Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 16:40:32 Player: Melmon Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (3123) 3123 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6753 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 14/100 System Corruption 23% Temperature Warm (179) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (5) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Shock Rifle Gatling Laser Heavy Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Compact Wheel Compact Wheel Component Analysis Suite Shock Rifle Lightning Gun Gatling Laser Heavy Particle Cannon Heavy Plasma Cannon Flak Gun Improved Light Cannon Improved Light Cannon Heavy Assault Cannon Grenade Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . 1 1 . Weapon 3 | . . 1 . . 1 1 Parts Attached 85 | 7 6 5 9 12 13 33 Power 18 | 1 1 . 3 5 3 5 Engine 9 | 1 1 . 2 3 1 1 Core 9 | . . . 1 2 2 4 Reactor . | . . . . . . . Propulsion 16 | 2 2 . 2 2 2 6 Treads 4 | . . . . 2 2 . Leg 6 | . 2 . 2 . . 2 Wheel 5 | 2 . . . . . 3 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 20 | 1 2 3 1 2 5 6 Device 12 | . 1 2 . 1 5 3 Storage 3 | 1 . 1 . . . 1 Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 31 | 3 1 2 3 3 3 16 Energy Gun 6 | 1 . 2 1 . . 2 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 13 | 2 1 . . 3 3 4 Ballistic Cannon 5 | . . . 2 . . 3 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 41 | . 2 . 3 3 2 31 Power 7 | . 1 . 1 . . 5 Propulsion 4 | . . . . . . 4 Utility 8 | . . . . 1 1 6 Weapon 22 | . 1 . 2 2 1 16 Highest Loss Streak 22 | . 2 . 2 1 1 22 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 92 | . 97 100 98 98 96 80 Engine 5 | . 13 11 2 12 2 2 Core 6 | . . . 6 5 12 7 Treads 6 | . . . . 10 14 4 Leg 7 | . 10 22 22 7 . 2 Wheel 1 | . 16 . . . . 1 Device 12 | . 2 11 11 17 14 12 Storage 8 | . 14 11 11 9 7 5 Processor 8 | . 10 11 10 9 7 5 Protection 3 | . . . . . 7 5 Energy Gun 3 | . 6 22 7 5 . . Ballistic Gun 18 | . 20 11 8 9 27 23 Ballistic Cannon 5 | . . . 16 11 . . Naked Turns . | . . . . . . . Heaviest Build 76 | 11 12 30 38 53 51 76 Greatest Support 54 | 26 26 32 32 48 48 54 Greatest Overweight (x) 5 | . 3 . 1 2 1 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 6 8 8 15 15 15 14 Most Carried 15 | 5 8 9 15 15 15 15 Average Carried 13 | 1 5 6 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 8 7 15 15 15 4 Class Distribution -------------------- 53% | Gunner 27% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2339 | 177 249 66 285 445 698 419 Remotely . | . . . . . . . Salvage Created 3287 | . 319 146 576 708 772 766 Parts 188 | . 29 8 38 36 41 36 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . 1 . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 77 | . 13 3 17 14 16 14 Guns 55 | . 13 2 7 6 16 11 Cannons 20 | . . . 10 8 . 2 AOE 2 | . . 1 . . . 1 Classes Destroyed 14 | . 3 1 1 3 3 3 Worker 3 | . . . . . 1 2 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . 1 . . Recycler 2 | . . . . 1 . 1 Watcher 2 | . 1 . . . . 1 Swarmer 19 | . 9 . 4 . 2 4 Grunt 37 | . 4 2 7 9 11 4 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 12 | . . 1 5 4 1 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 1 2 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 5 3 5 6 4 4 Combat Bots Only 5 | . 5 3 5 5 4 4 Max Kills in Single Turn 3 | . 2 1 2 2 1 3 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7020 | . 390 91 611 601 1018 4309 Core 1161 | . 76 26 94 43 53 869 Absorbed by Shields 16 | . . . 16 . . . Regen/Repaired (Parts) 350 | . . . . . 111 239 Core Remaining (%) 84 | 100 69 . 