Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 05:16:11 Player: zapruda Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (1355) 1355 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5335 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 327/400 Energy 258/280 System Corruption 0% Temperature Cool (0) Movement Hovering (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Combat Airjet Improved VTOL Module > --- UTILITY (8) ------ Improved Cooling System Medium Matter Pod Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Medium Battery (200) Skeleton Box Beamcaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Combat Airjet Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Medium Matter Pod Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Beamcaster > --- INVENTORY -------- Light Deuterium Engine Medium Battery Skeleton Box [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 78 | 6 22 8 5 12 24 1 Power 7 | 1 1 1 1 . 3 . Engine 6 | 1 1 1 . . 3 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 21 | 2 9 3 1 2 4 . Treads 6 | . 6 . . . . . Leg 2 | 2 . . . . . . Wheel 6 | . 3 3 . . . . Hover 6 | . . . 1 2 3 . Flight 1 | . . . . . 1 . Utility 26 | 1 4 1 3 5 11 1 Device 14 | . . 1 3 5 4 1 Storage 5 | 1 2 . . . 2 . Processor 5 | . 1 . . . 4 . Hackware 1 | . . . . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 24 | 2 8 3 . 5 6 . Energy Gun 16 | 2 5 1 . 2 6 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 6 | . 3 2 . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 1 5 . Parts Lost 19 | . 6 6 . 2 5 . Power 3 | . 1 1 . . 1 . Propulsion 6 | . 1 2 . 1 2 . Utility 1 | . . . . 1 . . Weapon 9 | . 4 3 . . 2 . Highest Loss Streak 4 | . 3 4 . 1 1 . Average Slot Usage (%) 94 | . 89 98 100 96 88 84 Engine 10 | . 13 13 13 . 7 7 Core 2 | . . . . 14 1 . Treads 10 | . 23 17 . . . . Wheel 6 | . 3 10 26 1 . . Hover 7 | . . . 1 24 16 7 Device 9 | . . 2 14 26 14 7 Storage 12 | . 16 14 13 . 14 7 Processor 6 | . 4 11 . . 11 23 Hackware 1 | . . . . . 5 7 Energy Gun 14 | . 21 13 14 8 13 15 Ballistic Cannon 1 | . . . . 4 2 . Launcher 8 | . 3 13 14 14 1 . Naked Turns . | . . . . . . . Heaviest Build 72 | 12 72 44 45 24 27 19 Greatest Support 40 | 20 40 40 22 33 33 22 Greatest Overweight (x) 6 | . 4 3 2 . 6 . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 6 20 12 12 4 4 4 Average Capacity 9 | 5 13 12 11 4 4 4 Most Carried 12 | 4 12 12 11 4 4 4 Average Carried 7 | 3 7 10 10 3 3 3 Final Capacity 12 | 6 12 12 4 4 4 4 Final Carried 10 | 3 8 10 3 4 3 4 Class Distribution -------------------- 44% | Mutant 32% | Scavenger-Mutant 9% | Scout 9% | Scavenger-Scout 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scout | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1838 | 213 244 505 . 267 609 . Remotely . | . . . . . . . Salvage Created 1921 | . 766 150 . 215 790 . Parts 153 | . 65 26 . 23 39 . Haulers Intercepted 6 | . 2 . . . 4 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 43 | . 14 13 . 7 9 . Melee 1 | . 1 . . . . . Guns 17 | . 8 1 . 2 6 . Cannons 3 | . . . . . 3 . AOE 22 | . 5 12 . 5 . . Classes Destroyed 13 | . 10 1 . 1 1 . Worker 10 | . 5 . . 2 3 . Builder 8 | . 3 2 . 1 2 . Tunneler 4 | . 1 1 . 2 . . Hauler 6 | . 2 . . . 4 . Recycler 2 | . 1 . . . 1 . Mechanic 1 | . 1 . . . . . Operator 2 | . 1 . . . 1 . Watcher 5 | . 3 . . . 2 . Swarmer 17 | . 6 6 . 3 2 . Grunt 16 | . 8 2 . 2 4 . Sentry 4 | . . . . 2 2 . Hunter 1 | . . . . . 1 . Assembled 5 | . . 5 . . . . Best Kill Streak 5 | . 5 4 . 5 5 . Combat Bots Only 3 | . 3 3 . 3 2 . Max Kills in Single Turn 3 | . 2 3 . 2 1 . Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . 2 . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2200 | . 850 460 . 286 604 . Core 271 | . 112 40 . 28 91 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . . . 28 83 . Volleys Fired 246 | . 99 30 . 42 75 . Largest 2 | . 2 2 . 2 2 . Hottest 136 | . 90 95 . 100 136 . Shots Fired 358 | . 143 49 . 53 113 . Gun 269 | . 132 28 . 21 88 . Cannon 34 | . . . . 9 25 . Launcher 52 | . 11 21 . 20 . . Special 3 | . . . . 3 . . Kinetic 34 | . . . . 9 25 . Thermal 272 | . 132 28 . 24 88 . Explosive 52 | . 11 21 . 20 . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 16 6 . 9 16 . Robot Miss Streak 11 | . 5 4 . 4 11 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 196 | . 94 20 . 16 66 . Core Hits 127 | . 50 28 . 20 29 . Critical Hits 7 | . . . . . 7 . Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4743 | . 1484 854 . 603 1802 . Guns 2414 | . 948 110 . 213 1143 . Cannons 389 | . . . . 34 355 . Explosions 1908 | . 511 737 . 356 304 . Melee . | . . . . . . . Ramming 32 | . 25 7 . . . . Kinetic 389 | . . . . 34 355 . Thermal 2789 | . 948 181 . 213 1447 . Explosive 1533 | . 511 666 . 356 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 4 4 6 . . Average Corruption 2 | . 1 2 4 4 . . Corruption Purged . | . . . . . . . Effects 36 | . 4 11 10 11 . . Message Errors 9 | . 1 3 3 2 . . Matter Fused 10 | . . 5 1 4 . . Heat Flow Errors 3 | . . 1 2 . . . Energy Discharges 4 | . . . 2 2 . . Data Loss (minor) 3 | . . . 2 1 . . Targeting Errors 7 | . 3 2 . 2 . . Overload Shots . | . . . . . . . Overflow Damage 151 | . . 55 . . 96 . Projectiles 2 | . . . . . 2 . Explosions 149 | . . 55 . . 94 . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 374 | . 70 223 . 11 70 . Shots 11 | . 2 7 . 1 1 . Rammed 7 | . 6 1 . . . . Targets Rammed 7 | . 6 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 469 | . 100 220 161 7 469 . Average Temperature 77 | . 29 33 75 2 173 . Received Heat Transfer 495 | . 273 18 . 42 162 . Effects 8 | . . . . . 8 . Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 5667 | . 2280 399 . 481 2507 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 328 | . 207 160 . 100 328 146 Initial 146 | . . 75 . . 23 146 Average 102 | . 96 84 . 54 199 146 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 86 | 100 87 100 . 100 44 100 Level 1 13 | . 12 . . . 55 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . . 1 4 . Investigation 3 | . . . . 1 2 . Extermination . | . . . . . . . Reinforcement 5 | . 3 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 8 | . 4 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 35 11 . 7 25 . Peak Tracking Total 6 | . 5 3 . 2 6 . Tactical Retreats 5 | . 2 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 8 | . 1 2 . 1 4 . Max in Single Turn 1 | . 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 11 | . 2 . 3 . 5 1 Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 3 | . 1 . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 23 | . 3 . 3 . 15 2 Successful 16 | . 1 . 3 . 10 2 Failed 7 | . 2 . . . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 6 | . 2 . . . 4 . Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 5 2 Recycling Units 3 | . 1 . . . 2 . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 3 . 1 . Record 2 | . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 Scan Component 3 | . . . . . 2 1 Repair 3 | . . . . . 2 1 Recycling Unit Hacks 3 | . 1 . . . 2 . Report Inventory 3 | . 1 . . . 2 . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 3 . Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 154 | . . . . . 94 60 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 . 1 . . Highest-Rated Group 40 | . . 40 . 31 . . Highest-Rated Ally 31 | . . 16 . 31 . . Total Orders 3 | . . 3 . . . . FOLLOW 1 | . . 1 . . . . GUARD 2 | . . 2 . . . . Ally Attacks 4 | . . 2 . 2 . . Total Damage 33 | . . 13 . 20 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4423 | 67 1112 1235 459 762 723 65 Spaces Moved 3272 | 51 522 806 445 861 509 78 Core 11 | 10 . . . . 1 . Treads 811 | . 402 409 . . . . Legs 48 | 41 7 . . . . . Wheels 921 | . 113 397 411 . . . Hover 1481 | . . . 34 861 508 78 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 85 66 66 80 Average Speed 106 | 106 154 140 98 69 75 80 Slowest Speed 350 | 120 180 180 100 85 350 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 58 | 4 82 99 89 97 37 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 255 | . 4 45 . 206 . . Terrain Destroyed 533 | . 67 153 . 255 58 . Melee . | . . . . . . . Projectile 16 | . . . . 6 10 . AOE 517 | . 67 153 . 249 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3845 | 63 678 861 466 966 730 81 Wait 154 | . 