Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 17:50:46 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (3145) 3145 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 8259 Bonus ------- Follower Combat Kills 209 Cogmind --------- Core Integrity 592/1000 Matter 179/300 Energy 232/232 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino-Momentum Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Small Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino-Momentum Core > --- PROPULSION ------- Flying XBT-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Improved Cooling System Small Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Charged Disruptor Construct/C Hvy. Kinetic Assault Construct/C > --- INVENTORY -------- Advanced Coolant Injector Heavy Rocket Launcher Heavy Mace [Rating: 64] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Constructs Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Slots Evolved 10 | . . . . 4 2 . . 4 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . . . 2 1 . . 3 Weapon 2 | . . . . 1 . . . 1 Parts Attached 81 | 7 5 . . 23 8 20 9 9 Power 12 | 1 1 . . 4 2 3 1 . Engine 3 | 1 . . . 2 . . . . Core 9 | . 1 . . 2 2 3 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 1 . . 6 3 5 1 . Treads 2 | . . . . 1 . 1 . . Leg 16 | 2 1 . . 5 3 4 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 2 . . 4 3 5 7 8 Device 17 | 1 1 . . 2 1 4 4 4 Storage 3 | 1 . . . . . . 2 . Processor 3 | . . . . 1 . . 1 1 Hackware . | . . . . . . . . . Protection 8 | . 1 . . 1 2 1 . 3 Artifact . | . . . . . . . . . Weapon 20 | 2 1 . . 9 . 7 . 1 Energy Gun 12 | 2 1 . . 4 . 5 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . . . . 4 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . 3 . 6 1 . Parts Lost 40 | . 2 . . 8 9 9 2 10 Power 8 | . 1 . . 2 3 . 1 1 Propulsion 10 | . . . . 2 3 3 . 2 Utility 13 | . 1 . . 2 2 5 1 2 Weapon 9 | . . . . 2 1 1 . 5 Highest Loss Streak 9 | . 2 . . 6 4 3 1 9 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 3 7 8 8 6 4 5 4 2 Power . | . . 1 1 1 . 1 . . Propulsion . | 1 2 2 2 1 . . . . Utility 1 | . 2 3 3 1 . . . 1 Weapon 2 | . 1 2 2 2 3 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 5 . . 3 1 1 2 . Power 3 | . 1 . . 1 . 1 . . Propulsion 4 | . 2 . . 2 . . . . Utility 1 | . 1 . . . . . . . Weapon 4 | . 1 . . . 1 . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 96 91 97 74 57 Engine 3 | . 10 . . 7 2 . . . Core 6 | . 3 14 14 1 4 14 8 4 Leg 20 | . 28 28 28 25 22 21 15 2 Device 13 | . 12 14 14 10 13 12 15 17 Storage 8 | . 14 14 14 9 7 2 6 5 Processor 6 | . . . . 8 7 7 11 10 Protection 4 | . 1 . . 7 7 11 . 2 Energy Gun 16 | . 28 28 28 16 18 14 8 . Ballistic Gun 2 | . . . . 8 . 5 3 . Peak Build Rating 64 | 7 9 9 9 38 41 46 57 64 Average Rating 31 | 4 8 9 9 27 36 42 42 57 On Entrance 21 | . 7 9 9 9 38 36 38 46 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 15 17 15 15 42 48 59 36 40 Greatest Support 60 | 20 20 20 20 60 60 52 38 28 Greatest Overweight (x) 7 | . . . . 1 1 1 . 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 6 7 8 Most Carried 8 | 6 8 8 8 8 7 7 8 8 Average Carried 5 | 2 7 8 8 6 4 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 8 8 Final Carried 8 | 5 8 8 8 8 3 5 3 . Scrap Engine Consumption 36 | . . . . . . . 18 18 Constructs Created 5 | . . . . . . . 3 2 Constructs Modified 6 | . . . . . . . 