Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 21:26:52

Player: PYNTER

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (64)      320
Value Destroyed (2286)     2286
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (770)                770
              TOTAL SCORE: 7296

 Bonus
-------
Follower Combat Kills      70
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     130/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Light Treads
  Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Target Analyzer
           Thermal Defense Suite
>          --- WEAPON -----------
     Heavy Laser
           Coil Gun
           Magnetic Acceleration Cannon
           Ripper
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Small Storage Unit
[Rating: 56]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Enhanced Optical Array
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   1   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   
Parts Attached             128  | 6   6   5   6   20  42  7   .   36  .   
  Power                    37   | 1   2   .   1   9   15  1   .   8   .   
    Engine                 31   | 1   2   .   1   4   14  1   .   8   .   
    Core                   6    | .   .   .   .   5   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   2   3   4   7   2   .   14  .   
    Treads                 8    | .   .   .   .   .   1   2   .   5   .   
    Leg                    3    | .   .   .   .   .   1   .   .   2   .   
    Wheel                  10   | 2   .   .   .   .   2   .   .   6   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   
    Flight                 14   | .   2   2   3   4   2   .   .   1   .   
  Utility                  21   | 1   .   2   .   5   8   1   .   4   .   
    Device                 14   | .   .   2   .   5   4   .   .   3   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   2   2   12  3   .   10  .   
    Energy Gun             12   | 1   1   1   1   1   3   .   .   4   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          15   | 1   1   .   1   1   7   1   .   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   1   .   .   2   .   
Parts Lost                 41   | .   .   .   .   10  11  .   .   19  1   
  Power                    13   | .   .   .   .   2   4   .   .   6   1   
  Propulsion               16   | .   .   .   .   5   3   .   .   8   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   10   | .   .   .   .   2   3   .   .   5   .   
  Highest Loss Streak      8    | .   .   .   .   8   5   .   .   7   1   
Average Slot Usage (%)     62   | .   79  46  92  77  49  69  76  66  34  
  Engine                   11   | .   14  11  11  6   7   18  23  15  4   
  Core                     1    | .   .   .   .   7   3   .   .   .   .   
  Treads                   4    | .   .   .   .   .   .   6   15  10  .   
  Leg                      1    | .   .   .   .   .   3   .   .   .   .   
  Wheel                    3    | .   10  .   .   .   1   8   .   2   5   
  Flight                   5    | .   16  22  29  26  1   .   .   .   .   
  Device                   5    | .   .   2   22  16  5   .   .   4   5   
  Storage                  4    | .   14  11  11  9   5   4   .   .   .   
  Processor                7    | .   .   .   .   .   6   10  15  11  5   
  Protection               1    | .   .   .   .   .   .   7   7   .   .   
  Energy Gun               3    | .   11  .   9   4   1   4   .   3   5   
  Ballistic Gun            5    | .   11  .   9   7   5   2   7   4   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   7   5   5   
  Slashing Weapon          1    | .   .   .   .   .   .   1   .   4   .   
Naked Turns                25   | .   .   .   .   .   11  .   .   6   8   
Heaviest Build             51   | 12  12  7   9   23  40  45  45  51  22  
  Greatest Support         70   | 20  20  20  13  23  26  50  50  70  28  
  Greatest Overweight (x)  5    | .   3   .   1   .   5   1   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   4   4   4   
  Average Capacity         5    | 4   6   6   6   6   5   5   4   4   4   
  Most Carried             6    | 4   6   6   6   6   6   4   2   4   2   
  Average Carried          3    | 2   4   5   5   5   4   2   2   2   2   
  Final Capacity           6    | 6   6   6   6   6   6   4   4   4   4   
  Final Carried            6    | 4   6   6   6   6   3   2   2   2   2   

 Class Distribution 
--------------------
 48% | Mutant
 25% | Generator-Mutant
 14% | Scavenger-Mutant
  5% | Scavenger-Sprinter
  4% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Generator-Mutant | -7/Lower Caves
   Generator-Mutant | -6/Factory
             Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Gar  
Matter Collected           1982 | 193  61   .    150  263  700  74   .    541  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2510 | .    94   .    90   320  855  .    .    1151 .    
  Parts                    139  | .    10   .    13   15   48   .    .    53   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Combat Hostiles Destroyed  49   | .   4   .   6   6   15  .   .   18  .   
