Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 16:33:34 Player: Milque Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1856) 1856 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 5428 Bonus ------- Pacifist 200 Friendly Fire -158 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Rolling (110) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Compact Battery (300) Large Matter Pod (4) Compact Matter Pod (0) High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Beamcaster Proton Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Compact Battery Large Matter Pod Compact Matter Pod Improved Light Armor Plating Insulated Plating Shock Absorption System Ion Cannon Assault Cannon Assault Cannon Assault Cannon [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 1 3 12 15 17 30 Power 18 | 1 . . 3 3 3 8 Engine 15 | 1 . . 3 2 2 7 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 26 | 2 . . 5 5 4 10 Treads 2 | . . . . . 2 . Leg 23 | 2 . . 5 5 2 9 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 1 1 4 4 5 Device 5 | . . 1 . 2 . 2 Storage 7 | 1 1 . 1 . 2 2 Processor 4 | . . . . 1 2 1 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 23 | 2 . 2 3 3 6 7 Energy Gun 5 | 1 . . . 1 1 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 1 . 1 1 2 . . Ballistic Cannon 8 | . . 1 1 . 3 3 Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 36 | . . . 7 1 11 17 Power 9 | . . . 2 . 2 5 Propulsion 13 | . . . 4 1 4 4 Utility 2 | . . . . . . 2 Weapon 12 | . . . 1 . 5 6 Highest Loss Streak 15 | . . . 6 1 5 15 Average Slot Usage (%) 83 | . 85 98 83 93 75 81 Engine 11 | . 14 14 9 14 8 13 Core 3 | . . . . 3 3 4 Treads 2 | . . . . . 4 3 Leg 21 | . 28 28 34 30 12 12 Device 5 | . . 10 9 8 . 4 Storage 8 | . 14 18 11 9 7 5 Processor 13 | . . . . 9 21 19 Energy Gun 4 | . 14 3 . 3 4 6 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 5 | . 14 13 8 11 1 . Ballistic Cannon 5 | . . 11 8 2 6 4 Naked Turns . | . . . . . . . Heaviest Build 68 | 11 13 16 49 54 62 68 Greatest Support 67 | 20 20 20 40 40 40 67 Greatest Overweight (x) 20 | . . . 2 2 20 10 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 11 | 5 6 6 11 12 11 11 Most Carried 12 | 4 6 6 11 12 12 12 Average Carried 9 | 2 4 5 7 10 10 10 Final Capacity 12 | 6 6 6 12 12 12 12 Final Carried 12 | 4 6 6 8 12 11 5 Class Distribution -------------------- 47% | Scavenger-Mutant 36% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1985 | 152 . 118 434 492 339 450 Remotely . | . . . . . . . Salvage Created 1860 | . . . 321 368 766 405 Parts 95 | . . . 15 26 36 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . . . 10 11 15 5 Guns 13 | . . . 2 7 2 2 Cannons 17 | . . . 7 4 3 3 AOE 10 | . . . . . 10 . Classes Destroyed 11 | . . . 4 . 7 . Worker 5 | . . . . . 3 2 Builder 2 | . . . . . 2 . Tunneler 2 | . . . . . 2 . Recycler 5 | . . . . . 4 1 Watcher 2 | . . . . . 2 . Swarmer 8 | . . . 4 4 . . Grunt 21 | . . . 4 5 8 4 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 1 2 4 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 1 1 Thug 2 | . . . 1 . 1 . Best Kill Streak 17 | . . . 4 4 17 3 Combat Bots Only 10 | . . . 4 4 10 2 Max Kills in Single Turn 6 | . . . 2 1 6 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5600 | . . 18 1027 683 1353 2519 Core 1341 | . . . 247 56 188 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 100 38 89 73 . Volleys Fired 159 | . . . 40 39 41 39 Largest 3 | . . . 2 2 3 3 Hottest 194 | . . . 64 81 132 194 Shots Fired 283 | . . . 69 77 66 71 Gun 125 | . . . 40 62 10 13 Cannon 145 | . . . 29 15 43 58 Launcher 13 | . . . . . 13 . Special . | . . . . . . . Kinetic 212 | . . . 69 60 43 40 Thermal 54 | . . . . 17 10 27 Explosive 13 | . . . . . 13 . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 13 | . . . 6 10 13 9 Robot Miss Streak 6 | . . . 5 4 2 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 207 | . . . 64 53 55 35 Core Hits 128 | . . . 