Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 18:58:07 // Winter2019/RPGLIKE Player: moonlol Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (180) 900 Value Destroyed (8134) 8134 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (3204) 3204 TOTAL SCORE: 19298 Bonus ------- High Alert Combat Kills 1804 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 180/400 Energy 484/490 System Corruption 5% Temperature Cool (12) Movement Hovering (53) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION (4) --- Improved Airjet Antigrav System Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Scrap Suit Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Kinecellerator Graphene Brace > --- WEAPON (4) ------- Overtuned Coil Gun Overtuned Coil Gun Overtuned Coil Gun Long-range Missile Launcher > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Matter Neutralizer Improved Plasma Cutter Voltaic Drivehammer (4/40) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION ------- Improved Airjet Antigrav System Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Scrap Suit Experimental Heat Sink Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Overtuned Coil Gun Overtuned Coil Gun Overtuned Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Antigrav System Mobile Refinery Mk. CCLXVII Matter Neutralizer Improved Plasma Cutter Voltaic Drivehammer [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Scrap Suit Device Scrap Suit Storage Improved Matter Compressor Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Overtuned Coil Gun Energy Gun Overtuned Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Overtuned Coil Gun Launcher Subdweller Shrapnel Launcher Special Weapon Voltaic Drivehammer Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 14 | 3 1 . . . 3 1 . . 1 3 1 . . . 1 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 3 | 1 1 . . . . . . . . 1 . . . . . Utility 7 | 1 . . . . 3 1 . . . 2 . . . . . Weapon 3 | 1 . . . . . . . . 1 . . . . . 1 Parts Attached 63 | 7 6 4 2 4 16 1 . 1 . 15 . . 2 2 3 Power 4 | 1 1 . . . 1 . . . . . . . 1 . . Engine 2 | 1 . . . . 1 . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 15 | 2 3 . . 1 3 . . . . 4 . . . . 2 Treads . | . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 13 | . 3 . . 1 3 . . . . 4 . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 29 | 2 . 1 2 3 6 1 . 1 . 10 . . 1 1 1 Device 14 | 2 . . . 3 3 . . 1 . 4 . . . . 1 Storage 2 | . . . . . . . . . . 1 . . 1 . . Processor 5 | . . . . . 2 . . . . 3 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . 1 2 . 1 1 . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | 2 2 3 . . 6 . . . . 1 . . . 1 . Energy Gun 1 | . . . . . 1 . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . 1 . Ballistic Gun 9 | 2 2 1 . . 3 . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 . 1 . 3 . . 3 . . Parts Lost 3 | . . . . . . . . . . 2 . . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | 1 1 1 1 2 3 4 4 4 4 4 5 5 5 5 4 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . 1 1 . . . . 1 1 2 2 2 1 1 Weapon 1 | . . . . 1 2 3 3 3 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 12 | . 3 1 1 1 3 . . . . 2 . . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . . . . Utility 3 | . . . 1 . 2 . . . . . . . . . . Weapon 4 | . 2 . . 1 1 . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . 2 . . . . 1 Average Slot Usage (%) 87 | . 99 78 84 87 87 82 83 83 83 85 90 88 78 94 90 Engine 4 | . 1 . . . 7 8 8 8 7 6 5 5 5 5 5 Core 4 | . 11 9 11 12 2 . . . . . . . . . . Leg 1 | . 18 . . . . . . . . . . . . . . Hover 27 | . 12 30 36 37 28 25 25 25 23 22 24 23 23 23 22 Device 13 | . 27 15 . 4 13 16 16 16 15 15 17 17 17 17 15 Processor 7 | . . . . . 9 8 8 8 7 14 17 17 17 17 16 Protection 5 | . . 2 10 7 6 7 8 8 7 5 5 5 5 5 4 Energy Gun 1 | . . . . . 8 . . . . . . . . . . Ballistic Gun 16 | . 27 18 11 15 9 15 16 16 19 19 17 17 5 15 16 Launcher 2 | . . . 11 8 . . . . . . . . . . 2 Peak Build Rating 100 | 9 17 35 35 31 55 63 63 66 69 88 86 86 94 95 100 Average Rating 48 | 4 14 24 17 21 46 62 63 63 66 79 86 86 75 94 95 On Entrance 54 | . 9 17 35 17 31 55 63 63 64 69 86 86 86 94 94 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 10 13 55 55 35 34 41 38 42 43 47 39 39 57 62 66 Greatest Support 61 | 25 26 26 26 30 39 39 39 39 39 55 55 55 55 60 61 Greatest Overweight (x) 2 | . 