Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 23:32:54 // Winter2019/RPGLIKE Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1426) 1426 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 5594 Bonus ------- Pacifist 200 High Alert Combat Kills 8 Entered DSFs 500 Cogmind --------- Core Integrity 0/1400 Matter 106/300 Energy 266/300 System Corruption 0% Temperature Critical (515) Movement Hovering (112) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Airjet Airjet Airjet > --- UTILITY (3) ------ Advanced Heat Sink Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (3) ------- Phase Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (1) ---- Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Treads Armored Treads Wheel Compact Wheel Hover Unit Airjet Utility Advanced Visual Processing Unit Device Advanced Heat Sink Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 6 | 3 . . 2 1 . . Power . | . . . . . . . Propulsion 2 | 1 . . 1 . . . Utility 2 | 1 . . 1 . . . Weapon 2 | 1 . . . 1 . . Parts Attached 29 | 5 1 8 10 1 . 4 Power 3 | 1 . . 1 . . 1 Engine 2 | 1 . . . . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 4 3 . . . Treads 2 | . . 2 . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 5 | . . 2 3 . . . Flight . | . . . . . . . Utility 7 | . . 3 3 . . 1 Device 2 | . . . 1 . . 1 Storage . | . . . . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 10 | 2 1 1 3 1 . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 4 | . . . 2 1 . 1 Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Backups . | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 71 91 94 98 100 99 Engine 6 | . 14 14 . . . 4 Core 5 | . . . 11 10 10 5 Wheel 3 | . 28 7 . . . . Hover 24 | . . 18 26 31 30 30 Device 2 | . . . 3 . . 6 Processor 9 | . . 9 8 10 10 10 Protection 13 | . . 11 17 21 20 13 Energy Gun 6 | . 14 14 6 . . . Energy Cannon 2 | . . . . . . 9 Ballistic Cannon 10 | . . . 9 23 30 20 Launcher 7 | . 11 14 7 . . . Peak Build Rating 38 | 5 5 15 29 32 32 38 Average Rating 21 | 4 4 9 21 29 32 35 On Entrance 16 | . 5 5 13 29 32 32 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 6 7 12 26 31 31 38 Greatest Support 40 | 26 26 40 24 24 24 24 Greatest Overweight (x) 4 | . . 3 4 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 1 | . . . . . 1 1 Average Capacity . | . . . . . . 1 Most Carried 1 | . . . . . 1 1 Average Carried . | . . . . . . 1 Final Capacity 1 | . . . . . 1 1 Final Carried 1 | . . . . . 1 1 Class Distribution -------------------- 62% | Hacker-Mutant 16% | Hacker-Gunner 14% | Hacker-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1382 | 250 . 170 668 . . 294 Remotely . | . . . . . . . Salvage Created 1079 | . . 411 345 . . 323 Parts 91 | . . 54 17 . . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 3 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 35 | . . 19 8 . . 8 Guns 3 | . . 2 1 . . . Cannons 10 | . . . 3 . . 7 AOE 21 | . . 17 4 . . . Classes Destroyed 9 | . . 7 2 . . . Worker 5 | . . 3 . . . 2 Builder 4 | . . 2 1 . . 1 Recycler 2 | . . 2 . . . . Watcher 6 | . . 4 . . . 2 Swarmer 14 | . . 14 . . . . Grunt 10 | . . 3 4 . . 3 Duelist 1 | . . . 1 . . . Sentry 6 | . . 2 2 . . 2 Hunter 4 | . . . 1 . . 3 Best Kill Streak 10 | . . 10 4 . . 3 Combat Bots Only 7 | . . 7 3 . . 3 Max Kills in Single Turn 3 | . . 3 2 . . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 182 | . . 47 49 . 14 72 Missed 58 | . . 19 12 . 3 24 Hits 124 | . . 28 37 . 11 48 Projectile 124 | . . 28 37 . 11 48 Critical Strikes 4 | . . 4 . . . . Part Disruptions 1 | . . . 1 . . . Damage Taken 2283 | . 24 509 566 . 268 916 Core 1667 | . 21 380 386 . 198 682 Absorbed by Shields . | . . . . . . . Redirected to Core 1168 | . 9 332 288 . 160 379 Ignored by Resistances 52 | . . . 50 . . 2 Regen/Repaired (Parts) 9 | . . 9 . . . . Core Remaining (%) 53 | 100 96 49 8 . 16 . Volleys Fired 102 | . 4 27 42 . . 29 Largest 3 | . 2 2 2 . . 3 Hottest 166 | . 70 73 80 . . 166 Shots Fired 201 | . 6 51 58 . . 86 Gun 55 | . 4 24 27 . . . Cannon 109 | . . . 23 . . 86 Launcher 37 | . 2 27 8 . . . Special . | . . . . . . . Kinetic 100 | . . . 42 . . 58 Thermal 64 | . 4 24 8 . . 28 Explosive 37 | . 2 27 8 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 2 7 5 . . 9 Robot Miss Streak 6 | . 1 4 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 113 | . 4 22 33 . . 54 Core Hits 84 | . 2 41 20 . . 21 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 4 . . 3 Meltdown 1 | . . . . . . 