Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.17 @ 17:44:49

Player: drewww

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (810)      810
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2680

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     353/400
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
    Medium Matter Pod
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Disposable Heat Sink
           Sensor Array
           Signal Interpreter
           Autogun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Matter Pod
           Terrain Scanner
           Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
     Light Cannon
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Sensor Array
           Signal Interpreter
           Autogun
     Light Cannon
  Improved Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   3   10  9   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 6    | 2   .   2   2   
    Leg                    1    | .   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   3   2   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   .   2   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   4   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       6    | .   2   2   2   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      2    | .   .   .   2   
Average Slot Usage (%)     95   | .   97  98  85  
  Engine                   11   | .   14  11  8   
  Treads                   22   | .   28  22  18  
  Device                   10   | .   11  11  9   
  Storage                  18   | .   14  20  18  
  Processor                7    | .   .   11  9   
  Hackware                 1    | .   .   .   5   
  Ballistic Gun            8    | .   15  8   .   
  Ballistic Cannon         12   | .   12  12  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 13  17  25  25  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 6   8   8   10  
  Most Carried             9    | 3   8   8   9   
  Average Carried          6    | 1   6   7   6   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1047 | 235 95  488 229 
  Remotely                 .    | .   .   .   .   
Salvage Created            811  | .   82  530 199 
  Parts                    62   | .   9   35  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   3   12  9   
  Guns                     1    | .   .   1   .   
  Cannons                  19   | .   3   11  5   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | .   3   4   2   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Operator                 2    | .   .   1   1   
  Watcher                  4    | .   2   2   .   
  Swarmer                  10   | .   3   3   4   
  Grunt                    8    | .   .   5   3   
  Sentry                   5    | .   .   4   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   4   5   6   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2186 | .    96   464  1626 
  Core                     580  | .    10   11   559  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  96   97   .    
Volleys Fired              75   | .    16   39   20   
  Largest                  2    | .    2    2    2    
  Hottest                  74   | .    70   70   74   
Shots Fired                145  | .    32   76   37   
  Gun                      36   | .    16   20   .    
  Cannon                   106  | .    16   56   34   
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  142  | .    32   76   34   
  Thermal                  .    | .    .    .    .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    5    14   9    
  Robot Miss Streak        3    | .    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           88   | .    15   46   27   
  Core Hits                43   | .    7    18   18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    .    3    
    Blast                  4    | .    1    .    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1991 | .    262  830  899  
  Guns                     326  | .    66   260  .    
  Cannons                  1246 | .    196  570  480  
  Explosions               419  | .    .    .    419  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1572 | .    262  830  480  
  Thermal                  .    | .    .    .    .    
  Explosive                419  | .    .    .    419  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            23   | .    .    12   11   
  Projectiles              12   | .    .    12   .    
  Explosions               11   | .    .    .    11   
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    1    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    1    .    7    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      66   | .    .    .    66   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        81   | .    54   81   81   
  Average Temperature      23   | .    28   22   22   
  Received Heat Transfer   546  | .    .    168  378  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             404  | .   154 404 333 
  Initial                  65   | .   .   65  53  
  Average                  192  | .   55  267 207 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         43   | 100 100 13  38  
  Level 1                  50   | .   .   74  61  
  Level 2                  5    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   10  17  19  
  Peak Tracking Total      7    | .   4   4   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   7   5   3   
  Successful               8    | .   3   3   2   
  Failed                   7    | .   4   2   1   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                15   | .   7   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   3   2   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        3    | .   .   2   1   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         5    | .   2   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1544 | 77  366 806 295 
Spaces Moved               769  | 45  191 410 123 
  Core                     12   | 6   .   .   6   
  Treads                   741  | 39  191 410 101 
  Legs                     16   | .   .   .   16  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 130 
  Average Speed            160  | 145 160 160 166 
  Slowest Speed            250  | 160 160 160 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   36  38  22  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          24   | .   .   .   24  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      24   | .   .   .   24  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      941  | 54  222 489 176 
  Wait                     35   | .   2   14  19  
  Move                     766  | 44  190 409 123 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   7   7   1   
  Fast Attach              14   | 5   2   4   3   
  Attach                   10   | 1   1   3   5   
  Detach                   7    | .   1   2   4   
  Swap                     4    | .   .   3   1   
  Drop                     11   | .   3   8   .   
  Fire                     75   | .   16  39  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 14)
   78 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 15)
  425 | -10/Materials | Discovered new exit (range 10)
  436 | -10/Materials | Identified exit to Mines
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Utility x2
  811 | -9/Materials  | Discovered new exit (range 14)
 1123 | -9/Materials  | Discovered new exit (range 16)
 1250 | -9/Materials  | Entered another Materials area
 1250 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1521 | -8/Materials  | Core integrity fell below 50%
 1530 | -8/Materials  | Core integrity fell below 20%
 1545 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01516_ Lgt. Cannon destroyed.
01517_ W-25 Informer sends out distress signal.
01519_ Terrain Scanner destroyed.
01519_ U-05 Engineer builds a Wall.
01520_ Penetrated by Slug.
01522_ Slug penetrates Wall.
01522_ Ion Engine destroyed.
01522_ Penetrated by Slug.
01522_ Knocked back.
01523_ Slug penetrates Wall.
01525_ Penetrated by Slug. <x3>
01530_ Titanium Leg destroyed.
01531_ W-25 Informer sends out distress signal.
01533_ Penetrated by Slug.
01533_ Electrolysis Chamber disabled.
01533_ K-01 Serf cleans the Electrolysis Chamber.
01538_ K-01 Serf collects debris.
01541_ K-01 Serf cleans the Electrolysis Chamber.
01542_ K-01 Serf collects debris.
01545_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialLightningBiocell
  Manual?         0
Play Time         00:18:54
  Cumulative      33.7 hours
  Start           2023.04.07 @ 22:40:28
  End             2024.01.17 @ 17:44:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           36
  Adventurer      7
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a69beba-8de9-4a5d-9308-b2e5dbc5b6a8