Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 18:22:45 Player: APerTAS Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1876) 1876 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6036 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Carbon-fiber Leg Improved Titanium Leg Advanced Targeting Computer Target Analyzer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter 0b10 Alert Chip Advanced Targeting Computer Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher Heavy Mace > --- INVENTORY -------- Ion Engine Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Advanced Targeting Computer Target Analyzer [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 37 | 6 3 . 11 . 1 . 12 4 Power 5 | 1 . . 2 . . . 1 1 Engine 3 | 1 . . 2 . . . . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 2 . 2 . . . 4 . Treads 2 | 2 . . . . . . . . Leg 4 | . . . . . . . 4 . Wheel 4 | . 2 . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . 2 . 1 . 4 2 Device 3 | . . . . . . . 2 1 Storage 1 | 1 . . . . . . . . Processor 5 | . 1 . 2 . 1 . 1 . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 11 | 2 . . 5 . . . 3 1 Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . . 4 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 8 | . . . 1 . . . 3 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . 1 2 Weapon 5 | . . . 1 . . . 2 2 Highest Loss Streak 4 | . . . 1 . . . 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 90 100 99 100 100 100 90 91 Engine 7 | . 14 14 11 11 11 11 2 . Core 2 | . . . . . . . 6 6 Leg 6 | . . . . . . . 17 13 Wheel 13 | . 23 28 22 22 22 22 . . Device 1 | . . . . . . . 2 5 Storage 10 | . 14 14 11 11 11 11 9 6 Processor 27 | . 9 14 33 33 33 33 27 21 Protection 2 | . . . . . . . 5 6 Ballistic Gun 16 | . 28 28 20 22 22 22 8 6 Launcher 2 | . . . . . . . 6 5 Slashing Weapon 1 | . . . . . . . 4 2 Peak Build Rating 40 | 6 11 11 17 17 21 21 33 40 Average Rating 21 | 4 9 11 14 17 18 21 30 35 On Entrance 15 | . 6 11 11 17 17 21 21 32 Naked Turns 23 | . . . . . . . . 23 Heaviest Build 29 | 13 13 13 21 21 21 21 27 29 Greatest Support 40 | 40 40 24 24 24 24 24 40 40 Greatest Overweight (x) 1 | . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 4 7 8 8 8 8 8 8 7 Average Carried 7 | 3 5 7 7 8 8 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 8 8 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1125 | 230 . 88 265 . . . 442 100 Remotely . | . . . . . . . . . Salvage Created 1885 | . . 67 758 . . . 824 236 Parts 122 | . . 9 48 . . . 45 20 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 45 | . . 4 15 . . . 21 5 Melee 4 | . . . . . . . 2 2 Guns 28 | . . 4 15 . . . 8 1 AOE 13 | . . . . . . . 11 2 Classes Destroyed 10 | . . 1 4 . . . 3 2 Builder 2 | . . . . . . . . 2 Hauler 3 | . . . 2 . . . 1 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Swarmer 6 | . . 4 . . . . 2 . Grunt 27 | . . . 11 . . . 14 2 Brawler 2 | . . . 1 . . . 1 . Sentry 7 | . . . 3 . . . 3 1 Hunter 2 | . . . . . . . 1 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 13 | . . 4 6 . . . 13 5 Combat Bots Only 11 | . . 4 6 . . . 11 3 Max Kills in Single Turn 3 | . . 1 1 . . . 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 400 | . . 12 64 . . . 85 239 Missed 154 | . . 2 22 . . . 28 102 Damage Taken 2718 | . . 78 554 . . . 894 1192 Core 1069 | . . . 162 . . . 199 708 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . 100 . . . 59 63 . Volleys Fired 137 | . . 7 57 . . . 64 9 Largest 2 | . . 2 2 . . . 2 2 Hottest 60 | . . 40 60 . . . 56 56 Shots Fired 204 | . . 14 96 . . . 77 17 Gun 176 | . . 14 96 . . . 57 9 Cannon . | . . . . . . . . . Launcher 28 | . . . . . . . 20 8 Special . | . . . . . . . . . Kinetic 171 | . . 14 91 . . . 57 9 Thermal 5 | . . . 