Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 16:23:58 // Winter2022/Polymind Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (1326) 1326 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4681) 4681 TOTAL SCORE: 9817 Bonus ------- Polymind Skill 3793 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -212 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 240/240 System Corruption 2% Temperature Cool (18) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Melee Analysis Suite Microactuators Core Shielding > --- WEAPON (1) ------- Axe > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Visual Processing Unit Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Cooling System Device Cooling System Processor Target Analyzer Protection Makeshift Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Slots Evolved . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Device . | . . . . . . . . . . . Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 24 | . 4 4 2 1 . . 11 . . 2 Power 4 | . 1 1 1 . . . 1 . . . Propulsion 10 | . 2 2 1 . . . 4 . . 1 Utility 6 | . 1 1 . . . . 3 . . 1 Weapon 4 | . . . . 1 . . 3 . . . Highest Loss Streak 6 | . 4 3 2 1 . . 6 . . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 1 | . . 2 12 2 . . . . . . Power . | . . . 2 . . . . . . . Propulsion . | . . . 4 . . . . . . . Utility . | . . . 2 . . . . . . . Weapon . | . . . 4 . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . . . 12 . . . . . . Power 2 | . . . . 2 . . . . . . Propulsion 4 | . . . . 4 . . . . . . Utility 2 | . . . . 2 . . . . . . Weapon 4 | . . . . 4 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 71 | . 60 67 100 75 71 . 75 100 49 85 Engine 6 | . . 8 20 3 . . 7 12 3 6 Core 3 | . 11 . . 8 13 . . . 3 6 Treads 7 | . . . . . . . 13 25 11 9 Leg 8 | . 22 10 . 17 28 . 6 . . 12 Wheel 3 | . . 8 40 4 . . . . . . Device 12 | . 11 4 20 4 . . 18 25 11 15 Processor 7 | . . 13 20 13 13 . 7 . . 6 Protection 5 | . . 7 . . . . 6 12 6 12 Energy Gun 2 | . 14 4 . . . . 4 12 3 . Ballistic Gun 7 | . . . . 15 13 . 11 12 6 6 Slashing Weapon 1 | . . 9 . . . . . . . 6 Peak Build Rating 78 | . 10 13 11 15 14 36 78 23 53 53 Average Rating 20 | . 5 8 10 9 12 . 31 23 18 32 On Entrance 15 | . . 2 11 9 14 . 36 23 23 53 Naked Turns 468 | . 18 1 . 41 12 112 74 . 164 46 Heaviest Build 59 | . 9 10 4 11 9 25 58 23 59 59 Greatest Support 84 | 3 20 26 20 30 30 36 60 40 84 84 Greatest Overweight (x) 4 | . . . . . . . 4 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | . 1 12 12 12 1 1 1 1 1 1 Average Capacity 1 | . . 3 12 2 . . . 1 . . Most Carried 12 | . . 12 12 12 . . . . . . Average Carried 1 | . . 2 12 2 . . . . . . Final Capacity 12 | . 1 12 12 1 . 1 1 1 1 1 Final Carried 12 | . . 12 12 . . . . . . . Class Distribution -------------------- 19% | Cogmind 14% | Z-Light 12% | Duelist 11% | Hunter 10% | Mechanic 10% | Behemoth 8% | Sentry 7% | Grunt 3% | Heavy Dominant Class ---------------- Grunt | -10/Materials Duelist | -9/Materials Mechanic | -8/Materials Hunter | -8/Storage Hunter | -8/Recycling Cogmind | -8/Scraptown Z-Light | -6/Factory Sentry | -6/Lower Caves Cogmind | -6/Zion Duelist | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Matter Collected 393 | . . . . 153 . . 216 . 24 . Remotely . | . . . . . . . . . . . Salvage Created 915 | . 107 229 . 243 . . 257 . . 79 Parts 79 | . 4 16 . 19 . . 38 . . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 2 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Combat Hostiles Destroyed 29 | . 3 8 . 8 . . 8 . . 2 Melee 10 | . . 8 . . . . . . . 2 Guns 18 | . 3 . . 8 . . 7 . . . Cannons 1 | . . . . . . . 1 . . . Classes Destroyed 9 | . 1 2 . 2 . . 4 . . . Worker 2 | . . . . 