Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.13 @ 11:59:37 Player: pattypat Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (6322) 6322 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 12937 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 172/300 Energy 725/725 System Corruption 7% Temperature Critical (964) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Antimatter Reactor Improved Fusion Compressor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Cryofiber Web Improved Heat Sink Large Storage Unit Energy Well Improved Signal Interpreter Improved Target Analyzer Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Heavy Laser Plasma Rifle HERF Cannon > --- INVENTORY (15) --- Antimatter Reactor Advanced Heat Sink Tesla Rifle Tesla Rifle Heavy Laser Plasma Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Large Storage Unit Energy Well Improved Signal Interpreter Improved Target Analyzer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle HERF Cannon > --- INVENTORY -------- Neutrino Core Antimatter Reactor Advanced Heat Sink Huge Storage Unit Improved Medium Armor Plating Tesla Rifle Tesla Rifle Heavy Laser Plasma Rifle [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility System Shield Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 . Utility 6 | . . . . 1 1 2 . . 1 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 147 | 6 1 2 19 10 33 3 9 22 17 25 Power 35 | 1 . 1 3 3 8 . 2 5 4 8 Engine 16 | 1 . 1 3 3 4 . 1 1 . 2 Core 17 | . . . . . 4 . 1 4 4 4 Reactor 2 | . . . . . . . . . . 2 Propulsion 48 | 2 . 1 9 5 11 . 4 5 6 5 Treads . | . . . . . . . . . . . Leg 43 | 2 . 1 9 5 11 . 4 5 1 5 Wheel 5 | . . . . . . . . . 5 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 1 . 1 2 4 2 2 4 3 7 Device 13 | . . . . . 2 1 1 2 3 4 Storage 4 | 1 . . 1 . 1 . . 1 . . Processor 5 | . 1 . . . 1 1 . 1 . 1 Hackware 2 | . . . . 2 . . . . . . Protection 3 | . . . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 37 | 2 . . 6 . 10 1 1 8 4 5 Energy Gun 13 | . . . 2 . 2 1 1 3 1 3 Energy Cannon 7 | . . . 1 . 4 . . . 1 1 Ballistic Gun 16 | 2 . . 3 . 4 . . 4 2 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 66 | . . 2 2 . 11 . 5 24 1 21 Power 15 | . . 1 . . 4 . 1 5 . 4 Propulsion 26 | . . 1 1 . 4 . 1 9 . 10 Utility 12 | . . . . . . . 1 5 1 5 Weapon 13 | . . . 1 . 3 . 2 5 . 2 Highest Loss Streak 11 | . . 2 1 . 3 . 4 11 1 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 10 | . 1 6 8 14 13 12 14 7 8 7 Power 2 | . . . 2 2 2 3 2 2 4 . Propulsion 1 | . 1 3 . 3 2 3 5 1 1 1 Utility 3 | . . 1 2 2 6 5 6 3 1 1 Weapon 2 | . . 1 2 5 2 1 . . 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . . 1 4 2 8 . . . 5 2 Power 4 | . . . . . 2 . . . 2 . Propulsion 5 | . . 1 . . 2 . . . 2 . Utility 4 | . . . . 1 3 . . . . . Weapon 9 | . . . 4 1 1 . . . 1 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 89 100 99 99 99 99 97 78 83 86 Engine 7 | . 14 14 11 18 10 6 7 . . 5 Core 5 | . . . . . 4 6 3 8 11 6 Leg 24 | . 28 28 43 35 29 26 26 15 10 12 Wheel 1 | . . . . . . . . . 7 5 Device 6 | . . . . . 4 12 12 10 10 12 Storage 8 | . 14 14 11 9 7 6 6 6 11 10 Processor 5 | . 4 14 11 7 2 6 6 2 5 8 Hackware 9 | . . . . 9 15 13 13 13 6 5 Energy Gun 4 | . . . 7 . 3 5 5 4 6 7 Energy Cannon 5 | . . . 2 9 10 6 6 . 3 1 Ballistic Gun 8 | . 28 28 12 9 7 6 6 9 2 5 Peak Build Rating 91 | 6 8 9 16 27 49 53 64 56 69 91 Average Rating 41 | 4 6 8 12 25 42 52 57 39 53 73 On Entrance 30 | . 