3 3 Class Distribution -------------------- 43% | Mutant 23% | Gunner 10% | Scavenger-Gunner 9% | Commander-Construct 4% | Construct 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -7/Recycling Commander-Construct | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Matter Collected 1598 | 67 233 10 . 538 100 431 153 66 Remotely . | . . . . . . . . . Salvage Created 3416 | 25 277 . 23 1131 644 922 133 261 Parts 148 | 5 21 . 4 48 7 33 3 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Combat Hostiles Destroyed 68 | . 10 . 2 21 9 19 3 4 Melee 7 | . . . . 2 4 . . 1 Guns 47 | . 10 . 2 17 1 14 3 . AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | 1 2 . . 6 3 . 1 . Builder 6 | . . . . 1 . . . 5 Tunneler 2 | 2 . . . . . . . . Recycler 3 | . . . . . 2 . . 1 Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . 1 . . . . Swarmer 12 | . 6 . 2 . . 4 . . Grunt 29 | . 4 . . 15 4 6 . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 2 . . . . Sentry 12 | . . . . 2 2 7 1 . Hunter 6 | . . . . 1 2 1 . 2 Programmer 4 | . . . . . 1 1 . 2 Subdweller 2 | . . . . . . . 2 . Best Kill Streak 9 | 2 3 . 2 6 3 9 1 9 Combat Bots Only 9 | . 3 . 2 5 3 9 1 4 Max Kills in Single Turn 3 | 1 1 . 1 2 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Hostile Shots Fired 871 | . 36 2 15 137 169 298 58 156 Missed 250 | . 12 . 3 27 62 99 18 29 Hits 621 | . 24 2 12 110 107 199 40 127 Melee 13 | . . . . 13 . . . . Projectile 608 | . 24 2 12 97 107 199 40 127 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . 1 . . 7 3 4 . . Damage Taken 7749 | . 294 25 102 1899 996 1920 329 2184 Core 1194 | . 52 11 9 279 69 294 72 408 Absorbed by Shields 27 | . . . . . . . . 27 Ignored by Resistances 244 | . . . . . 230 14 . . Regen/Repaired (Parts) 28 | . . . . . . . 5 23 Core Remaining (%) 64 | 100 . . 71 49 . . 37 . Volleys Fired 166 | 3 23 . 5 63 13 37 10 12 Largest 3 | 2 2 . 2 3 3 3 3 2 Hottest 191 | 100 100 . 100 183 177 191 130 179 Shots Fired 423 | 6 46 . 10 169 39 108 31 14 Gun 409 | 6 46 . 10 169 39 108 31 . Cannon 7 | . . . . . . . . 7 Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 115 | . . . . 72 . 32 9 2 Thermal 296 | 6 46 . 10 97 39 76 22 . Explosive 7 | . . . . . . . . 7 Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 29 | 2 16 . 4 18 18 29 9 7 Robot Miss Streak 3 | 1 2 . 2 3 1 3 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 3 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 367 | 4 29 . 6 126 61 101 24 16 Core Hits 133 | 2 16 . 2 45 15 33 5 15 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 7 | . . . . . 3 4 . . Critical Strikes 28 | . 1 . . 10 7 8 1 1 Burn 19 | . 1 . . 10 4 3 1 . Destroy 1 | . . . . . . 1 . . Smash 8 | . . . . . 3 4 . 1 Melee Attacks 67 | . . . . 6 37 16 . 8 Impact 67 | . . . . 6 37 16 . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8535 | 50 391 . 82 2237 1840 2299 483 1153 Guns 5372 | 50 391 . 82 2030 629 1707 483 . Cannons 116 | . . . . . . . . 116 Explosions 808 | . . . . . . . . 808 Melee 2239 | . . . . 207 1211 592 . 229 Ramming . | . . . . . . . . . Kinetic 1394 | . . . . 694 . 469 154 77 Thermal 4055 | 50 391 . 82 1336 629 1238 329 . Explosive 808 | . . . . . . . . 808 Electromagnetic 39 | . . . . . . . . 39 Impact 2239 | . . . . 207 1211 592 . 229 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 . 2 3 5 Average Corruption 2 | . . . . 1 . 1 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . 7 . 9 16 7 Message Errors 4 | . . . . . . . 2 2 Matter Fused 12 | . . . . 2 . 3 5 2 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 7 | . . . . . . 2 4 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . . . 3 . 