Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.21 @ 00:02:01 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (183) 915 Value Destroyed (6477) 6477 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 11228 Bonus ------- High Alert Combat Kills 356 Cogmind --------- Core Integrity 808/850 Matter 300/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Kinecellerator Hacking Suite Field Recycling Unit > --- WEAPON (4) ------- Flak Gun Precision Assault Rifle Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Matter Filter Kinecellerator Kinecellerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Kinecellerator Hacking Suite Field Recycling Unit > --- WEAPON ----------- Flak Gun Precision Assault Rifle Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Matter Filter Kinecellerator Kinecellerator [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 1 1 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 72 | 7 5 4 19 31 3 . 3 Power 10 | 1 1 . 3 3 1 . 1 Engine 10 | 1 1 . 3 3 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . . 5 9 . . 1 Treads 17 | 2 . . 5 9 . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 1 6 12 . . 1 Device 12 | . 1 . 4 7 . . . Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . 1 1 . . . Hackware 1 | . . . . . . . 1 Protection 5 | . . 1 . 4 . . . Artifact . | . . . . . . . . Weapon 22 | 3 2 3 5 7 2 . . Energy Gun 7 | 2 2 1 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . 2 . 1 1 . . Ballistic Cannon 8 | . . . 4 4 . . . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 13 | . . . 3 6 2 . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 Utility 5 | . . . 1 3 . . 1 Weapon 4 | . . . . 2 2 . . Highest Loss Streak 3 | . . . 1 3 2 . 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 7 12 14 14 10 10 7 Power 1 | . 1 1 2 1 2 2 1 Propulsion 4 | 1 2 5 5 4 4 4 2 Utility 4 | . 1 2 4 6 4 4 4 Weapon 1 | . 1 2 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 24 | . 3 4 5 7 . . 5 Power 4 | . 1 . 1 2 . . . Propulsion 7 | . . 3 . 2 . . 2 Utility 8 | . 2 . 1 2 . . 3 Weapon 5 | . . 1 3 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 98 99 98 98 99 100 98 Engine 8 | . 14 11 9 6 7 7 12 Treads 23 | . 28 22 25 22 23 23 25 Device 12 | . 12 11 10 7 23 23 19 Storage 12 | . 14 11 16 14 7 7 6 Processor 5 | . . . 7 7 7 7 . Protection 3 | . . 10 1 6 . . . Energy Gun 5 | . 21 22 3 2 . . . Ballistic Gun 7 | . 6 11 1 4 12 15 13 Ballistic Cannon 14 | . . . 22 22 8 7 6 Launcher 1 | . . . . . 7 7 6 Peak Build Rating 54 | 6 12 16 30 49 49 46 54 Average Rating 35 | 4 10 15 26 41 45 45 52 On Entrance 25 | . 6 12 16 29 49 45 46 Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 32 38 54 69 59 56 73 Greatest Support 96 | 40 40 40 60 76 76 76 96 Greatest Overweight (x) 1 | . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 Most Carried 15 | 4 8 15 15 15 13 11 10 Average Carried 12 | 2 7 12 14 14 10 10 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 15 14 13 10 11 7 Class Distribution -------------------- 55% | Gunner 20% | Scavenger-Gunner 11% | Mutant 6% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 5390 | 192 312 118 1208 2945 265 153 197 Remotely 683 | . . . . 324 206 153 . Salvage Created 5333 | . 235 520 1346 2605 236 85 306 Parts 297 | . 18 36 82 140 8 3 10 Haulers Intercepted 13 | . 2 3 5 2 . . 1 Recyclers Shooed 4 | . . . . 4 . . . Parts Field Recycled 7 | . . . . 7 . . . Retrieved Matter 45 | . . . . 45 . . . Parts Self-Destructed 12 | . . . . . 7 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 133 | . 5 13 32 62 10 2 9 Guns 49 | . 5 13 8 18 2 1 2 Cannons 69 | . . . 24 42 3 . . AOE 15 | . . . . 2 5 1 7 Classes Destroyed 16 | . 4 2 3 6 1 . . Worker 6 | . . . 3 3 . . . Builder 12 | . . . 5 6 . . 1 Hauler 13 | . 2 3 5 2 . . 1 Recycler 5 | . . . 1 4 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 12 | . 3 1 4 4 . . . Swarmer 26 | . 3 4 3 13 . . 3 Grunt 63 | . 2 3 20 23 9 2 4 Brawler 1 | . . . . . 1 . . Duelist 3 | . . 2 1 . . . . Sentry 22 | . . 4 8 10 . . . Specialist 2 | . . . . 2 . . . Hunter 7 | . . . . 5 . . 2 Programmer 8 | . . . . 