Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.01 @ 22:22:15 Player: Zeddi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2633) 2633 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6423 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 376/700 Matter 253/300 Energy 290/290 System Corruption 3% Temperature Cool (42) Movement Walking (190) Ox1 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Visual Processing Unit Target Analyzer Core Shielding > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Aluminum Leg Visual Processing Unit Improved Melee Analysis Suite Improved Shield Generator Spread Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Cannon > --- INVENTORY -------- Visual Processing Unit Visual Processing Unit Sensor Array Target Analyzer Light Armor Plating Improved Shield Generator EM Pulse Gun Spread Laser Light Cannon [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Slots Evolved 7 | . 1 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . 1 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 79 | 5 5 6 9 18 10 19 4 3 Power 15 | 1 1 1 . 7 . 3 2 . Engine 8 | 1 1 1 . 4 . . 1 . Core 7 | . . . . 3 . 3 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 1 2 5 4 1 1 Treads 13 | 2 . 2 1 2 5 1 . . Leg 5 | . . . . . . 3 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 1 2 4 4 1 7 1 . Device 6 | . . . 2 1 . 3 . . Storage 1 | 1 . . . . . . . . Processor 5 | . . 2 . . 1 2 . . Hackware . | . . . . . . . . . Protection 10 | 1 1 . 2 3 . 2 1 . Artifact . | . . . . . . . . . Weapon 24 | . 3 1 4 5 4 5 . 2 Energy Gun 7 | . 2 . . . 3 1 . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 9 | . 1 . 2 4 1 1 . . Ballistic Cannon 4 | . . . 1 1 . 1 . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . . 2 2 . 12 2 10 Power 6 | . . . . 1 . 3 1 1 Propulsion 6 | . . . . 1 . 2 . 3 Utility 10 | . . . 2 . . 5 1 2 Weapon 6 | . . . . . . 2 . 4 Highest Loss Streak 10 | . . . 1 2 . 8 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 95 99 96 95 90 92 94 Engine 10 | . 12 10 10 13 14 5 5 7 Core 1 | . . . . 2 . 5 3 5 Treads 22 | . 25 29 30 30 25 16 . . Leg 5 | . . . . . . 8 26 26 Device 7 | . . . 7 8 7 9 7 6 Storage 8 | . 12 10 10 8 7 7 7 6 Processor 10 | . . 6 10 8 13 13 14 14 Protection 9 | . 21 20 11 8 7 3 5 7 Energy Gun 2 | . 10 4 . . 6 4 . . Energy Cannon 1 | . . 5 4 . . . . . Ballistic Gun 8 | . 10 10 10 8 7 5 7 6 Ballistic Cannon 5 | . . . 3 8 7 7 7 5 Slashing Weapon 1 | . . . . . . 2 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 16 19 25 31 38 43 44 36 36 Greatest Support 88 | 40 40 60 60 80 88 88 45 45 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 7 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 10 7 10 5 Class Distribution -------------------- 48% | Scavenger-Mutant 27% | Hacker-Mutant 22% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Matter Collected 2061 | 241 78 84 210 401 246 639 159 3 Remotely . | . . . . . . . . . Salvage Created 2518 | . 324 104 405 725 276 562 122 . Parts 129 | . 21 7 7 53 18 14 9 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 68 | . 6 3 15 21 5 14 4 . Guns 32 | . 6 2 6 9 2 7 . . Cannons 35 | . . 1 8 12 3 7 4 . Classes Destroyed 12 | . 2 2 2 3 2 1 . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . . 1 . . . Recycler 2 | . . . 1 . 1 . . . Watcher 8 | . 2 1 . 3 2 . . . Swarmer 10 | . . 2 . 5 . 1 2 . Grunt 22 | . 6 . 3 7 . 5 1 . Brawler 3 | . . . . 1 . 2 . . Duelist 2 | . . . . . . 1 1 . Sentry 13 | . . 1 2 7 2 1 . . Hunter 5 | . . . . 1 1 3 . . Programmer 3 | . . . . . 2 1 . . Assembled 10 | . . . 10 . . . . . Best Kill Streak 6 | . 2 3 4 6 2 6 2 . Combat Bots Only 6 | . 2 1 4 5 1 6 2 . Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Hostile Shots Fired 550 | . 34 42 91 102 64 157 19 41 Missed 146 | . 11 19 18 23 23 33 8 11 Damage Taken 4586 | . 182 156 687 707 220 1646 102 886 Core 530 | . 36 23 75 72 10 208 15 91 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 67 | . 3 14 33 . . . 2 15 Ignored by Resistances 2697 | . 114 101 421 430 150 913 64 504 Regen/Repaired (Parts) 207 | . 24 . . 69 114 . . . Core Remaining (%) 86 | 100 85 . 75 86 . . . . Volleys Fired 222 | . 29 19 47 47 16 41 12 11 Largest 3 | . 2 2 2 2 3 3 2 2 Hottest 169 | . 60 80 120 67 141 169 58 113 Shots Fired 464 | . 56 35 90 94 44 106 24 15 Gun 285 | . 56 20 47 47 28 66 12 9 Cannon 178 | . . 15 42 47 16 40 12 6 Launcher . | . . . . . . . . . Special 1 | . . . 1 . . . . . Kinetic 334 | . 29 19 59 94 30 66 24 13 Thermal 130 | . 27 16 31 . 14 40 . 2 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 62 | . 30 14 20 27 35 62 18 23 Robot Miss Streak 4 | . 1 1 3 4 2 4 2 . Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 377 | . 48 29 61 78 39 86 21 15 Core Hits 229 | . 22 9 29 81 31 41 9 7 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 3 | . . . . . 1 . 2 . Critical Strikes 11 | . . . 1 . 2 6 2 . Burn 4 | . . . . . . 4 . . Meltdown 1 | . . . 1 . . . . . Destroy 4 | . . . . . 2 . 2 . Blast 2 | . . . . . . 2 . . Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6817 | . 469 388 867 1671 1028 1769 350 275 Guns 3453 | . 466 142 233 615 615 1086 172 124 Cannons 3314 | . . 243 592 1054 413 683 178 151 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 26 | . 3 3 18 2 . . . . Kinetic 4865 | . 177 130 406 1669 781 1095 350 257 Thermal 1926 | . 289 255 443 . 247 674 . 18 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 . 1 3 3 3 Average Corruption 1 | . . . 1 . 1 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . 7 . 4 15 17 3 Message Errors 13 | . . . 1 . 3 5 4 . Matter Fused 9 | . . . 3 . 1 2 3 . Heat Flow Errors 9 | . . . 1 . . 1 6 1 Energy Discharges 3 | . . . . . . 1 1 1 Data Loss (minor) 7 | . . . 1 . . 4 2 . Misfires 1 | . . . . . . . . 1 Alerts 3 | . . . 1 . . 1 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . 5 . 1 . . 4 10 Projectiles 20 | . . 5 . 1 . . 4 10 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 45 | . . . . 27 3 10 3 2 Impact . | . . . . . . . . . Kinetic 39 | . . . . 23 3 10 2 1 Secondary 6 | . . . . 4 . . 1 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 8 | . 1 1 4 2 . . . . Targets Rammed 9 | . 1 1 5 2 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 670 | . 240 264 289 13 78 670 256 93 Average Temperature 147 | . 77 91 121 6 28 272 103 41 Received Heat Transfer 1976 | . 204 30 449 360 78 837 18 . Effects 38 | . . . . . . 38 . . Shutdowns 10 | . . . . . . 10 . . Energy Bleed 2 | . . . . . . 2 . . Interference 9 | . . . . . . 9 . . Matter Decay 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (major) 12 | . . . . . . 12 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 3 | . 1 . 1 . 1 . . . Heat Transferred 4314 | . 650 543 938 . 481 1628 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Peak Influence 232 | . 224 153 112 232 83 . . . Initial 42 | . . 2 42 8 . . . . Average 54 | . 83 79 44 73 31 . . . Maximum Alert Level 1 | . 1 . . 1 . . . . Low Security (%) 92 | 100 76 100 100 82 100 . . . Level 1 7 | . 23 . . 17 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 1 4 4 . . . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . . 1 1 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 1 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Distress Signals 6 | . 2 2 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 13 16 19 28 7 15 6 4 Peak Tracking Total 10 | . 