31 28 51 18 Critical Hits 3 | . . . . . 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . Melee Attacks 16 | . . . 16 . . . Impact 16 | . . . 16 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6170 | . . . 930 826 3234 1180 Guns 1266 | . . . 210 624 220 212 Cannons 2133 | . . . 330 195 722 886 Explosions 2436 | . . . 62 . 2292 82 Melee 328 | . . . 328 . . . Ramming 7 | . . . . 7 . . Kinetic 2534 | . . . 540 704 722 568 Thermal 848 | . . . . 115 220 513 Explosive 2292 | . . . . . 2292 . Electromagnetic 161 | . . . 62 . . 99 Impact 328 | . . . 328 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 . . 5 Average Corruption 1 | . . . 1 . . 4 Corruption Purged . | . . . . . . . Effects 6 | . . . 2 . . 4 Message Errors 3 | . . . 1 . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 188 | . . . 14 . 128 46 Projectiles 55 | . . . . . 9 46 Explosions 119 | . . . . . 119 . Melee 14 | . . . 14 . . . Knockbacks 24 | . . . 8 7 4 5 Impact . | . . . . . . . Kinetic 22 | . . . 6 7 4 5 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 34 | . . . 31 3 . . Shots 1 | . . . 1 . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 679 | . . . 96 171 426 679 Average Temperature 121 | . . . 30 40 109 242 Received Heat Transfer 1107 | . . 9 351 207 333 207 Effects 36 | . . . . . 4 32 Shutdowns 15 | . . . . . 1 14 Energy Bleed 2 | . . . . . . 2 Interference 7 | . . . . . 2 5 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . 1 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1538 | . . . . 296 450 792 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 359 | . . . 145 221 359 99 Initial 76 | . . . . 46 35 76 Average 95 | . . . 87 135 137 48 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 85 | 100 100 100 100 79 65 100 Level 1 14 | . . . . 20 34 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 . 2 6 4 Investigation 2 | . . 1 . . . 1 Extermination 2 | . . . . . 1 1 Reinforcement 6 | . . . . 2 2 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 2 1 2 . Communications Jammed 1 | . . . . 1 . . Distress Signals 1 | . . . . 1 . . Times Spotted 70 | . . 2 19 20 20 9 Peak Tracking Total 6 | . . 2 6 4 6 3 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 9 | . . . 2 . 6 1 Max in Single Turn 2 | . . . 2 . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 11 | . . 1 2 4 . 4 Terminals 5 | . . . 1 2 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 1 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 42 | . . 1 8 15 . 18 Successful 35 | . . 1 8 10 . 16 Failed 6 | . . . . 5 . 1 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . . . 1 Manual . | . . . . . . . Terminals 24 | . . . 2 7 . 15 Fabricators 1 | . . . . . . 1 Repair Stations 10 | . . . 6 2 . 2 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . . 1 2 4 . 13 Record 17 | . . . 1 3 . 13 Open Door 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 9 | . . . 6 1 . 2 Scan Component 5 | . . . 3 1 . 1 Repair 4 | . . . 3 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 2 | . . . . 2 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 2 3 . 3 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 3 . . 1 Time 116 | . . . 90 . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3846 | 86 57 143 580 908 1038 1034 Spaces Moved 1774 | 65 45 107 210 495 408 444 Core 50 | 11 . . . . 34 5 Treads 44 | . . . . . 44 . Legs 1680 | 54 45 107 210 495 330 439 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 122 Average Speed 169 | 108 120 120 149 150 214 184 Slowest Speed 1050 | 120 120 120 180 180 1050 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 13 20 24 42 10 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . . . 17 4 Melee . | . . . . . . . Projectile 4 | . . . . . 1 3 AOE 17 | . . . . . 16 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2312 | 80 47 125 381 586 502 591 Wait 145 | . . . 90 3 2 50 Move 1768 | 64 44 106 209 494 407 444 Hop . | . . . . . . . Pick Up 95 | 10 2 8 13 20 23 19 Fast Attach 11 | . 