Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:25:10 Player: Silis Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2824) 2824 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 9033 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 288 Cogmind --------- Core Integrity 0/1150 Matter 249/300 Energy 654/800 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Energy Well Energy Well (fused) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Combat Airjet Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Flak Gun Flak Gun KE Penetrator > --- INVENTORY -------- Combat Airjet Combat Airjet Combat Airjet Improved Transmission Jammer Light Assault Rifle [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Airjet Utility Improved Targeting Computer Device Particle Charger Storage Energy Well Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 . . 2 Power 3 | . . 1 . . . . . . . . . 2 Propulsion 3 | . . . . . 1 . . . 2 . . . Utility 3 | . . . 1 . . . . 2 . . . . Weapon 3 | . . 1 1 . 1 . . . . . . . Parts Attached 92 | 5 9 17 12 5 5 . 3 8 13 . . 15 Power 11 | 1 1 3 1 2 . . . 2 . . . 1 Engine 9 | 1 . 3 1 2 . . . 2 . . . . Core 2 | . 1 . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 2 5 4 . 1 . . 3 5 . . 5 Treads 12 | . 2 5 4 . 1 . . . . . . . Leg 3 | . . . . . . . . 3 . . . . Wheel 4 | 2 . . . . . . . . . . . 2 Hover 8 | . . . . . . . . . 5 . . 3 Flight . | . . . . . . . . . . . . . Utility 16 | . 2 1 2 1 . . . 3 3 . . 4 Device 8 | . . . . 1 . . . 2 3 . . 2 Storage 2 | . . . . . . . . . . . . 2 Processor 3 | . 2 . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . 1 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 4 8 5 2 4 . 3 . 5 . . 5 Energy Gun 10 | . . 4 2 . . . . . 1 . . 3 Energy Cannon 2 | . . 1 . . . . 1 . . . . . Ballistic Gun 21 | 2 1 2 3 2 3 . 2 . 4 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 3 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 11 | . . . . . . . . . . . . 11 Parts Lost 51 | . 3 6 6 . . 1 4 2 19 1 . 9 Power 10 | . 1 2 2 . . . 1 1 2 . . 1 Propulsion 7 | . 1 1 . . . 1 1 . 2 1 . . Utility 10 | . . . 1 . . . . 1 5 . . 3 Weapon 24 | . 1 3 3 . . . 2 . 10 . . 5 Highest Loss Streak 13 | . 2 6 6 . . 1 4 2 13 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 75 92 89 89 99 98 72 83 66 29 29 19 Engine 11 | . 2 19 17 16 15 15 7 12 8 . . . Treads 11 | . 17 20 17 18 23 21 7 4 . . . . Leg 1 | . . . . . . . . 5 6 . . . Hover 1 | . . . . . . . . . 14 17 17 2 Device 4 | . . . . 4 7 7 7 6 5 5 5 3 Processor 12 | . 7 20 11 18 15 15 15 13 10 5 5 . Protection 2 | . . 1 9 . . . . 6 . . . . Energy Gun 4 | . . 11 . 9 7 7 . . . . . 3 Energy Cannon 2 | . . 6 1 . . . 4 6 3 . . . Ballistic Gun 17 | . 15 9 32 23 23 23 27 26 14 . . 2 Launcher 2 | . 12 1 . . 6 7 . . . . . . Naked Turns 10 | . . . . . . . . . . . . 10 Heaviest Build 50 | 5 11 23 35 27 38 38 38 50 50 2 2 25 Greatest Support 62 | 20 40 44 44 42 62 62 40 50 60 3 3 24 Greatest Overweight (x) 8 | . . 1 1 . . . 1 2 1 . . 8 Average Overweight (x) . | . . . . . . . . 1 . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 3 5 5 5 5 5 3 3 5 Average Carried 3 | . 2 2 2 1 2 5 4 3 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 4 1 2 5 5 4 3 3 3 3 2 Class Distribution -------------------- 49% | Gunner 33% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2546 | 254 50 485 201 312 53 131 17 445 250 15 . 