1 2 2 1 . 1 . 1 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 3 3 4 4 4 5 5 5 5 5 5 5 5 Average Capacity 3 | 2 2 2 2 3 3 4 4 4 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 3 3 4 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | 1 1 1 2 2 3 4 4 4 4 4 5 5 5 4 4 Final Capacity 5 | 2 2 2 3 3 4 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 3 3 4 4 4 5 4 5 5 5 5 5 4 Class Distribution -------------------- 49% | Hacker-Scrapper 19% | Mutant 9% | Scrapper 8% | Scout 6% | Skirmisher 3% | Hacker-Scout 3% | Hacker-Gunner Dominant Class ---------------- Skirmisher | -10/Materials Scout | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Scrapper | -6/Factory Hacker-Scrapper | -6/Lower Caves Hacker-Scrapper | -6/Lower Caves Hacker-Scrapper | -6/Zion Hacker-Scrapper | -5/Proximity Caves Hacker-Scrapper | -5/Factory Hacker-Scrapper | -5/Upper Caves Hacker-Scrapper | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scrapper | -4/Proximity Caves Hacker-Scout | -4/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 5590 | 270 444 251 185 110 664 85 . 297 82 2287 . 112 . 281 522 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7162 | 104 553 63 193 98 1510 51 . . 89 2507 . 289 . 184 1521 Parts 496 | 6 33 13 7 11 91 4 . . 6 189 . 7 . 16 113 Haulers Intercepted 2 | . . . . . 1 . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . 13 . . . 3 . . 6 . . 6 . 13 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 144 | . 14 3 1 3 37 3 . . 3 49 . 4 . 6 21 Guns 123 | . 14 3 1 3 30 . . . 3 45 . 4 . 3 17 AOE 19 | . . . . . 5 3 . . . 4 . . . 3 4 Classes Destroyed 20 | 2 3 1 1 2 6 1 . . . 3 . . . 1 . Worker 8 | . . . . . . . . . . 4 . . . . 4 Builder 5 | . . . . . 2 . . . . 3 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . 1 . . . . . Recycler 4 | 1 . . 2 . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . 1 . . . . 1 . . . . 1 Watcher 12 | . 3 . . . 2 . . . . 6 . . . . 1 Swarmer 33 | . 3 1 . . 9 3 . . . 8 . . . 4 5 Grunt 55 | . 11 . . . 14 . . . 3 23 . 4 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . Duelist 3 | . . . . . 2 . . . . 1 . . . . . Sentry 16 | . . . 1 . 7 . . . . 2 . . . 1 5 Hunter 12 | . . . . . 1 . . . . 7 . . . . 4 Programmer 15 | . . . . . 4 . . . . 6 . . . . 5 Heavy 3 | . . . . . . . . . . 1 . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . 1 . Subdweller 2 | . . 2 . . . . . . . . . . . . . Guru 1 | . . . . 1 . . . . . . . . . . . Scrapper 2 | . . . . 2 . . . . . . . . . . . Best Kill Streak 10 | 2 3 1 2 3 6 3 . . 3 6 . 4 . 5 10 Combat Bots Only 7 | . 3 1 1 3 6 3 . . 3 6 . 4 . 5 7 Max Kills in Single Turn 4 | 1 1 1 2 1 4 2 . . 1 3 . 1 . 2 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 Exploded 2 | . . . . . 2 2 . . . 2 . . . 2 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 674 | . 70 20 6 8 252 . . . 11 192 . 12 . 12 91 Missed 253 | . 25 9 2 3 104 . . . 2 74 . 5 . 4 25 Hits 421 | . 45 11 4 5 148 . . . 9 118 . 7 . 8 66 Melee 2 | . . . . . 2 . . . . . . . . . . Projectile 419 | . 45 11 4 5 146 . . . 9 118 . 7 . 8 66 Critical Strikes 17 | . 2 1 . . 3 . . . . 4 . . . . 7 Actively Blocked 4 | . . . . . . . . . . . . . . . 4 Damage Taken 7952 | . 482 178 56 110 2333 57 . . 169 2701 . 120 . 177 1569 Core 5663 | . 381 138 30 93 1676 55 . . 83 1846 . 85 . 129 1147 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 4849 | . 316 138 15 58 1409 8 . . 65 1638 . 85 . 118 999 Ignored by Resistances 249 | . . . . . . . . . . 30 . 14 . 24 181 Regen/Repaired (Parts) 347 | . . . . . 270 . . 15 . 34 . . . . 28 Core Remaining (%) 85 | 100 . . . 86 . . . . 69 . . . . 85 . Volleys Fired 474 | 7 44 44 5 9 140 4 . . 6 139 1 7 . 12 56 Largest 4 | 2 2 2 1 2 2 2 . . 3 3 3 3 . 3 4 Hottest 139 | 40 46 80 33 65 112 64 . . 96 107 96 96 . 96 139 Shots Fired 1079 | 14 89 70 6 17 257 5 . . 18 389 4 21 . 34 155 Gun 1055 | 14 89 66 5 17 255 3 . . 18 384 4 21 . 31 148 Cannon 4 | . . 3 . . . . . . . . . . . 1 . Launcher 20 | . . 1 1 . 2 2 . . . 5 . . . 2 7 Special . | . . . . . . . . . . . . . . . . Kinetic 942 | 14 89 67 6 17 140 3 . . 18 384 4 21 . 31 148 Thermal 119 | . . 3 . . 115 . . . . . . . . 