  Melee                    5    | .   .   .   .   .   .   .   .   5   .   
  Guns                     36   | .   4   .   6   6   12  .   .   8   .   
  Cannons                  8    | .   .   .   .   .   3   .   .   5   .   
Classes Destroyed          11   | .   3   .   .   2   5   .   .   1   .   
  Worker                   8    | .   .   .   .   .   3   .   .   5   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   2   .   
  Swarmer                  9    | .   3   .   6   .   .   .   .   .   .   
  Grunt                    21   | .   1   .   .   4   9   .   .   7   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   1   2   .   .   6   .   
  Hunter                   4    | .   .   .   .   1   .   .   .   3   .   
  Programmer               5    | .   .   .   .   .   4   .   .   1   .   
Best Kill Streak           8    | .   4   .   3   3   5   .   .   8   .   
  Combat Bots Only         5    | .   3   .   3   3   5   .   .   5   .   
Max Kills in Single Turn   2    | .   1   .   1   1   1   .   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Gar  
Damage Taken               5444 | .    54   .    105  506  1697 .    .    2743 339  
  Core                     1631 | .    .    .    25   182  564  .    .    637  223  
  Absorbed by Shields      15   | .    .    .    .    .    15   .    .    .    .    
Core Remaining (%)         75   | 100  100  .    93   66   .    .    19   .    .    
Volleys Fired              218  | .    10   .    9    46   107  .    .    46   .    
  Largest                  4    | .    2    .    2    2    2    .    .    4    .    
  Hottest                  288  | .    70   .    60   63   140  .    .    288  .    
Shots Fired                329  | .    20   .    18   58   125  .    .    108  .    
  Gun                      263  | .    20   .    18   58   103  .    .    64   .    
  Cannon                   66   | .    .    .    .    .    22   .    .    44   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | .    10   .    9    46   72   .    .    78   .    
  Thermal                  114  | .    10   .    9    12   53   .    .    30   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    9    .    11   30   22   .    .    16   .    
  Robot Miss Streak        3    | .    2    .    1    1    3    .    .    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           301  | .    14   .    14   53   111  .    .    109  .    
  Core Hits                140  | .    7    .    8    17   52   .    .    56   .    
  Critical Hits            13   | .    .    .    1    1    1    .    .    10   .    
  Critical Kills           6    | .    .    .    1    .    1    .    .    4    .    
  Critical Parts Destroyed 6    | .    .    .    .    1    .    .    .    5    .    
Melee Attacks              24   | .    .    .    .    .    .    .    .    24   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    .    .    .    24   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6635 | .    148  .    116  664  2433 .    .    3274 .    
  Guns                     4113 | .    148  .    116  664  1878 .    .    1307 .    
  Cannons                  1425 | .    .    .    .    .    537  .    .    888  .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    1079 | .    .    .    .    .    .    .    .    1079 .    
  Ramming                  18   | .    .    .    .    .    18   .    .    .    .    
  Kinetic                  3619 | .    42   .    39   554  1414 .    .    1570 .    
  Thermal                  1919 | .    106  .    77   110  1001 .    .    625  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1079 | .    .    .    .    .    .    .    .    1079 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    3    3    .    7    7    7    1    1    
  Average Corruption       4    | .    .    3    3    .    3    7    7    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    3    .    18   13   1    .    .    
    Message Errors         11   | .    .    .    2    .    5    3    1    .    .    
    Matter Fused           4    | .    .    .    1    .    2    1    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    3    3    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    2    1    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    1    5    .    .    .    
    Targeting Errors       4    | .    .    .    .    .    4    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    .    .    .    .    132  .    
  Projectiles              23   | .    .    .    .    .    .    .    .    23   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    109  | .    .    .    .    .    .    .    .    109  .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    9    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    .    9    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    .    9    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        577  | .    70   .    36   128  325  269  .    577  .    
  Average Temperature      110  | .    35   .    15   51   93   110  .    167  .    
  Received Heat Transfer   2061 | .    12   .    .    171  681  .    .    1026 171  
  Effects                  8    | .    .    .    .    .    .    1    .    7    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    .    .    .    1    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    3    .    .    6    .    
  Heat Transferred         3526 | .    297  .    175  250  1879 .    .    925  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Peak Influence             255  | .   112 56  158 237 255 .   .   224 72  
  Average Influence        114  | .   69  47  83  146 144 .   .   89  68  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   1   .   