333 Remotely . | . . . . . . . . . . . . . Salvage Created 2646 | 32 325 558 332 145 59 166 43 322 274 . . 390 Parts 167 | 4 38 35 32 13 4 8 . 9 8 . . 16 Haulers Intercepted 3 | . . 2 . 1 . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 83 | 1 14 14 15 3 2 4 12 7 6 . . 5 Guns 59 | 1 3 11 15 3 2 4 5 5 5 . . 5 Cannons 4 | . . 1 . . . . . 2 1 . . . AOE 19 | . 11 1 . . . . 7 . . . . . Classes Destroyed 14 | 1 4 3 1 . 1 . 1 . 3 . . . Worker 4 | . 1 3 . . . . . . . . . . Hauler 3 | . . 2 . 1 . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . Watcher 5 | . 2 1 1 . . . . . 1 . . . Swarmer 24 | . 6 4 10 2 . . . . 2 . . . Grunt 27 | 1 8 5 1 1 . 3 . 5 1 . . 2 Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 11 | . . 4 2 . 1 1 . 1 . . . 2 Specialist 2 | . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 3 | . . . . . 1 . . 1 . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Assembled 12 | . . . . . . . 12 . . . . . Best Kill Streak 12 | 1 8 6 7 2 1 3 12 3 5 . . 2 Combat Bots Only 12 | 1 6 5 7 2 1 3 12 3 5 . . 2 Max Kills in Single Turn 6 | 1 4 5 2 1 1 1 6 1 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 5 | . 3 1 . . . . 5 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 678 | 2 45 76 105 6 31 27 17 68 149 8 . 144 Missed 220 | . 19 22 38 2 17 9 2 26 42 4 . 39 Damage Taken 8235 | 24 415 848 1144 99 119 224 327 706 2193 77 . 2059 Core 2422 | . 98 203 290 47 11 . 44 78 478 17 . 1156 Absorbed by Shields 163 | . . . . . . . . . . . . 163 Ignored by Resistances 7 | . . . . . . . . . 7 . . . Regen/Repaired (Parts) 23 | . . . . 23 . . . . . . . . Core Remaining (%) 68 | 100 60 49 . 38 . . 92 90 . . 50 . Volleys Fired 178 | 2 28 30 32 9 4 5 4 13 25 . . 26 Largest 5 | 2 2 3 4 4 5 5 5 5 5 . . 2 Hottest 187 | 40 60 158 98 128 182 182 182 187 187 . . 108 Shots Fired 477 | 4 56 68 87 30 19 25 17 66 74 . . 31 Gun 406 | 4 40 50 87 30 15 20 14 53 62 . . 31 Cannon 40 | . . 15 . . . . . 13 12 . . . Launcher 31 | . 16 3 . . 4 5 3 . . . . . Special . | . . . . . . . . . . . . . Kinetic 347 | 4 40 27 86 21 12 15 12 53 60 . . 17 Thermal 84 | . . 26 1 9 3 5 2 13 14 . . 11 Explosive 31 | . 16 3 . . 4 5 3 . . . . . Electromagnetic 15 | . . 12 . . . . . . . . . 3 Robot Hit Streak 12 | 2 5 12 7 9 9 7 6 9 12 . . 12 Robot Miss Streak 13 | 1 4 4 7 2 4 3 7 13 5 . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 8 | . . . 7 . . . . . 1 . . . Max Gunslinging Chain 2 | . . . 2 . . . . . 1 . . . Shots Hit Robots 305 | 3 30 41 52 21 14 14 9 44 54 . . 23 Core Hits 265 | 2 33 31 26 12 12 18 33 40 43 . . 15 Critical Kills 5 | . . 1 1 1 . . . . . . . 2 Critical Parts Destroyed 2 | . . . 1 . . . . . . . . 1 Critical Strikes 10 | . . 1 2 1 . . . . 1 . . 5 Burn 2 | . . . . . . . . . . . . 2 Meltdown 1 | . . 1 . . . . . . . . . . Destroy 7 | . . . 2 1 . . . . 1 . . 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7316 | 26 1041 1116 954 272 278 364 674 884 1078 . . 629 Guns 4585 | 26 128 519 954 264 240 230 228 611 870 . . 515 Cannons 564 | . . 144 . . . . . 212 208 . . . Explosions 2150 | . 910 453 . . 38 134 446 55 . . . 114 Melee . | . . . . . . . . . . . . . Ramming 17 | . 3 . . 8 . . . 6 . . . . Kinetic 3768 | 26 128 232 954 162 206 154 190 611 833 . . 272 Thermal 1254 | . 68 245 . 102 34 76 38 212 245 . . 234 Explosive 1913 | . 842 453 . . 38 134 446 . . . . . Electromagnetic 364 | . . 