1 . Explosive 18 | . . . . . 2 2 . . . 5 . . . 2 7 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 8 13 9 2 23 2 . . 6 23 . 9 . 14 17 Robot Miss Streak 5 | 4 2 1 . 2 4 1 . . 1 5 . 1 . 1 3 Penetration Max 2 | . . . . . 2 . . . . 2 . 1 . . 2 Secondary Targets 24 | . 1 . . . 5 . . . . 12 . 3 . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . 1 . . 1 Shots Hit Robots 653 | 7 55 29 6 4 147 2 . . 14 237 . 19 . 22 111 Core Hits 304 | 4 23 7 4 3 72 3 . . 7 111 . 8 . 12 50 Critical Kills 23 | . . . . . 5 . . . . 12 . 1 . 1 4 Critical Parts Destroyed 26 | . . . . 1 5 . . . 1 13 . . . 2 4 Critical Strikes 56 | . . 1 . 1 13 . . . 1 25 . 1 . 5 9 Burn 3 | . . . . . 3 . . . . . . . . . . Destroy 53 | . . 1 . 1 10 . . . 1 25 . 1 . 5 9 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22952 | 77 824 391 254 138 4855 329 . . 397 8333 . 715 . 1000 5639 Guns 19843 | 77 824 348 104 138 4173 46 . . 397 7777 . 715 . 811 4433 Cannons . | . . . . . . . . . . . . . . . . Explosions 3024 | . . 43 150 . 654 262 . . . 520 . . . 189 1206 Melee . | . . . . . . . . . . . . . . . . Ramming 85 | . . . . . 28 21 . . . 36 . . . . . Kinetic 18391 | 77 824 391 254 138 2528 46 . . 397 7777 . 715 . 811 4433 Thermal 2248 | . . . . . 2026 . . . . . . . . . 222 Explosive 2176 | . . . . . 270 262 . . . 471 . . . 189 984 Electromagnetic 52 | . . . . . 3 . . . . 49 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . 5 5 5 . 1 3 3 3 . 4 4 4 4 4 5 Average Corruption 3 | . 4 5 5 . 1 2 3 3 . 2 4 4 4 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 83 | . 4 23 10 . 5 . 3 1 . 16 4 5 3 4 5 Message Errors 19 | . 2 3 3 . 1 . 1 . . 2 . 2 2 1 2 Matter Fused 20 | . 1 7 1 . 2 . 2 . . 4 . 2 1 . . Heat Flow Errors 10 | . . 3 1 . 1 . . . . 2 2 . . 1 . Energy Discharges 7 | . . 4 . . . . . . . 2 . . . . 1 Data Loss (minor) 10 | . . 3 3 . 1 . . . . 3 . . . . . Data Loss (major) 3 | . . . . . . . . 1 . 1 . 1 . . . Misfires 6 | . 1 1 1 . . . . . . . 1 . . 2 . Alerts 3 | . . 1 1 . . . . . . . 1 . . . . Weapon Failures 5 | . . 1 . . . . . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 250 | . . 33 4 . 64 16 . . . 4 . . . . 129 Projectiles . | . . . . . . . . . . . . . . . . Explosions 241 | . . 33 4 . 64 11 . . . . . . . . 129 Melee 9 | . . . . . . 5 . . . 4 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . . . . 160 10 . . . 65 . . . . . Shots 4 | . . . . . 3 . . . . 1 . . . . . Rammed 8 | . . . . . 3 2 . . . 3 . . . . . Targets Rammed 8 | . . . . . 3 2 . . . 3 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 599 | . 33 261 207 62 599 . . . 61 204 222 48 . 220 238 Average Temperature 111 | . 8 105 81 25 172 . . . 38 23 85 29 . 54 98 Received Heat Transfer 2004 | . 249 297 9 48 711 . . . 69 468 . 63 . 27 63 Effects 25 | . . . . . 25 . . . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . Energy Bleed 4 | . . . . . 4 . . . . . . . . . . Interference 16 | . . . . . 16 . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . 1 . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . Parts Melted 5 | . . . . 1 4 . . . . . . . . . . Heat Transferred 4350 | . . . . . 4200 . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 5 | . . . . . 3 . . . . 5 . . . . 4 Low Security (%) 42 | 100 100 . 100 . 21 . . . . 14 . . . . 51 Level 1 13 | . . . . . 28 . . . . 6 . . . . 7 Level 2 16 | . . . . . 25 . . . . 17 . . . . 20 Level 3 21 | . . . . . 23 . . . . 40 . . . . 19 Level 4 3 | . . . . . . . . . . 12 . . . . 1 Level 5 2 | . . . . . . . . . . 8 . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1741 | 10 170 . 30 . 872 . . . . 1741 . . . . 1132 Initial 44 | . . . 18 . . . . . . 18 . . . . 44 Average 422 | . 62 . 4 . 441 . . . . 783 . . . . 327 Influence Increases 6271 | 10 405 125 70 . 1723 75 . . 70 2261 . 90 . 140 1302 Destroy 0b10 Robot/C 2780 | . 280 20 20 . 740 60 . . 60 980 . 80 . 120 420 Destroy 0b10 Robot/NC 180 | 10 15 . 10 . 30 5 . . . 75 . . . . 35 Destroy Leader 658 | . 66 . . . 186 10 . . 10 214 . 10 . 20 142 Successful Hack 215 | . 29 . 27 . 84 . . . . 25 . . . . 50 Disable Machine 825 | . . . . . 255 . . . . 345 . . . . 225 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . Destroy Structure 998 | . . . 13 . 173 . . . . 442 . . . . 370 Partial Spotted 30 | . . . . . 15 . . . . 