Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 23:32:38 Player: Maelyn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2114) 2114 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 6739 Bonus ------- Follower Combat Kills 85 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Antigrav System System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Large Storage Unit Precision Matter Filter Particle Charger Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System Antigrav System Improved Heat Sink Kinecellerator System Shield Heavy Laser [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . . 2 . . 2 1 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 99 | 8 6 6 3 10 18 24 9 15 Power 14 | 1 1 . 1 2 2 4 1 2 Engine 5 | 1 . . . 1 2 1 . . Core 9 | . 1 . 1 1 . 3 1 2 Reactor . | . . . . . . . . . Propulsion 29 | 2 . 4 . 2 8 8 1 4 Treads 12 | 2 . . . 2 7 1 . . Leg 16 | . . 4 . . 1 7 1 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 29 | 2 2 . 2 5 2 7 4 5 Device 15 | 1 . . . 2 2 3 3 4 Storage 6 | 1 2 . . . . 2 . 1 Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . 1 . 1 . . Protection 5 | . . . 2 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 27 | 3 3 2 . 1 6 5 3 4 Energy Gun 13 | 1 2 1 . . 1 1 3 4 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 9 | 2 1 1 . . 3 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . 2 Parts Lost 64 | . . . 7 4 7 20 . 26 Power 11 | . . . 1 1 3 3 . 3 Propulsion 18 | . . . 2 . 1 7 . 8 Utility 20 | . . . 2 3 1 5 . 9 Weapon 15 | . . . 2 . 2 5 . 6 Highest Loss Streak 25 | . . . 5 6 3 6 . 25 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 9 13 11 10 12 8 6 9 Power 1 | 1 2 2 1 1 2 1 . 2 Propulsion 2 | 1 1 1 2 2 2 2 . 3 Utility 4 | . 2 6 5 3 4 3 3 3 Weapon 2 | . 3 3 2 3 2 1 . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . 2 4 . . . 4 . 5 Power 5 | . . 2 . . . 1 . 2 Propulsion 4 | . 2 . . . . . . 2 Utility 4 | . . 2 . . . 1 . 1 Weapon 1 | . . . . . . 1 . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 93 | . 100 100 95 95 87 87 88 88 Engine 3 | . 14 . . 9 5 1 . . Core 6 | . . 14 9 1 2 4 5 4 Treads 10 | . 28 5 . 21 24 9 . . Leg 14 | . . 22 22 . 6 17 24 21 Device 13 | . 14 14 10 8 12 11 13 26 Storage 10 | . 14 14 11 11 9 11 6 5 Hackware 6 | . . . . 10 9 14 13 . Protection 4 | . . . 21 10 . 1 5 4 Energy Gun 9 | . 11 19 5 . 1 1 17 21 Ballistic Gun 10 | . 16 8 14 21 11 7 . . Peak Build Rating 73 | 7 12 20 25 20 32 46 58 73 Average Rating 29 | 4 8 17 23 16 24 38 52 62 On Entrance 20 | . 7 12 20 10 14 32 31 58 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 32 32 38 40 36 44 42 60 Greatest Support 88 | 40 40 40 32 40 88 88 67 67 Greatest Overweight (x) 12 | 2 . 1 9 . 1 5 . 12 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 15 Average Capacity 13 | 7 11 15 15 15 15 11 10 11 Most Carried 15 | 6 14 15 14 13 15 15 10 15 Average Carried 11 | 4 10 14 12 11 13 9 6 9 Final Capacity 15 | 8 15 15 15 15 15 10 10 15 Final Carried 15 | 5 14 15 13 13 15 5 10 5 Scrap Suit Usage (%) 15 | . . . . . . 39 85 30 Parts Cannibalized 6 | . . . . . . 6 . . Class Distribution -------------------- 62% | Mutant 18% | Hacker-Mutant 12% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2023 | 125 106 212 61 460 295 557 111 96 Remotely . | . . . . . . . . . Salvage Created 2371 | 87 117 223 159 366 290 874 27 228 Parts 157 | 6 7 22 12 25 26 49 . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 64 | . 3 8 5 14 15 16 . 3 Melee 7 | . . . . . . 7 . . Guns 49 | . 3 8 5 12 9 9 . 3 AOE 8 | . . . . 2 6 . . . Classes Destroyed 13 | 2 1 2 1 1 . 4 1 1 Worker 8 | . . 3 . . 2 2 . 1 Builder 1 | . . . . . . . 1 . Tunneler 2 | 1 . . . 1 . . . . Recycler 2 | 1 . . . . . 1 . . Operator 1 | . . . . . . . . 1 Swarmer 25 | . . 6 2 4 10 3 . . Grunt 22 | . 3 2 1 7 4 4 . 1 Brawler 1 | . . . . . . 1 . . Sentry 7 | . . . 2 . 1 3 . 1 Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . . . 1 . 1 Assembled 3 | . . . . 3 . . . . Best Kill Streak 12 | 1 2 6 3 4 12 4 1 1 Combat Bots Only 10 | . 2 3 3 4 10 4 . 1 Max Kills in Single Turn 4 | 1 1 2 2 2 4 1 1 1 Gunslinging 1 | . . 1 1 1 . . . . Exploded 3 | . . . . 1 3 . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 970 | . 14 36 92 83 140 422 1 182 Missed 303 | . 3 11 23 27 44 144 . 51 Hits 667 | . 