8 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 11 | . 7 6 8 7 7 2 11 Combat Bots Only 9 | . 5 6 6 4 7 2 9 Max Kills in Single Turn 5 | . 1 2 2 3 2 2 5 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . 1 1 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 607 | . 19 21 100 424 19 . 24 Missed 182 | . 3 4 26 137 4 . 8 Hits 425 | . 16 17 74 287 15 . 16 Melee 3 | . . 3 . . . . . Projectile 422 | . 16 14 74 287 15 . 16 AOE 1 | . . . . 1 . . . Critical Strikes 15 | . . . 3 11 1 . . Part Disruptions 1 | . . . . 1 . . . Damage Taken 4648 | . 119 208 886 2921 208 . 306 Core 355 | . 14 12 65 210 12 . 42 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1369 | . 39 60 256 873 57 . 84 Regen/Repaired (Parts) 405 | . . . 141 264 . . . Core Remaining (%) 89 | 100 94 97 88 . . 68 . Volleys Fired 275 | . 22 22 80 130 13 1 7 Largest 4 | . 2 3 3 4 4 4 4 Hottest 185 | . 130 153 144 185 147 135 135 Shots Fired 892 | . 44 66 230 483 40 4 25 Gun 308 | . 44 66 47 119 16 2 14 Cannon 566 | . . . 183 359 16 1 7 Launcher 18 | . . . . 5 8 1 4 Special . | . . . . . . . . Kinetic 740 | . 19 22 202 441 32 3 21 Thermal 97 | . 25 44 28 . . . . Explosive 18 | . . . . 5 8 1 4 Electromagnetic 37 | . . . . 37 . . . Robot Hit Streak 63 | . 9 20 14 62 63 . 18 Robot Miss Streak 6 | . 2 4 5 6 1 . 2 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 597 | . 33 45 154 314 34 . 17 Core Hits 364 | . 18 68 83 135 22 5 33 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 44 | . 2 . 18 22 1 . 1 Burn 1 | . 1 . . . . . . Destroy 2 | . 1 . . . . . 1 Blast 41 | . . . 18 22 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17069 | . 390 714 4158 8870 1391 96 1450 Guns 4172 | . 390 714 545 1918 274 40 291 Cannons 9988 | . . . 3613 5865 426 . 84 Explosions 2909 | . . . . 1087 691 56 1075 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 12384 | . 108 134 3807 7220 700 40 375 Thermal 1682 | . 282 580 351 469 . . . Explosive 2301 | . . . . 479 691 56 1075 Electromagnetic 702 | . . . . 702 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 5 5 . . Average Corruption 3 | . . . 1 4 3 . . Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . . 58 . . . Message Errors 13 | . . . . 13 . . . Matter Fused 13 | . . . . 13 . . . Heat Flow Errors 6 | . . . . 6 . . . Energy Discharges 7 | . . . . 7 . . . Data Loss (minor) 9 | . . . . 9 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 6 | . . . . 6 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 489 | . . . 83 366 26 . 14 Projectiles 277 | . . . 83 168 26 . . Explosions 212 | . . . . 198 . . 14 Melee . | . . . . . . . . Knockbacks 83 | . . . 35 45 3 . . Impact . | . . . . . . . . Kinetic 79 | . . . 32 44 3 . . Secondary 4 | . . . 3 1 . . . Self-Inflicted Damage 142 | . . . . 60 . . 82 Shots 5 | . . . . 2 . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 496 | . 176 208 66 496 27 . 6 Average Temperature 77 | . 51 73 17 102 13 . 4 Received Heat Transfer 1854 | . 45 45 576 990 153 . 45 Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 1 . . . . . Heat Transferred 2533 | . 771 725 737 300 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . 1 2 2 . . 1 Low Security (%) 38 | 100 100 93 11 15 . . 88 Level 1 44 | . . 6 28 68 . . 11 Level 2 17 | . . . 60 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 626 | . 115 202 626 548 . . 219 Initial 232 | . . . 65 232 . . . Average 242 | . 24 56 408 297 . . 95 Influence Increases 4260 | . 173 371 1031 2166 230 40 249 Destroy 0b10 Robot/C 2660 | . 100 260 640 1240 200 40 180 Destroy 0b10 Robot/NC 250 | . 25 20 90 105 . . 10 Destroy Leader 710 | . 30 78 178 362 30 . 32 Successful Hack 29 | . 3 10 1 15 . . . Disable Machine 198 | . . . 27 171 . . . Destroy Structure 248 | . . 3 65 153 . . 27 Lose Combat Pursuer 165 | . 15 . 30 120 . . . Influence Decreases 4111 | . 173 189 617 2244 613 175 100 Entered New Map 753 | . . . 117 364 233 39 . Time Decay 3228 | . 173 189 470 1820 360 136 80 Lost Part 130 | . . . 30 60 20 . 20 Squads Dispatched 37 | . . . 9 25 . . 3 Investigation 9 | . . . 2 7 . . . Extermination 6 | . . . . 6 . . . Reinforcement 11 | . . . 3 6 . . 