Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:16:02 Player: Michael Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1180) 1180 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2880 Bonus ------- None Cogmind --------- Core Integrity 102/400 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Medium Storage Unit Targeting Computer Armor Integrity Analyzer Matter Filter Improved Medium Armor Plating Improved Trap Extractor (0/6) Hacking Drone Bay Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Medium Storage Unit Targeting Computer Armor Integrity Analyzer Matter Filter Improved Trap Extractor Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 54 | 8 20 10 10 5 1 Power 6 | 1 2 1 1 1 . Engine 6 | 1 2 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 4 7 3 2 2 . Treads 10 | 2 2 2 2 2 . Leg . | . . . . . . Wheel 8 | 2 5 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 6 2 3 1 . Device 4 | . 1 1 1 1 . Storage 5 | 1 3 . 1 . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 17 | 2 5 4 4 1 1 Energy Gun 6 | 1 5 . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 4 4 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 3 1 3 . 7 Power 3 | . 1 1 . . 1 Propulsion 4 | . 1 . 1 . 2 Utility 1 | . . . . . 1 Weapon 6 | . 1 . 2 . 3 Highest Loss Streak 7 | . 2 1 2 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 94 99 97 100 83 Engine 11 | . 13 10 11 11 6 Treads 17 | . 6 8 21 22 17 Wheel 4 | . 19 13 . . . Device 1 | . 2 . . . 9 Storage 11 | . 17 11 11 11 11 Processor 11 | . 2 21 13 11 11 Protection 7 | . 4 . 8 10 . Energy Gun 4 | . 22 11 . . . Ballistic Gun 26 | . 4 21 31 32 22 Naked Turns . | . . . . . . Heaviest Build 47 | 13 33 26 47 47 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 Average Capacity 13 | 7 10 10 13 15 15 Most Carried 14 | 4 10 10 14 12 12 Average Carried 10 | 2 6 9 12 11 12 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 12 | 2 10 10 11 12 12 Class Distribution -------------------- 75% | Gunner 15% | Mutant 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1085 | 196 281 279 223 81 25 Remotely . | . . . . . . Salvage Created 1384 | . 356 637 313 . 78 Parts 84 | . 18 47 16 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 8 17 11 . 2 Guns 38 | . 8 17 11 . 2 Classes Destroyed 8 | . 1 4 3 . . Recycler 1 | . . 1 . . . Watcher 5 | . . 5 . . . Swarmer 11 | . . 10 . . 1 Grunt 17 | . 8 4 4 . 1 Duelist 1 | . . . 1 . . Sentry 3 | . . 3 . . . Demolisher 2 | . . . 2 . . Assembled 4 | . . . 4 . . Best Kill Streak 7 | . 2 7 3 . 2 Combat Bots Only 4 | . 2 4 3 . 2 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging 2 | . . 2 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 268 | . 89 71 27 . 81 Missed 72 | . 23 22 2 . 25 Damage Taken 2975 | 4 816 526 726 . 903 Core 451 | . 153 106 34 . 158 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . 3 . . . . Regen/Repaired (Parts) 619 | . . . . 619 . Core Remaining (%) 69 | 100 38 . . . . Volleys Fired 113 | . 49 34 21 . 9 Largest 3 | . 2 3 3 . 3 Hottest 153 | . 130 153 74 . 74 Shots Fired 260 | . 81 101 55 . 23 Gun 260 | . 81 101 55 . 23 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 30 70 55 . 23 Thermal 69 | . 38 31 . . . Explosive . | . . . . . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 16 | . 7 10 16 . 11 Robot Miss Streak 5 | . 5 3 3 . 2 Penetration Max 1 | . . . 1 . 1 Secondary Targets 14 | . 3 7 2 . 2 Max Gunslinging Chain 2 | . 1 2 1 . 1 Shots Hit Robots 165 | . 53 52 40 . 20 Core Hits 75 | 1 20 28 21 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2584 | 9 714 839 670 . 352 Guns 2462 | . 601 839 670 . 352 Cannons . | . . . . . . Explosions 106 | . 106 . . . . Melee . | . . . . . . Ramming 16 | 9 7 . . . . Kinetic 1752 | . 179 551 670 . 352 Thermal 667 | . 379 288 . . . Explosive . | . . . . . . Electromagnetic 149 | . 149 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | 4 2 . . . . Shots . | . . . . . . Rammed 5 | 2 3 . . . . Targets Rammed 5 | 2 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 376 | . 307 376 57 . . Average Temperature 101 | . 111 117 24 . . Received Heat Transfer 836 | . 450 168 74 . 144 Effects 5 | . . 5 . . . Energy Bleed 2 | . . 2 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 1389 | . 723 666 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 401 | . 130 401 272 . . Initial 152 | . . 50 152 . . Average 151 | . 70 236 182 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 64 | 100 100 42 38 . . Level 1 35 | . . 57 61 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 17 24 13 . 13 Peak Tracking Total 13 | . 7 4 4 . 13 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . . 