Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.20 @ 11:28:48 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (22) 110 Value Destroyed (738) 738 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 6647 Bonus ------- Follower Combat Kills 327 Met Imprinter 300 Was Imprinted 300 Friendly Fire -208 Cogmind --------- Core Integrity 1021/1150 Matter 258/300 Energy 196/200 System Corruption 4% Temperature Cool (19) Movement Flying (30) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (10) ----- Improved Heat Sink Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Great Axe Spear > --- INVENTORY (5) ---- Impulse Thruster Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Sensor Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Great Axe Spear > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Phasing Sabre [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Field Propulsion Drive Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Weapon Greatsword Ballistic Gun Assault Rifle Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Slots Evolved 13 | . 1 2 . . . 6 . 2 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 3 . . . Utility 8 | . 1 1 . . . 2 . 2 2 Weapon . | . . . . . . . . . . Parts Attached 50 | 7 1 2 2 1 . 19 2 8 8 Power 9 | 1 . 1 . . . 3 . 2 2 Engine 7 | 1 . 1 . . . 3 . . 2 Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 1 . . 11 . 1 4 Treads . | . . . . . . . . . . Leg 8 | 2 . . 1 . . 5 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . . . . . 6 . 1 4 Utility 15 | 2 1 . . 1 . 4 2 3 2 Device 8 | 2 . . . 1 . 3 . 1 1 Storage 2 | . 1 . . . . 1 . . . Processor 4 | . . . . . . . 2 1 1 Hackware 1 | . . . . . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 7 | 2 . 1 1 . . 1 . 2 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 8 | . . . . . . . 1 . 7 Power 2 | . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . 3 Utility 3 | . . . . . . . 1 . 2 Weapon . | . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . 1 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 100 80 85 80 80 90 92 87 81 Engine 8 | . 12 10 10 10 10 11 12 3 1 Core 1 | . . . . . . . . 6 5 Leg 20 | . 25 20 30 30 30 25 . . . Flight 9 | . . . . . . 11 37 33 24 Device 22 | . 25 20 20 20 20 28 30 21 17 Storage 6 | . 12 10 10 10 10 5 . . . Processor 3 | . . . . . . . 6 11 19 Ballistic Gun 2 | . 25 20 12 . . . . . . Slashing Weapon 6 | . . . 3 10 10 6 6 5 5 Peak Build Rating 91 | 9 10 13 19 20 21 74 76 85 91 Average Rating 41 | 6 10 10 15 19 20 63 75 79 76 On Entrance 32 | . 9 10 13 19 20 21 74 75 85 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 10 15 19 19 19 19 37 37 32 27 Greatest Support 100 | 20 20 20 33 33 33 100 42 42 41 Greatest Overweight (x) 1 | . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 8 8 8 8 8 7 5 5 5 Most Carried 8 | 4 5 8 8 6 8 8 8 5 5 Average Carried 5 | 2 4 6 6 5 6 7 5 4 3 Final Capacity 8 | 5 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 5 8 6 6 8 8 4 5 2 Class Distribution -------------------- 54% | Hacker-Mutant 19% | Hacker-Scout 13% | Scavenger-Mutant 7% | Scavenger-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Extension Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Matter Collected 714 | 301 27 34 42 10 . 190 20 30 60 Remotely . | . . . . . . . . . . Salvage Created 775 | 119 23 114 98 . 8 64 87 . 262 Parts 45 | 9 4 7 4 . . 5 6 . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Combat Hostiles Destroyed 18 | . 2 2 . . 1 3 1 . 9 Melee 14 | . . . . . 1 3 1 . 9 Guns 4 | . 2 2 . . . . . . . Classes Destroyed 10 | 2 1 1 1 . . 2 2 . 1 Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 10 | . 2 . . . 1 . . . 7 Grunt 1 | . . . . . . . 1 . . Sentry 2 | . . 2 . . . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . . . . 2 Assembled 2 | . . . . . . 2 . . . Best Kill Streak 4 | 1 2 2 1 . 1 2 1 . 4 Combat Bots Only 4 | . 2 2 . . 1 2 1 . 4 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Hostile Shots Fired 197 | . 6 10 . . 13 45 51 4 68 Missed 104 | . 1 3 . . 6 28 34 2 30 Damage Taken 1196 | . 74 65 . . 83 154 248 28 544 Core 255 | . 15 28 . . 11 9 63 . 