6 8 8 16 25 48 53 56 49 66 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 10 10 12 31 39 67 57 125 117 82 99 Greatest Support 84 | 20 20 20 40 55 73 56 80 84 80 80 Greatest Overweight (x) 31 | . . . . . 1 1 2 31 2 20 Average Overweight (x) . | . . . . . . 1 1 2 1 1 Largest Inventory Capacity 25 | 8 8 8 15 15 25 15 25 25 15 25 Average Capacity 16 | 6 8 8 14 15 15 15 23 23 15 15 Most Carried 17 | 3 5 8 15 15 15 14 17 14 14 15 Average Carried 10 | . 1 6 8 14 13 12 14 7 8 7 Final Capacity 25 | 8 8 8 15 15 15 15 25 15 15 15 Final Carried 15 | . 5 6 15 13 15 13 14 6 14 6 Class Distribution -------------------- 40% | Hacker-Gunner 19% | Hacker-Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Hacker-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Hacker-Mutant | -6/Garrison Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Matter Collected 3960 | 239 63 68 390 149 830 . 232 538 364 1087 Remotely 577 | . . . . . . . . . . 577 Salvage Created 6978 | . 113 188 765 252 2090 . 528 699 555 1788 Parts 307 | . 4 8 52 15 101 . 18 32 22 55 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 7 | . 1 . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Combat Hostiles Destroyed 126 | . 2 4 20 5 41 . 8 16 9 21 Melee 2 | . . . . . . . . . 2 . Guns 78 | . 2 4 17 2 18 . 2 14 4 15 Cannons 38 | . . . 3 3 22 . 4 2 2 2 AOE 3 | . . . . . 1 . . . . 2 Classes Destroyed 16 | . 2 . 4 . 5 . 2 2 1 . Worker 9 | . . . 2 . 3 . . . . 4 Builder 1 | . . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . Recycler 5 | . . . 1 . 2 . . . . 2 Mechanic 1 | . . . . . 1 . . . . . Watcher 8 | . 1 . 2 . 3 . . . 1 1 Swarmer 29 | . . . 5 . 13 . . 8 3 . Grunt 60 | . 2 4 11 3 17 . 6 5 2 10 Brawler 4 | . . . . . 4 . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 13 | . . . 4 2 1 . . 1 2 3 Specialist 1 | . . . . . . . 1 . . . Hunter 7 | . . . . . 1 . . . 2 4 Programmer 9 | . . . . . 5 . . . . 4 Heavy 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 2 1 5 4 10 . 5 4 3 6 Combat Bots Only 9 | . 1 1 4 4 9 . 5 4 3 3 Max Kills in Single Turn 3 | . 1 1 2 1 3 . 1 2 2 2 Gunslinging 1 | . . . 1 . . . . 1 . . Exploded 2 | . . . . . 1 . . . . 2 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Hostile Shots Fired 1079 | . 10 50 123 17 330 . 82 194 52 221 Missed 285 | . 3 13 41 3 84 . 24 51 16 50 Hits 794 | . 7 37 82 14 246 . 58 143 36 171 Melee 14 | . . . . . 5 . . 9 . . Projectile 780 | . 7 37 82 14 241 . 58 134 36 171 Critical Strikes 44 | . 1 1 3 1 10 . 8 7 . 13 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 11835 | . 74 386 823 164 2934 . 1276 2323 517 3338 Core 2473 | . 24 95 169 35 415 . 182 318 70 1165 Absorbed by Shields 192 | . . . . . . . . . 20 172 Ignored by Resistances 3160 | . 21 118 245 46 850 . 345 642 146 747 Regen/Repaired (Parts) 103 | . . . . 27 76 . . . . . Core Remaining (%) 68 | 100 . 52 57 93 40 . . 41 93 . Volleys Fired 424 | . 16 30 71 16 112 . 25 47 25 82 Largest 3 | . 2 2 2 2 3 . 3 3 3 3 Hottest 232 | . 40 40 105 91 217 . 193 190 193 232 Shots Fired 1050 | . 32 60 135 32 319 . 75 117 63 217 Gun 811 | . 32 60 123 16 183 . 50 109 46 192 Cannon 239 | . . . 12 16 136 . 25 8 17 25 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 487 | . 32 60 64 16 103 . 25 85 22 80 Thermal 513 | . . . 71 16 216 . 46 32 20 112 Explosive . | . . . . . . . . . . . Electromagnetic 50 | . . . . . . . 4 . 21 25 Robot Hit Streak 37 | . 6 27 35 11 37 . 