Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 11:31:18 Player: Morgweiler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2482) 2482 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 5854 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 28/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (3) ------- Power Maul > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Improved Cooling System Arc Projector Gauss Cannon Mini Grenade Launcher Power Maul [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 127 | 6 8 40 15 10 22 26 Power 16 | 1 2 5 . 2 2 4 Engine 13 | 1 2 5 . 2 1 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 41 | 2 1 13 7 3 7 8 Treads 7 | . . . 5 . 2 . Leg 31 | 2 1 13 2 3 4 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . 1 2 Utility 25 | 1 1 7 3 2 6 5 Device 18 | . 1 7 1 . 4 5 Storage 2 | 1 . . . 1 . . Processor 3 | . . . 2 1 . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 45 | 2 4 15 5 3 7 9 Energy Gun 10 | 2 2 1 1 . 2 2 Energy Cannon 3 | . . . 1 1 1 . Ballistic Gun 25 | . 2 11 3 2 3 4 Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 3 | . . 3 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 40 | . 4 5 . 1 1 29 Power 7 | . 1 2 . . . 4 Propulsion 10 | . 1 . . . . 9 Utility 14 | . . 3 . 1 1 9 Weapon 9 | . 2 . . . . 7 Highest Loss Streak 8 | . 4 2 . 1 1 8 Average Slot Usage (%) 90 | . 91 93 99 99 92 70 Engine 7 | . 12 9 9 9 5 2 Treads 7 | . . . 13 34 2 . Leg 20 | . 26 32 22 1 20 17 Device 12 | . 10 18 12 2 9 14 Storage 9 | . 14 11 9 9 7 7 Processor 9 | . . . 13 24 16 4 Protection 1 | . . . . . 3 2 Energy Gun 3 | . 21 3 1 . 2 . Energy Cannon 1 | . . . 8 . 3 . Ballistic Gun 13 | . 3 14 8 17 16 11 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 12 16 19 44 59 65 Greatest Support 80 | 20 20 30 80 80 54 59 Greatest Overweight (x) 14 | 2 . . . 2 5 14 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 Average Capacity 8 | 5 6 6 6 7 12 11 Most Carried 9 | 4 4 6 6 7 9 8 Average Carried 4 | 1 3 4 5 5 5 4 Final Capacity 12 | 6 6 6 6 12 12 4 Final Carried 6 | 4 4 6 5 4 5 . Class Distribution -------------------- 55% | Scavenger-Mutant 19% | Scavenger-Gunner 14% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Gar Matter Collected 2481 | 169 136 586 142 445 255 748 Remotely . | . . . . . . . Salvage Created 3299 | . 140 875 238 863 307 876 Parts 175 | . 12 53 15 47 15 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 66 | . 4 25 4 8 5 20 Melee 9 | . . 6 . . . 3 Guns 48 | . 4 19 . 8 4 13 Cannons 6 | . . . 3 . 1 2 AOE 2 | . . . 1 . . 1 Classes Destroyed 11 | . 3 4 . 2 1 1 Worker 5 | . . 2 . 2 1 . Builder 2 | . 1 . . 1 . . Recycler 4 | . . . . 4 . . Watcher 1 | . . 1 . . . . Swarmer 17 | . 2 9 . 2 . 4 Grunt 28 | . 2 13 . 3 2 8 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . . . 1 Sentry 14 | . . 2 4 2 2 4 Demolisher 1 | . . . . . 1 . Hunter 3 | . . . . 1 . 2 Best Kill Streak 6 | . 3 6 2 5 2 6 Combat Bots Only 6 | . 3 6 2 3 2 6 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Damage Taken 6417 | . 475 1414 364 462 490 3212 Core 1216 | . 111 282 34 80 30 679 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 55 29 . 79 . . Volleys Fired 216 | . 22 75 13 52 14 40 Largest 3 | . 2 2 2 2 3 3 Hottest 123 | . 90 60 119 63 123 106 Shots Fired 437 | . 30 126 26 102 42 111 Gun 400 | . 30 126 13 100 36 95 Cannon 33 | . . . 13 2 6 12 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 382 | . 15 116 11 100 33 107 Thermal 23 | . 8 10 2 . 3 . Explosive 4 | . . . . . . 4 Electromagnetic 28 | . 7 . 13 2 6 . Robot Hit Streak 25 | . 7 10 10 14 25 12 Robot Miss Streak 9 | . 4 9 1 2 3 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 325 | . 19 91 20 67 33 95 Core Hits 194 | . 9 47 5 33 15 85 Critical Hits 4 | . . 2 . . 1 1 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 26 | . . 13 . . . 13 Impact 13 | . . . . . . 13 Slashing 13 | . . 13 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . 1 . . . . Damage Inflicted 5603 | . 171 1152 361 985 551 2383 Guns 3765 | . 171 836 75 932 410 1341 Cannons 628 | . . . 238 53 141 196 Explosions 529 | . . . 48 . . 481 Melee 681 | . . 316 . . . 365 Ramming . | . . . . . . . Kinetic 3697 | . 97 758 46 932 327 1537 Thermal 276 | . 38 78 77 . 83 . Explosive 481 | . . . . . . 481 Electromagnetic 468 | . 36 . 238 53 141 . Impact 365 | . . . . . . 365 Slashing 316 | . . 316 . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . . . 3 Average Corruption 3 | . . 3 . . . 3 Corruption Purged . | . . . . . . . Effects 12 | . . 6 . . . 6 Message Errors 3 | . . . . . . 3 Matter Fused 4 | . . 4 . . . . Energy Discharges 4 | . . 1 . . . 3 Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . 2 . 13 . 9 Projectiles 13 | . . . . 13 . . Explosions 6 | . . . . . . 6 Melee 5 | . . 2 . . . 3 Knockbacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . 43 . . 125 Shots 4 | . . . 1 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . 187 4 48 20 48 175 Average Temperature 56 | . 84 4 16 12 21 77 Received Heat Transfer 1878 | . 120 438 90 162 156 912 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 3 . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 560 | . 