129 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 717 | . 48 40 . . 50 94 147 18 320 Regen/Repaired (Parts) 77 | . . . . . . 44 . 33 . Core Remaining (%) 95 | 100 94 . . . 90 . 91 100 . Volleys Fired 20 | 9 3 6 2 . . . . . . Largest 2 | 2 2 2 2 . . . . . . Hottest 43 | 40 40 40 43 . . . . . . Shots Fired 40 | 18 6 12 4 . . . . . . Gun 40 | 18 6 12 4 . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 40 | 18 6 12 4 . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 8 12 17 8 . . . . . . Robot Miss Streak 1 | 1 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 75 | 15 4 10 4 . 4 7 5 2 24 Core Hits 27 | 6 2 5 3 . 1 1 2 . 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 9 | 1 . . . . 3 1 1 . 3 Destroy 1 | 1 . . . . . . . . . Sever 5 | . . . . . 3 1 1 . . Impale 3 | . . . . . . . . . 3 Melee Attacks 48 | . . . 1 1 4 9 5 2 26 Impact . | . . . . . . . . . . Slashing 24 | . . . 1 1 4 9 5 2 2 Piercing 24 | . . . . . . . . . 24 Sneak Attacks 4 | . . . 1 . . . 1 2 . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 2451 | 146 43 106 142 . 216 397 343 208 850 Guns 338 | 146 43 106 43 . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2113 | . . . 99 . 216 397 343 208 850 Ramming . | . . . . . . . . . . Kinetic 338 | 146 43 106 43 . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1351 | . . . 99 . 216 397 343 208 88 Piercing 762 | . . . . . . . . . 762 Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 202 | . . . . . . 56 22 . 124 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 202 | . . . . . . 56 22 . 124 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 155 | . . 6 . . . . 12 5 155 Average Temperature 47 | . . 6 . . . . 10 5 96 Received Heat Transfer 159 | . . 18 . . 30 12 72 9 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Peak Influence 269 | 15 57 107 39 . . 150 103 39 269 Initial 29 | . 7 17 29 . . . 19 1 13 Average 68 | 6 36 42 32 . . 73 55 9 138 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 90 | 100 100 100 100 . . 100 100 100 59 Level 1 9 | . . . . . . . . . 40 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . 2 . 1 2 Investigation 4 | . . . 1 . . 1 . 1 1 Extermination 1 | . . . . . . . . . 1 Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 55 | . 2 2 1 . 8 9 7 2 24 Peak Tracking Total 7 | . 2 3 1 . 2 3 5 1 7 Tactical Retreats 4 | . . . . . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Traps Triggered 3 | . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Machines Accessed 19 | . 1 1 1 . 1 3 6 2 4 Terminals 9 | . 1 1 . . 1 . 6 . . Fabricators 5 | . . . . . . 2 . . 3 Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . Total Hacks 46 | . 1 3 1 . 1 12 10 8 10 Successful 32 | . 1 3 1 . 1 10 6 2 8 Failed 14 | . . . . . . 2 4 6 2 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 17 | . . . . . . 6 2 5 4 Terminals 15 | . 1 3 . . 1 . 10 . . Fabricators 17 | . . . . . . 10 . . 7 Repair Stations 6 | . . . . . . 2 . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 12 | . 1 3 1 . 1 . 6 . . Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 7 | . . . 1 . . . 6 . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 14 | . . . . . . 8 . . 6 Load Schematic 7 | . . . . . . 4 . . 3 Build 7 | . . . . . . 4 . . 3 Repair Station Hacks 4 | . . . . . . 2 . 2 . Scan Component 2 | . . . . . . 1 . 1 . Repair 2 | . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 . . . 3 2 2 2 Full Trace Events 4 | . . 1 . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 58 | . . . . . . 58 . . . Total Robot Build Rating 6 | . . . . . . 6 . . . Part Schematics Acquired 26 | . . . . 15 . . . 10 1 Parts Built 8 | . . . . . . 6 . . 2 Authchips . | . . . . . . . . . . Time 550 | . . . . . . 318 . . 232 Total Part Build Rating 46 | . . . . . . 36 . . 10 Parts Repaired 2 | . . . . . . 1 . 1 . Time 32 | . . . . . . 13 . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Total Allies 28 | . . . . 11 . 5 9 1 2 Largest Group 11 | . . . . 11 11 3 8 1 2 Highest-Rated Group 367 | . . . . 355 355 210 367 28 206 Highest-Rated Ally 103 | . . . . 39 39 70 70 28 103 Zionite Dispatches 5 | . . . . . . 