2 Assault 1 | . . . 1 . . . . Garrison 10 | . . . 3 6 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 2 2 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . 1 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 11 14 38 79 7 . 9 Peak Tracking Total 6 | . 6 5 5 5 5 . 6 Tactical Retreats 10 | . 1 . 2 7 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 22 | . . . 3 19 . . . Max in Single Turn 3 | . . . 1 3 . . . Garrison Access 3 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 24 | . 6 3 4 8 . . 3 Terminals 11 | . 6 1 . 3 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 6 | . . 1 1 3 . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 70 | . 15 10 11 26 . . 8 Successful 40 | . 5 5 9 17 . . 4 Failed 30 | . 10 5 2 9 . . 4 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 15 4 . 10 . . 4 Fabricators 2 | . . . . 2 . . . Repair Stations 19 | . . 2 4 10 . . 3 Recycling Units 3 | . . . 3 . . . . Scanalyzers 7 | . . 4 3 . . . . Garrison Access 6 | . . . 1 4 . . 1 Terminal Hacks 13 | . 5 . . 5 . . 3 Record 4 | . . . . 3 . . 1 Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 Locate Traps 5 | . 4 . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 14 | . . 1 4 9 . . . Scan Component 8 | . . 1 2 5 . . . Repair 6 | . . . 2 4 . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 7 | . . 4 3 . . . . Insert Component 4 | . . 3 1 . . . . Analyze 3 | . . 1 2 . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 Seal Access 3 | . . . 1 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 1 3 7 . . 2 Full Trace Events 8 | . 1 . 2 5 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 51 | . . . . 51 . . . Total Part Build Rating 2 | . . . . 2 . . . Parts Repaired 6 | . . . 2 4 . . . Time 195 | . . . 52 143 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . Machine Destruction 2 | . . . . 2 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8223 | 81 864 593 942 3654 737 1064 288 Spaces Moved 4312 | 44 483 305 380 1848 431 663 158 Core 3 | 3 . . . . . . . Treads 4309 | 41 483 305 380 1848 431 663 158 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 Average Speed 160 | 152 160 160 165 160 160 160 162 Slowest Speed 240 | 160 160 160 240 240 160 160 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 5 90 35 41 56 59 68 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 322 | . . . 66 154 61 11 30 Melee . | . . . . . . . . Projectile 142 | . . . 66 72 3 . 1 AOE 180 | . . . . 82 58 11 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4990 | 55 537 370 522 2224 447 664 171 Wait 196 | . 13 19 13 151 . . . Move 4305 | 43 482 304 379 1847 430 662 158 Hop . | . . . . . . . . Pick Up 61 | 5 8 14 12 20 . 1 1 Fast Attach 17 | 5 1 . 3 8 . . . Attach 24 | 1 . 2 4 10 3 . 4 Detach 2 | . . . . 2 . . . Swap 50 | 1 4 2 14 27 1 . 1 Drop 60 | . 7 7 17 29 . . . Fire 275 | . 22 22 80 130 13 1 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 11) 899 | -10/Materials | Discovered new exit (range 8) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1064 | -9/Materials | Discovered new exit (range 10) 1158 | -9/Materials | Discovered new exit (range 8) 1245 | -9/Materials | Build established: Tank 1457 | -9/Materials | Discovered new exit (range 16) 1539 | -9/Materials | Entered another Materials area 1539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1976 | -8/Materials | Build established: Scavenger-Gunner 2307 | -8/Materials | Discovered new exit (range 11) 2339 | -8/Materials | First assault squad dispatched 2342 | -8/Materials | Repaired Lgt. Treads? 2403 | -8/Materials | Repaired Lgt. Treads 2481 | -8/Materials | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2795 | -7/Factory | Garrison activated, responded to threat 2854 | -7/Factory | Build established: Gunner 3099 | -7/Factory | Repaired Lrg. Matter Pod 3128 | -7/Factory | Garrison activated, responded to threat 3138 | -7/Factory | Repaired Imp. Heat Sink 3429 | -7/Factory | Lost 3 parts (1p1u1w) 3492 | -7/Factory | Cargo convoy interrupted 3722 | -7/Factory | Build established: Scavenger-Gunner 4299 | -7/Factory | Fabricated Lgt. Treads? 