2 . . . . . . Builder 1 | . . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 2 | . . . . 2 . . . . . . Grunt 18 | . 3 6 . 6 . . 1 . . 2 Sentry 4 | . . 2 . . . . 2 . . . Hunter 4 | . . . . . . . 4 . . . Programmer 1 | . . . . . . . 1 . . . Elite 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 3 4 . 6 . . 2 . . 2 Combat Bots Only 4 | . 3 3 . 4 . . 2 . . 2 Max Kills in Single Turn 2 | . 1 1 . 2 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Hostile Shots Fired 623 | . 55 77 6 97 2 . 355 . 9 22 Missed 158 | . 12 22 . 44 1 . 69 . 4 6 Hits 465 | . 43 55 6 53 1 . 286 . 5 16 Melee 4 | . . . . . . . . . . 4 Projectile 461 | . 43 55 6 53 1 . 286 . 5 12 AOE 1 | . . . . 1 . . . . . . Critical Strikes 12 | . . . 1 4 . . 5 . . 2 Actively Blocked 2 | . . . . . . . 1 . . 1 Damage Taken 7396 | . 476 689 251 745 23 . 4132 . 33 1047 Core 1785 | . 123 295 167 315 23 . 615 . 33 214 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 67 | . . 52 . . . . . . . 15 Ignored by Resistances 50 | . . . . 13 . . . . . 37 Regen/Repaired (Parts) 45 | . . . . . . . 45 . . . Core Remaining (%) 46 | 100 50 26 . . . 8 . . . . Volleys Fired 140 | . 17 1 . 32 . . 71 . . 19 Largest 3 | . 1 1 . 2 . . 2 . . 3 Hottest 108 | . 65 65 . 48 . . 108 . . 106 Shots Fired 212 | . 17 1 . 49 . . 112 . . 33 Gun 180 | . 17 1 . 49 . . 97 . . 16 Cannon 32 | . . . . . . . 15 . . 17 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 182 | . . . . 49 . . 100 . . 33 Thermal 30 | . 17 1 . . . . 12 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 5 5 . 14 . . 7 . . . Robot Miss Streak 7 | . 2 . . 3 . . 7 . . . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 5 | . . . . 2 . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . Shots Hit Robots 149 | . 13 29 . 39 . . 58 . . 10 Core Hits 65 | . 5 10 . 20 . . 26 . . 4 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . . . 5 . . . Critical Strikes 14 | . . 4 . . . . 8 . . 2 Destroy 7 | . . . . . . . 7 . . . Blast 1 | . . . . . . . 1 . . . Sever 6 | . . 4 . . . . . . . 2 Melee Attacks 42 | . . 30 . . . . . . . 12 Impact . | . . . . . . . . . . . Slashing 42 | . . 30 . . . . . . . 12 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3713 | . 193 940 . 818 . . 1347 . . 415 Guns 1937 | . 193 13 . 818 . . 913 . . . Cannons 419 | . . . . . . . 419 . . . Explosions . | . . . . . . . . . . . Melee 1332 | . . 917 . . . . . . . 415 Ramming 25 | . . 10 . . . . 15 . . . Kinetic 1961 | . . . . 818 . . 1143 . . . Thermal 395 | . 193 13 . . . . 189 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1332 | . . 917 . . . . . . . 415 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 1 1 . 2 2 2 2 Average Corruption 1 | . . . . 1 1 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . 2 1 . 4 2 2 1 Message Errors 2 | . . . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . 1 . 1 . . . Energy Discharges 2 | . . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . 1 . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . 35 . . . . 40 . . . Projectiles 40 | . . . . . . . 40 . . . Explosions . | . . . . . . . . . . . Melee 35 | . . 35 . . . . . . . . Knockbacks 3 | . . . . . . . 3 . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 4 | . . 4 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 6 | . . 3 . . . . 3 . . . Targets Rammed 7 | . . 3 . 1 . . 3 . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 266 | . 124 8 9 84 266 . 256 . . 182 Average Temperature 73 | . 77 4 9 37 135 . 87 . . 68 Received Heat Transfer 1314 | . 258 315 27 387 . . 213 . 6 108 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 851 | . 481 37 . . . . 333 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 89 | . 100 100 100 47 100 . 