Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:15:17 Player: ZowhanFlame Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2345) 2345 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 5898 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 627/850 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (25) --- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Structural Scanner Structural Scanner Visual Processing Unit Improved Sensor Array Terrain Scanner Improved Terrain Scan Processor Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Lightning Gun Lightning Gun Arc Projector Pulse Rifle Plasma Cannon Minigun Gauss Rifle Mini Grenade Launcher Precision Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Minigun Impact Mace > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Heat Sink Structural Scanner Structural Scanner Visual Processing Unit Improved Sensor Array Terrain Scanner Improved Terrain Scan Processor Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Lightning Gun Lightning Gun Arc Projector Pulse Rifle Plasma Cannon Minigun Gauss Rifle Mini Grenade Launcher Precision Grenade Launcher Heavy Hammer [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 60 | 6 11 19 9 9 6 Power 8 | 1 3 1 1 1 1 Engine 6 | 1 3 1 1 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 2 7 5 . . Treads . | . . . . . . Leg 5 | . . 2 3 . . Wheel 11 | 2 2 5 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 4 2 5 5 Device 8 | . . 2 1 2 3 Storage 3 | 1 2 . . . . Processor 4 | . 1 . . 1 2 Hackware 1 | . . . . 1 . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 16 | 2 3 7 1 3 . Energy Gun 4 | 1 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 2 4 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 31 | . 5 11 6 4 5 Power 4 | . 1 1 . 1 1 Propulsion 14 | . 2 5 4 2 1 Utility 5 | . . 2 1 . 2 Weapon 8 | . 2 3 1 1 1 Highest Loss Streak 4 | . 4 3 3 3 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 93 94 78 64 Engine 8 | . 13 11 9 3 . Core 1 | . . . . 3 5 Leg 4 | . . 4 13 3 . Wheel 17 | . 23 23 17 13 4 Device 10 | . . 10 18 14 9 Storage 9 | . 14 11 9 7 6 Processor 7 | . 13 . . 7 16 Hackware 1 | . . . . 3 6 Protection 4 | . . 9 8 3 . Energy Gun 3 | . 10 3 . . . Ballistic Gun 14 | . 17 17 17 11 5 Impact Weapon 1 | . . . . 2 6 Naked Turns . | . . . . . . Heaviest Build 103 | 13 90 100 103 103 95 Greatest Support 42 | 26 26 36 42 26 10 Greatest Overweight (x) 31 | . 28 9 6 10 31 Average Overweight (x) 3 | . 1 3 3 3 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 6 16 25 25 25 25 Most Carried 25 | 4 22 25 25 25 25 Average Carried 20 | 1 10 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 22 25 25 25 23 Class Distribution -------------------- 48% | Mutant 19% | Scavenger-Mutant 19% | Assassin 8% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1943 | 205 215 646 757 66 54 Remotely . | . . . . . . Salvage Created 3189 | . 846 943 1255 66 79 Parts 172 | . 48 55 66 . 3 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 4 | . 2 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 10 24 20 1 1 Guns 49 | . 9 20 20 . . AOE 5 | . 1 4 . . . Classes Destroyed 14 | . 7 3 3 . 1 Worker 6 | . 3 . 3 . . Builder 2 | . . 2 . . . Tunneler 1 | . . . . . 1 Hauler 2 | . 1 1 . . . Recycler 6 | . 4 1 1 . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . 1 . . Watcher 5 | . 2 2 1 . . Swarmer 10 | . 3 7 . . . Grunt 32 | . 7 12 13 . . Brawler 1 | . . . 1 . . Sentry 10 | . . 5 3 1 1 Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Best Kill Streak 8 | . 4 8 6 1 1 Combat Bots Only 5 | . 3 5 4 1 1 Max Kills in Single Turn 4 | . 1 4 2 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 334 | . 58 104 88 27 57 Missed 90 | . 17 23 18 13 19 Damage Taken 3666 | . 534 1229 1081 226 596 Core 815 | . 179 207 146 60 223 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 51 . . . Core Remaining (%) 68 | 100 28 48 73 91 . Volleys Fired 242 | . 66 89 87 . . Largest 2 | . 2 2 2 . . Hottest 121 | . 90 121 50 . . Shots Fired 455 | . 126 166 163 . . Gun 452 | . 126 163 163 . . Cannon . | . . . . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 371 | . 74 134 163 . . Thermal 58 | . 29 29 . . . Explosive 3 | . . 3 . . . Electromagnetic 23 | . 23 . . . . Robot Hit Streak 15 | . 8 12 15 . . Robot Miss Streak 4 | . 3 4 2 . . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 326 | . 85 109 123 3 6 Core Hits 135 | . 40 46 49 . . Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . 1 2 3 Critical Strikes 11 | . 4 1 1 2 3 Burn 4 | . 3 1 . . . Destroy 1 | . . . 1 . . Corrupt 1 | . 1 . . . . Smash 5 | . . . . 2 3 Melee Attacks 24 | . . . . 11 13 Impact 24 | . . . . 11 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5997 | . 924 2535 2113 76 349 Guns 4730 | . 898 1750 2082 . . Cannons . | . . . . . . Explosions 807 | . 22 785 . . . Melee 425 | . . . . 76 349 Ramming 35 | . 4 . 31 . . Kinetic 3912 | . 427 1403 2082 . . Thermal 560 | . 213 347 . . . Explosive 785 | . . 785 . . . Electromagnetic 280 | . 280 . . . . Impact 425 | . . . . 76 349 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 368 | . 24 22 16 52 254 Projectiles . | . . . . . . Explosions 46 | . 24 22 . . . Melee 322 | . . . 16 52 254 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 280 | . 37 228 15 . . Shots 3 | . 1 2 . . . Rammed 3 | . 2 . 1 . . Targets Rammed 3 | . 2 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 344 | . 218 344 123 98 . Average Temperature 52 | . 