Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 04:22:50 Player: CV-BEE Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (40) 200 Value Destroyed (1245) 1245 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (4544) 4544 TOTAL SCORE: 15689 Bonus ------- Pacifist 200 Follower Combat Kills 97 Met Data Miner 300 Scanned by Researcher 500 Win 3000 Win Speed 447 Cogmind --------- Core Integrity 385/1600 Matter 255/300 Energy 27/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Reaction Control System Improved Utility Shielding Portable AFG (100) Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced ECM Suite Reaction Control System Improved Utility Shielding Hacking Suite Experimental System Shield > --- WEAPON ----------- Power Sword Plasma Sword Lance > --- INVENTORY -------- Cooled Field Propulsion Drive Field Propulsion Array Experimental Energy Well Advanced Weight Redist. System Reaction Control System Portable AFG [Rating: 148] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Slots Evolved 18 | . . 2 2 . 2 2 . . . . . . 2 . . 2 . 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . . Utility 13 | . . 2 2 . 1 . . . . . . . 2 . . 2 . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | . . 12 3 26 11 3 3 . 1 1 . 2 9 1 . 9 16 16 7 15 14 Power 30 | . . 1 . 2 3 1 1 . . 1 . . 2 . . 1 5 2 2 3 6 Engine 7 | . . . . . 2 1 1 . . 1 . . . . . 1 . . 1 . . Core 9 | . . 1 . 2 1 . . . . . . . 2 . . . 3 . . . . Reactor 14 | . . . . . . . . . . . . . . . . . 2 2 1 3 6 Propulsion 34 | . . 1 . 9 3 1 1 . . . . 1 3 . . 1 5 5 . 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . . . . . . . . . . . Flight 26 | . . . . 2 3 1 1 . . . . 1 3 . . 1 5 5 . 3 1 Utility 61 | . . 6 3 4 3 1 . . 1 . . 1 3 1 . 5 6 8 5 7 7 Device 28 | . . 4 1 1 . . . . 1 . . . 1 . . 1 5 6 . 4 4 Storage 8 | . . . . 2 1 . . . . . . . . 1 . . . . 3 . 1 Processor 9 | . . 2 1 . 2 1 . . . . . . . . . . . 1 . 1 1 Hackware 11 | . . . 1 . . . . . . . . 1 1 . . 3 . 1 2 1 1 Protection 5 | . . . . 1 . . . . . . . . 1 . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 24 | . . 4 . 11 2 . 1 . . . . . 1 . . 2 . 1 . 2 . Energy Gun 5 | . . . . 5 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . 4 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 1 . . . . . 1 . . 2 . . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 9 1 1 . . 1 . . . . . . . 4 4 4 2 1 Parts Lost 46 | . . . . 4 . . . . . 1 . 1 . . . . 11 2 2 9 16 Power 12 | . . . . 1 . . . . . 1 . . . . . . 1 2 1 3 3 Propulsion 11 | . . . . 1 . . . . . . . 1 . . . . 3 . . 2 4 Utility 17 | . . . . . . . . . . . . . . . . . 6 . 1 4 6 Weapon 6 | . . . . 2 . . . . . . . . . . . . 1 . . . 3 Highest Loss Streak 15 | . . . . 2 . . . . . 1 . 1 . . . . 6 1 1 5 15 Average Slot Usage (%) 86 | . 85 97 96 93 92 84 88 93 87 80 81 79 84 88 88 82 81 64 81 85 81 Engine 4 | . 14 9 . . 6 6 13 13 12 11 12 12 9 . . 3 3 . 1 3 . Core 2 | . . 1 9 9 . . . . . . . . 1 11 11 6 4 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 9 7 8 Leg 3 | . 28 22 18 5 . . . . . . . . . . . . . . . . . Flight 15 | . . . . 10 22 26 26 26 25 25 25 25 22 22 22 16 14 16 18 15 10 Device 8 | . . 16 9 7 7 6 6 6 8 6 6 6 5 5 5 5 8 1 5 10 15 Storage 6 | . 14 11 9 9 14 6 6 6 6 6 6 6 5 5 5 5 4 . 1 4 2 Processor 18 | . . 14 25 27 23 24 26 26 20 18 18 18 16 16 16 15 15 15 18 16 18 Hackware 11 | . . . 7 9 7 6 6 6 6 6 6 10 16 16 16 18 19 16 19 17 8 Protection 1 | . . . . 1 . . . . . . . . 2 5 5 7 5 4 2 . 2 Ballistic Gun 2 | . 28 12 9 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 9 9 3 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 5 6 1 6 6 6 6 . 4 5 5 4 3 . . 