15 . . . . . Lose Combat Pursuer 435 | . 15 105 . . 90 . . . . 165 . . . . 60 Influence Decreases 5139 | 10 405 86 109 . 863 399 193 343 40 558 722 293 808 70 240 Entered New Map 2467 | . . . 21 . . 319 103 343 . 12 642 193 808 . 26 Time Decay 2172 | 10 255 86 78 . 553 80 90 . 40 526 80 100 . 70 204 Lost Part 30 | . . . . . . . . . . 20 . . . . 10 Lost Ally 20 | . . . 10 . 10 . . . . . . . . . . Purge Threat 450 | . 150 . . . 300 . . . . . . . . . . Squads Dispatched 59 | . 3 . . . 24 . 1 . . 22 . . . . 9 Investigation 25 | . 2 . . . 12 . . . . 10 . . . . 1 Extermination 10 | . . . . . 5 . . . . 4 . . . . 1 Reinforcement 15 | . 1 . . . 4 . . . . 6 . . . . 4 Assault 5 | . . . . . 2 . 1 . . 2 . . . . . Garrison 4 | . . . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . 2 . . . . 2 Haulers Reinforced 4 | . . . . . 2 . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 12 | . . . . . 5 . . . . 6 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 206 | . 23 8 1 14 55 1 1 . 3 66 . 3 . 2 29 Peak Tracking Total 11 | . 4 2 1 4 8 1 7 . 3 11 . 3 . 2 5 Tactical Retreats 17 | . 1 2 . 1 5 . . . . 6 . . . . 2 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 4 . . . 2 . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 61 | . . 1 . 3 18 . . . . 23 1 . . . 15 Max in Single Turn 8 | . . 1 . 2 8 . . . . 2 1 . . . 5 Garrison Access 3 | . . . . . 2 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 73 | . 7 2 5 5 29 . . . . 12 1 1 6 . 5 Terminals 36 | . 7 . 5 . 15 . . . . 6 . . . . 3 Fabricators 3 | . . . . . 2 . . . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . . . . . . . . . Recycling Units 13 | . . . . . 7 . . . . 6 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . 1 Total Hacks 193 | . 23 5 20 15 64 . . . . 36 1 1 19 . 9 Successful 126 | . 16 5 12 15 36 . . . . 16 1 1 19 . 5 Failed 67 | . 7 . 8 . 28 . . . . 20 . . . . 4 Catastrophic 11 | . . . 2 . 5 . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 135 | . 23 . 20 . 52 . . . . 36 . . . . 4 Terminals 112 | . 23 . 20 . 37 . . . . 28 . . . . 4 Fabricators 13 | . . . . . 9 . . . . . . . . . 4 Repair Stations 4 | . . . . . 4 . . . . . . . . . . Recycling Units 16 | . . . . . 8 . . . . 8 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . 4 . . . . . . . . . 1 Terminal Hacks 51 | . 2 5 2 15 4 . . . . 2 1 1 19 . . Record 27 | . . 4 . 14 . . . . . . 1 1 7 . . Part Schematic 5 | . . . 1 . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . Terminal Index 4 | . 1 . 1 . 1 . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . Proto ID Catalog 2 | . . 1 . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 4 . . . . . . . . . 2 Load Schematic 3 | . . . . . 2 . . . . . . . . . 1 Build 3 | . . . . . 2 . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 61 | . 14 . 10 . 21 . . . . 14 . . . . 2 Terminals 47 | . 14 . 10 . 13 . . . . 8 . . . . 2 Track 1 | . 1 . . . . . . . . . . . . . . Assimilate 5 | . 3 . . . 1 . . . . . . . . . 1 Botnet 15 | . 3 . 4 . 5 . . . . 2 . . . . 1 Disrupt 1 | . . . . . . . . . . 1 . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . Skim 22 | . 6 . 5 . 6 . . . . 5 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . Repair Stations 13 | . . . . . 7 . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Fedlink 13 | . . . . . 7 . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . . . 1 Used 1 | . . . . . . . . . . 1 . . . . . Hacking Detections 44 | . 7 . 5 . 21 . . . . 7 . . . . 4 Full Trace Events 9 | . 1 . . . 4 . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . 84 Total Robot Build Rating 18 | . . . . . . . . . . . . . . . 18 Part Schematics Acquired 6 | . . . 1 . 1 . . . . . . . 4 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 63 | . . . . . 63 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . 1 . . . 1 . . . . . . . . . 3 Largest Group 3 | . 1 1 1 . 1 . . . . . . . . . 3 Highest-Rated Group 90 | . 10 10 9 . 10 . . . . . . . . . 90 Highest-Rated Ally 30 | . 10 10 9 . 10 . . . . . . . . . 30 Total Orders 1 | . . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 5 | . . . . . . . . . . . . . . . 5 Total Damage 88 | . . . . . . . . . . . . . . . 88 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 5 | . . . . 