Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 16:54:29 Player: NQH Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1871) 1871 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4076 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 134/140 System Corruption 0% Temperature Cool (9) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Heat Sink Small Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Minigun Great Maul > --- INVENTORY (8) ---- Light Nuclear Core High-capacity Matter Pod (200) Visual Processing Unit ECM Suite Hardened Medium Armor Plating Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel High-capacity Matter Pod ECM Suite Shock Rifle Particle Gun Particle Gun Particle Gun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 56 | 7 2 7 4 36 Power 7 | 1 1 . . 5 Engine 5 | 1 1 . . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . 3 2 9 Treads 2 | . . . . 2 Leg . | . . . . . Wheel 11 | 2 . 3 2 4 Hover . | . . . . . Flight 3 | . . . . 3 Utility 16 | 1 1 2 . 12 Device 2 | . . . . 2 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 12 | . 1 2 . 9 Artifact . | . . . . . Weapon 17 | 3 . 2 2 10 Energy Gun 4 | . . . 1 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 8 | 3 . 2 1 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . . 1 4 17 Power 3 | . . . . 3 Propulsion 9 | . . 1 2 6 Utility 6 | . . . 1 5 Weapon 4 | . . . 1 3 Highest Loss Streak 12 | . . 1 3 12 To Critical Strikes . | . . . . . Average Backups 6 | . 4 7 7 6 Power . | . . . . . Propulsion . | . . . 1 . Utility 3 | . 1 4 5 3 Weapon 1 | . 2 2 1 1 Tool/Special . | . . . . . Unused Backups 8 | . 1 3 . 4 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . 1 1 . 3 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 99 91 95 66 Engine 8 | . 14 11 11 5 Wheel 16 | . 28 17 19 10 Device 1 | . . . . 3 Storage 9 | . 14 11 11 7 Protection 23 | . 13 29 31 20 Energy Gun 1 | . . . . 2 Energy Cannon 1 | . . . . 3 Ballistic Gun 15 | . 28 21 21 5 Impact Weapon 1 | . . . . 2 Peak Build Rating 26 | 6 7 20 20 26 Average Rating 15 | 4 6 17 18 15 On Entrance 9 | . 6 7 20 14 Naked Turns 1 | . . . . 1 Heaviest Build 57 | 14 15 23 23 57 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 14 | 2 . 2 2 14 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 1 8 8 8 8 Average Carried 6 | . 4 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 8 8 6 6 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2051 | 194 291 652 310 604 Remotely . | . . . . . Salvage Created 2480 | . 248 871 333 1028 Parts 152 | . 18 64 29 41 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 4 | . . 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 6 19 12 18 Melee 2 | . . . . 2 Guns 41 | . 6 19 12 4 Cannons 6 | . . . . 6 Classes Destroyed 11 | . 4 4 2 1 Worker 10 | . . 4 2 4 Builder 4 | . . 2 1 1 Tunneler 1 | . . . 1 . Hauler 2 | . 1 . . 1 Recycler 2 | . . . . 2 Watcher 3 | . 1 1 . 1 Swarmer 19 | . 3 5 7 4 Grunt 24 | . 3 8 2 11 Brawler 3 | . . 2 1 . Sentry 7 | . . 4 . 3 Demolisher 2 | . . . 2 . Best Kill Streak 13 | . 5 13 9 6 Combat Bots Only 8 | . 4 8 7 6 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 339 | . 22 47 58 212 Missed 92 | . 6 14 12 60 Hits 247 | . 16 33 46 152 Projectile 247 | . 16 33 46 152 AOE 7 | . . . 7 . Critical Strikes 4 | . 1 . . 3 Actively Blocked 1 | . 1 . . . Damage Taken 3606 | . 182 376 629 2419 Core 637 | . 21 26 38 552 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . 8 1 6 37 Core Remaining (%) 91 | 100 91 . 84 . Volleys Fired 199 | . 16 61 42 80 Largest 2 | . 2 2 2 2 Hottest 130 | . 40 50 50 130 Shots Fired 364 | . 32 122 77 133 Gun 316 | . 32 122 77 85 Cannon 48 | . . . . 48 Launcher . | . . . . . Special . | . . . . . Kinetic 298 | . 32 122 77 67 Thermal 59 | . . . . 59 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 14 | . 5 10 9 14 Robot Miss Streak 9 | . 3 9 3 6 Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 234 | . 18 69 40 107 Core Hits 107 | . 12 39 20 36 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 11 | . 1 1 . 9 Critical Strikes 12 | . 2 1 . 9 Destroy 4 | . 2 1 . 1 Smash 8 | . . . . 8 Melee Attacks 26 | . . . . 26 Impact 26 | . . . . 26 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4829 | . 277 1333 696 2523 Guns 2991 | . 277 1238 696 780 Cannons 604 | . . . . 604 Explosions 94 | . . 94 . . Melee 1139 | . . . . 1139 Ramming 1 | . . 1 . . Kinetic 2777 | . 277 1238 696 566 Thermal 728 | . . . . 728 Explosive . | . . . . . Electromagnetic 184 | . . 94 . 90 Impact 1139 | . . . . 1139 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 2 2 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 638 | . . . . 638 Projectiles 13 | . . . . 13 Explosions . | . . . . . Melee 625 | . . . . 