186 . . . . . 55 . . . 123 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . 1 4 . . . . 1 5 2 2 2 21 Average Corruption 5 | . 1 4 . . . . 1 5 2 2 2 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . 17 . . . . 3 14 4 2 . 27 Message Errors 17 | . . 7 . . . . 2 2 1 . . 5 Matter Fused 18 | . . 2 . . . . 1 5 1 1 . 8 Heat Flow Errors 11 | . . 4 . . . . . 3 1 . . 3 Energy Discharges 7 | . . 1 . . . . . 2 1 1 . 2 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . . . . . . 2 Data Loss (major) 4 | . . 2 . . . . . 1 . . . 1 Misfires 3 | . . . . . . . . 1 . . . 2 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 95 | . 56 3 . . . . 36 . . . . . Projectiles 3 | . . 3 . . . . . . . . . . Explosions 92 | . 56 . . . . . 36 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 326 | . 115 . . . . . 97 . . . . 114 Shots 12 | . 7 . . . . . 2 . . . . 3 Rammed 3 | . 1 . . 1 . . . 1 . . . . Targets Rammed 4 | . 1 . . 1 . . . 2 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 490 | 6 36 355 167 159 291 355 278 490 147 . . 236 Average Temperature 100 | 6 12 117 78 47 132 156 172 135 54 . . 79 Received Heat Transfer 1476 | 12 192 222 72 36 24 102 120 255 216 9 . 216 Effects 9 | . . 6 . . . . . 2 . . . 1 Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 6 | . . 5 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 5 | . . 2 . . . . . 1 . . . 2 Heat Transferred 2400 | . 50 518 . 222 74 148 74 296 370 . . 648 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Peak Influence 489 | 20 445 327 286 489 230 . . 185 206 . . 236 Initial 187 | . 13 187 74 83 130 . . . 90 . . 86 Average 133 | 5 230 156 191 266 147 . . 32 94 . . 114 Maximum Alert Level 2 | . 2 1 1 2 1 . . . 1 . . 1 Low Security (%) 73 | 100 42 60 70 26 91 . . 100 98 . . 69 Level 1 24 | . 43 39 29 64 8 . . . 1 . . 30 Level 2 1 | . 14 . . 8 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 3 2 2 2 . . . 3 3 . . 1 Investigation 3 | . 1 1 . 1 . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 9 | . 2 1 2 1 . . . 2 1 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Distress Signals 9 | . 2 2 2 2 . . . . 1 . . . Communications Jammed 1 | . . . . . . . . . 1 . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 136 | 1 18 21 20 17 2 4 12 12 13 7 . 9 Peak Tracking Total 11 | 1 5 4 7 6 1 2 11 4 5 4 . 4 Tactical Retreats 7 | . . 1 . 1 . . . . . 3 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 4 | . . . 2 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 12 | . 2 . 1 . . . . 3 3 . . 3 Max in Single Turn 3 | . 1 . 1 . . . . 2 1 . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 7 | . 2 3 1 1 . . . . . . . . Terminals 3 | . 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 26 | . 9 10 4 3 . . . . . . . . Successful 14 | . 5 3 4 2 . . . . . . . . Failed 12 | . 4 7 . 1 . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 11 | . 4 7 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units 8 | . 5 3 . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . 1 3 . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Reinforcement Status 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 2 3 . 1 . . . . . . . . Full Trace Events 5 | . 2 2 . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 38 | . . . . 38 . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total Allies 5 | . . . . 