70 92 92 . Volleys Fired 197 | . 42 4 31 36 42 42 Largest 5 | . 2 3 3 3 4 5 Hottest 299 | . 60 110 123 123 100 299 Shots Fired 548 | . 66 12 91 95 152 132 Gun 410 | . 66 12 46 51 152 83 Cannon 133 | . . . 45 44 . 44 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 447 | . 51 4 67 82 152 91 Thermal 50 | . 15 . . . . 35 Explosive 5 | . . . . . . 5 Electromagnetic 46 | . . 8 24 13 . 1 Robot Hit Streak 16 | . 8 3 8 7 16 14 Robot Miss Streak 6 | . 6 2 4 3 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 3 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 342 | . 33 5 47 64 103 90 Core Hits 164 | . 21 6 24 30 35 48 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 4 2 . 1 Destroy 1 | . . . 1 . . . Blast 5 | . . . 3 1 . 1 Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7226 | . 412 88 887 1304 1826 2709 Guns 4289 | . 409 55 308 581 1826 1110 Cannons 2107 | . . . 551 678 . 878 Explosions 734 | . . 33 . 42 . 659 Melee . | . . . . . . . Ramming 96 | . 3 . 28 3 . 62 Kinetic 5324 | . 334 9 665 1198 1826 1292 Thermal 828 | . 75 33 . 42 . 678 Explosive 659 | . . . . . . 659 Electromagnetic 319 | . . 46 194 61 . 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . 1 . . 2 . 23 Average Corruption 3 | . 1 . . 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . 4 . . 6 . 31 Message Errors 9 | . . . . 2 . 7 Matter Fused 8 | . 1 . . 1 . 6 Heat Flow Errors 5 | . . . . 1 . 4 Energy Discharges 4 | . 2 . . . . 2 Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 5 | . 1 . . . . 4 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 63 | . . . . 13 . 50 Projectiles 13 | . . . . 13 . . Explosions 50 | . . . . . . 50 Melee . | . . . . . . . Knockbacks 8 | . . . . 5 . 3 Impact 1 | . . . . . . 1 Kinetic 7 | . . . . 5 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 327 | . . 32 . . . 295 Shots 5 | . . 1 . . . 4 Rammed 2 | . . . . 1 . 1 Targets Rammed 29 | . 1 . 7 2 . 19 Kicked 27 | . 1 . 7 1 . 18 Crushed . | . . . . . . . Highest Temperature 520 | . 50 18 338 122 466 520 Average Temperature 113 | . 29 11 91 35 125 199 Received Heat Transfer 1794 | . 48 54 186 297 384 825 Effects 13 | . . . 2 . 5 6 Shutdowns 4 | . . . . . 2 2 Energy Bleed 2 | . . . . . . 2 Interference 4 | . . . 2 . 2 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1263 | . 175 100 . 50 . 938 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 328 | . 302 141 304 225 328 242 Initial 119 | . . 42 59 59 97 119 Average 139 | . 139 105 161 100 202 113 Maximum Alert Level 1 | . 1 . 1 1 1 1 Low Security (%) 69 | 100 59 100 59 87 46 77 Level 1 30 | . 40 . 40 12 53 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 . 1 2 7 6 Investigation 2 | . . . . 1 1 . Extermination 3 | . . . . . 1 2 Reinforcement 10 | . 2 . 1 1 2 4 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 4 | . . . 1 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 17 3 24 26 23 23 Peak Tracking Total 8 | . 5 2 3 5 4 8 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . . . 2 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 10 | . . . 1 3 . 6 Max in Single Turn 5 | . . . 1 2 . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 10 | . 3 1 1 2 1 2 Terminals 7 | . 2 1 1 2 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 7 4 1 4 2 5 Successful 15 | . 1 3 1 3 2 5 Failed 7 | . 6 . . 1 . . Catastrophic 4 | . 4 . . . . . Database Lockouts 1 | . . 1 . . . . Manual 13 | . 7 3 . 3 . . Terminals 18 | . 6 4 1 4 . 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 2 2 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . 3 1 3 . 3 Record 8 | . . 