Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 17:12:18 Player: PE-P51_RE Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 3461 Bonus ------- Pacifist 470 Follower Combat Kills 171 Registered with UFD 300 Cogmind --------- Core Integrity 212/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Scraptown Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- (None) > --- INVENTORY -------- Scrap Suit Large Botcube [Rating: 3] Favorites ----------- Power None Propulsion Improved Treads Treads Improved Treads Utility None Weapon None Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . 2 . 2 . . . Power 4 | . . 2 . 2 . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 1 | . . . . . . . 1 Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon . | . . . . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Backups . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 11 | . . . . . . . 11 Power 4 | . . . . . . . 4 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) . | . . . . . . . . Peak Build Rating 3 | . . . . . . . 3 Average Rating . | . . . . . . . . On Entrance . | . . . . . . . . Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 1970 | . 38 33 309 4 47 1122 417 Heaviest Build . | . . . . . . . . Greatest Support 23 | 3 3 3 3 3 3 3 23 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 4 | . . . . . . . 4 Average Carried . | . . . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried . | . . . . . . . . Class Distribution -------------------- 63% | Commander-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Matter Collected 196 | . . . 196 . . . . Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Hostile Shots Fired 73 | . 4 16 24 . 8 21 . Missed 27 | . 2 3 9 . 4 9 . Hits 46 | . 2 13 15 . 4 12 . Melee 3 | . . . 3 . . . . Projectile 43 | . 2 13 12 . 4 12 . Damage Taken 742 | 1 28 173 202 . 135 203 . Core 742 | 1 28 173 202 . 135 203 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 99 88 . 6 . . . . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits 3 | . . . . . 1 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 84 | 2 15 . 5 . 32 30 . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 84 | 2 15 . 5 . 32 30 . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . Average Corruption 1 | . . 1 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . 2 . . . . Heat Flow Errors 1 | . . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 1 . Impact 2 | . . . . . 1 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | 1 7 . 2 . 15 14 . Shots . | . . . . . . . . Rammed 16 | 1 1 . 1 . 7 6 . Targets Rammed 16 | 1 1 . 1 . 7 6 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 142 | . . . 142 . . . . Average Temperature 72 | . . . 72 . . . . Received Heat Transfer 198 | . 12 27 60 . 27 72 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 32 | . . 9 3 . . 32 . Initial 3 | . . . 3 . . . . Average 2 | . . 2 . . . 3 . Influence Increases 183 | . . 9 . . . 174 . Destroy 0b10 Robot/C 120 | . . . . . . 120 . Destroy 0b10 Robot/NC 5 | . . . . . . 5 . Allied During Kill 19 | . . . . . . 19 . Successful Hack 9 | . . 9 . . . . . Lose Combat Pursuer 30 | . . . . . . 30 . Influence Decreases 183 | . . . 9 . . 174 . Entered New Map 6 | . . . 6 . . . . Time Decay 136 | . . . 3 . . 133 . Lost Ally 41 | . . . . . . 41 . Squads Dispatched 2 | . . . . . 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Distress Signals 5 | . 1 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . 4 9 10 . 6 7 . Peak Tracking Total 12 | . 4 12 7 . 7 2 . Tactical Retreats 3 | . . . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Accessed 3 | . . 1 . . . . 2 Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . 5 . . . . 11 Successful 12 | . . 1 . . . . 11 Failed 4 | . . 4 . . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . 5 . . 1 . . Terminals 5 | . . 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 1 . . . . 11 Record 3 | . . . . . . . 3 Robot Analysis 8 | . . . . . . . 8 Level Access Points 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 14 | . . . . . . 14 . Allies Hacked 2 | . . . . . . 2 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total Allies 14 | . . . . . . 14 . Largest Group 7 | . . . . . . 7 7 Highest-Rated Group 128 | . . . . . . 128 128 Highest-Rated Ally 27 | . . . . . . 27 27 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 21 . Total Damage 338 | . . . . . . 338 . Kills 7 | . . . . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 8 | . . . . . . . 8 Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Turns Passed 1987 | 10 38 33 309 4 47 1122 424 Spaces Moved 1905 | 17 74 66 124 8 79 739 798 Core 1901 | 17 74 66 124 8 79 739 794 Treads 4 | . . . . . . . 4 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 Slowest Speed 160 | 50 50 50 50 50 50 50 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 21 11 31 3 33 92 44 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . 1 . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total 2932 | 17 74 65 370 7 85 1490 824 Wait 874 | . . . 246 . . 628 . Move 1898 | 16 73 65 123 7 78 738 798 Hop . | . . . . . . . . Pick Up 13 | . . . . . . . 13 Fast Attach . | . . . . . . . . Attach 1 | . . . . . . . 