5 . . . . . . . . Largest Group 4 | . . . . 4 1 . . . . . . . Highest-Rated Group 148 | . . . . 148 100 . . . . . . . Highest-Rated Ally 100 | . . . . 100 100 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 41 | . . . . 41 . . . . . . . . Total Damage 1254 | . . . . 1254 . . . . . . . . Kills 12 | . . . . 12 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Turns Passed 5480 | 81 294 847 503 406 362 548 181 988 340 189 22 719 Spaces Moved 3273 | 88 157 463 264 241 217 339 70 381 268 377 43 365 Core 773 | 22 . 11 . . . . . . 65 377 43 255 Treads 1854 | . 88 452 264 241 217 339 70 183 . . . . Legs 301 | . . . . . . . . 198 103 . . . Wheels 135 | 66 69 . . . . . . . . . . . Hover 210 | . . . . . . . . . 100 . . 110 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 145 152 155 155 160 120 50 50 50 50 Average Speed 145 | 72 124 156 147 152 155 156 233 240 89 50 50 173 Slowest Speed 450 | 80 160 160 225 152 155 160 240 320 190 50 50 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 8 43 28 25 31 7 50 13 9 9 48 7 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 176 | . 67 19 . . 29 36 21 . 3 . . 1 Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 3 . . 1 AOE 172 | . 67 19 . . 29 36 21 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total 3648 | 101 207 530 315 262 231 345 80 412 319 376 42 428 Wait . | . . . . . . . . . . . . . Move 3261 | 87 156 462 263 240 216 338 69 380 267 376 42 365 Hop . | . . . . . . . . . . . . . Pick Up 85 | 7 10 16 6 7 5 1 2 7 12 . . 12 Fast Attach . | . . . . . . . . . . . . . Attach 77 | 5 6 12 8 5 3 . 3 8 12 . . 15 Detach 7 | . . 1 . . 1 . 1 1 . . . 3 Swap 15 | . 3 5 4 . 2 . . . 1 . . . Drop 21 | . 3 4 2 . . 1 1 1 2 . . 7 Fire 178 | 2 28 30 32 9 4 5 4 13 25 . . 26 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . Crush 3 | . 1 . . 1 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / War) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 13) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 550 | -9/Materials | Lost 6 parts (2p1n3w) 1031 | -9/Materials | Build established: Gunner 1048 | -9/Materials | Core integrity fell below 50% 1203 | -9/Materials | Discovered new exit (range 9) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1682 | -8/Materials | Discovered new exit (range 16) 1682 | -8/Materials | Discovered new exit (range 8) 1705 | -8/Materials | Destroyed 7 combat bots 1719 | -8/Materials | Core integrity fell below 50% 1726 | -8/Materials | Entered Storage 1740 | -8/Storage | Met 01-MTF 1741 | -8/Storage | Lost 6 parts (2p1u3w) 2097 | -8/Storage | Discovered new exit (range 7) 2115 | -8/Storage | Build established: Scavenger-Gunner 2122 | -8/Storage | Repaired Lgt. Nuclear Core? 2132 | -8/Storage | Entered Factory 2132 | -7/Factory | Accompanied by 1 ally (01-MTF) 2132 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2137 | -7/Factory | 01-MTF left 2469 | -7/Factory | Discovered new exit (range 16) 2494 | -7/Factory | Entered Lower Caves 2495 | -7/Lower Caves | Encountered a Warlord checkpoint 2524 | -7/Lower Caves | Learned Factory terminal intel 2664 | -7/Lower Caves | Build established: Gunner 2924 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3023 | -7/Lower Caves | Discovered new exit (range 9) 3042 | -7/Lower Caves | Entered another Lower Caves area 3084 | -7/Lower Caves | Destroyed 12 combat bots 3091 