5 . . . . . Explosive 28 | . . . . . . . 20 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . . 2 20 . . . 26 9 Robot Miss Streak 3 | . . 2 3 . . . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 168 | . . 7 73 . . . 67 21 Core Hits 119 | . . 5 41 . . . 52 21 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 2 | . . . 1 . . . . 1 Destroy 1 | . . . 1 . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 9 | . . . . . . . 2 7 Impact 6 | . . . . . . . . 6 Slashing 3 | . . . . . . . 2 1 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3746 | . . 83 730 . . . 2090 843 Guns 1645 | . . 83 730 . . . 699 133 Cannons . | . . . . . . . . . Explosions 1571 | . . . . . . . 1269 302 Melee 473 | . . . . . . . 122 351 Ramming 57 | . . . . . . . . 57 Kinetic 1591 | . . 83 676 . . . 699 133 Thermal 54 | . . . 54 . . . . . Explosive 1571 | . . . . . . . 1269 302 Electromagnetic . | . . . . . . . . . Impact 317 | . . . . . . . . 317 Slashing 156 | . . . . . . . 122 34 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . . . . 56 58 Projectiles . | . . . . . . . . . Explosions 56 | . . . . . . . 56 . Melee 58 | . . . . . . . . 58 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . 23 Shots . | . . . . . . . . . Rammed 21 | . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . 21 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 50 | . . . 50 . . . 15 12 Average Temperature 9 | . . . 10 . . . 8 7 Received Heat Transfer 1050 | . . . 249 . . . 459 342 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 125 | . . . 125 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 397 | . 33 157 364 141 . . 397 317 Initial 164 | . . 12 61 141 . . . 164 Average 145 | . 4 97 147 141 . . 196 214 Maximum Alert Level 1 | . . . 1 . . . 1 1 Low Security (%) 70 | 100 100 100 73 100 . 100 46 62 Level 1 29 | . . . 26 . . . 53 37 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 6 4 Investigation 3 | . . . 1 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . 3 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 2 5 27 . . . 24 9 Peak Tracking Total 8 | . 2 3 8 . . . 5 4 Tactical Retreats 3 | . . 1 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . 1 . . . 3 1 Max in Single Turn 2 | . . . 1 . . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 11 | . 2 . 3 1 1 . 3 1 Terminals 7 | . 2 . 3 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 34 | . 7 . 13 1 1 . 8 4 Successful 15 | . 4 . 8 1 1 . . 1 Failed 19 | . 3 . 5 . . . 8 3 Catastrophic 3 | . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 21 | . 7 . 6 . 1 . 4 3 Terminals 25 | . 7 . 13 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 8 | . 2 . 4 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . . 1 Terminals 6 | . 2 . 4 . . . . . Track 1 | . . . 1 . . . . . Botnet 5 | . 2 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Monitor 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 3 . . . 3 1 Full Trace Events 3 | . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 42 | . . . . 42 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 2348 | 89 67 180 632 72 189 163 678 278 Spaces Moved 1528 | 51 58 164 317 80 208 182 320 148 Core 9 | 4 . . . . . . . 5 Treads 52 | 47 5 . . . . . . . Legs 448 | . . . . . . . 305 143 Wheels 1019 | . 53 164 317 80 208 182 15 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 50 Average Speed 103 | 151 96 90 90 90 90 90 128 127 Slowest Speed 200 | 160 160 90 90 90 90 90 200 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 11 39 30 20 62 52 32 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 159 | . . . . . . . 133 26 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 159 | . . . . . . . 133 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2078 | 60 69 183 583 79 209 181 507 207 Wait 311 | . . 