22 33 9 17 Robot Miss Streak 5 | . 2 1 4 2 5 . 1 4 5 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 12 | . . . 4 . . . . 5 1 2 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 1 Shots Hit Robots 742 | . 21 50 106 16 209 . 54 94 37 155 Core Hits 342 | . 7 14 70 9 88 . 18 39 21 76 Critical Kills 4 | . 1 . . . . . . . . 3 Critical Parts Destroyed 5 | . . . . . . . . 1 . 4 Critical Strikes 34 | . 1 . . . 4 . 6 3 2 18 Burn 23 | . . . . . 4 . 6 1 2 10 Destroy 10 | . 1 . . . . . . 2 . 7 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15488 | . 163 397 1578 329 4694 . 1177 1580 1067 4503 Guns 10148 | . 163 387 1348 143 2034 . 643 1501 575 3354 Cannons 4063 | . . . 224 186 2161 . 534 79 342 537 Explosions 1031 | . . . . . 441 . . . . 590 Melee 68 | . . . . . . . . . 68 . Ramming 178 | . . 10 6 . 58 . . . 82 22 Kinetic 5515 | . 163 387 567 143 1086 . 305 1123 293 1448 Thermal 7768 | . . . 1005 186 3109 . 858 457 247 1906 Explosive 1002 | . . . . . 412 . . . . 590 Electromagnetic 957 | . . . . . 29 . 14 . 377 537 Impact . | . . . . . . . . . . . Slashing 68 | . . . . . . . . . 68 . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 . . . 2 7 Average Corruption 3 | . . . . . 1 . . . 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . 3 . . . 1 17 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 5 | . . . . . 2 . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . 1 . . . . 1 Misfires 2 | . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 185 | . . . . 11 109 . . . 27 38 Projectiles 107 | . . . . 11 56 . . . 27 13 Explosions 78 | . . . . . 53 . . . . 25 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . 2 . . . . 1 Impact 3 | . . . . . 2 . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . 33 7 Shots . | . . . . . . . . . . . Rammed 7 | . . . . . . . . . 5 2 Targets Rammed 23 | . . 3 2 . 8 . . . 6 4 Kicked 16 | . . 3 2 . 8 . . . 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 964 | . 18 40 359 472 395 . 253 435 435 964 Average Temperature 158 | . 10 14 97 180 149 . 84 161 147 276 Received Heat Transfer 3205 | . 72 309 459 117 636 . 415 675 45 477 Effects 79 | . . . 3 6 7 . . 8 5 50 Shutdowns 24 | . . . 1 3 4 . . 1 1 14 Energy Bleed 10 | . . . . 1 2 . . 2 1 4 Interference 13 | . . . 1 . 1 . . 2 3 6 Matter Decay 6 | . . . . 1 . . . 2 . 3 Short Circuit 7 | . . . 1 1 . . . 1 . 4 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 11 | . . . . . . . . . . 11 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 10 | . . . . . . . . . 4 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . . 2 . 1 2 Combat Hostiles 4 | . . . . . . . 2 . 1 1 Parts Melted 44 | . . . 3 . 16 . 3 1 2 19 Heat Transferred 17051 | . . . 1582 333 6022 . 2550 1081 629 4854 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Maximum Alert Level 1 | . . . . . 1 . . 1 . 1 Low Security (%) 90 | 100 100 100 100 100 95 100 100 51 100 94 Level 1 9 | . . . . . 4 . . 48 . 5 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Peak Influence 350 | . 42 40 179 104 241 80 175 350 159 274 Initial 159 | . . . 6 10 20 80 . 115 159 17 Average 68 | . 15 16 41 27 49 34 74 206 54 43 Influence Increases 3814 | . 72 100 548 147 1272 3 225 475 248 724 Destroy 0b10 Robot/C 2520 | . 40 80 400 100 820 . 160 320 180 420 Destroy 0b10 Robot/NC 125 | . 5 . 25 . 50 . . . 10 35 Destroy Leader 508 | . 12 20 104 30 148 . 20 40 42 92 Successful Hack 77 | . . . 1 8 59 3 . . 6 . Disable Machine 171 | . . . . 