2 1 1 1 Heavy 1 | . . . . . . . . . 1 Light 2 | . . . . . . 1 1 . . Recon 1 | . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . 1 . Total Orders 1 | . . . . . . . . 1 . DROP 1 | . . . . . . . . 1 . Ally Attacks 123 | . . . . . 64 31 27 . 1 Total Damage 2207 | . . . . . 1289 432 448 . 38 Kills 13 | . . . . . 8 5 . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Turns Passed 3762 | 165 150 113 249 909 455 783 183 208 547 Spaces Moved 3013 | 106 115 75 189 726 321 433 258 290 500 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1666 | 99 115 75 189 726 321 141 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1340 | . . . . . . 292 258 290 500 Fastest Speed 28 | 50 120 120 120 120 120 30 30 28 28 Average Speed 79 | 115 120 120 120 120 120 58 30 28 29 Slowest Speed 126 | 120 120 120 120 120 120 126 30 30 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . 1 2 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 6 34 10 31 87 54 13 42 6 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 4 | . . . . . . 2 . . 2 Terrain Destroyed 4 | . . . . . . 2 . . 2 Melee 4 | . . . . . . 2 . . 2 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Total 4259 | 132 121 87 206 763 383 946 354 409 858 Wait 1050 | . 1 . 9 32 55 452 76 102 323 Move 2994 | 105 114 74 188 725 320 432 255 285 496 Hop 5 | . . . . . . . 1 2 2 Pick Up 49 | 11 2 3 1 2 3 19 2 4 2 Fast Attach 14 | . . 1 . . . 6 . 5 2 Attach 27 | 7 1 . 2 1 . 9 2 1 4 Detach 1 | . . . . . . . . . 1 Swap 9 | . . 1 . . . 4 . 2 2 Drop 36 | . . 2 3 2 1 15 5 6 2 Fire 20 | 9 3 6 2 . . . . . . Melee 46 | . . . 1 1 4 9 5 2 24 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 166 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Evolved 1 slot: Utility x1 293 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Discovered exit to Materials (range 15) 301 | -10/Materials | Build established: Hacker-Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 405 | -9/Materials | Identified exit to Mines 405 | -9/Materials | Discovered exit to Mines (range 5) 429 | -9/Materials | Entered Mines 447 | -9/Mines | Identified exit to Materials 447 | -9/Mines | Discovered exit to Materials (range 10) 456 | -9/Mines | Discovered exit to Materials (range 9) 458 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 572 | -9/Mines | Met a Derelict shopkeep closing up shop 678 | -9/Mines | Entered Zion 928 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1015 | -7/Zion | Given the Hacking Drone Bay 1069 | -7/Zion | Met Imprinter 1087 | -7/Zion | Imprinted 1089 | -7/Zion | Declared Zion's savior 1227 | -7/Zion | Gained Derelict followers 1371 | -7/Zion | Learned Factory security intel 1435 | -7/Zion | Gained Derelict followers 1540 | -7/Zion | Identified exit to Proximity Caves 1540 | -7/Zion | Discovered exit to Proximity Caves (range 12) 1587 | -7/Zion | Entered Proximity Caves 1587 | -6/Proximity Caves | Accompanied by 11 allies 1705 | -6/Proximity Caves | Learned location of 1 exit from Factory 1731 | -6/Proximity Caves | Learned 4 Factory zone layouts 1818 | -6/Proximity Caves | Spotted B-75 Beast 1855 | -6/Proximity Caves | Allies destroyed B-75 Beast 1884 | -6/Proximity Caves | Lost 5 allies 1997 | -6/Proximity Caves | Identified exit to Factory 1997 | -6/Proximity Caves | Discovered exit to Factory (range 10) 2042 | -6/Proximity Caves | Entered Factory 2042 | -6/Factory | Accompanied by 3 allies 2042 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2043 | -6/Factory | Assembled infested Garrison Access 2043 | -6/Factory | Identified exit to Extension 2089 | -6/Factory | Lost 5 allies 2213 | -6/Factory | Repaired Sml. Storage Unit 2358 | -6/Factory | Fabricated Field Propulsion Drive (x2) 2362 | -6/Factory | Build established: Scavenger-Mutant 2464 | -6/Factory | Fabricated Field Propulsion Drive (x2) 2570 | -6/Factory | Fabricated Field Propulsion Drive (x2) 2686 | -6/Factory | Zion Light squad teleported in 2799 | -6/Factory | Zion Recon squad teleported in 2823 | -6/Factory | Fabricated H-55 Commando? 