11 25 69 56 96 278 1 131 Melee 5 | . . . . 3 . 2 . . Projectile 662 | . 11 25 69 53 96 276 1 131 AOE 1 | . . . . . . 1 . . Critical Strikes 20 | . . 2 1 . 3 10 . 4 Damage Taken 10457 | . 129 419 814 662 1320 3692 19 3402 Core 2190 | . . 162 95 84 205 640 . 1004 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 36 | . . . . . . 36 . . Core Remaining (%) 60 | 100 . 35 . 55 62 8 100 . Volleys Fired 241 | 6 11 16 34 46 36 74 . 18 Largest 4 | 2 2 2 2 2 2 2 . 4 Hottest 269 | 70 112 112 88 50 98 129 . 269 Shots Fired 401 | 12 22 32 53 76 56 103 . 47 Gun 388 | 12 22 32 53 73 53 96 . 47 Cannon 7 | . . . . . . 7 . . Launcher 6 | . . . . 3 3 . . . Special . | . . . . . . . . . Kinetic 263 | 11 4 3 35 73 47 90 . . Thermal 130 | 1 18 29 18 . 6 13 . 45 Explosive 6 | . . . . 3 3 . . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 14 | 4 6 9 14 6 12 10 . 7 Robot Miss Streak 6 | 1 3 6 2 3 2 6 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 1 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 274 | 8 14 16 35 43 41 82 . 35 Core Hits 136 | 3 5 12 7 24 27 42 . 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 6 | . 2 1 . . . 1 . 2 Burn 5 | . 2 1 . . . . . 2 Destroy 1 | . . . . . . 1 . . Melee Attacks 13 | . . . . . . 13 . . Impact . | . . . . . . . . . Slashing 13 | . . . . . . 13 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5746 | 76 195 295 593 708 1176 1911 22 770 Guns 4285 | 76 195 295 593 562 473 1321 . 770 Cannons 70 | . . . . . . 70 . . Explosions 877 | . . . . 113 703 61 . . Melee 443 | . . . . . . 443 . . Ramming 71 | . . . . 33 . 16 22 . Kinetic 2644 | 64 6 . 370 562 394 1248 . . Thermal 2000 | 12 189 295 223 . 372 143 . 766 Explosive 584 | . . . . 113 410 61 . . Electromagnetic 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing 443 | . . . . . . 443 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 4 . 5 . 1 Average Corruption 2 | . . . . 4 . 2 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . . . . 33 . 15 . 7 Message Errors 18 | . . . . 11 . 6 . 1 Matter Fused 14 | . . . . 9 . 3 . 2 Heat Flow Errors 6 | . . . . 4 . 2 . . Energy Discharges 7 | . . . . 2 . 2 . 3 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . . . 4 . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 1 . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 139 | . . . . 20 112 7 . . Projectiles . | . . . . . . . . . Explosions 132 | . . . . 20 112 . . . Melee 7 | . . . . . . 7 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 183 | . . . . 61 . 122 . . Shots 4 | . . . . 2 . 2 . . Rammed 9 | . . . . 6 . 3 . . Targets Rammed 13 | . . 1 . 7 . 3 1 1 Kicked 2 | . . . . . . . 1 1 Crushed 2 | . . 1 . 1 . . . . Highest Temperature 615 | 9 199 615 515 246 7 144 . 36 Average Temperature 161 | 6 93 218 245 94 5 43 . 11 Received Heat Transfer 2247 | . 72 132 285 267 576 906 9 . Effects 22 | . . 13 9 . . . . . Shutdowns 5 | . . 2 3 . . . . . Energy Bleed 3 | . . 1 2 . . . . . Interference 5 | . . 5 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (major) 5 | . . 1 4 . . . . . Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 2 2 1 . . 1 . 5 Heat Transferred 4248 | 37 629 814 481 . 385 259 . 1643 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 100 45 100 100 100 Level 1 3 | . . . . . 54 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 269 | 5 51 82 50 142 269 126 41 30 Initial 77 | . . 7 . . 39 77 41 . Average 29 | 1 12 9 22 33 174 40 6 2 Influence Increases 1868 | 10 81 205 120 411 400 531 5 105 Destroy 0b10 Robot/C 1280 | . 60 160 100 280 300 320 . 60 Destroy 0b10 Robot/NC 70 | 10 . 15 . 5 10 15 5 10 Destroy Leader 260 | . 20 30 20 30 50 90 . 20 Allied During Kill 12 | . . . . 12 . . . . Successful Hack 10 | . . . . . . 10 . . Disable Machine 105 | . . . . 60 15 30 . . Destroy Structure 56 | . 1 . . 9 25 21 . . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 60 | . . . . 15 . 45 . . Influence Decreases 1868 | 10 60 226 120 308 332 617 90 105 Entered New Map 216 | . . 14 . . 64 94 44 . Time Decay 1300 | 10 60 212 100 238 198 343 46 93 Lost Part 312 | . . . 20 30 70 180 . 12 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 20 | . 2 . . . 4 6 2 6 Investigation 1 | . 1 . . . . . . . Extermination 5 | . . . . . . 3 . 2 Reinforcement 12 | . 1 . . . 