1 1 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . 1 . . . . Weapon Failures 3 | . . . . . . 3 . . Overload Shots 1 | . . . . . . . 1 . Overflow Damage 671 | . . . . . 419 209 . 43 Projectiles . | . . . . . . . . . Explosions 39 | . . . . . . . . 39 Melee 632 | . . . . . 419 209 . 4 Knockbacks 16 | . . . . . 7 6 . 3 Impact 15 | . . . . . 7 5 . 3 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 239 | . . . . . . . . 239 Shots 6 | . . . . . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 579 | 78 482 . . 579 360 367 184 24 Average Temperature 140 | 33 149 . . 168 152 110 43 16 Received Heat Transfer 1854 | . 120 15 . 810 312 486 93 18 Effects 23 | . 3 . . 18 . 2 . . Shutdowns 3 | . 1 . . 2 . . . . Energy Bleed 5 | . . . . 3 . 2 . . Interference 8 | . 1 . . 7 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . 1 . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . . . . 3 4 . 1 Combat Hostiles 7 | . . . . . 2 4 . 1 Parts Fried 7 | . . . . . 4 3 . . Impact Corruptions 22 | . . . . . 14 7 . 1 Robots Melted 5 | . . . . 2 2 1 . . Combat Hostiles 5 | . . . . 2 2 1 . . Parts Melted 33 | . 5 . . 7 11 9 1 . Heat Transferred 9727 | 148 1184 . 222 3589 1480 2438 666 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 96 | 100 100 100 . 84 100 95 100 100 Level 1 3 | . . . . 15 . 4 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 224 | 5 91 30 . 224 98 210 68 132 Initial 93 | . 3 . . 20 93 22 68 . Average 41 | 1 20 2 . 88 30 107 6 29 Influence Increases 2247 | 10 300 30 50 612 280 548 70 347 Destroy 0b10 Robot/C 1420 | . 200 . 40 420 180 380 20 180 Destroy 0b10 Robot/NC 65 | 10 . . . 10 15 . . 30 Destroy Leader 362 | . 40 . 10 92 60 120 . 40 Allied During Kill 32 | . . . . . . . . 32 Successful Hack 109 | . 29 . . 24 8 . 48 . Disable Machine 75 | . . . . 15 15 30 . 15 Destroy Structure 64 | . 1 . . 6 2 3 2 50 Lose Combat Pursuer 120 | . 30 30 . 45 . 15 . . Influence Decreases 2199 | 5 305 30 10 446 436 422 246 299 Entered New Map 271 | . 2 . . 20 113 28 108 . Time Decay 1630 | 5 303 30 10 372 273 314 128 195 Lost Part 246 | . . . . 54 50 80 10 52 Lost Ally 52 | . . . . . . . . 52 Squads Dispatched 19 | . 3 . . 4 2 5 . 5 Investigation 5 | . 2 . . . . 2 . 1 Extermination 5 | . . . . . 2 2 . 1 Reinforcement 8 | . 1 . . 3 . 1 . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Distress Signals 10 | . 4 . . 2 1 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 23 2 3 36 13 23 3 17 Peak Tracking Total 8 | . 8 2 3 5 4 3 1 5 Tactical Retreats 5 | . 1 1 . 2 . 1 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Traps Triggered 7 | . 3 . . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Machines Disabled 5 | . . . . 1 1 2 . 1 Max in Single Turn 1 | . . . . 1 1 1 . 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Machines Accessed 34 | . 7 1 . 6 3 4 11 2 Terminals 23 | . 6 1 . 5 2 4 5 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . . . . 5 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 78 | . 20 1 . 15 10 10 19 3 Successful 40 | . 13 . . 6 5 1 13 2 Failed 38 | . 7 1 . 9 5 9 6 1 Catastrophic 9 | . 2 1 . 1 1 . 3 1 Database Lockouts . | . . . . . . . . . Manual 54 | . 15 1 . 12 8 7 11 . Terminals 63 | . 19 1 . 14 8 10 11 . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . . . . 5 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 Terminal Hacks 14 | . 5 . . 3 1 1 4 . Record 1 | . . . . . . . 1 . Robot Analysis 3 | . 2 . . . . . 1 . Prototype ID Bank 3 | . 2 . . 1 . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . . . Locate Traps 2 | . 