2825 | -6/Factory | Entered Extension 2849 | -6/Extension | Zion Light squad teleported in 2857 | -6/Extension | Rescued a captive Derelict 2872 | -6/Extension | Rescued a captive Derelict 2875 | -6/Extension | Rescued a captive Derelict 2900 | -6/Extension | Rescued a captive Derelict 2901 | -6/Extension | Rescued a captive Derelict 2903 | -6/Extension | Rescued a captive Derelict 2906 | -6/Extension | Rescued a captive Derelict 2922 | -6/Extension | Spotted B-75 Beast 3002 | -6/Extension | Spotted B-75 Beast 3008 | -6/Extension | Identified exit to Factory 3008 | -6/Extension | Discovered exit to Factory (range 3) 3008 | -6/Extension | Entered Factory 3008 | -5/Factory | Evolved 2 slots: Utility x2 3017 | -5/Factory | Lost 8 allies 3143 | -5/Factory | Repaired Imp. Heat Sink 3163 | -5/Factory | Identified exit to Factory 3163 | -5/Factory | Discovered exit to Factory (range 13) 3169 | -5/Factory | Discovered exit to Factory (range 6) 3194 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3195 | -5/Factory | Zion Melee Resupply teleported in 3216 | -5/Factory | Entered another Factory area 3216 | -4/Factory | Evolved 2 slots: Utility x2 3318 | -4/Factory | Build established: Hacker-Scout 3575 | -4/Factory | Lost 6 parts (2p3n1u) 3705 | -4/Factory | Fabricated Lgt. Angular Momentum Engine? 3729 | -4/Factory | Zion Heavy squad teleported in 3763 | -4/Factory | Self-destructed Last Messages --------------- >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 03729_ D8-4YD(Z): "Warlord's gang will look down on us no longer." 03735_ Slug penetrates 9A-TKD(Z). 03739_ Penetrated by Slug. 03743_ Connecting with Fabricator... >>Load(System Restoration Module) Uploading System Restoration Module schematic... Loaded successfully: System Restoration Module Rating: 4 Time: 42 Initiate build sequence. >>Build Building System Restoration Module... ETC: 42 03760_ Imp. Terrain Scanner destroyed. 03761_ Penetrated by Slug. 03763_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????+ #?????????????????? | | ?????????????????????????# p #?????????????????? | | ?????????????????????????# #?????????????????? | | ???????????# ??????????# k #?????????????????? | | ???????????# ######### #?????????? ??????? | | ?????????? R #?????????????????? | | ?????????? g #?????? ??????????? | | ?????????? Ag @ #?????????????????? | | ?????????? #?????????????????? | | ?????????? u ###############???? | | ???????????##+############ # #???? | | ????????????????????####?# #! ! #???? | | ??????????????????w?# # # """ ???#? | | ????????????????????# ] # + "" "" """"" ????# | | ????????????????????# + Y# "F "" """???????? | | ????????????????????# # # """"" ?????? | | ????????????????????# # #############?????? | | ????????????????????######+#/########????????????? | | ??????#??????????????# == #????????????? | | ??????# ?????????????# """ == #????#???????? | | ??????#/############?# """ = #????????????? | | ??????# #?# """ ##??????#????? | | ??????# """"""""" #?# #???????????? | | ??????# ??# """ """ ##???????????? | | ???????? """"""""????# """ """ #????????????? | | ?????????? ??????# """ """ #????????????? | | ?????????###+#####???# "Y" #????????????? | | ?????????# #???# """ #??#?????????? | | ?????????# #############"########??????#???? | | ?????????# # #??????????? | | ?????????# #] #??????????? | | ??######?# """ """ # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 69 Melee Accuracy 24 Offensive Hacking 30 Item Schematics ----------------- Tiamat Missile Launcher | -7/Zion | Archive Fission Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Cold Fusion Reactor | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Adv. Sensor Array | -4/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory Field Propulsion Drive | x2 | -6/Factory Field Propulsion Drive | x2 | -6/Factory H-55 Commando | x2 | -6/Factory Lgt. Angular Momentum Engine | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed rpglike Manual? 1 Play Time 00:45:39 Cumulative 42.6 hours Start 2024.08.19 @ 21:16:04 End 2024.08.20 @ 11:28:48 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 0 Adventurer 18 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 248302c6-c942-4c79-a7d3-fc71695adcc5