4 3 2 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 6 | . . . 2 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 4 8 16 17 19 26 8 19 Peak Tracking Total 9 | . 2 3 9 4 8 8 4 4 Tactical Retreats 4 | . . . . 1 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 1 . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 7 | . . . . 4 1 2 . . Max in Single Turn 2 | . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 4 | . . 1 . 1 1 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . 1 . 1 1 1 . . Successful 4 | . . 1 . 1 1 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . 1 . . . . Open Door 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 1 1 . . Retrieve Study 2 | . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 55 | . . . . 55 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 170 | . . . . 170 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 927 | 14 363 41 . . 104 404 . 1 Sensors 508 | . . . . . 104 404 . . Seismic 418 | 14 363 41 . . . . . . Jamming 1 | . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 7269 | 95 363 1757 280 1579 415 1440 300 1040 Spaces Moved 4190 | 48 194 1121 100 878 201 858 177 613 Core 38 | 19 . . 1 . . 10 . 8 Treads 1660 | 29 194 164 . 878 138 257 . . Legs 2492 | . . 957 99 . 63 591 177 605 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 125 195 160 110 102 106 110 Average Speed 140 | 125 160 144 198 160 138 128 109 114 Slowest Speed 650 | 160 160 240 500 160 175 300 110 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 26 99 22 94 26 26 6 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 79 | . . . . 6 29 44 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 79 | . . . . 6 29 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 5182 | 69 224 1230 139 973 286 1067 281 913 Wait 477 | . . 65 . 19 11 57 84 241 Move 4182 | 47 193 1120 99 877 200 857 176 613 Hop . | . . . . . . . . . Pick Up 101 | 8 11 10 2 10 12 23 11 14 Fast Attach 11 | 4 . . . . 3 3 . 1 Attach 68 | 3 . 3 4 9 10 17 6 16 Detach . | . . . . . . . . . Swap 39 | 1 6 3 . 3 9 10 3 4 Drop 37 | . 3 12 . 2 5 10 . 5 Fire 241 | 6 11 16 34 46 36 74 . 18 Melee 13 | . . . . . . 13 . . Ram 1 | . . . . . . 1 . . Kick 2 | . . . . . . . 1 1 Crush 10 | . . 1 . 7 . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory (discovered 2 exits: [*Upp x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 11) 215 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 459 | -10/Materials | Entered Mines 485 | -10/Mines | Discovered new exit (range 8) 749 | -10/Mines | Core integrity fell below 50% 916 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 919 | -10/Mines | Found Scrap Suit 1101 | -10/Mines | Identified exit to Subcaves 1172 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1507 | -10/Mines | Discovered new exit (range 7) 2216 | -10/Mines | Entered Materials 2216 | -9/Materials | Evolved 2 slots: Utility x2 2218 | -9/Materials | Discovered new exit (range 8) 2470 | -9/Materials | Discovered new exit (range 12) 2496 | -9/Materials | Entered Mines 2531 | -9/Mines | Lost 6 parts (2n3u1w) 2584 | -9/Mines | Excavation squad dispatched 2584 | -9/Mines | A large section of the Mines collapsed 2709 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2753 | -9/Mines | Learned location of Storage (-9) 2753 | -9/Mines | Discovered new exit (range 5) 2904 | -9/Mines | Found the Drone Emporium 2915 | -9/Mines | Found Prototype Device 2916 | -9/Mines | Identified Thief Drone Bay 3009 | -9/Mines | Learned Materials terminal intel 3163 | -9/Mines | Learned location of Zion (-7) 3653 | -9/Mines | Discovered new exit (range 15) 4075 | -9/Mines | Entered Materials 4075 | -8/Materials | Evolved 2 slots: Propulsion x2 4076 | -8/Materials | Loaded intel: 12 terminal locations 4210 | -8/Materials | Destroyed 10 combat bots 4305 | -8/Materials | Lost 3 parts (1p1n1w) 4416 | -8/Materials | Met 7R-MNS 4466 | -8/Materials | Discovered new exit (range 3) 4490 | -8/Materials | Entered Factory 4490 | -7/Factory | Evolved 2 slots: Utility x2 4491 | -7/Factory | Caught up to 7R-MNS 4925 | -7/Factory | Lost 6 parts (1p2n2u1w) 4947 | -7/Factory | Build established: Hacker-Mutant 5572 | -7/Factory | Core integrity fell below 50% 5711 | -7/Factory | Cargo convoy interrupted 5829 | -7/Factory | Discovered