Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 15:47:26

Player: HeartGrenade

Result: Destroyed by as-84961 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (234)      234
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 779

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     100/100
System Corruption          1%
Temperature                Hot (285)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Ion Engine
          Light Treads
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod (82)
         Medium Laser
         Medium Laser
          Light Assault Rifle
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Propulsion Shielding
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Compact Wheel
  High-capacity Matter Pod
         Medium Laser
         Medium Laser
                Beam Cannon
          Light Assault Rifle
                Grenade Launcher
                Hammer
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   6   2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     91   | .   91  78  
  Engine                   13   | .   13  14  
  Treads                   27   | .   27  14  
  Storage                  14   | .   14  14  
  Protection               7    | .   7   7   
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   14  7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  20  .   
  Greatest Support         40   | 40  40  .   
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             10   | 1   10  10  
  Average Carried          6    | .   6   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 1   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           520  | 201 319 .   
  Remotely                 .    | .   .   .   
Salvage Created            406  | .   333 73  
  Parts                    27   | .   26  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   10  7   
  Guns                     11   | .   10  1   
  AOE                      6    | .   .   6   
Classes Destroyed          4    | .   3   1   
  Hauler                   2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    5    | .   4   1   
  Assembled                6    | .   .   6   
Best Kill Streak           7    | .   3   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1100 | .   395 705 
  Core                     253  | .   92  161 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  50   | .   10  40  
  Regen/Repaired (Parts)   56   | .   56  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              45   | .   39  6   
  Largest                  2    | .   2   2   
  Hottest                  80   | .   70  80  
Shots Fired                89   | .   78  11  
  Gun                      85   | .   78  7   
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  41   | .   39  2   
  Thermal                  44   | .   39  5   
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   11  9   
  Robot Miss Streak        6    | .   6   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           60   | .   51  9   
  Core Hits                40   | .   19  21  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1217 | .   646 571 
  Guns                     718  | .   646 72  
  Cannons                  .    | .   .   .   
  Explosions               499  | .   .   499 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  346  | .   322 24  
  Thermal                  372  | .   324 48  
  Explosive                499  | .   .   499 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   1   .   
    Matter Fused           1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      57   | .   .   57  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        286  | .   91  286 
  Average Temperature      63   | .   40  157 
  Received Heat Transfer   422  | .   168 254 
  Effects                  1    | .   .   1   
    Interference           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         970  | .   748 222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             167  | .   167 109 
  Initial                  30   | .   .   30  
  Average                  80   | .   85  78  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   21  17  
  Peak Tracking Total      18   | .   3   18  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               8    | .   8   .   
  Failed                   12   | .   12  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           4    | .   4   .   
  Prototype ID Bank        2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     13   | .   13  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               972  | 55  897 20  
Spaces Moved               484  | 30  454 .   
  Core                     2    | 2   .   .   
  Treads                   482  | 28  454 .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 .   
  Average Speed            159  | 152 160 .   
  Slowest Speed            160  | 160 160 .   
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   72  5   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          28   | .   .   28  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      28   | .   .   28  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      592  | 36  548 8   
  Wait                     34   | .   34  .   
  Move                     482  | 29  453 .   
  Hop                      .    | .   .   .   
  Pick Up                  12   | 1   11  .   
  Fast Attach              9    | 6   3   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     5    | .   5   .   
  Fire                     45   | .   39  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 10)
  280 | -10/Materials | Discovered new exit (range 10)
  315 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Repaired Lgt. Treads
  525 | -10/Materials | Discovered new exit (range 16)
  783 | -10/Materials | Discovered new exit (range 15)
  953 | -10/Materials | Entered Mines
  954 | -10/Mines     | Assembled infested the area
  957 | -10/Mines     | Met a Derelict bent on vengeance
  969 | -10/Mines     | Core integrity fell below 50%
  970 | -10/Mines     | Core integrity fell below 20%
  973 | -10/Mines     | Destroyed by as-84961 with Assembled Heavy Rifle

 Last Messages 
---------------
  squad.
00955_ G-34 Mercenary destroyed.
00960_ Critical hit (Burn: +80).
00961_ The unstable cave ceiling collapses.
00961_ as-00883 destroyed.
00961_ as-16034 destroyed.
00963_ Propulsion Shielding destroyed.
00964_ as-16155 suffers critical hit (Burn).
00964_ as-16155 destroyed.
00964_ as-19664 destroyed.
00964_ as-07420 destroyed.
00964_ as-75042 destroyed.
00965_ Grenade Launcher destroyed.
00967_ Critical hit (Destroy).
00967_ Lgt. Treads destroyed. <x2>
00970_ Overheating: System interference.
00970_ Med. Laser temporarily disabled.
00971_ Med. Laser destroyed.
00971_ Ion Engine destroyed.
00972_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityVariableRigger
  Manual?         0
Play Time         00:07:25
  Cumulative      160.1 hours
  Start           2022.08.29 @ 15:40:32
  End             2022.08.29 @ 15:47:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3522bf52-2f31-440b-86de-da6c4650b1b2