1 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 2 1 . . Successful 3 | . . 2 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5040 | 69 743 629 572 2958 69 Spaces Moved 2468 | 61 608 296 223 1256 24 Core 9 | 9 . . . . . Treads 1680 | 5 50 122 223 1256 24 Legs . | . . . . . . Wheels 779 | 47 558 174 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 160 160 160 Average Speed 177 | 82 91 123 211 231 160 Slowest Speed 240 | 160 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 68 21 40 72 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 5 . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2897 | 78 718 485 278 1304 34 Wait 179 | . 1 125 10 43 . Move 2463 | 60 607 295 222 1255 24 Hop . | . . . . . . Pick Up 56 | 8 26 11 10 1 . Fast Attach 1 | . . 1 . . . Attach 18 | 6 7 2 3 . . Detach . | . . . . . . Swap 35 | 2 13 7 7 5 1 Drop 27 | . 12 10 5 . . Fire 113 | . 49 34 21 . 9 Melee . | . . . . . . Ram 4 | 2 2 . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 375 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Discovered new exit (range 5) 695 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Core integrity fell below 50% 766 | -10/Materials | Build established: Mutant 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1169 | -9/Materials | Build established: Gunner 1340 | -9/Materials | Discovered new exit (range 7) 1442 | -9/Materials | Entered Mines 1542 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1814 | -9/Mines | Assembled infested the area 1819 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1893 | -9/Mines | Learned location of Storage (-7) 2007 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2014 | -9/Mines | Entered Zion 2084 | -7/Zion | Given the Hacking Drone Bay 2084 | -7/Zion | Found Prototype Device 3031 | -7/Zion | Learned location of Quarantine (-2) 3107 | -7/Zion | Learned Factory interactive machine intel 3971 | -7/Zion | Learned Factory security intel 4036 | -7/Zion | Received a visual enhancement algorithm 4588 | -7/Zion | Visited the Megawrench Repair Shop 4588 | -7/Zion | Megawrench repaired 8 parts 4954 | -7/Zion | Discovered new exit (range 11) 4972 | -7/Zion | Entered Proximity Caves 5008 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5028 | -6/Proximity Caves | Core integrity fell below 50% 5041 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05022_ VTOL Module fries itself beyond repair. 05022_ Slug penetrates G-50 Soldier. 05023_ VTOL Module fries itself beyond repair. 05023_ Autogun fries itself beyond repair. 05025_ Slug penetrates Wall. 05028_ Lgt. Treads destroyed. 05028_ Slug penetrates G-50 Soldier. 05029_ Autogun fries itself beyond repair. 05029_ Hvy. Assault Rifle destroyed. 05031_ VTOL Module fries itself beyond repair. 05032_ G-50 Soldier destroyed. 05032_ Switching to secondary target: G-50 Soldier. 05032_ Slug penetrates G-50 Soldier. 05036_ Lgt. Treads destroyed. 05039_ Hvy. Assault Rifle destroyed. 05039_ Imp. Heat Sink destroyed. 05040_ Carbon-fiber Leg fries itself beyond repair. 05040_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ????????????????????????#???????# ##?????????????? | | ???????????????????????? #?????? ?????????????? | | ???????????????????????? ##????# ?????????????? | | ???????????????????????? #????# ?????????????? | | ???????????????????????? #????# #?????????????? | | ????????????????????????# #???## ##????????????? | | ????????????????????????# #??## #????????????? | | ????????????? ?????????# #### ?????????????? | | ?????????????? ????????# # ??????#??????? | | ???????????????" ??????# ?? ##### #??????? | | ????????????? 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" s #?# #? #? | | ??????????" / #?# ## ????? | | ??????????" #%g#?### #??????????? | | ??????????" ####??#@ ##?## #??????????? | | ??????????? ???????????# ### ######??????????? | | ????????????????????????# sg ##???????????????? | | ????????????????????????# ss ##????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????? #????????????????? | | ????????????????? ## #????????????????? | | ????????????????############## #???????????????? | | ?????????????????????????????## ##???????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 11 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger I Survived The Infestation Please Form A Line Robot Respite Tourist Challenges ------------ None Game ------ Seed WardroneBlastBoregun Manual? 0 Play Time 00:49:25 Cumulative 2.4 hours Start 2024.04.13 @ 22:26:03 End 2024.04.13 @ 23:16:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6efe6fd-4f1a-4c62-ac3a-8b263fc3e9f7