5 10 3 5 1 9 3 4 Tactical Retreats 6 | . 1 . 2 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Traps Triggered 3 | . . . . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Machines Disabled 2 | . . 1 . . . 1 . . Max in Single Turn 1 | . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Machines Accessed 14 | . 2 1 . 5 6 . . . Terminals 6 | . 1 . . 2 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . 1 . . 1 1 . . . Recycling Units 3 | . . 1 . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 6 2 . 19 7 . . . Successful 32 | . 5 2 . 19 6 . . . Failed 2 | . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 . . 8 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 7 | . 3 . . 2 2 . . . Recycling Units 5 | . . 2 . 2 1 . . . Scanalyzers 7 | . . . . 7 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 . . 8 3 . . . Record 8 | . 2 . . 4 2 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 2 . . . Scan Component 3 | . 1 . . 1 1 . . . Repair 3 | . 1 . . 1 1 . . . Recycling Unit Hacks 5 | . . 2 . 2 1 . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 3 | . . 1 . 1 1 . . . Scanalyzer 7 | . . . . 7 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 3 2 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . 1 1 . . . Time 71 | . 13 . . 32 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 185 | . . . . 185 . . . . Retrieved Matter 283 | . . . . 283 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Turns Passed 7205 | 139 580 302 1398 1385 1357 1003 930 111 Spaces Moved 4187 | 72 298 148 768 729 773 594 736 69 Core 4 | 4 . . . . . . . . Treads 3070 | 68 298 148 768 729 773 286 . . Legs 1113 | . . . . . . 308 736 69 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 120 120 120 Average Speed 150 | 153 160 160 160 162 164 141 120 120 Slowest Speed 166 | 160 160 160 160 163 166 165 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 6 40 21 99 48 17 70 84 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 7 | . . . 1 . . 3 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Total 4673 | 100 350 182 854 842 827 676 759 83 Wait 92 | 12 10 5 15 24 21 1 4 . Move 4179 | 71 297 147 767 728 772 593 735 69 Hop . | . . . . . . . . . Pick Up 50 | 12 7 1 3 7 3 13 4 . Fast Attach 13 | . 1 2 2 1 4 . 3 . Attach 34 | 5 3 1 . 4 2 16 1 2 Detach . | . . . . . . . . . Swap 32 | . 1 3 7 13 4 3 . 1 Drop 41 | . 1 3 8 16 5 8 . . Fire 222 | . 29 19 47 47 16 41 12 11 Melee 1 | . . . . . . 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . 1 1 5 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 54 | -11/Scrapyard | Identified exit to Materials 54 | -11/Scrapyard | Discovered exit to Materials (range 14) 140 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 506 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Discovered exit to Materials (range 15) 654 | -10/Materials | Repaired Sml. Laser 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Discovered exit to Mines (range 16) 1022 | -9/Materials | Entered Mines 1023 | -9/Mines | Learned location of Storage (-9) 1023 | -9/Mines | Assembled infested the area 1028 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1623 | -9/Mines | Build established: Scavenger-Mutant 1853 | -9/Mines | Identified exit to Materials 1853 | -9/Mines | Discovered exit to Materials (range 12) 2186 | -9/Mines | Learned location of 1 exit from Materials 2217 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2414 | -9/Mines | Discovered exit to Materials (range 5) 2420 | -9/Mines | Entered Materials 2420 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2421 | -8/Materials | Identified exit to Factory 2475 | -8/Materials | Repaired Imp. Ion Engine? 