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3184 | -7/Lower Caves | Discovered new exit (range 16) 3223 | -7/Lower Caves | Entered Factory 3223 | -6/Factory | Evolved 2 slots: Utility x2 3224 | -6/Factory | Loaded intel: 25 terminal locations 4202 | -6/Factory | Discovered new exit (range 7) 4211 | -6/Factory | Entered another Factory area 4211 | -5/Factory | Evolved 2 slots: Propulsion x2 4212 | -5/Factory | Identified exit to Upper Caves 4253 | -5/Factory | Spotted B-75 Beast 4268 | -5/Factory | Destroyed B-75 Beast 4298 | -5/Factory | Lost 6 parts (1n2u3w) 4437 | -5/Factory | Garrison activated, responded to threat 4549 | -5/Factory | Lost 13 parts (2p1n3u7w) 4551 | -5/Factory | Entered Upper Caves 4579 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4728 | -5/Upper Caves | Discovered new exit (range 6) 4732 | -5/Upper Caves | Learned Factory emergency access door positions 4740 | -5/Upper Caves | Entered another Upper Caves area 4740 | -5/Upper Caves | Discovered new exit (range 14) 4743 | -5/Upper Caves | Identified exit to Warlord 4755 | -5/Upper Caves | Learned 8 Factory zone layouts 4762 | -5/Upper Caves | Entered Factory 4762 | -4/Factory | Evolved 2 slots: Power x2 4763 | -4/Factory | Identified exit to Research 4797 | -4/Factory | Build established: Mutant 4937 | -4/Factory | System corruption reached 10% 4975 | -4/Factory | Lost 3 parts (1u2w) 5370 | -4/Factory | Core integrity fell below 50% 5443 | -4/Factory | Core integrity fell below 20% 5475 | -4/Factory | Spotted B-86 Titan 5476 | -4/Factory | Lost 3 parts (1p1u1w) 5481 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- Hyp. Gauss Rifle destroyed. Plasma Rifle destroyed. Acquired Mic. Fission Core. System corrupted: Substantial component data lost. Acquired Hpw. Shock Rifle. System corrupted: Heat flow error (+271). Adv. Shield Generator destroyed. Overheating: System interference. Hpw. Shock Rifle temporarily disabled. P-70 Sage misfires. Hpw. Shock Rifle destroyed. OTHRY&/=I8ZG9JGN0OXGU Mic. Fission Core destroyed. System corrupted: Matter fused (-8). K-01 Serf collects debris. System corrupted: IFF burst signal emitted. T-07 Excavator destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????#????????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????+???# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????? ??+ ????????????????????????????? | | ??????????? ?# ??????????????""????????????? | | ???????????? # ?#########?? ""????????????? | | ?????????????? ; ## #? ""????????????? | | ???????????????# = ## ""????????????? | | ???????????????# *%! 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""?????? | | ????# """ #??????????# #?????????? """????? | | ????# """ #??????????# #????????? """????? | | ????#! #??????????# #????????? ?? ? | | ????#####################+####????????? """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: KI 25 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control It's Just You Leap Before You Look Made in Tau Ceti IV More Dakka Please Oops Part-time Mechanic Please Form A Line Quick And Dirty Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed CoilMiningAutohacker Manual? 0 Play Time 00:55:28 Cumulative 1.5 hours Start 2024.03.31 @ 19:24:31 End 2024.03.31 @ 20:25:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23f0031d-65e3-4944-8a5a-8d1107969d94