5 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 1510 | 16 803 528 . 153 . . . . . 10 . . . . . Optics 1 | . . . . . . . . . . 1 . . . . . IFF 11 | . . . . 11 . . . . . . . . . . . Terrain 1342 | 12 803 527 . . . . . . . . . . . . . Seismic 1487 | 16 803 526 . 142 . . . . . . . . . . . ECM 9 | . . . . . . . . . . 9 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . 1 . 2 . 1 . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 9949 | 99 803 881 472 1728 2021 172 191 540 179 1518 163 209 107 233 633 Spaces Moved 10891 | 63 622 894 354 1622 2463 327 260 1096 220 1548 322 315 168 236 381 Core 12 | 11 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 296 | 52 244 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 10583 | . 377 894 354 1622 2463 327 260 1096 220 1548 322 315 168 236 381 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 52 52 52 52 45 45 45 45 45 43 50 50 50 50 50 Average Speed 61 | 107 78 72 73 80 47 46 45 45 64 63 50 50 55 80 77 Slowest Speed 172 | 120 120 172 172 112 52 105 45 105 105 126 50 50 112 112 112 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . 3 . . . . 3 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 51 | 4 75 34 70 86 56 55 45 84 41 39 53 55 62 58 14 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 10 | . . 3 . . 2 . . . 1 . 1 . 3 . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . 3 . 2 . . 2 2 3 . 2 1 . . . Spaces Dug 72 | . . . . . 28 . . . . 44 . . . . . Terrain Destroyed 845 | . . 14 21 4 196 41 . . 15 265 4 22 . 28 235 Melee . | . . . . . . . . . . . . . . . . Projectile 426 | . . . . 4 103 5 . . 15 178 4 22 . 11 84 AOE 419 | . . 14 21 . 93 36 . . . 87 . . . 17 151 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 13619 | 78 870 1065 563 2036 3181 342 333 1133 251 1965 322 360 180 267 673 Wait 1837 | . 160 96 194 382 481 6 74 34 12 141 . 32 . 1 224 Move 10875 | 62 621 893 353 1621 2462 326 259 1095 219 1546 321 314 167 235 381 Hop . | . . . . . . . . . . . . . . . . Pick Up 33 | 2 9 4 4 5 3 . . 1 . 4 . . . 1 . Fast Attach 47 | 7 3 4 1 3 6 1 . 1 . 15 . . 5 . 1 Attach 7 | . . . 2 1 . . . . 1 2 . . . . 1 Detach 4 | . . . 1 . 1 . . . . 2 . . . . . Swap 45 | . 3 1 . 1 14 2 . 1 . 13 . . 3 5 2 Drop 59 | . 13 10 3 9 7 1 . 1 . 6 . . 5 2 2 Fire 474 | 7 44 44 5 9 140 4 . . 6 139 1 7 . 12 56 Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . . . . 3 2 . . . 3 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 228 | . 17 13 . 4 64 . . . 13 93 . 7 . 11 6 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Skirmisher 514 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Reached level 2 645 | -10/Materials | Upgraded with Propulsion slot (x1) 712 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Identified exit to Materials 742 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Learned 4 Recycling zone layouts 817 | -10/Materials | Learned Storage trap positions 850 | -10/Materials | Learned location of 2 exits from Subcaves 852 | -10/Materials | Discovered exit to Materials (range 15) 853 | -10/Materials | Identified exit to Subcaves 853 | -10/Materials | Learned location of 1 exit from Materials 864 | -10/Materials | Loaded intel: 2 recycling unit locations 883 | -10/Materials | Learned 2 Storage zone layouts 903 | -10/Materials | Entered Subcaves 903 | -10/Subcaves | Accompanied by 1 ally 904 | -10/Subcaves | Identified exit to Materials 904 | -10/Subcaves | Identified exit to Recycling 911 | -10/Subcaves | Learned location of Zion (-6) 911 | -10/Subcaves | Met a Zionite searching for "candidates" 916 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 916 | -10/Subcaves | Discovered exit to Materials (range 12) 936 | -10/Subcaves | Build established: Scout 1112 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1115 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1169 | -10/Subcaves | Visited Clippyterm 1171 | -10/Subcaves | Learned location of Deep Caves (-6) 1171 | -10/Subcaves | Learned 40 Factory zone layouts 1249 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 1374 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1421 | -10/Subcaves | Visited 4L-MR0's lab 1432 | -10/Subcaves | Found Tower Shield 1433 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 1734 | -10/Subcaves | Build