1 . . 1 . . . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . . 5 1 Retrieve Components 7 | . 1 . . . . . 5 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 17 | . 7 . . 2 4 . 4 . Terminals 15 | . 7 . . 2 2 . 4 . Track 8 | . 4 . . 1 1 . 2 . Botnet 6 | . 2 . . 1 1 . 2 . Operators 1 | . 1 . . . . . . . Fabricators 2 | . . . . . 2 . . . Report 1 | . . . . . 1 . . . Liberate 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 1 . 5 3 4 6 1 Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 23 | . 9 . . . . . 13 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 10 | . . . . . . . 10 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Total Allies 10 | . . . . . . . 10 . Largest Group 10 | . . . . . . . 10 10 Highest-Rated Group 182 | . . . . . . . 182 182 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . . . . . 46 Total Damage 835 | . . . . . . . . 835 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Active Infowar (turns) 4367 | 7 1126 403 27 683 953 750 418 . Terrain 418 | . . . . . . . 418 . Structural 1703 | . . . . . 953 750 . . Seismic 2246 | 7 1126 403 27 683 . . . . Robot Analysis Total 3 | . 2 . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Turns Passed 6490 | 78 1271 403 27 1063 953 778 985 932 Spaces Moved 2901 | 49 503 299 10 471 449 311 479 330 Core 50 | 11 . . . . . . . 39 Treads . | . . . . . . . . . Legs 2792 | 38 503 299 10 471 449 311 479 232 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 59 | . . . . . . . . 59 Fastest Speed 50 | 50 120 120 120 120 113 113 120 120 Average Speed 136 | 104 120 120 120 128 126 138 121 222 Slowest Speed 440 | 120 120 120 120 190 200 195 123 440 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 81 82 2 49 14 48 82 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 31 | . . . . . . 1 1 29 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 29 | . . . . . . . . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Total 4989 | 70 1127 343 15 789 738 546 865 496 Wait 1550 | . 579 45 1 191 218 130 260 126 Move 2889 | 48 502 298 9 470 448 310 478 326 Hop 2 | . . . . . . . . 2 Pick Up 71 | 12 11 . . 19 7 9 4 9 Fast Attach 23 | . . . . 5 . 12 6 . Attach 54 | 7 2 . . 14 10 8 1 12 Detach 3 | . . . . 1 . 2 . . Swap 24 | . 3 . . 7 3 9 2 . Drop 53 | . 7 . . 13 2 13 17 1 Fire 166 | 3 23 . 5 63 13 37 10 12 Melee 67 | . . . . 6 37 16 . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 87 | . . . . . . . 87 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Discovered new exit (range 14) 770 | -10/Materials | Discovered new exit (range 15) 1350 | -10/Materials | Entered Mines 1361 | -10/Mines | Met a Derelict bent on vengeance 1416 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1499 | -10/Mines | Discovered new exit (range 12) 1527 | -10/Mines | Learned location of Zion (-6) 1537 | -10/Mines | Discovered new exit (range 5) 1685 | -10/Mines | Learned location of Storage (-7) 1734 | -10/Mines | Discovered new exit (range 5) 1753 | -10/Mines | Entered Subcaves 1762 | -10/Subcaves | Discovered new exit (range 9) 1780 | -10/Subcaves | Entered Materials 1780 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1991 | -8/Materials | Lost 6 parts (2p2n1u1w) 2331 | -8/Materials | Build established: Gunner 2352 | -8/Materials | Garrison activated, responded to threat 2571 | -8/Materials | Core integrity fell below 50% 2823 | -8/Materials | Discovered new exit (range 16) 2843 | -8/Materials | Entered Factory 2843 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3193 | -7/Factory | Discovered new exit (range 15) 3301 | -7/Factory | Lost 4 parts (2p2n) 3519 | -7/Factory | Build established: Mutant 3618 | -7/Factory | Discovered new exit (range 8) 3696 | -7/Factory | Lost 3 parts (1p1u1w) 3741 | -7/Factory | Identified exit to Storage 3741 | -7/Factory | Identified exit to Lower Caves 3796 | -7/Factory | Entered Storage 4123 | -7/Storage | Destroyed 9 combat bots 4127 | -7/Storage | Lost 3 parts (3u) 4416 | -7/Storage | Build established: Scavenger-Tank 4569 | -7/Storage | Used back door to open Recycling access 4569 | -7/Storage | Discovered new exit (range 5) 4571 | -7/Storage | Core integrity fell below 50% 4574 | -7/Storage | Entered Recycling 4575 | -7/Recycling | Met a Zionite searching for Scraptown 4983 | -7/Recycling | Build established: Scavenger-Gunner 5078 | -7/Recycling | Entered Scraplab 5084 | -7/Recycling | Found Prototype Device 5084 | -7/Recycling | Identified Scrap Engine 5329 | -7/Recycling | Discovered new exit (range 10) 5559 | -7/Recycling | Entered Factory 5559 | -5/Factory | Accompanied by 10 allies 5559 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 5773 | -5/Factory | Lost 4 allies 5992 | -5/Factory | Build established: Commander-Construct 6136 | -5/Factory | Lost 3 allies 6288 | -5/Factory | Lost 9 parts (1p2n2u4w) 6491 | -5/Factory | Self-destructed Last Messages --------------- 06309_ U-05 Engineer lays Concrete. 06312_ WD0TUMEZSNR5D3%>C>HZRJKFEVOXFLWBZ MVWMZB 06312_ U-05 Engineer lays Concrete. 06314_ K-01 Serf collects debris. 06315_ U-05 Engineer lays Concrete. 06316_ Arm. Scrap Engine consumes Mic. Fission Core. 06316_ U-05 Engineer lays Concrete. 06317_ U-05 Engineer builds a Wall. 06331_ U-05 Engineer lays Concrete. 06332_ System corrupted: Substantial component data lost. 06334_ K-01 Serf collects debris. 06336_ U-05 Engineer lays Concrete. 06378_ System corrupted: Component data lost. 06400_ ALERT: Cargo convoy en route, clear transfer corridor. 06410_ BSQ1TWLIT3%A0A>SL<:YV 06485_ System corrupted: Matter fused (-8). 06488_ Hvy. Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????? ???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #????????????#### | | ???????????????????????????# #????????????# | | ???????????????????????????# #????????????# "" | | ????? ????????????????????# #????????????# "" | | ????? ???????????????????# #????????????# "" | | ?????? ??????????????????# #????????????# | | ??????? ?????????????????# #????????????#### | | ??????###+################## #####+########### | | ???#### | | ?? | | ?? | | ?? % ^ | | ?? R | | ?????????########+######/###+#########+########### | | ?????????# # #??# #???? | | ?????????# """ # #??# #???? | | ?????????# "T # "" p #??# """" """ #??## | | ?????????# "" # """"gg #??# """" """ ####T | | ?????????# + """" g #??# """" """ + | | ?????????# # @ #??# """" ##### | | ?????????# ! # #??#?"""" #???? | | ?????????# # #?????""" #???? | | ?????????#####################???? #???? | | ??????????????## ###?????????? #???? | | ???????????????#######??????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##############???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Block 5 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceBehemothShield Manual? 0 Play Time 01:04:54 Cumulative 43.0 hours Start 2025.06.14 @ 16:45:29 End 2025.06.14 @ 17:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 18 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a31a7c3e-d353-49c6-b6a0-fbeddf9be5f6