 4 Investigation 4 | . . 1 . . . 2 1 Extermination 5 | . . . . . . 4 1 Reinforcement 9 | . . . 1 . . 8 . Assault 2 | . . . . . . 1 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . . . . . . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 7 5 11 . 6 70 9 Peak Tracking Total 7 | . 3 2 4 . 6 7 5 Tactical Retreats 5 | . . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 7 | . . . . . . 6 1 Max in Single Turn 3 | . . . . . . 3 1 Garrison Access 3 | . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 18 | . 2 8 1 . . 7 . Terminals 13 | . 2 6 . . . 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 55 | . 9 31 1 . . 14 . Successful 41 | . 7 24 1 . . 9 . Failed 14 | . 2 7 . . . 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . 9 23 . . . 11 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 31 | . 7 16 . . . 8 . Record 4 | . 1 3 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 3 | . 1 1 . . . 1 . Emergency Access Points 3 | . . 1 . . . 2 . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . 1 . . . . 1 . Surveillance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 5 | . 1 2 . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 7 . . . 5 . Full Trace Events 6 | . 1 3 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 42 | . . . . . . 42 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . 1 . . . . . Time 13 | . . 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 1 2 Machine Destruction 3 | . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 5899 | 89 471 793 299 68 195 3617 367 Spaces Moved 2210 | 78 189 415 122 35 262 1021 88 Core 306 | 30 . 1 . . 239 25 11 Treads 571 | . . 393 122 35 21 . . Legs 1333 | 48 189 21 . . 2 996 77 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 170 170 170 50 110 270 Average Speed 191 | 95 190 172 170 170 66 228 361 Slowest Speed 1700 | 250 190 650 170 170 450 1700 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 39 29 19 2 86 33 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 61 | . . . . . . 61 . Melee . | . . . . . . . . Projectile 39 | . . . . . . 39 . AOE 22 | . . . . . . 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 3376 | 89 236 453 159 40 271 2020 108 Wait 778 | . 3 13 10 . . 752 . Move 2204 | 77 188 414 121 35 261 1020 88 Hop . | . . . . . . . . Pick Up 26 | 5 3 3 2 1 . 12 . Fast Attach 33 | 7 . 3 . . . 19 4 Attach 34 | . 1 2 3 2 5 17 4 Detach 8 | . . . . . . 8 . Swap 12 | . 5 . . . . 7 . Drop 11 | . 1 2 1 . . 7 . Fire 254 | . 35 16 22 2 5 163 11 Melee 12 | . . . . . . 11 1 Ram . | . . . . . . . . Kick 4 | . . . . . . 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 540 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 5) 548 | -10/Materials | Identified exit to Mines 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Weapon x2 700 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Build established: Hacker-Tank 905 | -9/Materials | Repaired Assault Rifle 1318 | -9/Materials | Identified exit to Materials 1318 | -9/Materials | Discovered exit to Materials (range 16) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Propulsion x2 1631 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Discovered exit to Factory (range 10) 1653 | -8/Materials | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Utility x2 1721 | -7/Factory | Sucked down chute 1721 | -7/Factory | Entered Waste 1754 | -7/Waste | Spotted C-40 Crusher 1759 | -7/Waste | Spotted C-40 Crusher 1759 | -7/Waste | Spotted C-40 Crusher 1765 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1768 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1771 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1774 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1774 | -7/Waste | Spotted C-40 Crusher 1774 | -7/Waste | Spotted C-40 Crusher 1789 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1820 | -7/Waste | Lost 5 parts (3n1u1w) 1831 | -7/Waste | Spotted C-40 Crusher 1904 | -7/Waste | Identified exit to Factory 1904 | -7/Waste | Discovered exit to Factory (range 12) 1916 | -7/Waste | Entered Factory 2661 | -7/Factory | Build established: Hacker-Gunner 2705 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 3018 | -7/Factory | Cargo convoy interrupted 3030 | -7/Factory | Core integrity fell below 50% 3275 | -7/Factory | Identified exit to Lower Caves 3339 | -7/Factory | Lost 3 parts (1p1n1w) 3513 | -7/Factory | Lost 3 parts (2n1w) 3706 | -7/Factory | Lost 6 parts (2p2n2w) 3930 | -7/Factory | Build established: Hacker-Mutant 4703 | -7/Factory | Lost 3 parts (1p1n1u) 5027 | -7/Factory | Core integrity fell below 20% 5497 | -7/Factory | Identified exit to Factory 5497 | -7/Factory | Discovered exit to Factory (range 15) 5533 | -7/Factory | Entered another Factory area 5533 | -6/Factory | Evolved 2 slots: Power x2 5563 | -6/Factory | Lost 6 parts (4n1u1w) 5832 | -6/Factory | Build established: Hacker-Gunner 5900 | -6/Factory | Self-destructed Last Messages --------------- 05810_ Critical hit (Burn: +37). 05811_ Overheating: Matter decay (-30). 05811_ Slug penetrates G-50 Soldier. 05811_ Adv. Heat Sink melted. 05811_ G-50 Soldier destroyed. 05814_ Acquired 48 matter. 05817_ U-05 Engineer lays Concrete. 05824_ Garrison Access disabled. 05824_ Acquired 58 matter. 05833_ Acquired 1 matter. 05840_ Matter Pump disabled. 05852_ Acquired Imp. Deuterium Engine. 05854_ Slug penetrates P-60 Hacker. 05857_ P-60 Hacker destroyed. 05893_ Acquired Carbon-fiber Leg. 05898_ C-30 ARC bursts open, deploying its payload. 05898_ G-67 Veteran unfolds itself. 05898_ G-50 Soldier unfolds itself. 05898_ I-36 Angel unfolds itself. 05898_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? #?????????????????????? | | #???????????????????? #?????????????????????? | | #????????????????????# #?????????????????????? | | #????????????????????# #?????????????????????? | | #????????????????????# #?????????????????????? | | #????????????????????# ########??????????????? | | #????????????????????# ??????????????? | | #????????????????????# ???????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# % """ """??????????????? | | ?????##############??#% !!! 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"*""" """ ?????????????? | | # #??# = G" """ """ "????????????? | | # #??# !!" ???????????? | | + #### ???????????? | | # + ???????????? | | # ######+############????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | + #??????????????????????????????? | | ##############??????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##+###???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticLatentDrive Manual? 0 Play Time 00:41:59 Cumulative 1022.0 hours Start 2022.03.26 @ 19:29:38 End 2022.03.26 @ 20:10:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 762 Rogue 62 Adventurer 0 Explorer 700 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eefc61f-6574-40f6-80e0-d4640ffc5a92