Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 21:26:52 Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2286) 2286 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 7296 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 130/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads Small Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Enhanced Optical Array Improved Target Analyzer Thermal Defense Suite > --- WEAPON ----------- Heavy Laser Coil Gun Magnetic Acceleration Cannon Ripper > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Small Storage Unit [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Enhanced Optical Array Device Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 2 | . . . . 1 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . . . . . . . . 2 . Parts Attached 128 | 6 6 5 6 20 42 7 . 36 . Power 37 | 1 2 . 1 9 15 1 . 8 . Engine 31 | 1 2 . 1 4 14 1 . 8 . Core 6 | . . . . 5 1 . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 2 2 3 4 7 2 . 14 . Treads 8 | . . . . . 1 2 . 5 . Leg 3 | . . . . . 1 . . 2 . Wheel 10 | 2 . . . . 2 . . 6 . Hover 1 | . . . . . 1 . . . . Flight 14 | . 2 2 3 4 2 . . 1 . Utility 21 | 1 . 2 . 5 8 1 . 4 . Device 14 | . . 2 . 5 4 . . 3 . Storage 2 | 1 . . . . 1 . . . . Processor 4 | . . . . . 2 1 . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 1 2 2 12 3 . 10 . Energy Gun 12 | 1 1 1 1 1 3 . . 4 . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 15 | 1 1 . 1 1 7 1 . 3 . Ballistic Cannon 2 | . . . . . . 1 . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . . 2 . 1 1 . . 2 . Parts Lost 41 | . . . . 10 11 . . 19 1 Power 13 | . . . . 2 4 . . 6 1 Propulsion 16 | . . . . 5 3 . . 8 . Utility 2 | . . . . 1 1 . . . . Weapon 10 | . . . . 2 3 . . 5 . Highest Loss Streak 8 | . . . . 8 5 . . 7 1 Average Slot Usage (%) 62 | . 79 46 92 77 49 69 76 66 34 Engine 11 | . 14 11 11 6 7 18 23 15 4 Core 1 | . . . . 7 3 . . . . Treads 4 | . . . . . . 6 15 10 . Leg 1 | . . . . . 3 . . . . Wheel 3 | . 10 . . . 1 8 . 2 5 Flight 5 | . 16 22 29 26 1 . . . . Device 5 | . . 2 22 16 5 . . 4 5 Storage 4 | . 14 11 11 9 5 4 . . . Processor 7 | . . . . . 6 10 15 11 5 Protection 1 | . . . . . . 7 7 . . Energy Gun 3 | . 11 . 9 4 1 4 . 3 5 Ballistic Gun 5 | . 11 . 9 7 5 2 7 4 . Ballistic Cannon 2 | . . . . . . 2 7 5 5 Slashing Weapon 1 | . . . . . . 1 . 4 . Naked Turns 25 | . . . . . 11 . . 6 8 Heaviest Build 51 | 12 12 7 9 23 40 45 45 51 22 Greatest Support 70 | 20 20 20 13 23 26 50 50 70 28 Greatest Overweight (x) 5 | . 3 . 1 . 5 1 . 3 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 Average Capacity 5 | 4 6 6 6 6 5 5 4 4 4 Most Carried 6 | 4 6 6 6 6 6 4 2 4 2 Average Carried 3 | 2 4 5 5 5 4 2 2 2 2 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 4 6 6 6 6 3 2 2 2 2 Class Distribution -------------------- 48% | Mutant 25% | Generator-Mutant 14% | Scavenger-Mutant 5% | Scavenger-Sprinter 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Generator-Mutant | -7/Lower Caves Generator-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 1982 | 193 61 . 150 263 700 74 . 541 . Remotely . | . . . . . . . . . . Salvage Created 2510 | . 94 . 90 320 855 . . 1151 . Parts 139 | . 10 . 13 15 48 . . 53 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 49 | . 4 . 6 6 15 . . 18 . Melee 5 | . . . . . . . . 5 . Guns 36 | . 4 . 6 6 12 . . 8 . Cannons 8 | . . . . . 3 . . 5 . Classes Destroyed 11 | . 3 . . 2 5 . . 1 . Worker 8 | . . . . . 3 . . 5 . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . 2 . . . . Watcher 3 | . 1 . . . . . . 2 . Swarmer 9 | . 3 . 6 . . . . . . Grunt 21 | . 1 . . 4 9 . . 7 . Duelist 1 | . . . . . . . . 1 . Sentry 9 | . . . . 1 2 . . 6 . Hunter 4 | . . . . 1 . . . 3 . Programmer 5 | . . . . . 4 . . 1 . Best Kill Streak 8 | . 4 . 3 3 5 . . 8 . Combat Bots Only 5 | . 3 . 3 3 5 . . 5 . Max Kills in Single Turn 2 | . 1 . 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Damage Taken 5444 | . 54 . 105 506 1697 . . 2743 339 Core 1631 | . . . 25 182 564 . . 637 223 Absorbed by Shields 15 | . . . . . 15 . . . . Core Remaining (%) 75 | 100 100 . 93 66 . . 19 . . Volleys Fired 218 | . 10 . 9 46 107 . . 46 . Largest 4 | . 2 . 2 2 2 . . 4 . Hottest 288 | . 70 . 60 63 140 . . 288 . Shots Fired 329 | . 20 . 18 58 125 . . 108 . Gun 263 | . 20 . 18 58 103 . . 64 . Cannon 66 | . . . . . 22 . . 44 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 215 | . 10 . 9 46 72 . . 78 . Thermal 114 | . 10 . 9 12 53 . . 30 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 9 . 11 30 22 . . 16 . Robot Miss Streak 3 | . 2 . 1 1 3 . . 2 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 301 | . 