3 5 8 38 100 . Move 3265 | 50 521 805 444 859 508 78 Hop . | . . . . . . . Pick Up 57 | 7 20 10 1 5 13 1 Fast Attach 15 | 2 . . . 6 7 . Attach 39 | 4 12 8 2 1 11 1 Detach 1 | . . . . . . 1 Swap 25 | . 10 . 3 5 7 . Drop 35 | . 7 2 8 9 9 . Fire 246 | . 99 30 . 42 75 . Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 6 | . 6 . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 391 | -10/Materials | Discovered new exit (range 10) 576 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Build established: Mutant 923 | -10/Materials | Lost 3 parts (1n2w) 1109 | -10/Materials | Discovered new exit (range 11) 1140 | -10/Materials | Identified exit to Materials 1151 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Identified exit to Mines 1180 | -10/Materials | Entered Mines 1566 | -10/Mines | Assembled infested the area 1624 | -10/Mines | Core integrity fell below 50% 1794 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2013 | -10/Mines | Discovered exit to Materials (range 7) 2047 | -10/Mines | Lost 4 parts (1p1n2w) 2050 | -10/Mines | Discovered exit to Materials (range 11) 2088 | -10/Mines | Learned location of 1 exit from Materials 2223 | -10/Mines | Learned location of Storage (-9) 2311 | -10/Mines | Build established: Scavenger-Mutant 2411 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2411 | -10/Mines | Discovered new exit (range 5) 2415 | -10/Mines | Entered Exiles 2440 | -10/Exiles | Met 8R-AWN 2454 | -10/Exiles | Met EX-HEX 2483 | -10/Exiles | Met EX-BIN 2495 | -10/Exiles | Aligned with FarCom system 2496 | -10/Exiles | Given EX-Vault access code 2519 | -10/Exiles | Opened EX-Vault 2524 | -10/Exiles | Found Skeleton Box 2585 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2613 | -10/Exiles | Met EX-DEC 2655 | -10/Exiles | Visited The Gauntlet 2864 | -10/Exiles | Discovered new exit (range 14) 2874 | -10/Exiles | Left Exiles lab with Skeleton Box 2874 | -10/Exiles | Entered Mines 2915 | -9/Mines | Learned Materials security intel 2927 | -9/Mines | Discovered new exit (range 10) 2947 | -9/Mines | Received a Mining Laser from a helpful Derelict 3116 | -9/Mines | Remotely autohacked Sealed Doors 3117 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3147 | -9/Mines | Learned Materials stockpile data 3147 | -9/Mines | Learned Materials garrison access intel 3150 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3152 | -9/Mines | Found Prototype Device 3152 | -9/Mines | Identified Exp. Sensor Array 3250 | -9/Mines | Discovered new exit (range 6) 3318 | -9/Mines | Remotely autohacked Sealed Doors 3319 | -9/Mines | Met a Derelict shopkeep closing up shop 3360 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3460 | -9/Mines | Build established: Scout 3571 | -9/Mines | Crushed by falling debris 3636 | -9/Mines | Entered Materials 3636 | -8/Materials | Evolved 4 slots: Utility x4 3637 | -8/Materials | Identified exit to Factory 3640 | -8/Materials | Loaded intel: 1 garrison access location 3964 | -8/Materials | Repaired Cmb. Airjet 4248 | -8/Materials | Repaired Imp. Cooling System 4330 | -8/Materials | Discovered exit to Factory (range 16) 4359 | -8/Materials | Entered Factory 4359 | -7/Factory | Evolved 2 slots: Utility x2 4424 | -7/Factory | Self-destructed Last Messages --------------- Scanning: Cmb. Airjet... Scan incomplete, additional scanning required. >>Scanalyze Scanning: Cmb. Airjet... Schematic downloaded. PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE Receiving FarCom transmissions... Acquired Imp. Shield Generator. Connecting with Repair Station... >>Scan(Prc. Beam Rifle) Scanning Prc. Beam Rifle... Ready to Repair: Prc. Beam Rifle Rating: 3p Time: 60 >>Repair Repairing Prc. Beam Rifle... 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""" ######## | | ????????????? #??????? | | ????????????? #??????? | | ??????????????################??????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 480 Matter Stores 357 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerWardroneCarapace Manual? 0 Play Time 00:41:40 Cumulative 29.7 hours Start 2021.07.20 @ 23:00:51 End 2021.07.22 @ 05:16:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f2fed25-314b-4238-9159-5e10ea8428d4