  Low Security (%)         89   | 100 100 100 100 95  81  .   .   91  100 
  Level 1                  10   | .   .   .   .   4   18  .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   7   .   .   9   .   
  Investigation            4    | .   .   .   .   .   2   .   .   2   .   
  Extermination            2    | .   .   .   .   .   1   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   3   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Distress Signals           3    | .   1   .   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   6   1   6   12  28  .   .   35  12  
  Peak Tracking Total      12   | .   4   1   3   5   7   .   .   8   12  
  Tactical Retreats        8    | .   .   .   .   1   3   .   .   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Traps Triggered            3    | .   .   .   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   4   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Machines Disabled          2    | .   .   .   .   1   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Machines Accessed          10   | .   .   1   .   1   3   1   .   4   .   
  Terminals                5    | .   .   .   .   1   2   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Total Hacks                22   | .   .   3   .   2   8   1   .   8   .   
  Successful               12   | .   .   3   .   2   3   1   .   3   .   
  Failed                   10   | .   .   .   .   .   5   .   .   5   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   .   .   .   2   5   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             7    | .   .   .   .   2   2   1   .   2   .   
  Record                   2    | .   .   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   .   .   2   .   .   3   .   
  Full Trace Events        5    | .   .   1   .   .   2   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   1   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Total Allies               2    | .   .   .   .   .   1   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   1   .   
  Highest-Rated Group      32   | .   .   .   .   .   32  .   .   7   .   
  Highest-Rated Ally       32   | .   .   .   .   .   32  .   .   7   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   3   .   .   .   .   
  Total Damage             105  | .   .   .   .   .   105 .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Gar  
Turns Passed               3356 | 54   129  43   130  330  1138 513  51   889  79   
Spaces Moved               2610 | 46   79   85   199  308  896  424  34   453  86   
  Core                     257  | 4    3    .    .    2    222  .    .    11   15   
  Treads                   486  | .    .    .    .    .    24   142  34   286  .    
  Legs                     265  | .    .    .    .    .    253  .    .    12   .    
  Wheels                   662  | 42   33   .    .    .    90   282  .    144  71   
  Hover                    71   | .    .    .    .    .    71   .    .    .    .    
  Flight                   869  | .    43   85   199  306  236  .    .    .    .    
  Fastest Speed            31   | 50   37   37   34   31   40   100  152  50   50   
  Average Speed            88   | 77   67   37   35   36   85   117  152  132  91   
  Slowest Speed            300  | 80   200  37   117  50   300  152  152  180  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    7    .    3    9    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    21   6    59   39   28   68   12   17   36   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    1    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    .    .    .    .    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    .    12   .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Gar  
Total                      3293 | 61   139  88   244  467  1129 441  33   605  86   
  Wait                     216  | 5    34   .    18   81   55   2    .    21   .    
  Move                     2564 | 45   78   70   198  301  878  423  33   452  86   
  Hop                      18   | .    .    7    .    3    8    .    .    .    .    
  Pick Up                  25   | 5    1    2    7    1    6    .    .    3    .    
  Fast Attach              78   | 5    3    4    2    10   21   5    .    28   .    
  Attach                   45   | 1    2    1    2    10   20   2    .    7    .    
  Detach                   45   | .    6    .    .    9    17   5    .    8    .    
  Swap                     6    | .    1    .    2    1    1    .    .    1    .    
  Drop                     39   | .    4    4    6    5    7    4    .    9    .    
  Fire                     218  | .    10   .    9    46   107  .    .    46   .    
  Melee                    24   | .    .    .    .    .    .    .    .    24   .    