100 . . . Level 1 10 | . . . . 52 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 396 | . 40 117 42 396 146 . 85 . . . Initial 146 | . . . 42 . 146 . . . . . Average 74 | . 10 64 19 211 121 . 24 . . . Influence Increases 1184 | . 70 222 41 496 3 . 312 . . 40 Destroy 0b10 Robot/C 580 | . 60 160 . 160 . . 160 . . 40 Destroy 0b10 Robot/NC 20 | . . 5 . 10 . . 5 . . . Destroy Leader 132 | . 10 42 . 20 . . 60 . . . Trap Triggered on 0b10 30 | . . . 10 20 . . . . . . Successful Hack 54 | . . . 16 15 3 . 20 . . . Disable Machine 15 | . . . . . . . 15 . . . Destroy Structure 8 | . . . . 1 . . 7 . . . Partial Spotted 30 | . . . . 15 . . 15 . . . Lose Combat Pursuer 315 | . . 15 15 255 . . 30 . . . Influence Decreases 1184 | . 70 121 142 120 290 89 312 . . 40 Entered New Map 378 | . . . 59 . 230 89 . . . . Time Decay 592 | . 30 80 68 110 60 . 204 . . 40 Lost Part 183 | . 40 40 15 10 . . 78 . . . Miscellaneous 31 | . . 1 . . . . 30 . . . Squads Dispatched 20 | . 1 4 1 3 . . 11 . . . Investigation 12 | . . 3 1 2 . . 6 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 4 | . 1 1 . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Distress Signals 6 | . 2 3 . 1 . . . . . . Communications Jammed 3 | . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . 3 . . . Times Spotted 121 | . 14 21 3 52 1 . 21 . 1 8 Peak Tracking Total 15 | . 8 6 2 15 1 . 6 . 1 3 Tactical Retreats 11 | . . 1 1 7 . . 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 2 2 . . . . . . Reused 3 | . . . 1 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 1 2 . . . . . . Objects Rigged 5 | . . . 5 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Machines Accessed 18 | . . 3 3 4 1 . 7 . . . Terminals 11 | . . 3 3 4 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . . 9 9 11 3 . 17 . . . Successful 22 | . . . 5 5 1 . 11 . . . Failed 27 | . . 9 4 6 2 . 6 . . . Catastrophic 10 | . . 6 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . . 7 7 7 3 . 16 . . . Terminals 32 | . . 9 9 11 3 . . . . . Fabricators 6 | . . . . . . . 6 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . . . . . . 11 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . 4 4 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Reprogram Traps 2 | . . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . . . 1 1 1 . 9 . . . Terminals 3 | . . . 1 1 1 . . . . . Track 1 | . . . . . 1 . . . . . Detonate 1 | . . . 1 . . . . . . . Disrupt 1 | . . . . 1 . . . . . . Fabricators 4 | . . . . . . . 4 . . . Prioritize 1 | . . . . . . . 1 . . . Liberate 1 | . . . . . . . 1 . . . Fabnet 1 | . . . . . . . 1 . . . Haulers 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . Fedlink 5 | . . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . 3 3 4 1 . 3 . . . Full Trace Events 8 | . . 3 1 2 1 . 1 . . . Feedback Events 2 | . . . . 1 . . 1 . . . Corruption 2 | . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 10 | . 1 2 . 3 . . 3 . . 1 Non-combat 1 | . . 1 . . . . . . . . Combat 9 | . 1 1 . 3 . . 3 . . 1 Robot Hacks Applied 16 | . 1 2 . 6 . . 6 . . 1 find_station 1 | . . 1 . . . . . . . . find_shortcuts 9 | . 1 1 . 3 . . 3 . . 1 find_garrison 6 | . . . . 3 . . 3 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Active Infowar (turns) 318 | . . 46 146 52 . . 74 . . . Optics 74 | . . . . . . . 74 . . . A.S.S. 74 | . . . . . . . 74 . . . Machine Analysis 244 | . . 46 146 52 . . . . . . Jamming 74 | . . . . . . . 74 . . . Robot Analysis Total 11 | . 1 2 . 2 . 1 3 . 1 1 Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Turns Passed 2362 | . 66 215 146 277 125 113 601 114 315 390 Spaces Moved 2219 | 1 54 190 160 286 119 225 408 72 419 285 Core 1142 | 1 47 108 11 163 25 223 150 . 