Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 17:48:04 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (146) 730 Value Destroyed (3863) 3863 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 7120 Bonus ------- High Alert Combat Kills 267 Cogmind --------- Core Integrity 469/550 Matter 300/300 Energy 19/100 System Corruption 4% Temperature Cool (0) Movement Walking (116) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced EMP Blaster Heavy Flail > --- INVENTORY (10) --- Ion Engine Improved Titanium Leg Experimental Sensor Array Improved Medium Armor Plating Hacking Suite System Shield Advanced Beam Cannon Missile Launcher Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Heavy Flail > --- INVENTORY -------- Improved Titanium Leg Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Advanced Beam Cannon Missile Launcher Plasma Cutter Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 46 | 6 6 3 13 1 17 Power 5 | 1 . . 2 . 2 Engine 4 | 1 . . 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 1 . 4 . 6 Treads . | . . . . . . Leg 13 | 2 1 . 4 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 . 2 1 5 Device . | . . . . . . Storage 4 | 1 3 . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 7 | . . . 2 . 5 Artifact . | . . . . . . Weapon 15 | 2 1 3 5 . 4 Energy Gun 2 | . . 2 . . . Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . . 3 . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . 1 . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 7 | . . . 2 . 5 Power 3 | . . . 1 . 2 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . . . 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 88 100 98 100 97 Engine 10 | . 14 14 10 11 7 Leg 32 | . 28 28 32 33 35 Storage 11 | . 14 14 11 11 9 Processor 9 | . 3 14 11 11 9 Protection 10 | . . . 10 11 16 Energy Gun 1 | . . 12 1 . . Ballistic Gun 4 | . 26 1 . . . Launcher 6 | . . . 9 11 7 Impact Weapon 8 | . 1 14 11 11 9 Peak Build Rating 39 | 6 8 8 16 15 39 Average Rating 18 | 4 6 7 14 14 34 On Entrance 8 | . 6 8 8 14 15 Naked Turns . | . . . . . . Heaviest Build 38 | 11 17 18 31 29 38 Greatest Support 72 | 20 20 20 30 30 72 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 2 9 9 10 10 10 Average Carried 8 | . 6 7 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 9 8 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1563 | 205 378 10 438 28 504 Remotely . | . . . . . . Salvage Created 5335 | . 546 22 2265 53 2449 Parts 283 | . 37 3 127 4 112 Haulers Intercepted 11 | . 2 . 5 . 4 Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 88 | . 9 . 39 3 37 Melee 9 | . . . 7 1 1 Guns 7 | . 7 . . . . Cannons 2 | . . . . . 2 AOE 53 | . 2 . 25 2 24 Classes Destroyed 13 | . 6 1 4 . 2 Worker 12 | . 2 . 3 . 7 Builder 11 | . 1 . 4 . 6 Tunneler 4 | . . 1 1 . 2 Hauler 11 | . 2 . 5 . 4 Recycler 4 | . . . 3 . 1 Mechanic 1 | . . . 1 . . Operator 4 | . . . 2 . 2 Watcher 12 | . 3 . 5 . 4 Swarmer 23 | . 3 . 13 3 4 Grunt 45 | . 6 . 18 . 21 Brawler 2 | . . . . . 2 Sentry 17 | . . . 8 . 9 Hunter 1 | . . . . . 1 Best Kill Streak 14 | . 4 1 14 3 7 Combat Bots Only 7 | . 3 . 7 3 4 Max Kills in Single Turn 4 | . 3 1 2 1 4 Gunslinging . | . . . . . . Exploded 3 | . 2 . 2 1 3 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 320 | . 20 . 127 6 167 Missed 107 | . 7 . 34 2 64 Damage Taken 2375 | . 191 9 761 42 1372 Core 220 | . 7 9 109 14 81 Absorbed by Shields . | . . . . . . Ignored by Resistances 710 | . 61 3 236 13 397 Regen/Repaired (Parts) 175 | . . . 116 . 59 Core Remaining (%) 87 | 100 . 93 . 69 . Volleys Fired 236 | . 68 8 77 7 76 Largest 2 | . 2 1 1 1 1 Hottest 68 | . 40 60 40 33 68 Shots Fired 303 | . 136 8 77 7 75 Gun 138 | . 136 1 1 . . Cannon 18 | . . 7 . . 11 Launcher 147 | . . . 76 7 64 Special . | . . . . . . Kinetic 136 | . 136 . . . . Thermal 18 | . . 7 . . 11 Explosive . | . . . . . . Electromagnetic 149 | . . 1 77 7 64 Robot Hit Streak 15 | . 15 . 14 . 7 Robot Miss Streak 3 | . 3 . 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 215 | . 71 2 76 1 65 Core Hits 156 | . 33 1 63 2 57 Critical Kills 3 | . . . 3 . . Critical Parts Destroyed 11 | . . . 