Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 14:35:26 Player: Tio Remi Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1480) 1480 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4527 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 51/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scan Processor Energy Filter System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Small Storage Unit Structural Scanner Energy Filter Hacking Suite [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 52 | 6 13 . . 14 12 7 Power 12 | 1 4 . . 3 3 1 Engine 2 | 1 1 . . . . . Core 10 | . 3 . . 3 3 1 Reactor . | . . . . . . . Propulsion 17 | 2 4 . . 5 4 2 Treads 8 | . . . . 5 3 . Leg 6 | 2 2 . . . 1 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 2 | . 2 . . . . . Utility 14 | 1 4 . . 1 5 3 Device 6 | . 2 . . . 3 1 Storage 4 | 1 2 . . . . 1 Processor 1 | . . . . 1 . . Hackware 2 | . . . . . 2 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 9 | 2 1 . . 5 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . . 5 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . 1 . . 6 11 5 Power 5 | . 1 . . 2 2 . Propulsion 6 | . . . . 2 4 . Utility 7 | . . . . . 3 4 Weapon 5 | . . . . 2 2 1 Highest Loss Streak 9 | . 1 . . 4 9 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 99 77 77 70 84 9 Engine 3 | . 1 11 11 4 . . Core 9 | . 11 . . 8 15 . Treads 9 | . . . . 14 27 . Leg 13 | . 21 22 22 8 . . Flight 2 | . 6 . . . . . Device 10 | . 16 11 11 2 11 . Storage 8 | . 11 11 11 9 3 . Processor 3 | . . . . 6 7 3 Ballistic Gun 13 | . 16 11 11 11 14 . Launcher 7 | . 11 11 11 4 . . Naked Turns 19 | . . . . . . 19 Heaviest Build 111 | 11 91 89 89 100 111 2 Greatest Support 104 | 20 20 20 20 96 104 3 Greatest Overweight (x) 11 | . 11 4 4 4 1 . Average Overweight (x) 1 | . 2 4 4 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 8 Average Capacity 20 | 6 20 25 25 25 14 5 Most Carried 10 | 3 8 5 5 10 10 5 Average Carried 5 | . 4 5 5 8 4 3 Final Capacity 25 | 8 25 25 25 25 5 5 Final Carried 5 | . 5 5 5 4 5 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1557 | 194 258 . . 551 554 . Remotely 332 | . 258 . . 74 . . Salvage Created 1311 | . 170 . . 730 411 . Parts 82 | . 4 . . 58 20 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 33 | . 4 . . 22 7 . Guns 24 | . 3 . . 14 7 . AOE 9 | . 1 . . 8 . . Classes Destroyed 8 | . 2 . . 5 1 . Worker 3 | . . . . 2 1 . Builder 8 | . . . . 6 2 . Watcher 5 | . 1 . . 4 . . Swarmer 7 | . . . . 7 . . Grunt 21 | . 4 . . 12 5 . Sentry 2 | . . . . 2 . . Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 2 . . 8 2 . Combat Bots Only 5 | . 2 . . 5 2 . Max Kills in Single Turn 5 | . 1 . . 5 1 . Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 301 | . 27 . . 113 142 19 Missed 90 | . 7 . . 35 43 5 Damage Taken 3374 | . 285 . . 1178 1360 551 Core 999 | . 72 . . 169 251 507 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 71 . 100 69 . . Volleys Fired 118 | 1 23 . . 47 47 . Largest 2 | 2 2 . . 2 2 . Hottest 58 | 40 50 . . 58 56 . Shots Fired 220 | 2 46 . . 78 94 . Gun 197 | 2 38 . . 63 94 . Cannon . | . . . . . . . Launcher 23 | . 8 . . 15 . . Special . | . . . . . . . Kinetic 197 | 2 38 . . 63 94 . Thermal . | . . . . . . . Explosive 23 | . 8 . . 15 . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 13 . . 13 9 . Robot Miss Streak 10 | 2 5 . . 10 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 145 | . 30 . . 63 52 . Core Hits 149 | . 14 . 1 113 15 6 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . . . . . 2 . Destroy 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3815 | . 622 . 5 2000 1135 53 Guns 2344 | . 268 . . 950 1126 . Cannons . | . . . . . . . Explosions 1384 | . 343 . . 1041 . . Melee . | . . . . . . . Ramming 87 | . 11 . 5 9 9 53 Kinetic 2344 | . 268 . . 950 1126 . Thermal . | . . . . . . . Explosive 1330 | . 289 . . 1041 . . Electromagnetic 54 | . 54 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 5 22 Average Corruption 11 | . . . . . 3 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 1 7 Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 37 | . 23 . . 14 . . Projectiles . | . . . . . . . Explosions 37 | . 23 . . 14 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 194 | . 22 . . 147 . 25 Shots 9 | . 2 . . 7 . . Rammed 17 | . . . . 1 1 15 Targets Rammed 20 | . 1 . 1 1 2 15 Kicked 2 | . 1 . 1 . . . Crushed 1 | . . . . . 1 . Highest Temperature 291 | . 12 . . 102 291 . Average Temperature 78 | . 5 . . 35 98 . Received Heat Transfer 1221 | . 150 . . 450 612 9 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 435 | . 187 5 1 435 193 36 Initial 129 | . . 5 1 . 129 . Average 72 | . 18 5 . 188 101 11 Maximum Alert Level 2 | . . . . 2 . . Low Security (%) 89 | 100 100 100 100 54 100 100 Level 1 9 | . . . . 40 . . Level 2 . | . . . . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 . 5 4 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 1 . 4 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 6 . . 34 14 7 Peak Tracking Total 6 | . 2 1 . 5 4 6 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 5 | . 3 . . . 2 . Terminals 5 | . 3 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 11 . . . 4 . Successful 9 | . 8 . . . 1 . Failed 6 | . 