3 . 2 . 3 Open Door 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 Scan Component 2 | . . . . . 1 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 . 2 1 1 Full Trace Events 3 | . 2 . . 1 . . Feedback Events 2 | . 1 . . 1 . . Corruption 2 | . 1 . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 64 | . . . . . 38 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5195 | 50 411 167 915 1100 1156 1396 Spaces Moved 2296 | 41 261 121 418 463 491 501 Core 11 | 8 3 . . . . . Treads 988 | . . . . 316 491 181 Legs 935 | . 117 121 418 147 . 132 Wheels 255 | 33 141 . . . . 81 Hover 107 | . . . . . . 107 Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 152 152 115 Average Speed 181 | 82 104 120 175 202 189 221 Slowest Speed 370 | 90 200 120 190 260 250 370 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 53 13 47 54 13 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . 3 . 1 . 57 Melee . | . . . . . . . Projectile 9 | . . . . 1 . 8 AOE 52 | . . 3 . . . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2968 | 56 338 136 532 560 653 693 Wait 142 | 1 4 . 30 7 64 36 Move 2290 | 40 260 120 417 462 490 501 Hop . | . . . . . . . Pick Up 135 | 8 16 3 20 23 24 41 Fast Attach . | . . . . . . . Attach 58 | 6 5 4 5 6 6 26 Detach 5 | . 2 2 1 . . . Swap 27 | 1 1 1 4 6 7 7 Drop 75 | . 7 2 8 18 20 20 Fire 197 | . 42 4 31 36 42 42 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 27 | . 1 . 7 1 . 18 Crush 2 | . . . . 1 . 1 Escape Stasis 9 | . . . 9 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 529 | -9/Materials | Discovered new exit (range 16) 555 | -9/Materials | Central database locked down 629 | -9/Materials | Entered Storage 772 | -9/Storage | Build established: Gunner 1513 | -9/Storage | Discovered new exit (range 10) 1544 | -9/Storage | Entered Materials 1544 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2625 | -8/Materials | Discovered new exit (range 12) 2644 | -8/Materials | Entered Factory 2644 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3065 | -7/Factory | Repaired Minigun? 3232 | -7/Factory | Garrison activated, responded to threat 3246 | -7/Factory | Build established: Scavenger-Gunner 3752 | -7/Factory | Discovered new exit (range 15) 3800 | -7/Factory | Entered another Factory area 3800 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3932 | -6/Factory | Repaired Lrg. Storage Unit 4441 | -6/Factory | Build established: Gunner 4756 | -6/Factory | Lost 5 parts (1u4w) 5094 | -6/Factory | System corruption reached 10% 5182 | -6/Factory | Core integrity fell below 50% 5191 | -6/Factory | Core integrity fell below 20% 5196 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05185_ Plasma Rifle broken. 05185_ Overheating: Short circuit. 05185_ Penetrated by Slug. 05185_ Broken Plasma Rifle destroyed. 05186_ Knocked back. 05188_ Critical hit (Burn: +37). 05190_ Knocked back. 05190_ Penetrated by Slug. 05190_ Knocked back. 05191_ Slug penetrates Wall. 05192_ Overheating: Energy bleed (-3). 05192_ B-48 Gladiator destroyed. 05192_ Flak Gun destroyed. 05193_ Penetrated by Slug. 05193_ Critical hit (Destroy). 05193_ Fusion Compressor destroyed. 05194_ Penetrated by Slug. 05194_ Critical hit (Burn: +37). 05196_ Knocked back. 05196_ Penetrated by Slug. 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" "??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed GammaAuthchipShield Manual? 0 Play Time 00:50:43 Cumulative 5.9 hours Start 2022.07.18 @ 15:48:45 End 2022.07.18 @ 16:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5b05709-c5ed-4ffe-82ee-ed6f90819be5