established: Mutant 1784 | -10/Subcaves | Entered Recycling 1784 | -9/Recycling | Accompanied by 1 ally 1786 | -9/Recycling | Reached level 3 2014 | -9/Recycling | Discovered new exit (range 16) 2069 | -9/Recycling | Identified exit to Scraptown 2106 | -9/Recycling | Learned Storage trap positions 2154 | -9/Recycling | Learned Materials stockpile data 2166 | -9/Recycling | Learned Storage stockpile data 2218 | -9/Recycling | Learned Storage trap positions 2243 | -9/Recycling | Scanned before Scraplab entrance 2251 | -9/Recycling | Entered Scraplab 2256 | -9/Recycling | Entered Scraptown 2256 | -9/Scraptown | System corruption cleaned by C-Scrubber 2258 | -9/Scraptown | Reached level 4 2339 | -9/Scraptown | Visited Observation Area 2358 | -9/Scraptown | Visited Awakened 2363 | -9/Scraptown | Visited Shadow of the Wyrm 2368 | -9/Scraptown | Visited Cave Peace 2646 | -9/Scraptown | Visited Junk Repository 2672 | -9/Scraptown | Visited TADAMA 2723 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2727 | -9/Scraptown | Learned Research terminal intel 2728 | -9/Scraptown | Learned Factory stockpile data 2789 | -9/Scraptown | Discovered new exit (range 11) 2854 | -9/Scraptown | Visited UFD Registry 2854 | -9/Scraptown | Registered with UFD as "Powerskull" 2900 | -9/Scraptown | Visited Scrapoid Pod Storage 2927 | -9/Scraptown | Visited Botcube Research 2945 | -9/Scraptown | Visited Abandonware Association 2961 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 2961 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 2992 | -9/Scraptown | Visited Derelict Rescue Squad 3003 | -9/Scraptown | Visited Modified Component R&D 3071 | -9/Scraptown | Visited Scrap Suit Storage 3112 | -9/Scraptown | Visited Curators Association 3148 | -9/Scraptown | Visited Science Guys 3187 | -9/Scraptown | Visited Scrapoid Research Area 3216 | -9/Scraptown | Visited Infowarlord's Domain 3289 | -9/Scraptown | Delivered Scrap Shield to a Scientist 3416 | -9/Scraptown | Found Scrap Suit 3462 | -9/Scraptown | Met Optimus 3462 | -9/Scraptown | Accepted into 0bPrime 3705 | -9/Scraptown | Build established: Scrapper 3862 | -9/Scraptown | Civil war broke out across Scraptown 3924 | -9/Scraptown | Found Voltaic Drivehammer 3936 | -9/Scraptown | Identified exit to Factory 3984 | -9/Scraptown | Lost 8 allies 3984 | -9/Scraptown | Entered Factory 3985 | -6/Factory | Identified exit to Factory 3985 | -6/Factory | Identified exit to Lower Caves 3986 | -6/Factory | Reached level 5 3990 | -6/Factory | Upgraded with Utility slot (x2) 4284 | -6/Factory | Loaded intel: 8 recycling unit locations 4311 | -6/Factory | Reached level 6 4397 | -6/Factory | Learned location of Protoforge (-2) 4492 | -6/Factory | Discovered exit to Factory (range 14) 4497 | -6/Factory | Core integrity fell below 50% 4535 | -6/Factory | Repaired Ovr. Pulse Rifle 4613 | -6/Factory | Build established: Hacker-Scrapper 4722 | -6/Factory | Reached level 7 4880 | -6/Factory | Discovered exit to Factory (range 14) 5143 | -6/Factory | Reached level 8 5143 | -6/Factory | Upgraded with Utility slot (x1) 5337 | -6/Factory | Repaired Imp. Medium Armor Plating 5617 | -6/Factory | Learned location of 1 exit from Proximity Caves 5740 | -6/Factory | Loaded intel: 86 trap records 5786 | -6/Factory | Reached level 9 5789 | -6/Factory | Learned Hub_04(d) security intel 5827 | -6/Factory | Learned 4 Proximity Caves zone layouts 5839 | -6/Factory | Fabricated Ovr. Coil Gun (x1) 5848 | -6/Factory | Fabricated Ovr. Coil Gun (x1) 5856 | -6/Factory | Learned location of 2 exits from Lower Caves 5896 | -6/Factory | Learned location of Lower Caves (-6) 5899 | -6/Factory | Garrison activated, responded to threat 5922 | -6/Factory | Reached level 10 6005 | -6/Factory | Entered Lower Caves 6006 | -6/Lower Caves | Identified exit to Lower Caves 6007 | -6/Lower Caves | UFD Scientist delivered a prototype 6009 | -6/Lower Caves | Upgraded with Utility slot (x1) 6010 | -6/Lower Caves | Found Prototype Protection 6010 | -6/Lower Caves | Identified Enh. Scrap Shield 6062 | -6/Lower Caves | Learned Factory emergency access door positions 6142 | -6/Lower Caves | Encountered a Warlord checkpoint 6177 | -6/Lower Caves | Entered another Lower Caves area 6178 | -6/Lower