3 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 12 12 17 16 24 18 16 25 25 30 25 25 25 27 26 26 32 36 42 52 57 70 Greatest Support 70 | 20 20 23 23 23 18 24 28 28 28 28 28 28 27 27 27 35 43 59 59 70 70 Greatest Overweight (x) 7 | . . . . 7 . . 1 . 1 . . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 6 6 6 8 6 6 6 6 6 6 6 6 6 8 8 8 8 4 8 8 8 Average Capacity 6 | . 6 6 6 6 6 6 6 6 6 6 6 6 6 7 8 8 7 4 5 8 7 Most Carried 8 | . 6 6 6 8 6 6 6 6 6 6 5 5 6 6 7 8 8 4 7 8 8 Average Carried 6 | . 6 5 5 5 5 5 5 6 6 5 5 4 5 6 6 7 7 3 4 7 7 Final Capacity 8 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 4 4 8 8 4 Final Carried 8 | 6 6 6 6 6 6 6 6 6 6 5 5 5 6 6 7 8 4 4 7 4 4 Class Distribution -------------------- 28% | Scout 22% | Hacker-Scout 12% | Mutant 9% | Hacker-Ninja 8% | Hacker-Sprinter 6% | Wizard-Scout 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scout | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Armory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Wizard-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Matter Collected 1855 | 200 . 234 . 561 110 . 60 . . 25 . 20 . 37 63 60 . 12 139 299 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1449 | . . 485 . 413 . . . . . . . . . . . . . . 139 377 35 Parts 87 | . . 37 . 20 . . . . . . . . . . . . . . 4 24 2 Haulers Intercepted 5 | . . . . 3 . . . . . . . . . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Combat Hostiles Destroyed 24 | . . 13 . 10 . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Guns 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Cannons 12 | . . 7 . 5 . . . . . . . . . . . . . . . . . AOE 8 | . . 4 . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 11 | . . 7 . 2 . . . . . . . . . . . . . . 1 1 . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . 3 . . . . . . . . . . . . . . . 2 . Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . Watcher 5 | . . 1 . . . . . . . . . . . . . . . . . 3 1 Swarmer 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . Grunt 12 | . . 7 . 5 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . Sentry 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . . 6 . 3 . . . . . . . . . . . . . . 2 2 1 Combat Bots Only 5 | . . 5 . 3 . . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 4 | . . 4 . 2 . . . . . . . . . . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Damage Taken 6731 | . 97 104 . 851 . . . . . 150 . 20 23 16 . 103 1146 536 302 956 2427 Core 2202 | . . 42 . 200 . . . . . 34 . . . . . 25 222 284 . 180 1215 Absorbed by Shields 96 | . . . . 44 . . . . . . . . . . . . 52 . . . . Core Remaining (%) 83 | 100 100 89 . 63 100 . . . . . . 96 . . 100 . 78 . 78 87 24 Volleys Fired 69 | . . 22 1 46 . . . . . . . . . . . . . . . . . Largest 2 | . . 2 2 2 . . . . . . . . . . . . . . . . . Hottest 97 | . . 75 59 97 . . . . . . . . . . . . . . . . . Shots Fired 131 | . . 44 2 85 . . . . . . . . . . . . . . . . . Gun 65 | . . 20 1 44 . . . . . . . . . . . . . . . . . Cannon 59 | . . 22 1 36 . . . . . . . . . . . . . . . . . Launcher 7 | . . 2 . 5 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 115 | . . 42 2 71 . . . . . . . . . . . . . . . . . Thermal 9 | . . . . 9 . . . . . . . . . . . . . . . . . Explosive 2 | . . . . 2 . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . 12 1 8 . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . . 2 1 3 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 109 | . . 30 1 56 . . . . . . . . . . . . . . 6 14 2 Core Hits 61 | . . 27 . 22 . . . . . . . . . . . . . . 3 8 1 Critical Hits 1 | . . . . . . . . . . . . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 140 | . . . . . 22 2 . 3 1 4 . . 20 3 1 1 3 . 20 45 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . 22 2 . 3 1 4 . . 20 3 1 1 3 . . 