Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.27 @ 06:31:59 Player: W_W Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (2415) 2415 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 5186 Bonus ------- High Alert Combat Kills 231 Cogmind --------- Core Integrity 0/550 Matter 10/300 Energy 53/160 System Corruption 0% Temperature Cool (966) Movement Treading (260) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Advanced EMP Blaster > --- INVENTORY (20) --- Ion Engine High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved ECM Suite Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shock Bomb Launcher Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Improved ECM Suite Heavy Armor Plating Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shock Bomb Launcher Advanced EMP Blaster Improved Grenade Launcher Great Axe [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 86 | 8 28 1 36 13 Power 10 | 1 5 1 2 1 Engine 9 | 1 5 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 5 . 10 1 Treads 18 | 2 5 . 10 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 . 9 3 Device . | . . . . . Storage 9 | 2 3 . 3 1 Processor . | . . . . . Hackware . | . . . . . Protection 8 | . . . 6 2 Artifact . | . . . . . Weapon 41 | 3 15 . 15 8 Energy Gun 2 | 1 . . 1 . Energy Cannon 6 | . 1 . 2 3 Ballistic Gun 16 | 2 11 . 3 . Ballistic Cannon 6 | . . . 4 2 Launcher 10 | . 3 . 5 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 11 | . 1 1 5 4 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 3 | . . . 1 2 Weapon 5 | . 1 . 4 . Highest Loss Streak 3 | . 1 1 3 3 Average Slot Usage (%) 93 | . 99 94 94 84 Engine 11 | . 13 8 11 8 Treads 23 | . 27 28 22 17 Storage 23 | . 28 28 22 18 Protection 9 | . . . 17 8 Energy Cannon 5 | . 1 14 3 9 Ballistic Gun 8 | . 22 14 1 . Ballistic Cannon 4 | . . . 6 9 Launcher 5 | . 2 . 8 8 Naked Turns . | . . . . . Heaviest Build 109 | 14 41 41 93 109 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 5 | 1 1 1 2 5 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 20 | 6 16 16 20 20 Average Capacity 16 | 5 15 16 18 20 Most Carried 20 | 6 16 16 20 20 Average Carried 16 | 3 14 15 17 19 Final Capacity 20 | 6 16 16 20 20 Final Carried 20 | 6 16 15 20 14 Class Distribution -------------------- 60% | Mutant 27% | Hauler-Mutant 6% | Hauler-Bomber 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2768 | 486 478 50 1492 262 Remotely . | . . . . . Salvage Created 3194 | 341 484 280 1375 714 Parts 249 | 38 48 18 117 28 Haulers Intercepted 7 | . 2 . 4 1 Recyclers Shooed 8 | 1 1 . 5 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 68 | . 10 10 38 10 Guns 12 | . 6 2 4 . Cannons 21 | . . 8 8 5 AOE 35 | . 4 . 26 5 Classes Destroyed 12 | 3 5 . 3 1 Worker 12 | 4 2 . 4 2 Builder 3 | . 2 . 1 . Tunneler 9 | 9 . . . . Hauler 7 | . 2 . 4 1 Recycler 11 | 1 1 . 5 4 Mechanic 1 | . . . 1 . Watcher 9 | . 3 . 5 1 Swarmer 27 | . 6 6 15 . Grunt 23 | . 4 4 12 3 Brawler 3 | . . . 2 1 Sentry 12 | . . . 9 3 Hunter 3 | . . . . 3 Best Kill Streak 6 | 4 6 3 6 3 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 4 | 2 3 1 4 2 Gunslinging . | . . . . . Exploded 4 | . 2 . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3875 | . 392 366 1230 1887 Core 777 | . 40 29 73 635 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 72 81 . Volleys Fired 325 | 36 73 32 129 55 Largest 4 | 2 2 2 2 4 Hottest 228 | 60 60 80 90 228 Shots Fired 589 | 71 143 64 182 129 Gun 271 | 71 138 32 30 . Cannon 263 | . . 32 119 112 Launcher 55 | . 5 . 33 17 Special . | . . . . . Kinetic 351 | 36 127 32 102 54 Thermal 179 | 35 11 32 43 58 Explosive 55 | . 5 . 33 17 Electromagnetic 4 | . . . 4 . Robot Hit Streak 14 | 6 6 10 13 14 Robot Miss Streak 5 | 3 5 2 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 346 | 34 80 41 118 73 Core Hits 194 | 15 34 17 89 39 Critical Hits 8 | . 