6 . 5 Critical Strikes 14 | . . . 9 . 5 Smash 14 | . . . 9 . 5 Melee Attacks 106 | . 5 3 48 2 48 Impact 106 | . 5 3 48 2 48 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 19 | . 1 1 10 . 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11243 | . 931 75 4182 119 5936 Guns 678 | . 678 . . . . Cannons 186 | . . . . . 186 Explosions 6318 | . 181 . 2354 62 3721 Melee 4049 | . 60 75 1828 57 2029 Ramming 12 | . 12 . . . . Kinetic 678 | . 678 . . . . Thermal 604 | . . . 253 . 351 Explosive 1056 | . 46 . . . 1010 Electromagnetic 4844 | . 135 . 2101 62 2546 Impact 4049 | . 60 75 1828 57 2029 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1785 | . . . 704 50 1031 Projectiles . | . . . . . . Explosions 334 | . . . 98 . 236 Melee 1451 | . . . 606 50 795 Knockbacks 18 | . . . 6 . 12 Impact 17 | . . . 6 . 11 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 389 | . 75 . 17 18 279 Shots 23 | . 3 . 2 2 16 Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 150 | . 9 120 12 . 150 Average Temperature 27 | . 8 53 3 . 30 Received Heat Transfer 1149 | . 78 . 279 . 792 Siege Activations . | . . . . . . Robots Corrupted 28 | . . . 11 . 17 Combat Hostiles 17 | . . . 7 . 10 Parts Fried 65 | . . . 20 1 44 Impact Corruptions 52 | . . . 21 2 29 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1133 | . . . 500 . 633 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 22 | . . . 12 . 10 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 891 | . 291 78 508 233 891 Initial 84 | . . 16 25 84 76 Average 235 | . 131 58 230 176 355 Maximum Alert Level 3 | . 1 . 2 1 3 Low Security (%) 38 | 100 66 100 32 52 12 Level 1 50 | . 33 . 61 47 60 Level 2 7 | . . . 5 . 16 Level 3 3 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 . 8 . 10 Investigation 10 | . 1 . 4 . 5 Extermination . | . . . . . . Reinforcement 7 | . . . 4 . 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 2 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 1 . 4 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 16 2 46 2 60 Peak Tracking Total 9 | . 4 3 9 3 7 Tactical Retreats 15 | . . 1 3 . 11 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . . . 3 . 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 50 | . 9 2 15 8 16 Max in Single Turn 3 | . 3 1 2 3 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 27 | . 7 . 11 . 9 Terminals 21 | . 7 . 9 . 5 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 . 2 Garrison Access 1 | . . . . . 1 Total Hacks 89 | . 22 . 33 . 34 Successful 40 | . 12 . 13 . 15 Failed 48 | . 9 . 20 . 19 Catastrophic 9 | . 3 . 4 . 2 Database Lockouts 1 | . 1 . . . . Manual 36 | . 14 . 12 . 10 Terminals 71 | . 22 . 28 . 21 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 . 2 Recycling Units . | . . . . . . Scanalyzers 11 | . . . 3 . 8 Garrison Access 3 | . . . . . 3 Terminal Hacks 28 | . 10 . 9 . 9 Part Schematic 1 | . . . . . 1 Robot Analysis 5 | . 3 . 2 . . Prototype ID Bank 7 | . 3 . 3 . 1 Branch Access Points 3 | . 1 . 1 . 1 Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . . . . . 1 Unreport Threat 9 | . 2 . 3 . 4 Recall Investigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 2 . 3 Insert Component 3 | . . . 1 . 2 Analyze 2 | . . . 1 . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 24 | . 6 . 11 . 7 Full Trace Events 8 | . 1 . 4 . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 92 | . . . 32 . 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 5 | . 3 . 2 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4990 | 60 843 345 1814 325 1603 Spaces Moved 2859 | 43 495 260 932 252 877 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2854 | 38 495 260 932 252 877 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 116 Average Speed 133 | 111 120 120 155 120 126 Slowest Speed 190 | 120 120 120 190 120 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 3 87 43 88 87 77 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 12 | . 2 . 5 . 5 Terrain Destroyed 441 | . 129 9 81 7 215 Melee 11 | . 2 . 4 . 5 Projectile 1 | . . . . . 1 AOE 429 | . 127 9 77 7 209 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3573 | 55 613 280 1135 265 1225 Wait 254 | . 