4622 | -7/Factory | Build established: Gunner 5052 | -7/Factory | Repaired Prc. Assault Rifle 5450 | -7/Factory | Repaired Imp. Deuterium Engine? 6106 | -7/Factory | Discovered new exit (range 16) 6135 | -7/Factory | Entered Lower Caves 6148 | -7/Lower Caves | Learned 12 Factory zone layouts 6320 | -7/Lower Caves | Destroyed 7 combat bots 6453 | -7/Lower Caves | Discovered new exit (range 12) 6872 | -7/Lower Caves | Entered another Lower Caves area 6887 | -7/Lower Caves | Learned location of Zion (-6) 6898 | -7/Lower Caves | Learned Factory stockpile data 6968 | -7/Lower Caves | Discovered new exit (range 8) 7407 | -7/Lower Caves | Encountered a Warlord checkpoint 7936 | -7/Lower Caves | Entered Factory 7936 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7937 | -6/Factory | Identified exit to Factory 8065 | -6/Factory | Garrison activated, responded to threat 8105 | -6/Factory | Destroyed 9 combat bots 8224 | -6/Factory | Self-destructed Last Messages --------------- Access door sealed. R-10 Processor inserts Welding Torch into recycling unit. The unstable cave ceiling collapses. Acquired Matter Filter. The unstable cave ceiling collapses. Connecting with Repair Station... R-10 Processor inserts Prototype Flight Unit into recycling unit. R-10 Processor inserts Wheel into recycling unit. R-10 Processor inserts Unknown Device into recycling unit. R-10 Processor inserts Hvy. Assault Rifle into recycling unit. R-10 Processor inserts Prototype Flight Unit into recycling unit. Recycling unit begins recycling process. R-10 Processor inserts Prototype Flight Unit into recycling unit. Map ----- +----------------------------------------------------+ | # """ """ #???????????????????????????????????? | | # #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # #???????????????????????????????????? | | #######+######???????????????????????????????????? | | ????# ##########?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # """" #?????????????????????????????? | | ##### # ""R" #?????????????????????????????? | | # # "" " ####??????????????????????????? | | # ??????????????????????????? | | # ??????????????????????????? | | """""" # ??????????????????????????? | | " """""" # ""??????????????????????????? | | " # """""" # ""??????????????????????????? | | " """""" # ""??????????????????????????? | | # # ??????????????????????????* | | " # # # ??????????????????????????? | | " ################+######+####??????????? | | " ?????????? | | # ?????????? | | ##### % """ """ ????????? | | ?## #% %" " """ """ ????????? | | ?# ""G"" """ """ @ ????????? | | ?# k###+#########????????????? | | ## # #????????????????????????? | | #????????????????????????? | | = #????????????????????????? | | ""%^""" "" #????????????????????????? | | """ """ Y" #????????????????????????? | | """ """ "" #????????????????????????? | | ## ########????????????????????????? | | # """ %"" """ #???????????????????????????????? | | # """ """ """ #???????????????????????????????? | | # """ """ """ #???????????????????????????????? | | # ######??????????????????????????? | | # "" """ """ # ??????????????????????????? | | # !"" """ """ # ""?????????????]????????????? | | # " """ """ # ""??????????????????????????? | | ## # ""??????????????????????????? | | """ """ """ # ""??????????????????????????? | | """ """ """ + ""??????????????????????????? | | """ """ """??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ##+####+#?????????????????????????????????? | | #?????????????????????????????????????????? | | +?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 45% | -8/Materials Lgt. Treads | 54% | -8/Materials Lrg. Matter Pod | 34% | -7/Factory Imp. Heat Sink | 27% | -7/Factory Prc. Assault Rifle | 8% | -7/Factory Imp. Deuterium Engine | 18% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceInterceptArticulator Manual? 0 Play Time 01:14:28 Cumulative 16.9 hours Start 2025.07.12 @ 08:22:13 End 2025.07.21 @ 00:02:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 75% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64ec7233-cd01-46c4-b9f2-1823591cf964