34 14 Piercing 32 | . . . . . . . . . . . . . . . . . . . 20 11 1 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . 5 . Damage Inflicted 3550 | . . 715 . 1244 . . . . . . . . . . . . . . 474 996 121 Guns 595 | . . 99 . 496 . . . . . . . . . . . . . . . . . Cannons 699 | . . 245 . 454 . . . . . . . . . . . . . . . . . Explosions 664 | . . 370 . 294 . . . . . . . . . . . . . . . . . Melee 1591 | . . . . . . . . . . . . . . . . . . . 474 996 121 Ramming 1 | . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 1154 | . . 344 . 810 . . . . . . . . . . . . . . . . . Thermal 341 | . . 201 . 140 . . . . . . . . . . . . . . . . . Explosive 248 | . . . . 248 . . . . . . . . . . . . . . . . . Electromagnetic 215 | . . 169 . 46 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 796 | . . . . . . . . . . . . . . . . . . . . 675 121 Piercing 795 | . . . . . . . . . . . . . . . . . . . 474 321 . Highest Corruption 3 | . . . . 2 . . . 1 1 1 1 1 . . . . 3 . 1 1 1 Average Corruption 1 | . . . . 2 . . . 1 1 1 1 1 . . . . 1 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . 4 . . . . . 1 1 . . . . . . . . . . Message Errors 3 | . . . . 3 . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 178 | . . 60 . 3 . . . . . . . . . . . . . . 115 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 63 | . . 60 . 3 . . . . . . . . . . . . . . . . . Melee 115 | . . . . . . . . . . . . . . . . . . . 115 . . Knockbacks 6 | . . 1 . 5 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . 81 . . . . . . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 218 | . . 30 . 218 . . . . . 17 . . 4 2 2 . 11 8 2 4 18 Average Temperature 27 | . . 11 . 56 . . . . . 8 . . 2 2 2 . 5 5 2 4 18 Received Heat Transfer 876 | . . 48 . 345 . . . . . 63 . 9 9 . . 9 102 57 18 36 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 509 | . . 250 . 259 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Peak Influence 580 | . . 307 113 350 127 38 13 12 . . . . 580 . . 194 159 245 336 419 324 Initial 189 | . . . 106 47 42 24 13 9 . . . . 44 . . 126 94 51 137 189 117 Average 171 | . . 110 111 167 51 29 13 10 . . . . 407 . . 154 105 135 222 268 204 Maximum Alert Level 2 | . . 1 . 1 . . . . . . . . 2 . . . . 1 1 2 1 Low Security (%) 63 | . 100 67 100 68 100 100 100 100 . . . . 23 . . 100 100 85 48 7 46 Level 1 29 | . . 32 . 31 . . . . . . . . 3 . . . . 14 51 90 53 Level 2 6 | . . . . . . . . . . . . . 72 . . . . . . 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 4 3 4 . . . . . . . . 1 . . . 4 3 5 3 3 Investigation 6 | . . . 1 1 . . . . . . . . . . . . 1 . 1 1 1 Extermination 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 Reinforcement 17 | . . 4 2 . . . . . . . . . . . . . 2 3 3 2 1 Assault 3 | . . . . 2 . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Distress Signals 15 | . 1 3 . 3 . . . . . . . . 1 . . . . 1 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 279 | . 4 19 4 26 1 . . . . 11 . 3 7 4 . 9 31 17 23 52 68 Peak Tracking Total 20 | . 4 6 2 10 1 . . . . 8 . 3 5 3 . 9 17 11 11 20 16 Tactical Retreats 39 | . . . . . . . . . . 2 . . 1 2 . . 4 3 6 11 10 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Traps Triggered 9 | . . . . 1 1 1 . 1 . . . . . . . . 1 . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . 1 . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Machines Disabled 14 | . . 3 . 4 . . . . . . . . . 1 . . . . 5 1 . Max in Single Turn 2 | . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 . Garrison Access 4 | . . . . 1 1 . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Machines Accessed 64 | . . 1 1 10 13 1 . . 1 . 4 . 3 . 2 2 3 4 5 6 8 Terminals 38 | . . 1 1 9 7 1 . . . . . . 1 . . . 3 3 3 3 6 Fabricators 5 | . . . . . 2 . . . . . . . 