23 . 51 2 178 Move 2854 | 42 494 259 931 251 877 Hop . | . . . . . . Pick Up 36 | 7 9 3 6 1 10 Fast Attach 11 | . 1 . 5 . 5 Attach 14 | 6 3 . 2 . 3 Detach 4 | . 3 . . . 1 Swap 21 | . 2 3 6 1 9 Drop 34 | . 2 4 9 1 18 Fire 236 | . 68 8 77 7 76 Melee 106 | . 5 3 48 2 48 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 10) 553 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Central database locked down 769 | -10/Materials | Discovered new exit (range 16) 904 | -10/Materials | Entered Mines 920 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 923 | -10/Mines | Met a Derelict bent on vengeance 999 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1002 | -10/Mines | Found Prototype Device 1051 | -10/Mines | Discovered new exit (range 12) 1165 | -10/Mines | Assembled infested the area 1249 | -10/Mines | Entered Materials 1249 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -9/Materials | Destroyed 7 combat bots 1449 | -9/Materials | Discovered new exit (range 16) 1604 | -9/Materials | Identified exit to Mines 1717 | -9/Materials | Discovered new exit (range 15) 1932 | -9/Materials | Destroyed 7 combat bots 2461 | -9/Materials | Discovered new exit (range 5) 2617 | -9/Materials | Repaired Med. Armor Plating 2787 | -9/Materials | Discovered new exit (range 9) 2858 | -9/Materials | Identified Exp. Sensor Array 3063 | -9/Materials | Entered Mines 3072 | -9/Mines | Learned location of 1 exit from Materials 3110 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3122 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3227 | -9/Mines | Discovered new exit (range 7) 3257 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3388 | -9/Mines | Entered Materials 3388 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3389 | -8/Materials | Identified exit to Factory 3967 | -8/Materials | Discovered exit to Factory (range 14) 4069 | -8/Materials | Garrison activated, responded to threat 4240 | -8/Materials | Identified exit to Storage 4628 | -8/Materials | Repaired Adv. EMP Blaster 4988 | -8/Materials | First assault squad dispatched 4991 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Ion Engine. 04973_ Flight Unit fried. 04973_ S-10 Pest destroyed. 04974_ Acquired 12 matter. 04975_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04975_ B-36 Bruiser destroyed. 04977_ Acquired 7 matter. 04977_ G-47 Trooper misfires. 04978_ Lgt. Nuclear Core destroyed. 04979_ A-02 Transporter suffers critical hit (Burn). 04979_ A-02 Transporter destroyed. 04979_ U-05 Engineer lays Concrete. 04983_ MRGS2HCN& VQCHWV=DB6U/MG#P 04983_ G-47 Trooper misfires. 04984_ Imp. Medium Armor Plating destroyed. 04985_ Critical hit (Burn: +37). 04988_ ALERT: Significant disruption in Zone 7R, assault force dispatched. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????###?????????????????????? | | ???? ????????????????????# | | ???# #????????????????#! | | ???# #????????????????# | | ??? ? +??????>??????????? | | ??? ? #?????????????????? | | ???" ? #?????????????????? | | ???# ? ##????????????????? | | ???# #? #????????????????? | | ???# #? #????????????????? | | ???#@#? #????????????????? | | ???# #? #????????????????? | | ???# #? ?????????????????? | | ####s###=#??????????????????? | | # g ##?????????????????? | | # !"*!#?????????????????? | | # """!==%#?????????????????? | | # """ !%=#"""###+##????????? | | #] """ /*! [ ????? | | # =!# "####"T????????? | | ####### ########"##???????? | | ??????##=### # #???????? | | ?#####?#%# # # #???????? | | # #%#?# # #???????? | | # """ #=#?# ############ | | # """ +!#?# ## # | | # """ #!#?# ## # | | # # #?# ## # | | # = [?# #?# ## # | | ######?# # # ## "" "" # | | ???????#%### ## ""S"" # | | ???????# ### ## """" # | | ?????### ### = ## # | | ?????# % ###+########/##### | | ?????# =% ! #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdRestorationTerrabomb Manual? 0 Play Time 00:57:59 Cumulative 50.5 hours Start 2024.08.31 @ 14:42:22 End 2024.08.31 @ 17:48:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74272ee0-2688-42cf-ab2d-971d8c2f41c7