1 . 2 5 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8344 | 417 1037 628 4272 1990 Guns 1496 | 417 739 137 203 . Cannons 3157 | . . 472 1471 1214 Explosions 3416 | . 247 . 2464 705 Melee . | . . . . . Ramming 275 | . 51 19 134 71 Kinetic 2608 | 161 675 137 1077 558 Thermal 2006 | 256 64 472 558 656 Explosive 3416 | . 247 . 2464 705 Electromagnetic 39 | . . . 39 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 44 | . . . 44 . Message Errors 16 | . . . 16 . Matter Fused 15 | . . . 15 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 6 | . . . 6 . Data Loss (minor) 2 | . . . 2 . Targeting Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 166 | . 10 5 130 21 Projectiles 65 | . . 5 51 9 Explosions 99 | . 10 . 77 12 Melee 2 | . . . 2 . Knockbacks 10 | . . . 6 4 Impact . | . . . . . Kinetic 10 | . . . 6 4 Secondary . | . . . . . Self-Inflicted Damage 220 | . 12 . 155 53 Shots 9 | . 1 . 5 3 Rammed 35 | . 12 5 14 4 Targets Rammed 37 | . 12 5 15 5 Kicked . | . . . . . Crushed 2 | . . . 1 1 Highest Temperature 1091 | . 20 342 276 1091 Average Temperature 124 | . 10 104 61 213 Received Heat Transfer 1254 | . 111 159 345 639 Effects 30 | . . 3 1 26 Shutdowns 3 | . . 1 . 2 Energy Bleed 7 | . . 2 1 4 Interference 4 | . . . . 4 Matter Decay 3 | . . . . 3 Short Circuit 5 | . . . . 5 Damage (major) 4 | . . . . 4 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 4055 | 575 150 999 1184 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 829 | 70 217 125 829 426 Initial 286 | . 45 4 27 286 Average 293 | 32 77 60 518 302 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 48 | 100 99 100 14 4 Level 1 18 | . . . 7 91 Level 2 25 | . . . 60 3 Level 3 7 | . . . 17 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 4 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 9 | . 2 1 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 19 15 53 25 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 10 | . . 5 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 12 | . . . 7 5 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 31 | . 8 1 15 7 Terminals 22 | . 7 1 10 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 1 . 1 2 Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 94 | . 23 4 48 19 Successful 64 | . 17 2 33 12 Failed 30 | . 6 2 15 7 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 39 | . 16 2 17 4 Terminals 62 | . 20 4 29 9 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 12 | . 3 . 3 6 Scanalyzers 14 | . . . 10 4 Garrison Access . | . . . . . Terminal Hacks 20 | . 5 2 8 5 Record 1 | . . . . 1 Part Schematic 1 | . . . 1 . Robot Analysis 3 | . . . 2 1 Prototype ID Bank 2 | . 1 . . 1 Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . 1 . . Alert Level 2 | . . . 2 . Unreport Threat 2 | . . . 1 1 Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 5 | . 1 . 3 1 Process 1 | . . . 1 . Report Inventory 2 | . . . 1 1 Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 14 | . . . 10 4 Insert Component 7 | . . . 5 2 Analyze 7 | . . . 5 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 11 . 7 2 Terminals 18 | . 11 . 7 . Track 1 | . 1 . . . Assimilate 8 | . 5 . 3 . Botnet 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Monitor 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 31 | . 8 1 15 7 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . . 6 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter 157 | . . . 157 . Retrieved Matter 299 | . . . 299 . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . . 5 2 Part Schematics Acquired 7 | . . . 5 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 . Highest-Rated Group 10 | . 10 10 10 . Highest-Rated Ally 10 | . 