1 . . . . . 1 1 . Repair Stations 4 | . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 Recycling Units 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . 1 1 . . . . . . . 1 . . . . . . 1 1 Total Hacks 192 | . . 1 3 30 30 2 . . 1 . 31 . 8 . 2 5 7 16 13 21 22 Successful 113 | . . 1 2 16 21 1 . . 1 . 31 . 6 . 2 3 3 4 6 12 4 Failed 79 | . . . 1 14 9 1 . . . . . . 2 . . 2 4 12 7 9 18 Catastrophic 12 | . . . 1 1 1 . . . . . . . . . . . . 2 2 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . . 1 3 20 13 2 . . . . . . 2 . . . 6 12 7 17 17 Terminals 111 | . . 1 3 28 15 2 . . . . . . 3 . . . 7 12 7 14 19 Fabricators 15 | . . . . . 5 . . . . . . . 3 . . . . . 3 4 . Repair Stations 13 | . . . . . 4 . . . . . . . . . . 4 . 4 . . 1 Recycling Units 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . 3 . . Garrison Access 9 | . . . . 2 1 . . . . . . . 2 . . . . . . 2 2 Terminal Hacks 54 | . . . 1 7 3 . . . 1 . 31 . 1 . 2 . 2 1 1 3 1 Record 13 | . . . . . 2 . . . . . 11 . . . . . . . . . . Part Schematic 12 | . . . . 1 . . . . . . 10 . . . . . . . . 1 . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . Open Door 8 | . . . . 4 . . . . 1 . . . . . 2 . 1 . . . . Level Access Points 7 | . . . . 1 1 . . . . . . . . . . . 1 1 1 1 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 4 . . . . . . . 2 . . . . . 2 2 . Load Schematic 5 | . . . . . 2 . . . . . . . 1 . . . . . 1 1 . Build 5 | . . . . . 2 . . . . . . . 1 . . . . . 1 1 . Repair Station Hacks 6 | . . . . . 3 . . . . . . . . . . 2 . 1 . . . Scan Component 5 | . . . . . 2 . . . . . . . . . . 2 . 1 . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . Report Inventory 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 7 | . . . . . 4 . . . . . . . . . . . . . 3 . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . Analyze 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . 1 . . . . . . 1 . Seal Access 4 | . . . . 1 1 . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 29 | . . 1 1 8 5 1 . . . . . . 2 . . . 1 2 . 5 3 Terminals 25 | . . 1 1 8 5 1 . . . . . . 1 . . . 1 2 . 2 3 Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . Botnet 23 | . . . 1 7 5 1 . . . . . . 1 . . . 1 2 . 2 3 Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Watchers 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . . . 1 6 11 1 . . . . . . 2 . . 1 2 4 4 3 7 Full Trace Events 5 | . . . 1 1 . . . . . . . . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 2 . . . . . 10 . . . . . . . 1 1 . Parts Built 8 | . . . . . 4 . . . . . . . 1 . . . . . 2 1 . Matter 1162 | . . . . . 336 . . . . . . . 318 . . . . . 190 318 . Time 282 | . . . . . 83 . . . . . . . 84 . . . . . 31 84 . Total Part Build Rating 38 | . . . . . 16 . . . . . . . 6 . . . . . 10 6 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Total Allies 6 | . . . . 2 . . . . . . . 1 . . . . . . . 3 . Largest Group 3 | . . . . 2 . . . . . . . 1 . . . . . . . 3 . Highest-Rated Group 138 | . . . . 62 . . . . . . . 94 . . . . . . . 138 . Highest-Rated Ally 94 | . . . . 31 . . . . . . . 94 . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . 15 . . . . . . . 13 . . . . . . . 18 . Total Damage 880 | . . . . 206 . . . . . . . 323 . . . . . . . 351 . Kills 5 | . . . . 1 . . . . . . . 3 . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 1 . 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Turns Passed 5506 | . 46 543 59 730 704 28 71 48 210 129 34 87 413 160 139 143 395 193 290 640 444 Spaces Moved 11153 | 1 39 357 43 518 1462 60 237 145 482 391 107 310 945 559 563 437 673 647 809 1480 888 Core 20 | . . . . 2 . . . . . . . . . . . . . . . . 18 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 535 | 1 39 357 43 95 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . 37 . . . . . . . . . . . . . . . . . Flight 10561 | . . . . 384 1462 60 237 145 482 391 107 310 945 559 563 437 673 647 809 1480 870 Fastest Speed 21 | 120 120 120 120 34 30 27 27 28 28 28 28 27 24 24 24 24 25 21 27 27 32 Average Speed 33 | 120 120 120 120 55 30 27 27 28 42 28 28 27 24 24 24 26 29 25 27 27 32 Slowest Speed 400 | 120 120 120 120 400 30 27 103 28 103 28 28 28 27 24 24 114 37 29 27 32 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . 13 4 . . . . 2 . . 4 . . 1 7 7 7 7 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 16 32 9 75 37 2 91 5 69 65 79 64 23 74 45 16 51 21 82 42 31 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 17 | . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . . . 4 2 . 3 . 3 3 . . . . . . Spaces Dug 91 | . . . . . 21 2 . 3 1 4 . . 18 2 1 1 3 . 8 21 6 Terrain Destroyed 130 | . . 23 . 16 21 2 . 3 1 4 . . 18 2 1 1 3 . 8 21 6 Melee 91 | . . . . . 21 2 . 3 1 4 . . 18 2 1 1 3 . 8 21 6 Projectile 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . AOE 36 | . . 21 . 15 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Tes Res Acc Total 12548 | . 38 433 48 865 1687 69 242 147 485 402 110 312 1091 580 564 460 859 665 843 1641 1007 Wait 928 | . . 21 . 245 186 2 . . . 8 4 . 112 17 . . 151 . . 105 77 Move 11004 | . 38 356 42 494 1453 60 236 144 481 387 106 309 936 558 562 434 660 635 796 1465 852 Hop 58 | . . . . 10 4 . . . . 1 . . 4 . . 1 5 4 5 7 17 Pick Up 52 | . . 7 1 8 6 . 1 . . . . . 4 . 1 6 4 2 4 6 2 Fast Attach 81 | . . 9 1 12 3 1 1 . 2 . . 1 3 . . 3 8 10 8 9 10 Attach 39 | . . . 1 6 2 2 2 . . 1 . 1 1 . . 2 8 4 . 5 4 Detach 27 | . . . . 5 . 2 1 . 1 . . 1 1 . . 1 3 1 2 1 8 Swap 31 | . . 3 1 8 6 . . . . . . . 5 1 . 4 . 2 . 1 . Drop 92 | . . 14 1 21 5 . 1 . . 1 . . 5 1 . 8 9 7 7 6 6 Fire 69 | . . 22 1 46 . . . . . . . . . . . . . . . . . Melee 129 | . . . . . 22 2 . 3 1 4 . . 20 3 1 1 3 . 20 36 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . 10 . . . . . . . . . . . . 8 . 1 . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 14) 47 | -10/Materials | Entered another Materials area 47 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 526 | -9/Materials | Discovered new exit (range 16) 589 | -9/Materials | Identified exit to Materials 590 | -9/Materials | Entered another Materials area 590 | -8/Materials | Evolved 2 slots: Utility x2 631 | -8/Materials | Discovered new exit (range 3) 633 | -8/Materials | Identified exit to Storage 649 | -8/Materials | Entered Storage 810 | -8/Storage | Found Prototype Protection 812 | -8/Storage | Identified Lgt. Regenerative Plating 913 | -8/Storage | Garrison activated, responded to threat 1307 | -8/Storage | Met a pair of Derelict thieves 1311 | -8/Storage | Identified exit to Factory 1379 | -8/Storage | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 1565 | -7/Factory | Build established: Scout 1625 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 1769 | -7/Factory | Repaired Broken Imp. Flight Unit 2018 | -7/Factory | Identified exit to Factory 2083 | -7/Factory | Entered another Factory area 2083 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2091 | -6/Factory | Found Prototype Processor 2091 | -6/Factory | Identified Exp. Signal Interpreter 2111 | -6/Factory | Sucked down chute 2111 | -6/Factory | Entered Waste 2111 | -6/Waste | The area was eerily silent 2147 | -6/Waste | Discovered new exit (range 21) 2152 | -6/Waste | Identified exit to Factory 2182 | -6/Waste | Entered Factory 2219 | -6/Factory | Discovered new exit (range 14) 2222 | -6/Factory | Identified exit to Lower Caves 2230 | -6/Factory | Entered Lower Caves 2283 | -6/Lower Caves | Learned 8 Factory