new exit (range 14) 5840 | -7/Factory | Lost 3 parts (1p1n1w) 5869 | -7/Factory | Core integrity fell below 20% 5906 | -7/Factory | Lost 5 parts (2n1u2w) 5930 | -7/Factory | Entered another Factory area 5930 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5931 | -6/Factory | Caught up to 7R-MNS 6108 | -6/Factory | Discovered new exit (range 14) 6196 | -6/Factory | Discovered new exit (range 8) 6230 | -6/Factory | Entered another Factory area 6230 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6231 | -5/Factory | Caught up to 7R-MNS 6236 | -5/Factory | Discovered new exit (range 10) 6555 | -5/Factory | Build established: Scavenger-Gunner 6869 | -5/Factory | Discovered new exit (range 9) 7062 | -5/Factory | Spotted B-75 Beast 7101 | -5/Factory | Garrison activated, responded to threat 7248 | -5/Factory | Core integrity fell below 50% 7262 | -5/Factory | Core integrity fell below 20% 7270 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07252_ Penetrated by Slug. 07254_ X-67 Chaingunner heat short circuits Weapon Cycler. 07255_ Penetrated by Slug. 07255_ Slug penetrates Wall. 07256_ Knocked back. 07256_ Penetrated by Slug. 07258_ U-05 Engineer builds a Door. 07259_ Penetrated by Slug. 07260_ X-67 Chaingunner heat damages Lrg. Matter Pod. 07261_ Knocked back. 07261_ Penetrated by Slug. 07263_ Recycling unit begins recycling process. 07264_ Recycling unit begins matter transfer process. 07264_ Penetrated by Slug. 07265_ R-10 Processor inserts Imp. Treads into recycling unit. 07266_ U-05 Engineer builds a Door. 07268_ R-10 Processor inserts Lgt. Nuclear Core into recycling unit. 07269_ Recycling unit begins recycling process. 07270_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ """ #?????????????????????# | | "" "" #?????????????????????? | | "" "" ####### #?????????????????????? | | #?????# #?????????????????????? | | """ """ ###?????###########?????????????????????? | | """ """ #???????????????????????????????????????? | | """ """ #???????????????????????????????????????? | | ^"" "" ###?????????????????????????????????????? | | ""^ "" #?????????????????????????????????????? | | % #?????????????????????????????????????? | | #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | !!! #???????????????????????????????????????? | | !!! #???????????????????????????????????????? | | % #???????????????????????????????????????? | | # ????????????????????????????????????? | | ## ???????????????????????????????????? | | % #?? ?????????########??????????????????? | | " !! #??? ????????# ?? ?????????????? | | "" ! ######+######### """"" #????????????? | | "" # """"" #????????????? | | # """ #????????????? | | """""" # ??????????????? | | % + """""??????????????????? | | # """"" ??????????????? | | ##########+### # @""" ??????????????? | | #??????? # %#R ??????????????? | | #####????? " # H # R ?????????????? | | ????????""" "" # %% # "Y" #????????????? | | ?????? """ G # # """ #????????????? | | ?????# """ "" # ###########+##????????????? | | ??????? " # #?????????????????????????? | | ??????? # #?????????????????????????? | | ???????########### #?????????????????????????? | | ???????????????? ????????????????????????? | | ?????????????? #???????????????????????? | | ???????????? ??????????????????????? | | ?????????? ????????????????????? | | ????????? ???????????????????? | | ?????????? ??????????????????? | | ?????????? ???????????????#### | | ?????????? #####???????????? + % | | ???????????+#### #????????????????????#### | | ???????????????# #########???????????????????????# | | ???????????????# ????????????????????????????????# | | ???????????????# ????????????????????????????????# | | ???????????????? ??????????????????????????????### | | ???????????????????????????????????????????????# | | ??????????????????????????????????????#######??# | | ??????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 19 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Item+ Challenges ------------ None Game ------ Seed CompactRecoilGun Manual? 0 Play Time 01:04:02 Cumulative 25.5 hours Start 2026.04.08 @ 22:30:10 End 2026.04.08 @ 23:32:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/TamsynBold Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc80cd8f-0dd4-45ea-a9c0-fa80161ddb80