10 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 3 | . . . 2 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 7739 | 357 1841 1015 3189 1337 Spaces Moved 3570 | 149 934 529 1427 531 Core 5 | 5 . . . . Treads 3565 | 144 934 529 1427 531 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 200 Average Speed 180 | 157 165 171 188 200 Slowest Speed 260 | 160 180 180 200 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 7 99 99 97 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 16 | . 5 . . 11 Terrain Destroyed 321 | . 33 . 167 121 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 309 | . 33 . 167 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4310 | 197 1104 574 1739 696 Wait 181 | . 15 8 88 70 Move 3566 | 148 933 528 1426 531 Hop . | . . . . . Pick Up 53 | 5 21 . 17 10 Fast Attach 25 | 7 9 . 8 1 Attach 17 | . 2 1 7 7 Detach 2 | . 1 . 1 . Swap 44 | 1 17 . 21 5 Drop 60 | . 21 . 27 12 Fire 325 | 36 73 32 129 55 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 37 | . 12 5 15 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 358 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 16) 1144 | -10/Materials | Discovered new exit (range 12) 1318 | -10/Materials | Discovered new exit (range 16) 1779 | -10/Materials | Discovered new exit (range 15) 2048 | -10/Materials | Discovered new exit (range 12) 2199 | -10/Materials | Entered Mines 2199 | -10/Mines | Accompanied by 1 ally 2269 | -10/Mines | Met a Derelict bent on vengeance 2549 | -10/Mines | Learned 2 Materials zone layouts 2895 | -10/Mines | Discovered new exit (range 7) 3167 | -10/Mines | Discovered new exit (range 7) 3214 | -10/Mines | Entered Materials 3214 | -9/Materials | Accompanied by 1 ally 3214 | -9/Materials | Evolved 2 slots: Utility x2 3289 | -9/Materials | Repaired Beam Cannon 3707 | -9/Materials | Discovered new exit (range 5) 4345 | -9/Materials | Lost 3 parts (1u2w) 4363 | -9/Materials | Discovered new exit (range 12) 4483 | -9/Materials | Discovered new exit (range 10) 4814 | -9/Materials | First assault squad dispatched 5092 | -9/Materials | Build established: Hauler-Mutant 5234 | -9/Materials | Discovered new exit (range 5) 5824 | -9/Materials | Repaired Lgt. Cannon 5927 | -9/Materials | Discovered new exit (range 16) 6403 | -9/Materials | Entered another Materials area 6403 | -8/Materials | Evolved 2 slots: Weapon x2 7642 | -8/Materials | Build established: Hauler-Bomber 7717 | -8/Materials | Core integrity fell below 50% 7730 | -8/Materials | Core integrity fell below 20% 7741 | -8/Materials | Core destroyed Last Messages --------------- 07730_ U-05 Engineer lays Concrete. 07730_ K-01 Serf destroyed. 07731_ U-05 Engineer builds a Wall. 07732_ Gauss Cannon permanently disabled. 07732_ Overheating: Short circuit. 07732_ U-05 Engineer builds a Wall. 07733_ U-05 Engineer lays Concrete. 07734_ U-05 Engineer builds a Wall. 07735_ Power failure, Lgt. Nuclear Core shutdown. 07735_ Overheating: System interference. 07735_ Adv. EMP Blaster temporarily disabled. 07735_ U-05 Engineer lays Concrete. 07736_ Lgt. Treads permanently disabled. 07736_ Overheating: Short circuit. 07737_ Overheating: Energy bleed (-16). 07738_ Overheating: System interference. 07738_ Gauss Cannon temporarily disabled. 07739_ U-05 Engineer builds a Wall. 07740_ Overheating: Matter decay (-2). 07741_ Overheating: Core damaged (-110). 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Armor Plating | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Hvy. Armor Plating | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledResetConverter Manual? 0 Play Time 00:52:52 Cumulative 143.0 hours Start 2022.02.27 @ 05:37:52 End 2022.02.27 @ 06:31:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca35bd20-6cac-4b38-9018-9224e04985c6