zone layouts 2296 | -6/Lower Caves | Found Alien Artifact 2296 | -6/Lower Caves | Identified Core Expander 2296 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 2376 | -6/Lower Caves | Discovered new exit (range 15) 2388 | -6/Lower Caves | Identified exit to Lower Caves 2440 | -6/Lower Caves | Entered another Lower Caves area 2449 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2456 | -6/Lower Caves | Encountered a Warlord checkpoint 2508 | -6/Lower Caves | Learned Factory security intel 2568 | -6/Lower Caves | Discovered new exit (range 4) 2569 | -6/Lower Caves | Identified exit to Data Miner 2569 | -6/Lower Caves | Entered Data Miner 2569 | -6/Data Miner | Discovered new exit (range 6) 2572 | -6/Data Miner | Identified exit to Proximity Caves 2574 | -6/Data Miner | Met Data Miner 2587 | -6/Data Miner | Learned location of Section 7 (-2) 2587 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2590 | -6/Data Miner | Received God Mode back door access code from Data Miner 2603 | -6/Data Miner | Entered Proximity Caves 2609 | -5/Proximity Caves | Escorted by Enhanced Grunt 2624 | -5/Proximity Caves | Learned Factory emergency access door positions 2685 | -5/Proximity Caves | Discovered new exit (range 10) 2687 | -5/Proximity Caves | Learned Factory interactive machine intel 2688 | -5/Proximity Caves | Identified exit to Factory 2690 | -5/Proximity Caves | Entered Factory 2690 | -5/Factory | Evolved 2 slots: Utility x2 2691 | -5/Factory | Identified exit to Factory 2694 | -5/Factory | Loaded intel: 44 interactive machine locations 2789 | -5/Factory | Local fabrication network quarantined 2831 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 2919 | -5/Factory | Identified exit to Upper Caves 2931 | -5/Factory | Build established: Hacker-Scout 2990 | -5/Factory | First assault squad dispatched 3103 | -5/Factory | Entered Upper Caves 3252 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3260 | -5/Upper Caves | Discovered new exit (range 14) 3263 | -5/Upper Caves | Identified exit to Upper Caves 3263 | -5/Upper Caves | Entered another Upper Caves area 3276 | -5/Upper Caves | Learned Factory emergency access door positions 3393 | -5/Upper Caves | Discovered exit to Factory (range 7) 3402 | -5/Upper Caves | Entered Factory 3402 | -4/Factory | Evolved 2 slots: Utility x2 3403 | -4/Factory | Identified exit to Armory 3534 | -4/Factory | Spotted B-86 Titan 3545 | -4/Factory | Entered Armory 3822 | -4/Armory | Build established: Hacker-Ninja 3861 | -4/Armory | Spotted B-86 Titan 3881 | -4/Armory | Identified exit to Research 3886 | -4/Armory | Lost 4 parts (1n2u1w) 3940 | -4/Armory | Entered Research 3940 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3967 | -3/Research | Lost 6 parts (2n4u) 4107 | -3/Research | Discovered new exit (range 16) 4112 | -3/Research | Identified exit to Testing 4126 | -3/Research | Found Prototype Device 4126 | -3/Research | Identified Exp. Focal Shield 4129 | -3/Research | Identified exit to Research 4133 | -3/Research | Entered Testing 4206 | -3/Testing | Scanned by Researcher 4210 | -3/Testing | Found Prototype Hackware 4210 | -3/Testing | Identified Ghost Barrier 4212 | -3/Testing | Fabricated Lgt. Angular Momentum Engine? 4245 | -3/Testing | Found Prototype Hackware 4254 | -3/Testing | Spotted Striker 4254 | -3/Testing | Spotted Striker 4258 | -3/Testing | Identified System Mapper 4264 | -3/Testing | Found Prototype Device 4279 | -3/Testing | Found Portable AFG 4303 | -3/Testing | Found Prototype Hackware 4303 | -3/Testing | Identified Exp. System Shield 4356 | -3/Testing | Spotted PG-2IVMWAQIB2 4423 | -3/Testing | Spotted PP-0JKQDYYGQE 4423 | -3/Testing | Entered Research 4423 | -2/Research | Evolved 2 slots: Utility x2 4426 | -2/Research | Found Prototype Device 4426 | -2/Research | Identified Exp. Weapon Cycler 4634 | -2/Research | Fabricated Plasma Sword? 