9 90 . . . . 72 Anti-Garrison Action 100 | . . . . . . . . 100 . . Destroy Structure 133 | . . . 3 . 30 . . . 10 90 Lose Combat Pursuer 180 | . 15 . 15 . 75 . 45 15 . 15 Influence Decreases 3540 | . 72 80 538 123 1135 194 50 300 555 493 Entered New Map 456 | . . . 14 20 34 111 . 60 191 26 Time Decay 2396 | . 72 60 364 103 974 83 . . 354 386 Lost Part 511 | . . 20 10 . 100 . 50 240 10 81 Purge Threat 177 | . . . 150 . 27 . . . . . Squads Dispatched 22 | . 1 . 2 2 8 . 1 . 3 5 Investigation 6 | . 1 . 1 . 3 . . . . 1 Extermination 8 | . . . . . 5 . . . 1 2 Reinforcement 8 | . . . 1 2 . . 1 . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Distress Signals 6 | . . . 2 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 4 4 31 9 51 . 10 16 15 25 Peak Tracking Total 8 | . 3 2 5 4 8 . 6 4 4 4 Tactical Retreats 11 | . 1 . 1 . 2 . 2 1 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Traps Triggered 10 | . . . . . 6 . . 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Machines Disabled 19 | . . . . 1 10 . . . . 8 Max in Single Turn 7 | . . . . 1 7 . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Machines Accessed 36 | . . . 8 5 16 2 . . 3 2 Terminals 20 | . . . 6 4 7 1 . . 1 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . 1 1 1 . . . . . Recycling Units 7 | . . . . . 3 1 . . 2 1 Scanalyzers 3 | . . . 1 . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 95 | . . . 18 13 46 4 . . 10 4 Successful 58 | . . . 9 10 27 4 . . 7 1 Failed 37 | . . . 9 3 19 . . . 3 3 Catastrophic 3 | . . . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 59 | . . . 13 10 25 1 . . 7 3 Fabricators 4 | . . . . . 4 . . . . . Repair Stations 10 | . . . 3 3 4 . . . . . Recycling Units 11 | . . . . . 4 3 . . 3 1 Scanalyzers 9 | . . . 2 . 7 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 33 | . . . 6 7 14 1 . . 5 . Record 3 | . . . 1 . 2 . . . . . Part Schematic 3 | . . . . . 2 . . . 1 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 1 . . . 1 . Open DSF 3 | . . . . . 2 1 . . . . Emergency Access Points 3 | . . . 2 . . . . . 1 . Alert Level 7 | . . . 2 3 1 . . . 1 . Unreport Threat 2 | . . . 1 . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Maintenance Status 2 | . . . . 1 . . . . 1 . Surveillance Status 1 | . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . Assault Status 1 | . . . . . 1 . . . . . Recall Extermination 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Network Status 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 1 3 3 . . . . . Scan Component 4 | . . . 1 2 1 . . . . . Repair 2 | . . . . 1 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 9 | . . . . . 3 3 . . 2 1 Process 1 | . . . . . . 1 . . . . Report Inventory 5 | . . . . . 2 1 . . 1 1 Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 2 | . . . . . 1 . . . 1 . Scanalyzer 4 | . . . 2 . 2 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . . . 6 2 12 . . . 2 1 Full Trace Events 4 | . . . 1 . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 3 . . . 1 . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . Time 70 | . . . . 26 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 13 | . . . . . . 13 . . . . Retrieved Matter 13 | . . . . . . 13 . . . . Retrieved Components 13 | . . . . . 10 . . . 3 . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 33 | . . . . . . . . 10 12 11 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Active Infowar (turns) 1766 | . . . . . . 