324 90 Treads 431 | . . . . . . 2 187 72 95 75 Legs 388 | . 7 31 . 65 94 . 71 . . 120 Wheels 200 | . . 51 149 . . . . . . . Hover . | . . . . . . . . . . . Flight 58 | . . . . 58 . . . . . . Fastest Speed 37 | 50 50 50 50 37 50 50 50 160 50 50 Average Speed 84 | 50 59 69 77 63 105 50 106 160 74 108 Slowest Speed 250 | 50 120 120 80 120 120 140 250 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . 8 . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 28 | 2 19 17 25 62 31 29 15 10 58 40 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug 12 | . . . . . . . . . . 12 Terrain Destroyed 19 | . . . . 1 . . 6 . . 12 Melee . | . . . . . . . . . . . Projectile 19 | . . . . 1 . . 6 . . 12 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Total 2453 | . 70 226 180 325 118 224 495 71 420 324 Wait 51 | . . . 21 6 . . 14 . 2 8 Move 2196 | . 53 190 159 271 118 224 407 71 418 285 Hop 6 | . . . . 6 . . . . . . Pick Up . | . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . Attach . | . . . . . . . . . . . Detach . | . . . . . . . . . . . Swap . | . . . . . . . . . . . Drop . | . . . . . . . . . . . Fire 140 | . 17 1 . 32 . . 71 . . 19 Melee 42 | . . 30 . . . . . . . 12 Ram 2 | . . 2 . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush 3 | . . . . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . 1 . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 10 | . . 2 . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 7) 57 | -10/Materials | Discovered new exit (range 16) 67 | -10/Materials | Entered another Materials area 91 | -9/Materials | Lost 4 parts (1p2n1u) 210 | -9/Materials | Lost 3 parts (1p2n) 211 | -9/Materials | Core integrity fell below 50% 278 | -9/Materials | Discovered new exit (range 5) 282 | -9/Materials | Entered another Materials area 315 | -8/Materials | Identified exit to Storage 428 | -8/Materials | Entered Storage 498 | -8/Storage | Identified exit to Recycling 535 | -8/Storage | Core integrity fell below 50% 628 | -8/Storage | Core integrity fell below 20% 642 | -8/Storage | Allied Derelicts emerged from ambush trap array 697 | -8/Storage | Used back door to open Recycling access 705 | -8/Storage | Entered Recycling 819 | -8/Recycling | Scanned before Scraplab entrance 826 | -8/Recycling | Entered Scraplab 830 | -8/Recycling | Discovered new exit (range 2) 830 | -8/Recycling | Entered Scraptown 830 | -8/Scraptown | System corruption cleaned by C-Scrubber 848 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 869 | -8/Scraptown | Visited UFD Registry 869 | -8/Scraptown | Registered with UFD as "Cryorunner" 912 | -8/Scraptown | Met Optimus 912 | -8/Scraptown | Accepted into 0bPrime 941 | -8/Scraptown | Discovered new exit (range 3) 942 | -8/Scraptown | Civil war broke out across Scraptown 943 | -8/Scraptown | Entered Factory 978 | -6/Factory | Loaded intel: 8 recycling unit locations 1051 | -6/Factory | Learned location of Protoforge (-2) 1239 | -6/Factory | Garrison activated, responded to threat 1313 | -6/Factory | Lost 6 parts (2n2u2w) 1426 | -6/Factory | Core integrity fell below 50% 1484 | -6/Factory | Lost 4 parts (2n1u1w) 1522 | -6/Factory | Discovered new exit (range 13) 1544 | -6/Factory | Entered Lower Caves 1581 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1658 | -6/Lower Caves | Entered Zion 1714 | -6/Zion | Discovered new exit (range 16) 1743 | -6/Zion | System corruption cleaned by Quarantine Array 1768 | -6/Zion | Learned 4 Factory zone layouts 1816 | -6/Zion | Learned location of 1 exit from Factory 1823 | -6/Zion | Given A8's code to call for help 1837 | -6/Zion | Turned away by Imprinter 1898 | -6/Zion | Took control of BZ-P13(B) (ally) 1973 | -6/Zion | Entered Proximity Caves 2119 | -5/Proximity Caves | Crushed by falling debris 2119 | -5/Proximity Caves | Core integrity fell below 20% 2137 | -5/Proximity Caves | Crushed by falling debris 2215 | -5/Proximity Caves | Spotted B-75 Beast 2363 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02088_ Slug penetrates Wall. 02119_ The unstable cave ceiling collapses. 