4683 | -2/Research | Allied Derelicts emerged from ambush trap array 4790 | -2/Research | Build established: Wizard-Scout 4867 | -2/Research | Spotted B-90 Cyclops 4905 | -2/Research | Spotted B-90 Cyclops 4976 | -2/Research | Lost 5 parts (2p2n1u) 5033 | -2/Research | Identified exit to Access 5063 | -2/Research | Entered Access 5063 | -1/Access | Evolved 2 slots: Utility x2 5183 | -1/Access | Discovered new exit (range 8) 5189 | -1/Access | Build established: Hacker-Scout 5189 | -1/Access | Identified exit to Surface 5191 | -1/Access | Identified exit to Command 5425 | -1/Access | Spotted B-99 Colossus 5496 | -1/Access | Core integrity fell below 50% 5501 | -1/Access | Door terminal overloaded 5507 | *** | Escaped! Last Messages --------------- 05491_ Slug penetrates Terminal. 05492_ Penetrated by Slug. 05492_ Cld. Field Propulsion Drive destroyed. 05494_ Slug penetrates Sealed Barrier. 05495_ Penetrated by Slug. 05496_ Drone sends a signal. 05498_ Slug penetrates Sealed Barrier. 05498_ Penetrated by Slug. 05498_ Critical hit. 05498_ Field Propulsion Array destroyed. 05498_ Penetrated by Slug. 05498_ Dropped Med. Storage Unit. 05501_ Slug penetrates Terminal. 05501_ Penetrated by Slug. 05501_ System overload, Sealed Barrier opened. 05501_ Terminal disabled. 05504_ K-01 Serf collects debris. 05504_ Penetrated by Slug. 05505_ The Access Shell folds into the floor. 05505_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# " "" "??????????????????? | | ??????????# k "??????????????????? | | ????####### ! "??????????????????? | | ???? ## =! "" "??????????????????? | | ??? ## @" "??????????????????? | | ## h "??????????????????? | | """"" ## h g "??????????????????? | | """"""" ## pg "??????????????????? | | """"""" ## "??????????????????? | | """"" ## ####### ##########??????????????????? | | ## #?????###???????????????????????????? | | ## #???????????????????????????????????? | | ? ## #???????????????????????????????????? | | ??? ## #???????????????????????????????????? | | ????? ## #???????????????????????????????????? | | #######/### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ##############???????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! ! #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ? #????????????????????????????????????? | | ? #????????????????????????????????????? | | ?? #????????????????????????????????????? | | ?? #????????????????????????????????????? | | ??? !!!#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 61 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 76 Targeting Accuracy 6 Stasis Canceling 2 Offensive Hacking 44 Defensive Hacking 48 Item Schematics ----------------- Adv. Signal Interpreter | -8/Storage | Hacked Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Imp. ECM Suite | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Field Propulsion Array | -3/Testing | Scanalyzed Lrn. Sensor Array | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lgt. Angular Momentum Engine | x2 | -7/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Lgt. Angular Momentum Engine | x2 | -3/Testing Plasma Sword | x1 | -2/Research Alien Tech Used ----------------- Core Expander Achievements -------------- Ooh, Shiny! Prolific Hacker Safety First Watch This! Challenges ------------ None Game ------ Seed SalvageTerrainCarapace Manual? 0 Play Time 02:55:15 Cumulative 44.2 hours Start 2020.10.12 @ 17:41:59 End 2020.10.13 @ 04:22:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6218ef1-a59e-43a1-aa23-0ae082443588