3 . . . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 11 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 8 . . . 1 . Record 3 | . 3 . . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . . . 2 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 260 | . . . . . . 260 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 4153 | 54 1563 148 448 948 912 80 Spaces Moved 1349 | 43 450 38 112 216 386 104 Core 142 | 16 . . . . 22 104 Treads 544 | . . . . 180 364 . Legs 624 | 27 411 38 112 36 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 39 | . 39 . . . . . Fastest Speed 50 | 50 120 400 400 242 50 50 Average Speed 267 | 93 312 400 400 362 188 50 Slowest Speed 912 | 120 912 400 400 490 242 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 57 8 22 19 12 83 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . 42 . . 69 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 111 | . 42 . . 69 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1678 | 55 565 37 112 304 474 131 Wait 71 | . 52 . . 5 10 4 Move 1344 | 42 449 37 111 215 386 104 Hop . | . . . . . . . Pick Up 49 | 6 16 . . 15 11 1 Fast Attach 1 | . . . . . . 1 Attach 34 | 6 4 . . 9 9 6 Detach 4 | . 2 . . . 2 . Swap 17 | . 9 . . 5 3 . Drop 20 | . 9 . . 7 4 . Fire 118 | 1 23 . . 47 47 . Melee . | . . . . . . . Ram 15 | . . . . . . 15 Kick 2 | . 1 . 1 . . . Crush 3 | . . . . 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 12) 1380 | -10/Materials | Discovered new exit (range 12) 1618 | -10/Materials | Entered another Materials area 1618 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1726 | -9/Materials | Discovered new exit (range 11) 1766 | -9/Materials | Entered Mines 2158 | -9/Mines | Discovered new exit (range 15) 2214 | -9/Mines | Entered Materials 2214 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2767 | -8/Materials | Lost 4 parts (2p1n1w) 3037 | -8/Materials | Discovered new exit (range 16) 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Utility x2 3927 | -7/Factory | Garrison activated, responded to threat 4022 | -7/Factory | P-70 Sage assimilated allied UN-H2T(g) 4074 | -7/Factory | Sucked down chute 4074 | -7/Factory | Entered Waste 4075 | -7/Waste | Met a frightened Derelict 4089 | -7/Waste | EMP discharged 4089 | -7/Waste | System corruption reached 10% 4093 | -7/Waste | Lost 9 parts (2p4n1u2w) 4104 | -7/Waste | Core integrity fell below 50% 4110 | -7/Waste | Spotted C-40 Crusher 4115 | -7/Waste | Crushed by Compactor (1 part destroyed) 4118 | -7/Waste | Spotted C-40 Crusher 4123 | -7/Waste | Spotted C-40 Crusher 4134 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4135 | -7/Waste | Core integrity fell below 20% 4137 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4141 | -7/Waste | Spotted C-40 Crusher 4142 | -7/Waste | Spotted C-40 Crusher 4143 | -7/Waste | Spotted C-40 Crusher 4148 | -7/Waste | Discovered new exit (range 16) 4152 | -7/Waste | Crushed by Compactor (1 part destroyed) 4154 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Substantial component data lost. Slammed into C-40 Crusher. Broken Imp. Terrain Scan Processor crushed. Slammed into C-40 Crusher. System corrupted: Component data lost. Acquired Hvy. Mass Driver. Lgt. Nuclear Core crushed. Hvy. Mass Driver destroyed. Sml. Storage Unit crushed. Energy Filter crushed. Imp. Carbon-fiber Leg crushed. Energy Filter crushed. Lgt. Nuclear Core crushed. Imp. Carbon-fiber Leg crushed. Acquired Broken Antigrav System. System corrupted: Broken Antigrav System rejected. EXIT=FOUND Corrupted Armor Integrity Analyzer crushed. Broken Antigrav System crushed. Imp. Power Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????######??????######?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #???????####??????????? | | #??????# #??????# #????? ??????????? | | #??????# #??????# #???? ??????????? | | #??????# ######## #### ????????? | | ! #??????# CC CC ????????? | | * #??????# CC CCCC %????????? | | ==[#??????# CC CC < ????????? | | #??????# CC @ ????????? | | #??????# ######## #### ????????? | | ! #??????# #??????# #???? ??????????? | | #??????# #??????# #????? ??????????? | | #??????# #??????# #???????####??????????? | | ######## ######## #?????????????????????? | | " ?????????????????????? | | ????????????????????? | | #???????????????????? | | #???????????????????? | | ######## ######## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | %%#??????# !#??????# #?????????????????????? | | #??????# #??????? ??????????????????????? | | #??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | * #??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | #??????? ???????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Power Shielding 66 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 45 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Made in Tau Ceti IV More Dakka Please Please Form A Line Shopping List System Compromised Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed HackingRestorationFilter Manual? 0 Play Time 00:50:04 Cumulative 1.3 hours Start 2024.06.04 @ 18:48:35 End 2024.06.06 @ 14:35:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 55x38 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79f34d75-4688-471f-a6f0-89f494037bc2