14 . 14 53 111 . . 109 . Core Hits 140 | . 7 . 8 17 52 . . 56 . Critical Hits 13 | . . . 1 1 1 . . 10 . Critical Kills 6 | . . . 1 . 1 . . 4 . Critical Parts Destroyed 6 | . . . . 1 . . . 5 . Melee Attacks 24 | . . . . . . . . 24 . Impact . | . . . . . . . . . . Slashing 24 | . . . . . . . . 24 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6635 | . 148 . 116 664 2433 . . 3274 . Guns 4113 | . 148 . 116 664 1878 . . 1307 . Cannons 1425 | . . . . . 537 . . 888 . Explosions . | . . . . . . . . . . Melee 1079 | . . . . . . . . 1079 . Ramming 18 | . . . . . 18 . . . . Kinetic 3619 | . 42 . 39 554 1414 . . 1570 . Thermal 1919 | . 106 . 77 110 1001 . . 625 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1079 | . . . . . . . . 1079 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . 3 3 . 7 7 7 1 1 Average Corruption 4 | . . 3 3 . 3 7 7 1 1 Corruption Purged . | . . . . . . . . . . Effects 35 | . . . 3 . 18 13 1 . . Message Errors 11 | . . . 2 . 5 3 1 . . Matter Fused 4 | . . . 1 . 2 1 . . . Heat Flow Errors 6 | . . . . . 3 3 . . . Energy Discharges 3 | . . . . . 2 1 . . . Data Loss (minor) 6 | . . . . . 1 5 . . . Targeting Errors 4 | . . . . . 4 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 132 | . . . . . . . . 132 . Projectiles 23 | . . . . . . . . 23 . Explosions . | . . . . . . . . . . Melee 109 | . . . . . . . . 109 . Knockbacks 9 | . . . . . . . . 9 . Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . 9 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 577 | . 70 . 36 128 325 269 . 577 . Average Temperature 110 | . 35 . 15 51 93 110 . 167 . Received Heat Transfer 2061 | . 12 . . 171 681 . . 1026 171 Effects 8 | . . . . . . 1 . 7 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 2 | . . . . . . 1 . 1 . Matter Decay 1 | . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 3 . . 6 . Heat Transferred 3526 | . 297 . 175 250 1879 . . 925 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Peak Influence 255 | . 112 56 158 237 255 . . 224 72 Average Influence 114 | . 69 47 83 146 144 . . 89 68 Maximum Alert Level 1 | . . . . 1 1 . . 1 . Low Security (%) 89 | 100 100 100 100 95 81 . . 91 100 Level 1 10 | . . . . 4 18 . . 8 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . . . 7 . . 9 . Investigation 4 | . . . . . 2 . . 2 . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 3 | . . . . . 1 . . 2 . Assault . | . . . . . . . . . . Garrison 7 | . . . . . 3 . . 4 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals 3 | . 1 . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 6 1 6 12 28 . . 35 12 Peak Tracking Total 12 | . 4 1 3 5 7 . . 8 12 Tactical Retreats 8 | . . . . 1 3 . . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 3 | . . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled 2 | . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 10 | . . 1 . 1 3 1 . 4 . Terminals 5 | . . . . 1 2 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 22 | . . 3 . 2 8 1 . 8 . Successful 12 | . . 3 . 2 3 1 . 3 . Failed 10 | . . . . . 5 . . 5 . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . . . . 2 5 . . 5 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 7 | . . . . 2 2 1 . 2 . Record 2 | . . . . 1 1 . . . . Open Door 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . 1 . Maintenance Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . 1 . . 2 . . 3 . Full Trace Events 5 | . . 1 . . 2 . . 2 . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Total Allies 2 | . . . . . 1 . . 1 . Largest Group 1 | . . . . . 1 . . 1 . Highest-Rated Group 32 | . . . . . 32 . . 7 . Highest-Rated Ally 32 | . . . . . 32 . . 7 . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . Total Damage 105 | . . . . . 105 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 3356 | 54 129 43 130 330 1138 513 51 889 79 Spaces Moved 2610 | 46 79 85 199 308 896 424 34 453 86 Core 257 | 4 3 . . 2 222 . . 11 15 Treads 486 | . . . . . 24 142 34 286 . Legs 265 | . . . . . 253 . . 12 . Wheels 662 | 42 33 . . . 90 282 . 144 71 Hover 71 | . . . . . 71 . . . . Flight 869 | . 43 85 199 306 236 . . . . Fastest Speed 31 | 50 37 37 34 31 40 100 152 50 50 Average Speed 88 | 77 67 37 35 36 85 117 152 132 91 Slowest Speed 300 | 80 200 37 117 50 300 152 152 180 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 19 | . . 7 . 3 9 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 21 6 59 39 28 68 12 17 36 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 1 . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . . . . . . . 12 . Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 12 . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Total 3293 | 61 139 88 244 467 1129 441 33 605 86 Wait 216 | 5 34 . 18 81 55 2 . 21 . Move 2564 | 45 78 70 198 301 878 423 33 452 86 Hop 18 | . . 7 . 3 8 . . . . Pick Up 25 | 5 1 2 7 1 6 . . 3 . Fast Attach 78 | 5 3 4 2 10 21 5 . 28 . Attach 45 | 1 2 1 2 10 20 2 . 7 . Detach 45 | . 6 . . 9 17 5 . 8 . Swap 6 | . 1 . 2 1 1 . . 1 . Drop 39 | . 4 4 6 5 7 4 . 9 . Fire 218 | . 10 . 9 46 107 . . 46 . Melee 24 | . . . . . . . . 24 . Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 13 | . . . . . 7 . . 6 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 4) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 198 | -9/Materials | Discovered new exit (range 14) 227 | -9/Materials | Entered Mines 262 | -9/Mines | Learned location of Storage (-7) 305 | -9/Mines | Build established: Mutant 353 | -9/Mines | Discovered new exit (range 7) 357 | -9/Mines | Entered Materials 357 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 625 | -8/Materials | Lost 8 parts (2p4n1u1w) 671 | -8/Materials | Discovered new exit (range 16) 687 | -8/Materials | Entered Factory 687 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1412 | -7/Factory | Garrison activated, responded to threat 1438 | -7/Factory | Released all parts (8) 1518 | -7/Factory | Core integrity fell below 50% 1773 | -7/Factory | Discovered new exit (range 19) 1813 | -7/Factory | Core integrity fell below 20% 1825 | -7/Factory | Entered Lower Caves 1849 | -7/Lower Caves | Lost 5 parts (2p1u2w) 1975 | -7/Lower Caves | Encountered a Warlord checkpoint 1979 | -7/Lower Caves | Build established: Scavenger-Mutant 2327 | -7/Lower Caves | Discovered new exit (range 6) 2338 | -7/Lower Caves | Entered another Lower Caves area 2376 | -7/Lower Caves | Discovered new exit (range 9) 2389 | -7/Lower Caves | Entered Factory 2389 | -6/Factory | Evolved 2 slots: Weapon x2 2429 | -6/Factory | Build established: Generator-Mutant 2745 | -6/Factory | Garrison activated, responded to threat 2899 | -6/Factory | Lost 3 parts (1p1n1w) 2938 | -6/Factory | Lost 3 parts (1p2n) 3057 | -6/Factory | Spotted B-75 Beast 3091 | -6/Factory | Released all parts (6) 3122 | -6/Factory | Lost 7 parts (2p4n1w) 3226 | -6/Factory | Core integrity fell below 50% 3240 | -6/Factory | Garrison activated, responded to threat 3277 | -6/Factory | Identified exit to Garrison 3278 | -6/Factory | Entered Garrison 3283 | -6/Garrison | Installed Relay Interface Framework 3297 | -6/Garrison | Lost 4 parts (1p1n2w) 3336 | -6/Garrison | Triggered checkpoint 3349 | -6/Garrison | Released all parts (5) 3351 | -6/Garrison | Core integrity fell below 20% 3357 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Initiating installation procedure... Relay Interface Framework installed. Beams of light sweep through the air. An alarm sounds. Lgt. Angular Momentum Engine destroyed. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Garrison Door opened remotely. Released Adv. Assault Cannon. Released Adv. Targeting Computer. Released Arm. Huge Wheel. Released Force Rifle. Released Adv. Heat Sink. Garrison Door opened remotely. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? %#?????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ??????????????????# ???????????????????# #?????? | | ??????????????????# ??????????????????# #?????? | | ??????????????????# ??######??????????# #?????? | | ??????????????????# ?# #??????????# #?????? | | ??????????????????# ## ############ #?????? | | ??????????????????# g =]! #?????? | | ??????????????????# gg [ #?????? | | ??????????????????# Y #?????? | | ??????????????????# ## ## Y###########?????? | | ????????????????### ## ## ###?????????????? | | ????????????????# #?????????????? | | ????????????????# g ^ #?????????????? | | ????????????????# g #?????????????? | | ????????????????# @ #?????????????? | | ????????????????### ## ## ###?????????????? | | ??????????????????# ???# ## ############????? | | ?????????????????? #????? | | ?????????????????? #????? | | ?????????????????? #????? | | ??????????????????###### gg ############# #????? | | ???????????????????????# #???????????# #????? | | ???????????????????????######???????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# ##"""# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ###### | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed AbsorptionPoweredCorpse Manual? 0 Play Time 00:49:15 Cumulative 10.8 hours Start 2020.03.28 @ 20:36:37 End 2020.03.28 @ 21:26:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 11 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eac224a0-9b8c-4c05-8ade-41364950b48f