1 Detach . | . . . . . . . . Swap . | . . . . . . . . Drop 12 | . . . . . . . 12 Fire . | . . . . . . . . Melee . | . . . . . . . . Ram 16 | 1 1 . 1 . 7 6 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 118 | . . . . . . 118 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 14) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Power x2 74 | -9/Materials | Identified exit to Materials 75 | -9/Materials | Discovered new exit (range 14) 82 | -9/Materials | Entered Mines 83 | -9/Mines | Assembled infested the area 88 | -9/Mines | Assisted by a Guerilla fighting off Assembled 305 | -9/Mines | Build established: Mutant 336 | -9/Mines | Learned location of Zion (-7) 365 | -9/Mines | Core integrity fell below 50% 374 | -9/Mines | Core integrity fell below 20% 390 | -9/Mines | Discovered exit to Materials (range 3) 391 | -9/Mines | Entered Materials 391 | -8/Materials | Evolved 2 slots: Power x2 391 | -8/Materials | Discovered new exit (range 8) 395 | -8/Materials | Entered Storage 441 | -8/Storage | Used back door to open Recycling access 441 | -8/Storage | Discovered new exit (range 3) 442 | -8/Storage | Entered Recycling 655 | -8/Recycling | Core integrity fell below 50% 683 | -8/Recycling | Discovered new exit (range 15) 991 | -8/Recycling | Scanned before Scraplab entrance 999 | -8/Recycling | Entered Scraplab 1003 | -8/Recycling | Discovered new exit (range 3) 1179 | -8/Recycling | Build established: Commander-Mutant 1564 | -8/Recycling | Entered Scraptown 1564 | -8/Scraptown | Accompanied by 7 allies 1605 | -8/Scraptown | Visited UFD Registry 1605 | -8/Scraptown | Registered with UFD as "Scrapbomber" 1612 | -8/Scraptown | Visited Cyclists 1615 | -8/Scraptown | Entered Cyclist Reading Room 1627 | -8/Scraptown | Visited Assassins FH 1638 | -8/Scraptown | Visited Spacefarers 1645 | -8/Scraptown | Visited The Evicted 1651 | -8/Scraptown | Visited TADAMA 1662 | -8/Scraptown | Visited Symbiants 1694 | -8/Scraptown | Visited Botcube Research 1704 | -8/Scraptown | Visited Infowarlord's Domain 1740 | -8/Scraptown | Visited Supply Room 1750 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1759 | -8/Scraptown | Visited Analyses Database 1768 | -8/Scraptown | Visited Curators Association 1794 | -8/Scraptown | Found DCF Scrap (32 items) 1819 | -8/Scraptown | Found Lrg. Botcube 1832 | -8/Scraptown | Visited Scrap Suit Storage 1834 | -8/Scraptown | Found Scrap Suit 1988 | -8/Scraptown | Self-destructed Last Messages --------------- YB-HDW(j): The key to a good Scrap pile is to fill it with a little bit of everything. Say your power source is at risk of failing. Finding a bunch of legs is not going to do you much good! 01890_ Acquired Arm. Treads. 01898_ Dropped Arm. Treads. 01899_ Dropped Adv. Treads. 01909_ Acquired Lgt. Deuterium Engine. 01921_ Acquired Deuterium Engine. 01929_ Dropped Deuterium Engine. 01930_ Dropped Lgt. Deuterium Engine. 01947_ Acquired EM Pulse Cannon. 01949_ Acquired Rocket Launcher. 01951_ Acquired Bolt Gun. 01954_ Acquired Hvy. Hammer. 01962_ Dropped EM Pulse Cannon. 01963_ Dropped Bolt Gun. 01964_ Dropped Rocket Launcher. 01965_ Dropped Hvy. Hammer. 01973_ Acquired Imp. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##???##???????????????????????????????????????? | | ???#"###"#???????????????????????????????????????? | | ???# "&" #?????????????????????????? ???????????? | | ?" """ "???????????????????????? #??????????? | | ?#"" ""#???????????????????????# #??????????? | | ?#$" "!#???##################### #??"? ?????? | | ##"" ""##??#""""""""## * ## ## #??"" ?????? | | #" "#??#"" " X "##! !##/ %## #"" ????? | | ?#"" ""#???#"" "##*% ! !%|## #"" "????? | | ?#&" "=#???#""" ""## [[ ]= ## #"" ?????? | | ??"" ""????# ##= [ =! ## # ??????? | | ???? ??????# ##*= !*! ## #" ???????? | | ?????# #???????### ###########=##### ## #???????? | | ?##### ########### ########### ##### ## ##???###? | | ?#"""" """"""""""" """"""""""" """"" "" "#???" "" | | ?#" / i "#?? " " | | ?#" ][] Y k "#?? | | ?#" &==!g i "#? !"" | | ?#" ** g@ * "## !"" | | ?#" h * !!" | | "" """""""""""""""""""""""""""" "## "" | | "" """""""""""""""""""""""""""" "#? ""?? | | "" ""###### ################"" "#??###?? | | "" ""#??? ??????????????#"" "######## | | "" ""#??? ?????????????#"" "## #"""" | | "" ""????"" ""?????????????#"" "## ! ! | | "" ""????? ????????????###"" "## | | "" ""#????? ??????######## #"" "## | | ?#" "" ??????????? | | ?#" "" ??????????? "## | | ##" ""#????? ??????######## #"" "## !! ! | | ""#???? ????????????###"" "## #"""" | | ""#???"" ""?????????????#"" "######## | | ""#??? ?????????????#"" "#??????? | | ""#???? ??????????????#"" "#??????? | | ""###### ################"" "######## | | """""""""""""""""""""""""""" "## !!!! | | """""""""""""""""""""""""""" | | "## | | "## | | "## !!!! | | "#" ######## | | ?#" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexHellfireProcessor Manual? 0 Play Time 00:13:18 Cumulative 329.5 hours Start 2026.01.24 @ 16:53:52 End 2026.01.24 @ 17:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 397 Rogue 395 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 80 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 085cb3f8-6b6b-4c34-babe-5252b6ee1d91