  Ram                      2    | .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    7    .    .    6    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
  183 | -10/Materials  | Discovered new exit (range 4)
  184 | -10/Materials  | Entered another Materials area
  184 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  198 | -9/Materials   | Discovered new exit (range 14)
  227 | -9/Materials   | Entered Mines
  262 | -9/Mines       | Learned location of Storage (-7)
  305 | -9/Mines       | Build established: Mutant
  353 | -9/Mines       | Discovered new exit (range 7)
  357 | -9/Mines       | Entered Materials
  357 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  625 | -8/Materials   | Lost 8 parts (2p4n1u1w)
  671 | -8/Materials   | Discovered new exit (range 16)
  687 | -8/Materials   | Entered Factory
  687 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1412 | -7/Factory     | Garrison activated, responded to threat
 1438 | -7/Factory     | Released all parts (8)
 1518 | -7/Factory     | Core integrity fell below 50%
 1773 | -7/Factory     | Discovered new exit (range 19)
 1813 | -7/Factory     | Core integrity fell below 20%
 1825 | -7/Factory     | Entered Lower Caves
 1849 | -7/Lower Caves | Lost 5 parts (2p1u2w)
 1975 | -7/Lower Caves | Encountered a Warlord checkpoint
 1979 | -7/Lower Caves | Build established: Scavenger-Mutant
 2327 | -7/Lower Caves | Discovered new exit (range 6)
 2338 | -7/Lower Caves | Entered another Lower Caves area
 2376 | -7/Lower Caves | Discovered new exit (range 9)
 2389 | -7/Lower Caves | Entered Factory
 2389 | -6/Factory     | Evolved 2 slots: Weapon x2
 2429 | -6/Factory     | Build established: Generator-Mutant
 2745 | -6/Factory     | Garrison activated, responded to threat
 2899 | -6/Factory     | Lost 3 parts (1p1n1w)
 2938 | -6/Factory     | Lost 3 parts (1p2n)
 3057 | -6/Factory     | Spotted B-75 Beast
 3091 | -6/Factory     | Released all parts (6)
 3122 | -6/Factory     | Lost 7 parts (2p4n1w)
 3226 | -6/Factory     | Core integrity fell below 50%
 3240 | -6/Factory     | Garrison activated, responded to threat
 3277 | -6/Factory     | Identified exit to Garrison
 3278 | -6/Factory     | Entered Garrison
 3283 | -6/Garrison    | Installed Relay Interface Framework
 3297 | -6/Garrison    | Lost 4 parts (1p1n2w)
 3336 | -6/Garrison    | Triggered checkpoint
 3349 | -6/Garrison    | Released all parts (5)
 3351 | -6/Garrison    | Core integrity fell below 20%
 3357 | -6/Garrison    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
Initiating installation procedure...
Relay Interface Framework installed.
Beams of light sweep through the air. An alarm sounds.
Lgt. Angular Momentum Engine destroyed.
C-30 ARC bursts open, deploying its payload.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself. <x2>
Garrison Door opened remotely. <x3>
Released Adv. Assault Cannon.
Released Adv. Targeting Computer.
Released Arm. Huge Wheel.
Released Force Rifle.
Released Adv. Heat Sink.
Garrison Door opened remotely. <x2>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????   ??????? |
| ????????????????????????????????????????   #?????? |
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| ???????????????????????????????????????#   #?????? |
| ???????????????????????????????????????#   #?????? |
| ???????????????????????????????????????#   #?????? |
| ??????????????????# ???????????????????#   #?????? |
| ??????????????????#  ??????????????????#   #?????? |
| ??????????????????#  ??######??????????#   #?????? |
| ??????????????????#   ?#    #??????????#   #?????? |
| ??????????????????#   ##    ############   #?????? |
| ??????????????????#         g       =]!    #?????? |
| ??????????????????#       gg         [     #?????? |
| ??????????????????#             Y          #?????? |
| ??????????????????#   ##    ##  Y###########?????? |
| ????????????????###   ##    ##   ###?????????????? |
| ????????????????#                  #?????????????? |
| ????????????????# g      ^         #?????????????? |
| ????????????????# g                #?????????????? |
| ????????????????#        @         #?????????????? |
| ????????????????###   ##    ##   ###?????????????? |
| ??????????????????# ???#    ##   ############????? |
| ??????????????????                          #????? |
| ??????????????????                          #????? |
| ??????????????????                          #????? |
| ??????????????????###### gg #############   #????? |
| ???????????????????????#    #???????????#   #????? |
| ???????????????????????######???????????#   #????? |
| ????????????????????????????????????????#   #????? |
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| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   ##"""# |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#   ###### |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
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| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          44
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                69
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionPoweredCorpse
  Manual?         0
Play Time         00:49:15
  Cumulative      10.8 hours
  Start           2020.03.28 @ 20:36:37
  End             2020.03.28 @ 21:26:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           11
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eac224a0-9b8c-4c05-8ade-41364950b48f