3261 | -8/Materials | Garrison activated, responded to threat 3710 | -8/Materials | Discovered exit to Factory (range 18) 3805 | -8/Materials | Entered Factory 3805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3813 | -7/Factory | Build established: Hacker-Mutant 4265 | -7/Factory | Build established: Hacker-Gunner 4837 | -7/Factory | Repaired Lgt. Treads 5019 | -7/Factory | Garrison activated, responded to threat 5148 | -7/Factory | Identified exit to Lower Caves 5148 | -7/Factory | Discovered exit to Lower Caves (range 10) 5162 | -7/Factory | Entered Lower Caves 5284 | -7/Lower Caves | Learned location of 1 exit from Factory 5468 | -7/Lower Caves | Ambushed by research squad 5531 | -7/Lower Caves | Learned 4 Factory zone layouts 5562 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5672 | -7/Lower Caves | Lost 8 parts (2p1n4u1w) 5778 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6080 | -7/Lower Caves | Build established: Scavenger-Mutant 6088 | -7/Lower Caves | Identified exit to Lower Caves 6088 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 6165 | -7/Lower Caves | Entered another Lower Caves area 6303 | -7/Lower Caves | Learned Factory terminal intel 6467 | -7/Lower Caves | Learned location of 1 exit from Factory 6477 | -7/Lower Caves | Identified exit to Factory 6477 | -7/Lower Caves | Discovered exit to Factory (range 7) 7085 | -7/Lower Caves | Identified exit to Data Miner 7085 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 7095 | -7/Lower Caves | Entered Data Miner 7095 | -7/Data Miner | Identified exit to Proximity Caves 7095 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7116 | -7/Data Miner | Met Data Miner 7187 | -7/Data Miner | Data Conduit disabled 7206 | -7/Data Miner | Self-destructed Last Messages --------------- door. 07175_ Acquired 3 matter. 07177_ Lgt. Cannon destroyed. 07180_ System corrupted: FCS attempts to trigger Autogun. 07180_ System corrupted: Autogun misfires. 07185_ Lgt. Nuclear Core destroyed. 07187_ Data Conduit disabled. 07191_ Autogun destroyed. 07193_ Imp. Heat Sink destroyed. 07194_ Aluminum Leg destroyed. 07196_ Med. Storage Unit destroyed. 07196_ Carbon-fiber Leg destroyed. 07197_ Slug penetrates Enhanced Grunt. 07197_ Particle Gun destroyed. 07200_ Aluminum Leg destroyed. 07200_ Slug penetrates Enhanced Grunt. 07202_ Enhanced Grunt knocked back. 07204_ Slug penetrates Enhanced Grunt. 07205_ Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????## | | ?????################??????????????### | | ????#"""""""""""""""######????????## | | ????""""""""" """"""""# # ###### > | | ????"""""""" g | | ???""""""" gg% | | ???""""""" g % | | ???"""""" ! % | | ???""""""" @[ | | ???""""""" """"""""""""""" | | ????""""""" """"############# | | ????""""""" """""###???????????? | | ?????"""""" "#####?????????????? | | ??????###### ## "#?????????????????? | | ???????????#"### "#?????????????????? | | ???????????#"#?# "#?????????????????? | | ???????????#"#? "#?????????????????? | | ???????????#"?# "#?????????????????? | | ?????????????? "#?????????????????? | | ?????????????### "#?????????????????? | | ???????????????# "#?????????????????? | | ???????????????# "??????????????????? | | ??????????????? "??????????????????? | | ???????????????X "??????????????????? | | ???????????????? ???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed DrainedAluminumVibroblade Manual? 0 Play Time 01:16:47 Cumulative 6.1 hours Start 2024.02.27 @ 10:18:34 End 2024.03.01 @ 22:22:15 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 4 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1bbcee-cc2e-4a12-8fc9-8e3b99c2605a