111 175 74 . 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Peak Influence 412 | . 70 380 271 209 143 412 Initial 118 | . . 29 118 114 53 79 Average 151 | . 15 196 188 82 80 264 Maximum Alert Level 2 | . . 1 1 1 . 2 Low Security (%) 68 | 100 100 45 57 96 100 34 Level 1 25 | . . 54 42 3 . 35 Level 2 5 | . . . . . . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 . . 3 . Investigation 3 | . . 1 . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 6 36 6 15 7 22 Peak Tracking Total 8 | . 5 8 4 4 2 7 Tactical Retreats 8 | . 1 4 . 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Accessed 8 | . . 4 . 1 3 . Terminals 3 | . . 2 . 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . . 12 . 4 9 . Successful 20 | . . 11 . 3 6 . Failed 5 | . . 1 . 1 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . 2 . 4 . . Fabricators . | . . . . . . . Repair Stations 13 | . . 10 . . 3 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . . 1 . 3 . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . Unreport Threat 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 10 . . 2 . Scan Component 6 | . . 5 . . 1 . Repair 6 | . . 5 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 4 . 1 2 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 5 . . 1 . Time 146 | . . 130 . . 16 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Gar Turns Passed 3737 | 55 269 1046 280 627 735 725 Spaces Moved 1770 | 37 160 526 129 280 423 215 Core 24 | 7 . . . . . 17 Treads 351 | . . . 45 262 44 . Legs 1387 | 30 160 526 84 18 379 190 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . . . 8 Fastest Speed 50 | 50 120 120 120 126 125 100 Average Speed 144 | 116 120 120 134 159 139 225 Slowest Speed 750 | 150 120 120 160 190 270 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 29 31 11 49 11 49 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 10 | . . . 2 . . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . . . 2 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Total 2513 | 46 206 811 210 359 537 344 Wait 265 | . 16 124 36 5 48 36 Move 1764 | 36 159 525 128 279 422 215 Hop . | . . . . . . . Pick Up 46 | 4 1 11 8 5 11 6 Fast Attach 45 | 6 7 11 1 1 7 12 Attach 15 | . 1 2 1 . 3 8 Detach 9 | . . 1 . . 6 2 Swap 67 | . . 27 13 9 12 6 Drop 62 | . . 24 10 8 14 6 Fire 216 | . 22 75 13 52 14 40 Melee 24 | . . 11 . . . 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Lost 4 parts (1p1n2w) 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 360 | -9/Materials | Repaired Lgt. Assault Rifle 392 | -9/Materials | Repaired Lgt. Ion Engine 587 | -9/Materials | Build established: Scavenger-Mutant 658 | -9/Materials | Discovered new exit (range 12) 690 | -9/Materials | Repaired Terrain Scanner 724 | -9/Materials | Repaired Aluminum Leg? 868 | -9/Materials | Core integrity fell below 50% 910 | -9/Materials | Repaired Lgt. Assault Rifle 1134 | -9/Materials | Discovered new exit (range 14) 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -8/Materials | Discovered new exit (range 4) 1575 | -8/Materials | Identified exit to Storage 1651 | -8/Materials | Entered Storage 2136 | -8/Storage | Discovered new exit (range 5) 2195 | -8/Storage | Identified exit to Factory 2278 | -8/Storage | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2538 | -7/Factory | Repaired Hvy. Assault Rifle 2946 | -7/Factory | Build established: Scavenger-Tank 3012 | -7/Factory | Identified exit to Garrison 3013 | -7/Factory | Entered Garrison 3064 | -7/Garrison | Triggered checkpoint 3182 | -7/Garrison | Triggered checkpoint 3221 | -7/Garrison | Triggered checkpoint 3269 | -7/Garrison | Lost 3 parts (1p2n) 3339 | -7/Garrison | Lost 3 parts (1n2u) 3427 | -7/Garrison | Lost 8 parts (1p4n1u2w) 3428 | -7/Garrison | Triggered checkpoint 3451 | -7/Garrison | Core integrity fell below 50% 3485 | -7/Garrison | Lost 6 parts (1p2u3w) 3664 | -7/Garrison | Triggered checkpoint 3705 | -7/Garrison | Core integrity fell below 20% 3738 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03561_ Acquired 10 matter. 03636_ System corrupted: Energy discharge (-49). 03664_ Beams of light sweep through the air. An alarm sounds. 03671_ Lgt. Nuclear Core destroyed. 03676_ G-47 Trooper knocked back. 03688_ Aluminum Leg destroyed. 03691_ Destroyed Lgt. Nuclear Core. 03691_ G-47 Trooper system corrupted by crushing effect. 03691_ Aluminum Leg destroyed. 03692_ G-47 Trooper system terminally corrupted. 03692_ Imp. Heat Sink fried. 03692_ Aluminum Leg fried. 03694_ Acquired 10 matter. 03700_ Arc Projector destroyed. 03704_ ZQS&ITSYWPWGYSO 03706_ Imp. Heat Sink destroyed. 03709_ G-47 Trooper destroyed. 03722_ System corrupted: Energy discharge (-2). 03732_ Hcp. Storage Unit destroyed. 03736_ Imp. Cooling System destroyed. 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Fission Core | -8/Storage | Hacked Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed BombOmegaBooster Manual? 0 Play Time 00:47:45 Cumulative 16.5 hours Start 2020.09.18 @ 10:43:00 End 2020.09.18 @ 11:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 6 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1f129ca-0677-4567-a042-25b74e8d2f68