1 . . 1 2 7 Attach 50 | 6 . 2 8 7 10 17 Detach . | . . . . . . . Swap 24 | . . 1 4 7 5 7 Drop 38 | . . 8 1 14 7 8 Fire 159 | . . . 40 39 41 39 Melee 16 | . . . 16 . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 11) 144 | -10/Materials | Entered Mines 149 | -10/Mines | Met a Derelict shopkeep closing up shop 279 | -10/Mines | Discovered new exit (range 8) 287 | -10/Mines | Entered Materials 287 | -9/Materials | Evolved 2 slots: Propulsion x2 324 | -9/Materials | Build established: Mutant 620 | -9/Materials | Core integrity fell below 50% 650 | -9/Materials | Lost 6 parts (1p4n1w) 776 | -9/Materials | Repaired Ion Engine 814 | -9/Materials | Repaired Adv. Terrain Scanner 845 | -9/Materials | Repaired Ion Engine 855 | -9/Materials | Discovered new exit (range 9) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1360 | -8/Materials | Build established: Scavenger-Mutant 1753 | -8/Materials | Discovered new exit (range 7) 1775 | -8/Materials | Entered Factory 1775 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2218 | -7/Factory | Destroyed 10 combat bots 2252 | -7/Factory | Lost 5 parts (4n1w) 2356 | -7/Factory | Lost 3 parts (1p2w) 2462 | -7/Factory | Build established: Mutant 2634 | -7/Factory | P-60 Hacker assimilated allied R4-JQD(g) 2781 | -7/Factory | Discovered new exit (range 15) 2811 | -7/Factory | Identified exit to Factory 2813 | -7/Factory | Entered another Factory area 2813 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2855 | -6/Factory | Build established: Scavenger-Mutant 3024 | -6/Factory | Central database locked down 3191 | -6/Factory | Build established: Scavenger-Gunner 3307 | -6/Factory | Repaired Hcp. Storage Unit 3819 | -6/Factory | Core integrity fell below 50% 3836 | -6/Factory | Core integrity fell below 20% 3847 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Door. TCCH8Q7A#/N28D YEC2 T3/>XQ|ROIA Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. Acquired 10 matter. Penetrated by Slug. Imp. Signal Interpreter destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Construction Platform disabled. Penetrated by Slug. Acquired Wheel. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? ??# | | ??????????????????????????????????????????# ??# | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #?## | | ??????????????????????????????????????????# ??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ?????????????????????????????????????????## ##?? | | ?????????????????????????????????######### = #?? | | ???????????????????????????????? # % #?? | | ?????????????????????????#??????""""" # = +?? | | ????????????????????????? ??+? """"" # #?? | | ????????????????????????? ??# """ # %* +?? | | ????????????????????????? ??# # ! #?? | | ????????????????????????? ??# ! """"" # #?? | | ????????????????????????? ??# """"" # =%= #?? | | ????????????????????????# ??# """ =# * #?? | | ????????????????????????# #?# !/ #?? | | ????????????????????????# #?# ! # * #?? | | ????????????????????????# #?# # #?? | | ????????????????????????# #?# # #?? | | ????????????????????????# #?########+##### ### | | ???????????????????"????# ###### h | | ??????????????????""""??# %= h ! ^ | | ?????????????????"""""" # ! ! % !%= | | ?????????????????""""" ;@ | * | | ?????????????? # = ^ | | ?????????????# """"""??# ^ | | ????????????????""""????######## ^ | | ???????????????????????????????####+############## | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 40 Energy Capacity 415 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Librarian Made in Tau Ceti IV No Signal Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Safety First Challenges ------------ None Game ------ Seed ArcBehemothNanosword Manual? 0 Play Time 01:11:48 Cumulative 3.2 hours Start 2021.10.16 @ 14:46:08 End 2021.10.16 @ 16:33:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c8a532d-907f-4a24-bffb-ebaa5a64ae17