1 Blast 6 | . . . 4 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4474 | . 86 1813 968 . . 1607 Guns 382 | . 34 112 236 . . . Cannons 1937 | . . . 330 . . 1607 Explosions 2153 | . 52 1701 400 . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 1582 | . . . 520 . . 1062 Thermal 914 | . 34 289 46 . . 545 Explosive 1976 | . 52 1524 400 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . 1 . . . Message Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 153 | . . 112 . . . 41 Projectiles 41 | . . . . . . 41 Explosions 112 | . . 112 . . . . Melee . | . . . . . . . Knockbacks 9 | . . . 2 . . 7 Impact . | . . . . . . . Kinetic 9 | . . . 2 . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 277 | . 26 223 28 . . . Shots 9 | . 2 6 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 515 | . 9 171 401 . . 515 Average Temperature 122 | . 7 53 98 . . 185 Received Heat Transfer 504 | . . 81 225 . . 198 Effects 11 | . . . 2 . . 9 Shutdowns 4 | . . . 1 . . 3 Energy Bleed 2 | . . . 1 . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . . . . . . 4 Heat Transferred 1241 | . 75 400 100 . . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 52 | 100 100 17 25 100 100 100 Level 1 42 | . . 64 74 . . . Level 2 5 | . . 18 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 536 | . 8 536 290 109 55 74 Initial 209 | . . . 209 109 55 28 Average 171 | . 1 303 222 97 55 27 Influence Increases 1393 | . 20 781 334 . . 258 Destroy 0b10 Robot/C 700 | . . 380 160 . . 160 Destroy 0b10 Robot/NC 85 | . . 55 5 . . 25 Destroy Leader 172 | . . 68 50 . . 54 Successful Hack 19 | . 5 14 . . . . Disable Machine 135 | . . 120 15 . . . Destroy Structure 237 | . 15 129 74 . . 19 Lose Combat Pursuer 45 | . . 15 30 . . . Influence Decreases 1324 | . 20 285 589 162 24 244 Entered New Map 470 | . . . 287 132 24 27 Time Decay 854 | . 20 285 302 30 . 217 Squads Dispatched 7 | . . 1 3 . 1 2 Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 2 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 2 27 17 . 3 17 Peak Tracking Total 5 | . 2 5 5 . 3 4 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . . . 2 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 9 | . . 8 1 . . . Max in Single Turn 2 | . . 2 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 11 | . 2 5 2 1 . 1 Terminals 9 | . 2 4 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 34 | . 8 15 7 1 . 3 Successful 19 | . 2 9 5 1 . 2 Failed 14 | . 6 6 2 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 1 | . . . . . . 1 Manual 19 | . 6 7 6 . . . Terminals 27 | . 8 11 7 1 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 5 5 1 . . Part Schematic 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Level Access Points 3 | . 1 1 1 . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 2 | . . 1 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 3 | . . 3 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 5 2 . . . Full Trace Events 7 | . 2 4 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1804 | . . 444 669 62 101 528 Optics 1621 | . . 444 486 62 101 528 Sensors 183 | . . . 183 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2131 | 53 90 628 670 62 101 527 Spaces Moved 1486 | 52 87 314 541 61 67 364 Core 12 | 3 . 8 1 . . . Treads 3 | . . 3 . . . . Legs . | . . . . . . . Wheels 242 | 49 87 106 . . . . Hover 1229 | . . 197 540 61 67 364 Flight . | . . . . . . . Fastest Speed 50 | 50 90 56 52 52 112 52 Average Speed 95 | 88 90 73 97 96 112 111 Slowest Speed 250 | 100 90 200 250 112 112 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 25 33 32 2 51 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . 9 . . . . Terrain Destroyed 254 | . 13 139 82 . . 20 Melee . | . . . . . . . Projectile 36 | . . . 16 . . 20 AOE 218 | . 13 139 66 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2012 | 56 92 660 626 63 93 422 Wait 330 | . . 297 18 . . 15 Move 1480 | 51 86 313 540 60 66 364 Hop . | . . . . . . . Pick Up 1 | . . . . . 1 . Fast Attach 34 | 5 1 10 12 2 . 4 Attach . | . . . . . . . Detach 1 | . . . 1 . . . Swap 2 | . . 1 . . . 1 Drop 23 | . 1 8 9 1 . 4 Fire 102 | . 4 27 42 . . 29 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 26 | . . . . . 26 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 12 | . . 4 3 . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Materials 84 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered another Materials area 146 | -9/Materials | Reached level 2 158 | -9/Materials | Identified exit to Materials 310 | -9/Materials | Reached level 3 444 | -9/Materials | Build established: Hacker-Mutant 661 | -9/Materials | Core integrity fell below 50% 688 | -9/Materials | Destroyed 7 combat bots 748 | -9/Materials | Repaired Imp. Hover Unit 772 | -9/Materials | Entered another Materials area 773 | -8/Materials | Core integrity fell below 50% 774 | -8/Materials | Reached level 4 936 | -8/Materials | Reached level 5 1050 | -8/Materials | Upgraded with Propulsion slot (x1) 1128 | -8/Materials | Core integrity fell below 20% 1144 | -8/Materials | Upgraded with Utility slot (x1) 1228 | -8/Materials | Identified exit to Factory 1442 | -8/Materials | Entered Factory 1443 | -7/Factory | Core integrity fell below 50% 1443 | -7/Factory | Core integrity fell below 20% 1444 | -7/Factory | Reached level 6 1478 | -7/Factory | Upgraded with Weapon slot (x1) 1502 | -7/Factory | Identified exit to DSF 1504 | -7/Factory | Entered DSF 1506 | -7/DSF | Reached level 7 1542 | -7/DSF | Additional patrols routed to DSF 1584 | -7/DSF | Discovered new exit (range 19) 1605 | -7/DSF | Entered Factory 1606 | -6/Factory | Core integrity fell below 50% 1606 | -6/Factory | Core integrity fell below 20% 1607 | -6/Factory | Reached level 8 1607 | -6/Factory | Discovered new exit (range 17) 1729 | -6/Factory | Central database locked down 1764 | -6/Factory | Build established: Hacker-Tank 1844 | -6/Factory | Reached level 9 2078 | -6/Factory | Build established: Hacker-Gunner 2133 | -6/Factory | Core destroyed Last Messages --------------- detected, Programmers report to Factory Zone 4K. 02016_ U-05 Engineer lays Concrete. 02079_ M-13 Machinist knocked back. 02089_ Acquired 11 matter. 02103_ U-05 Engineer builds a Wall. 02106_ G-50 Soldier destroyed. 02107_ U-05 Engineer builds a Wall. 02109_ G-67 Veteran knocked back. 02112_ G-67 Veteran destroyed. 02118_ Power failure, Angular Momentum Engine shutdown. 02119_ Upgraded: Core Integrity (+200) 02119_ Acquired 81 matter. 02131_ Overheating: Matter decay (-19). 02131_ G-50 Soldier suffers critical hit (Blast). 02131_ Destroyed Carbon-fiber Leg. 02131_ G-50 Soldier destroyed. 02133_ Overheating: Core damaged (-210). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | ######+######+#############+##+####??????????????? | | ??????????? ?????# ! #??????????????? | | ?????????# ???# #??????????????? | | ?????????# """"#??# " " " " " #??????????????? | | ?????????# """"#??# " " " " " #??????????????? | | ?????????# """"#??# " " " " " #??????????????? | | ?????????# """"#??# " " " " " #??????????????? | | ?????????# """"#??# " " " " " #??????????????? | | ?????????# """????#! 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" " ] ##%[%%#########??????????????? | | ?????????????????????###%%#??????????????????????? | | ??????????????????????##g# #?????????????????????? | | ??????????????????????## ## #????????????????????? | | ????????????????????#### ####????????????????????? | | ????????????????????+ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????? ???????????????????? | | ????????????????? ?????????????????? | | ???????????????? +????????????????? | | ?????????????? #????????????????? | | ????????????? #????????????????? | | ????????????################ ##????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 21 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 54 Recoil Reduction 2 Offensive Hacking 35 Item Schematics ----------------- Autogun | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 74% | -9/Materials Studied --------- Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Levels Raised 8 | . . 2 2 1 1 2 XP Earned 15364 | 3000 100 4339 2625 1500 1250 2550 XP Spent 11575 | 2700 . 3225 3060 1220 250 1120 Upgrades 33 | 6 . 6 5 7 1 8 Propulsion Slot 2 | 1 . . 1 . . . Utility Slot 2 | 1 . . 1 . . . Weapon Slot 2 | 1 . . . 1 . . Core Integrity 16 | . . . 2 6 . 8 Inventory Capacity 1 | . . . . . 1 . Sensor Range 3 | . . 3 . . . . Hack Attack % 7 | 3 . 3 1 . . . Protomatter Created 229 | . . 52 34 . . 143 Integrity Restored 267 | . . 96 51 . . 120 Core 267 | . . 96 51 . . 120 Protomatter Decayed 61 | . . 7 17 . . 37 Game ------ Seed PortableOmegaPower Manual? 0 Play Time 00:21:38 Cumulative 15.6 hours Start 2025.11.20 @ 23:11:08 End 2025.11.20 @ 23:32:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 40 Rogue 36 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44c17347-8798-4a9b-aa79-028c24c43775