208 299 229 873 157 Terrain 622 | . . . . . . 208 299 115 . . ECM 1144 | . . . . . . . . 114 873 157 Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Turns Passed 8674 | 46 233 147 1022 380 3059 209 299 1225 1003 1051 Spaces Moved 4315 | 34 153 50 614 253 1756 111 92 388 471 393 Core 28 | 8 . . . . . . . 15 . 5 Treads . | . . . . . . . . . . . Legs 3967 | 26 153 50 614 253 1756 111 92 373 295 244 Wheels 320 | . . . . . . . . . 176 144 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 185 185 185 100 115 Average Speed 158 | 103 120 120 120 120 146 185 193 262 181 176 Slowest Speed 1600 | 120 120 120 120 120 195 185 266 1600 260 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 28 12 48 19 36 2 45 43 11 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 71 | . . . . . 21 . . . 9 41 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . . . 9 2 AOE 60 | . . . . . 21 . . . . 39 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Fac Total 5318 | 45 177 89 780 301 2011 115 157 513 561 569 Wait 33 | . . . 9 2 . . 15 . . 7 Move 4305 | 33 152 49 613 252 1755 110 91 387 470 393 Hop . | . . . . . . . . . . . Pick Up 190 | 6 7 4 32 10 49 1 10 22 25 24 Fast Attach . | . . . . . . . . . . . Attach 109 | 6 1 2 15 5 14 2 7 25 5 27 Detach 18 | . . . 11 . . . . . 1 6 Swap 90 | . . . 8 8 30 1 7 7 14 15 Drop 94 | . 1 1 19 8 33 1 2 5 13 11 Fire 424 | . 16 30 71 16 112 . 25 47 25 82 Melee 2 | . . . . . . . . . 2 . Ram 7 | . . . . . . . . . 5 2 Kick 16 | . . 3 2 . 8 . . . 1 2 Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . 10 . . 20 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Met a group of wandering Federalists 156 | -10/Materials | Discovered new exit (range 3) 269 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Entered Mines 292 | -10/Mines | Discovered new exit (range 12) 300 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 427 | -10/Mines | Entered Materials 427 | -9/Materials | Evolved 2 slots: Propulsion x2 719 | -9/Materials | Build established: Scavenger-Mutant 1358 | -9/Materials | Discovered new exit (range 14) 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1762 | -8/Materials | Build established: Hacker-Mutant 1813 | -8/Materials | Discovered new exit (range 8) 1827 | -8/Materials | Repaired Aluminum Leg? 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2130 | -7/Factory | Build established: Hacker-Gunner 3038 | -7/Factory | Lost 3 parts (1p2w) 4451 | -7/Factory | Repaired Rnf. Deuterium Engine 4478 | -7/Factory | Fabricated Prc. Assault Rifle? 4683 | -7/Factory | Core integrity fell below 50% 4759 | -7/Factory | Destroyed 9 combat bots 4863 | -7/Factory | Discovered new exit (range 8) 4888 | -7/Factory | Entered another Factory area 4888 | -6/Factory | Evolved 2 slots: Utility x2 5032 | -6/Factory | Identified exit to DSF 5097 | -6/Factory | Entered DSF 5198 | -6/DSF | Additional patrols routed to DSF 5203 | -6/DSF | Discovered new exit (range 16) 5338 | -6/DSF | Lost 4 parts (1p1n1u1w) 5357 | -6/DSF | Sterilization system engaged 5377 | -6/DSF | Ambient heat levels rising (+10) 5392 | -6/DSF | Ambient heat levels rising (+10) 5396 | -6/DSF | Entered Garrison 5597 | -6/Garrison | Spotted B-75 Beast 5697 | -6/Garrison | Garrison Relay disabled 5731 | -6/Garrison | Destroyed B-75 Beast 5757 | -6/Garrison | Lost 11 parts (2p4n2u3w) 6110 | -6/Garrison | Triggered checkpoint 6119 | -6/Garrison | Triggered