55 62 37 60 . Received Heat Transfer 1206 | . 252 381 495 30 48 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 3 . 1 Impact Corruptions 11 | . . . 1 2 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 4 . . . Heat Transferred 1752 | . 827 925 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 467 | . 164 465 467 173 34 Initial 173 | . . 20 173 173 19 Average 145 | . 71 236 272 101 18 Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 74 | 100 100 47 33 100 100 Level 1 19 | . . 32 58 . . Level 2 6 | . . 20 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 . 1 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 18 34 27 1 3 Peak Tracking Total 6 | . 4 6 4 1 1 Tactical Retreats 5 | . 2 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . 3 1 . . Max in Single Turn 3 | . . 3 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 1 | . . . . 1 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4390 | 47 998 923 951 735 736 Spaces Moved 2214 | 40 604 444 413 469 244 Core 16 | 1 5 . . . 10 Treads . | . . . . . . Legs 5 | . . 5 . . . Wheels 2193 | 39 599 439 413 469 234 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 116 123 135 215 Average Speed 148 | 85 114 137 145 144 270 Slowest Speed 1600 | 90 1450 400 190 230 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 67 51 35 17 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 5 7 Terrain Destroyed 71 | . 7 52 . 5 7 Melee 12 | . . . . 5 7 Projectile . | . . . . . . AOE 59 | . 7 52 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2950 | 49 799 636 660 511 295 Wait 315 | . 80 70 123 13 29 Move 2209 | 39 603 443 412 468 244 Hop . | . . . . . . Pick Up 67 | 4 27 13 15 6 2 Fast Attach 16 | 6 4 3 3 . . Attach 24 | . 3 11 4 3 3 Detach 2 | . 1 1 . . . Swap 20 | . 4 5 2 6 3 Drop 28 | . 9 1 13 4 1 Fire 242 | . 66 89 87 . . Melee 24 | . . . . 11 13 Ram 3 | . 2 . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 713 | -10/Materials | Core integrity fell below 50% 730 | -10/Materials | Lost 4 parts (1p2n1w) 889 | -10/Materials | Discovered new exit (range 7) 980 | -10/Materials | Discovered new exit (range 14) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1635 | -9/Materials | Lost 3 parts (2n1w) 1768 | -9/Materials | Discovered new exit (range 12) 1769 | -9/Materials | Lost 3 parts (1p1u1w) 1893 | -9/Materials | Core integrity fell below 50% 1937 | -9/Materials | Discovered new exit (range 16) 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2472 | -8/Materials | Build established: Scavenger-Mutant 2727 | -8/Materials | Lost 3 parts (2n1u) 2913 | -8/Materials | Discovered new exit (range 5) 2920 | -8/Materials | Entered Factory 2920 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3218 | -7/Factory | Build established: Scavenger-Skirmisher 3349 | -7/Factory | Lost 3 parts (1p1n1w) 3522 | -7/Factory | Discovered new exit (range 13) 3653 | -7/Factory | Identified exit to Factory 3655 | -7/Factory | Entered another Factory area 3655 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3847 | -6/Factory | Build established: Assassin 4216 | -6/Factory | Discovered new exit (range 9) 4391 | -6/Factory | Self-destructed Last Messages --------------- 04039_ Destroyed Gravmag System. 04039_ P-60 Hacker system corrupted by crushing effect. 04039_ P-60 Hacker knocked back. 04059_ Dropped Hvy. Hammer. 04060_ Acquired Hvy. Flail. 04103_ ALERT: Security rotation in progress. 04216_ EXIT=FOUND 04223_ Wheel destroyed. 04223_ Nuclear Core destroyed. 04244_ Y-54 Guardian suffers critical hit (Smash). 04244_ Destroyed Lgt. Treads. 04244_ Y-54 Guardian system corrupted by crushing effect. 04245_ Y-54 Guardian system terminally corrupted. 04250_ U-05 Engineer builds a Wall. 04264_ Acquired 54 matter. 04328_ Connecting with DSF Access... 04372_ Minigun destroyed. 04372_ Knocked back. 04382_ Imp. Signal Interpreter destroyed. 04382_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????################????????????###### | | ????????????????# #????????????## | | ????????????????# """"""" #????????????## """ | | ????????????????# """"""" #????????????## """ | | ????????????????# ""@"""" #????????????## """ | | ????????????????# "" """" #????????????## | | ????????????????#! ! =! %% #????????????## | | ????????????????#######;;;############??????###### | | ?????????????????????# %[ ####################### | | ?????????????????????# % ## ############## | | ????????????????????## ## [ # | | ????????????????????# #" # | | ????????????????????#T ## ] [ + | | ????????????????????## ## # ## | | ?????????????????????# ########## ]] ## | | ????????????????????# H ######### ]! # | | ????????????????????# #??????## ]! # | | ????????????????????# ????? # | | ????????????????????+ < ?? """ # | | ????????????????????# """ # | | ????????????????????# ! #######+### """ # | | ????????????????????# ## # # | | ????????????????????### ###??? ??? + ] + | | ??????????????????????# #?????"???? ##### # | | ??????????????????????# #?????????? ##### # | | ??????????????????????# #??????????????## #### | | ??????????????????????# #??????????????## # | | ?????????????????????? ??????????????## # ?? | | ?????????????????????? ??????????????## # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalPhysicsModule Manual? 0 Play Time 00:54:47 Cumulative 14.4 hours Start 2024.04.07 @ 15:18:46 End 2024.04.07 @ 16:15:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 811b6ecc-5aaa-4b17-926d-a6c029ec45b0