625 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 125 | . . 17 . 108 Shots 2 | . . 1 . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 690 | . 2 78 180 690 Average Temperature 93 | . 2 28 55 145 Received Heat Transfer 1326 | . 81 123 150 972 Effects 25 | . . . . 25 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . . 3 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . . . 7 Combat Hostiles 6 | . . . . 6 Parts Fried 10 | . . . . 10 Impact Corruptions 22 | . . . . 22 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1443 | . . . . 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 67 | 100 100 65 1 84 Level 1 31 | . . 32 98 15 Level 2 . | . . 1 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 404 | . 98 404 339 224 Initial 154 | . . 27 154 100 Average 136 | . 42 170 279 100 Influence Increases 1692 | . 156 601 335 600 Destroy 0b10 Robot/C 1100 | . 120 380 240 360 Destroy 0b10 Robot/NC 110 | . 10 35 20 45 Destroy Leader 250 | . 24 102 40 84 Successful Hack 8 | . . 8 . . Disable Machine 105 | . . 45 30 30 Destroy Structure 29 | . 2 1 5 21 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 75 | . . 30 . 45 Influence Decreases 1472 | . 90 271 472 639 Entered New Map 440 | . . 39 242 159 Time Decay 842 | . 90 222 190 340 Lost Part 190 | . . 10 40 140 Squads Dispatched 7 | . . 3 . 4 Investigation 3 | . . 1 . 2 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 1 1 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 9 26 12 43 Peak Tracking Total 7 | . 7 4 4 7 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 4 | . . 4 . . Exploded 2 | . . 2 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . . 3 2 2 Max in Single Turn 2 | . . 2 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 1 4 1 1 Terminals 7 | . 1 4 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 6 1 1 Successful 2 | . . 2 . . Failed 9 | . 3 4 1 1 Catastrophic 5 | . 3 1 1 . Database Lockouts . | . . . . . Manual 8 | . 3 3 1 1 Terminals 11 | . 3 6 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Record 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Detonate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 24 | . . . . 24 ECM 24 | . . . . 24 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2106 | 69 310 467 382 878 Spaces Moved 1525 | 66 312 317 295 535 Core 32 | 13 . . . 19 Treads 15 | . . . . 15 Legs . | . . . . . Wheels 1330 | 53 312 317 295 353 Hover . | . . . . . Flight 148 | . . . . 148 Fastest Speed 32 | 50 80 80 80 32 Average Speed 91 | 88 80 98 95 91 Slowest Speed 750 | 150 80 110 110 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . . 3 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 63 35 58 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 25 | . . . 5 20 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 24 | . . . 5 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1903 | 72 339 399 350 743 Wait 43 | . 2 . 7 34 Move 1515 | 65 311 316 294 529 Hop 3 | . . . . 3 Pick Up 24 | . 7 5 . 12 Fast Attach 37 | 6 1 5 2 23 Attach 18 | . . . 2 16 Detach 8 | . . . . 8 Swap 6 | 1 1 2 1 1 Drop 23 | . 1 9 2 11 Fire 199 | . 16 61 42 80 Melee 26 | . . . . 26 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Discovered new exit (range 16) 628 | -9/Materials | Discovered new exit (range 15) 761 | -9/Materials | Destroyed 8 combat bots 791 | -9/Materials | Discovered new exit (range 8) 847 | -9/Materials | Entered Mines 893 | -9/Mines | Assembled infested the area 898 | -9/Mines | Assisted by a Guerilla fighting off Assembled 902 | -9/Mines | Destroyed 7 combat bots 1209 | -9/Mines | Lost 3 parts (1n1u1w) 1221 | -9/Mines | Discovered new exit (range 9) 1229 | -9/Mines | Entered Materials 1229 | -8/Materials | Evolved 2 slots: Utility x2 1399 | -8/Materials | Released all parts (5) 1434 | -8/Materials | Lost 12 parts (2p4n3u3w) 1798 | -8/Materials | Core integrity fell below 50% 1898 | -8/Materials | Core integrity fell below 20% 2107 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- crushing effect. 02038_ Acquired 14 matter. 02053_ Acquired Imp. Signal Interpreter. 02089_ Lgt. Deuterium Engine destroyed. 02096_ G-47 Trooper suffers critical hit (Smash). 02096_ Destroyed Aluminum Leg. 02096_ G-47 Trooper system corrupted by crushing effect. 02097_ G-47 Trooper system terminally corrupted. 02097_ Imp. Heat Sink fried. 02097_ Lgt. Nuclear Core fried. 02099_ G-47 Trooper knocked back. 02102_ Acquired 25 matter. 02103_ Destroyed Imp. Heat Sink. 02103_ G-47 Trooper system corrupted by crushing effect. 02103_ G-47 Trooper knocked back. 02103_ K-01 Serf collects debris. 02106_ G-47 Trooper misfires. 02107_ K-01 Serf collects debris. 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