02119_ Crushed by falling debris. 02119_ Cooling System destroyed. 02119_ System corrupted by crushing effect (+2). 02137_ The unstable cave ceiling collapses. 02137_ Crushed by falling debris. 02138_ The unstable cave ceiling collapses. 02141_ Released control of BZ-P13(B). 02187_ Took control of L-41 Fighter. 02187_ Extracted analysis data for L-41 Fighter. 02195_ Sneak attack on G-50 Soldier. 02205_ G-50 Soldier destroyed. 02215_ Acquired 40 Protomatter. 02219_ Carbon-fiber Leg fries itself beyond repair. 02290_ System corrupted: Energy discharge (-86). 02360_ G-50 Soldier Carbon-fiber Leg severed. 02361_ Carbon-fiber Leg destroyed. 02362_ G-50 Soldier Lgt. Angular Momentum Engine severed. 02363_ Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ## #??### ## # #????????????? | | #### ##### # ## # #????????????? | | ##??# ### ####### #????????????? | | ##### ### ## ##?????## # # # #????????????? | | #?## ## ##???????## #????????????? | | #?##### ###?????????? ####????????????? | | ##### ###### #???????????# ????????????????? | | ????# ####????????####????????????????? | | ????# ### # #????????????????????????????? | | ????### ###?# ### #????????????????????????????? | | ??????# #???#???# #????????????????????????????? | | ??????# #???????# #????????????????????????????? | | ??????? #??##???# #????????????????????????????? | | ??????# #### ??# #????????????????????????????? | | ??????# ## ##???????????????????????????? | | ??????# ##??????????????????????????? | | ??????????# # ##?????????????????????????? | | ?????????# ## ##????????????????????????? | | ?????????# ?## ##???????????????????????? | | ????????# ??# #####???????????????????? | | ????????# ???# ##??????????????????? | | ????????## ##??## #??????????????????? | | ?????????###????# #??????????????????? | | ????????????????# ##??????????????????? | | ????????????????# gg* ##???????????????????? | | ????????????????# ll ##????????????????????? | | ????????????????## ####?????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????#??? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 470 Matter Stores 200 Matter Capacity 200 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 750 Resistance: KI 25 Resistance: TH 10 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Zio Pro Hosts 12 | . 1 2 . 3 . 1 3 . 1 1 Combat Hostiles 9 | . 1 1 . 3 . . 3 . . 1 Allies 2 | . . . . . . 1 . . 1 . Unique Host Classes 9 | . 1 2 . 2 . 1 2 . 1 . Average Host Suspicion 62 | . 100 84 63 92 18 . 73 . . 67 Unsuspicious Activity 206 | . . 2 . . . 7 158 . 39 . Returns to Shadow 1 | . . . . . . . 1 . . . Fuzzy Dispatches 1 | . . . . . . . 1 . . . Protomatter Created 474 | . 10 67 . 110 . 10 237 . . 40 Used 442 | . 30 34 . 46 . 15 192 . 79 46 Decayed . | . . . . . . . . . . . Highest Spend 96 | . 30 29 . 34 . 15 96 . 79 46 Top 5 Hosts by Kills: L-31 Rogue (-9/Materials: 8) H-55 Commando (-8/Storage: 7) JK-24V(E) (-8/Scraptown: 7) G-47 Trooper (-10/Materials: 3) L-41 Fighter (-5/Proximity Caves: 2) Game ------ Seed FactoryGrenadeShockpuncher Manual? 0 Play Time 00:20:29 Cumulative 1044.6 hours Start 2025.05.17 @ 16:01:41 End 2025.05.17 @ 16:23:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 1295 Rogue 1012 Adventurer 124 Explorer 159 Win Type - Total 46 Types 32/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 065227ac-fc36-446f-ad61-1db9c13a1b58