12 184 . . . 99 16 Move 1520 | 50 57 163 316 79 207 181 319 148 Hop . | . . . . . . . . . Pick Up 23 | 4 5 1 6 . . . 5 2 Fast Attach 14 | 6 3 . 1 . 1 . 3 . Attach 6 | . . . 2 . . . 2 2 Detach . | . . . . . . . . . Swap 17 | . . . 8 . . . 7 2 Drop 20 | . 4 . 9 . 1 . 6 . Fire 137 | . . 7 57 . . . 64 9 Melee 9 | . . . . . . . 2 7 Ram 21 | . . . . . . . . 21 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 14) 149 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 226 | -10/Mines | Identified exit to Materials 302 | -10/Mines | Build established: Mutant 311 | -10/Mines | Learned location of Storage (-9) 337 | -10/Mines | Entered Materials 337 | -9/Materials | Evolved 2 slots: Utility x2 785 | -9/Materials | Identified exit to Mines 785 | -9/Materials | Identified exit to Storage 969 | -9/Materials | Entered Mines 970 | -9/Mines | Discovered new exit (range 12) 979 | -9/Mines | Identified exit to Materials 1013 | -9/Mines | Found the Drone Emporium 1027 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1036 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1036 | -9/Mines | Discovered new exit (range 5) 1039 | -9/Mines | Identified exit to Exiles 1041 | -9/Mines | Entered Exiles 1041 | -9/Exiles | Accompanied by 1 ally 1063 | -9/Exiles | Met 8R-AWN 1071 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1079 | -9/Exiles | Met EX-HEX 1104 | -9/Exiles | Met EX-BIN 1114 | -9/Exiles | Aligned with FarCom system 1115 | -9/Exiles | Given EX-Vault access code 1136 | -9/Exiles | Opened EX-Vault 1143 | -9/Exiles | Found 0b10 Alert Chip 1163 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1188 | -9/Exiles | Met EX-DEC 1220 | -9/Exiles | Discovered new exit (range 14) 1229 | -9/Exiles | Identified exit to Mines 1230 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1230 | -9/Exiles | Entered Mines 1339 | -8/Mines | Discovered exit to Materials (range 9) 1393 | -8/Mines | Entered Materials 1393 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1531 | -8/Materials | Garrison activated, responded to threat 1655 | -8/Materials | Destroyed 11 combat bots 2033 | -8/Materials | Discovered new exit (range 16) 2070 | -8/Materials | Identified exit to Factory 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Utility x2 2326 | -7/Factory | Released all parts (9) 2338 | -7/Factory | Core integrity fell below 50% 2343 | -7/Factory | Core integrity fell below 20% 2349 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 02342_ R-06 Scavenger collects Lgt. Nuclear Core. 02342_ U-05 Engineer lays Concrete. 02343_ Slammed into Y-54 Guardian. 02343_ U-05 Engineer lays Concrete. 02344_ Slammed into Y-54 Guardian. 02344_ U-05 Engineer lays Concrete. 02345_ Slammed into Y-54 Guardian. 02345_ U-05 Engineer lays Concrete. 02346_ Slammed into Y-54 Guardian. 02346_ U-05 Engineer lays Concrete. 02346_ R-06 Scavenger collects Imp. Titanium Leg. 02346_ U-05 Engineer destroyed. 02347_ Slammed into Y-54 Guardian. 02347_ U-05 Engineer builds a Wall. 02348_ Slammed into Y-54 Guardian. 02348_ R-06 Scavenger collects Structural Scanner. 02348_ K-01 Serf collects debris. 02348_ U-05 Engineer lays Concrete. 02349_ Triggered Heavy Explosive Trap. 02349_ An explosion rips through the floor. 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""""" #??????# ! #?# | | ??????????????? #??????#####+####?# | | ??????????????? ########### ##### | | ??????????????? | | ??????????????? ############ ##### | | ???????????????? ############??????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsSeismicPick Manual? 0 Play Time 00:23:30 Cumulative 38.4 hours Start 2024.10.14 @ 18:02:04 End 2024.10.14 @ 18:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff900527-40a4-494f-9a2c-aa4ab4cf7b16