Caves | Identified exit to Zion 6309 | -6/Lower Caves | Found DCF Scrap (12 items) 6363 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6368 | -6/Lower Caves | Entered Zion 6370 | -6/Zion | Reached level 11 6389 | -6/Zion | System corruption cleaned by Quarantine Array 6400 | -6/Zion | Discovered new exit (range 15) 6459 | -6/Zion | Received a hallucinogenic algorithm 6585 | -6/Zion | Found Prototype Device 6585 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6699 | -6/Zion | Turned away by Imprinter 6907 | -6/Zion | Identified exit to Proximity Caves 6908 | -6/Zion | Entered Proximity Caves 6910 | -5/Proximity Caves | Reached level 12 6913 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 6945 | -5/Proximity Caves | Learned Factory terminal intel 6951 | -5/Proximity Caves | Learned location of Armory (-3) 6987 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 7087 | -5/Proximity Caves | Entered Factory 7088 | -5/Factory | Identified exit to Upper Caves 7089 | -5/Factory | Reached level 13 7090 | -5/Factory | Loaded intel: 26 terminal locations 7094 | -5/Factory | Upgraded with Utility slot (x1) 7149 | -5/Factory | Crushed by falling debris 7179 | -5/Factory | Core integrity fell below 50% 7236 | -5/Factory | Loaded intel: 8 recycling unit locations 7392 | -5/Factory | Reached level 14 7446 | -5/Factory | Upgraded with Propulsion slot (x1) 7489 | -5/Factory | Reached level 15 7687 | -5/Factory | First assault squad dispatched 7778 | -5/Factory | Reached level 16 8043 | -5/Factory | Upgraded with Utility slot (x1) 8296 | -5/Factory | Reached level 17 8424 | -5/Factory | Reached level 18 8605 | -5/Factory | Entered Upper Caves 8607 | -5/Upper Caves | Reached level 19 8612 | -5/Upper Caves | Entered a destroyed Warlord outpost 8683 | -5/Upper Caves | Upgraded with Power slot (x1) 8743 | -5/Upper Caves | Discovered new exit (range 10) 8751 | -5/Upper Caves | Identified exit to Upper Caves 8768 | -5/Upper Caves | Entered another Upper Caves area 8772 | -5/Upper Caves | Discovered new exit (range 11) 8776 | -5/Upper Caves | Identified exit to Factory 8805 | -5/Upper Caves | Entered a destroyed Warlord outpost 8964 | -5/Upper Caves | Discovered new exit (range 12) 8976 | -5/Upper Caves | Identified exit to Zhirov 8977 | -5/Upper Caves | Entered Zhirov 8977 | -5/Zhirov | Discovered new exit (range 3) 8979 | -5/Zhirov | Reached level 20 8990 | -5/Zhirov | Met Zhirov 9002 | -5/Zhirov | Learned location of Quarantine (-3) 9002 | -5/Zhirov | Learned location of Testing (-2) 9002 | -5/Zhirov | Learned location of Command (-1) 9011 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9021 | -5/Zhirov | Found Alien Artifact 9021 | -5/Zhirov | Identified Integrated Reactor 9021 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9082 | -5/Zhirov | Identified exit to Proximity Caves 9084 | -5/Zhirov | Entered Proximity Caves 9172 | -4/Proximity Caves | Reached level 21 9218 | -4/Proximity Caves | Spotted B-86 Titan 9229 | -4/Proximity Caves | Destroyed B-86 Titan 9310 | -4/Proximity Caves | Discovered exit to Factory (range 18) 9317 | -4/Proximity Caves | Entered Factory 9319 | -4/Factory | Reached level 22 9320 | -4/Factory | Upgraded with Weapon slot (x1) 9409 | -4/Factory | Fabricated B-60 Warrior (x3) 9623 | -4/Factory | Build established: Hacker-Scout 9674 | -4/Factory | Reached level 23 9715 | -4/Factory | Destroyed 7 combat bots 9863 | -4/Factory | Core integrity fell below 50% 9895 | -4/Factory | Reached level 24 9914 | -4/Factory | Core integrity fell below 20% 9926 | -4/Factory | Build established: Hacker-Gunner 9950 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09939_ K-01 Serf collects debris. 09940_ R-10 Processor collects Lgt. Ion Engine. 09940_ Slug penetrates Wall. 09940_ Slug penetrates Scanalyzer. 09941_ K-01 Serf collects debris. 09941_ Slug penetrates Wall. 09941_ Penetrated by Slug. 09941_ K-01 Serf collects debris. 09942_ =TS F0TG2F>>>ZINT7IOAP& WB0=S4,2EC8 09942_ Slug penetrates H-77 Assassin. 09942_ H-77 Assassin suffers critical hit (Destroy). 09942_ H-77 Assassin destroyed. 09943_ K-01 Serf collects debris. 09944_ R-10 Processor collects Wheel. 09944_ K-01 Serf collects debris. 