checkpoint 6196 | -6/Garrison | Core integrity fell below 50% 6242 | -6/Garrison | Lost 7 parts (1p2n2u2w) 6369 | -6/Garrison | Heavy support dispatched to Factory 6494 | -6/Garrison | Build established: Hacker-Mutant 6601 | -6/Garrison | Discovered new exit (range 11) 6620 | -6/Garrison | Identified exit to Factory 6621 | -6/Garrison | Entered Factory 6621 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7590 | -5/Factory | Build established: Hacker-Tank 7592 | -5/Factory | Discovered new exit (range 13) 7624 | -5/Factory | Entered another Factory area 7624 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7840 | -4/Factory | Core integrity fell below 50% 7888 | -4/Factory | Lost 10 parts (2p5n2u1w) 7985 | -4/Factory | Core integrity fell below 20% 8012 | -4/Factory | Lost 4 parts (1p2n1u) 8319 | -4/Factory | Build established: Scavenger-Gunner 8676 | -4/Factory | Core destroyed Last Messages --------------- Adv. Heat Sink melted. G-67 Veteran destroyed. R-10 Processor collects Corrupted Plasma Rifle. Power failure averted by Adv. Cryofiber Web. Core heat damage averted by Adv. Cryofiber Web. K-01 Serf collects debris. Power failure averted by Adv. Cryofiber Web. Internal heat damage averted by Adv. Cryofiber Web. Overheating: Flexi-carbon Leg damaged (-6). Overheating: Adv. Cryofiber Web damaged (-9). Overheating: Broken Imp. Signal Interpreter damaged (-8). R-10 Processor collects Corrupted Flexi-carbon Leg. Power failure averted by Adv. Cryofiber Web. Overheating: Core damaged (-115). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ####### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ######## #???????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????? ?????????????????????????? | | #????????????????????? ?????????????????????????? | | #????????????????????? ?????????????????????????? | | #????????????????????" ?????? ??????????????????? | | #????????????????????" ?????? ???????????????? | | #????????????????????" ?????? ###????????????? | | #???????????????????? ????? ???????????? | | #???????????????????? ????? ???????????? | | #???????##############+#????# ??????????? | | #???????# # #???? ??????????? | | #???????# # #???# ?????????? | | #???????# """"""" # #??? ?????????? | | #???????# """"""" # ###### ?????????? | | #???????# """"""" # ????????? | | #???????# """"" " ; ????????? | | ######### + *@% k ???????? | | + = + """"""" # gR% ???????? | | ######### """"""" # [ ???????? | | #???????# """"""" #####%####;; # ## #?????????? | | #???????# """"""" #???#%#" #???????????? | | #???????# #???# ## +???????????? | | #???????##############??? ?? #???????????? | | ????????????????????????? ??? #???????????? | | ????????????????????????? #???? ??????????????? | | ?????????????????????????# ##????? ??????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 64 Energy Capacity 1095 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Prc. Assault Rifle | -7/Factory | Scanalyzed Arm. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Repaired ---------- Aluminum Leg | 70% | -8/Materials Rnf. Deuterium Engine | 52% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Use The Force Challenges ------------ None Game ------ Seed SmartbombParticleShield Manual? 0 Play Time 01:27:03 Cumulative 7.1 hours Start 2025.08.13 @ 10:34:11 End 2025.08.13 @ 11:59:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fda5e780-0a12-4f0a-825a-93be1dd9cdcc