09947_ Scrap Suit cannibalized Coil Gun to repair Ovr. Coil Gun. 09947_ U-05 Engineer builds a Wall. 09948_ Scrap Suit cannibalized Hpw. Shotgun to repair Ovr. Coil Gun. 09949_ R-10 Processor collects Wheel. 09949_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????##### "" | | ??????????????????????????????????????????? # | | ??????????????????????????????????????????? + | | ??????????????????????H???????????????????? #### | | ???????????????????????????????????????????# #???# | | ???????????????????????????????????????????# #???# | | ?????????????????????????????????########### ###?# | | ?????????????????????????????????# # #?# | | ???????????????????????????????### # ### | | ??????????????????????????? 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"" ![!;;;;=[; ![= ! # %= !!!! | | ????????????############# ;;;##;##### !*%!! | | ????????????????????????## #####?# !==!= | | ????????????????????????# ###?????# " ]! | | ???????????????????????# ##???????# "T | | ???????????????????????# #?????????# """ | | ???????????????????????##??????????# % | | ???????????????????????????????????# | | ???????????????????????????????????# %! #"##### | | ??????????????????????????????????#####+#"##"#???? | | ??????????????????????????????????# ##???? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# """" #????? | | ??????????????????????????????????# """" #????? | | ??????????????????????????????????# """" #????? | | ??????????????????????????????????# """" #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????###########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 58 Energy Capacity 490 Matter Stores 650 Matter Capacity 650 Sight Range 20 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 EM Shielding 3 Armor Coverage 2000 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 8 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Recycling | Hacked Ovr. Coil Gun | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Ovr. Coil Gun | x1 | -6/Factory Ovr. Coil Gun | x1 | -6/Factory B-60 Warrior | x3 | -4/Factory | Preloaded Repaired ---------- Ovr. Pulse Rifle | 21% | -6/Factory Imp. Medium Armor Plating | 13% | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Levels Raised 23 | . 1 . 1 1 6 . . 1 1 6 1 . 1 1 3 XP Earned 38056 | 3000 1760 1100 1190 900 8618 850 500 650 1350 9783 500 950 604 1700 4601 XP Spent 33960 | 2975 1200 300 1350 . 7620 2975 . 1250 800 6925 4450 . 1570 1100 1445 Upgrades 79 | 14 2 1 4 . 23 5 . 1 1 8 11 . 4 1 4 Power Slot 1 | . . . . . . . . . . . 1 . . . . Propulsion Slot 3 | 1 1 . . . . . . . . 1 . . . . . Utility Slot 7 | 1 . . . . 3 1 . . . 2 . . . . . Weapon Slot 3 | 1 . . . . . . . . 1 . . . . . 1 Core Integrity 11 | 1 . . . . 6 . . . . . . . 1 . 3 Heat Dissipation 8 | 1 . . . . 7 . . . . . . . . . . Energy Generation 2 | . . 1 . . . . . . . . . . 1 . . Energy Storage 2 | . . . . . . 1 . . . . . . 1 . . Matter Storage 2 | . . . . . . 1 . . . 1 . . . . . Mass Support 3 | 1 . . . . . 1 . . . . . . . 1 . Inventory Capacity 5 | 2 . . 1 . 1 . . 1 . . . . . . . Sight Range 2 | . . . . . . . . . . . 2 . . . . Sensor Range 11 | 5 . . 3 . 1 1 . . . . 1 . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . . . Ranged Accuracy 4 | . 1 . . . 1 . . . . 1 . . 1 . . Hack Attack % 2 | . . . . . 2 . . . . . . . . . . Hack Defense % 2 | . . . . . 2 . . . . . . . . . . KI Resistance % 2 | . . . . . . . . . . . 2 . . . . TH Resistance % 2 | . . . . . . . . . . 2 . . . . . EX Resistance % 2 | . . . . . . . . . . . 2 . . . . KI Damage % 4 | . . . . . . . . . . 1 3 . . . . Protomatter Created 2296 | . 144 65 . 87 568 . . . 103 1015 . 53 . 86 175 Integrity Restored 4987 | . 322 282 . 82 1388 . . . 309 2046 . 159 . 258 141 Core 4511 | . 237 282 . 38 1303 . . . 309 1784 . 159 . 258 141 Parts 476 | . 85 . . 44 85 . . . . 262 . . . . . Protomatter Decayed 3077 | . . 108 . 2698 31 . . . . 199 . . . . 41 Game ------ Seed SegregatorTachyonRifle Manual? 0 Play Time 01:45:55 Cumulative 104.8 hours Start 2025.05.07 @ 17:07:30 End 2025.05.07 @ 18:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 128 Rogue 80 Adventurer 47 Explorer 1 Win Type - Total 10 Types 7/0/0/1/0/0/2/0/0/0 Lore% 59 Gallery% 56 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e7fb90b-97c8-4111-8407-05cfc8feec4f