Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.29 @ 14:10:46 Player: Jezoensis Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (346) 1730 Value Destroyed (18123) 18123 Prototype IDs (243) 4860 Alien Tech Used (2) 400 Bonus (14194) 14194 TOTAL SCORE: 48807 Bonus ------- High Alert Combat Kills 3255 Follower Combat Kills 39 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Pursued by Intercept 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 100/100 System Corruption 19% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Weapon Cycler Improved Transmission Jammer Centrium Heavy Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Railgun Railgun Linked Autogun > --- INVENTORY -------- Particle Reactor Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Matter Compressor Improved Matter Compressor Advanced Terrain Scanner Long-range Terrain Scanner Improved Kinecellerator Weapon Cycler Focal Shield Improved Focal Shield Improved Shock Absorption System EM Shield Improved Hardlight Generator Improved Hardlight Generator Improved System Backup Module Long-range Tractor Beam Advanced Field Recycling Unit Transdimensional Reconstructor Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Linked Autogun Longsword +1 [Rating: 177] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 . . 2 . . . . 1 . . . . 2 1 2 2 . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Attached 593 | 6 13 1 26 . . . 15 28 7 8 29 2 6 15 8 61 4 5 5 21 18 86 91 89 49 Power 16 | 1 2 . 1 . . . 2 1 . . . . . . . 3 . . . . . 3 1 1 1 Engine 8 | 1 2 . 1 . . . 2 . . . . . . . . 2 . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Propulsion 52 | 2 . . 7 . . . 4 1 . . 3 . . 2 1 10 . . 1 2 . 6 6 1 6 Treads 51 | 2 . . 7 . . . 4 1 . . 3 . . 2 1 10 . . 1 2 . 6 6 1 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 364 | 1 6 1 9 . . . 6 14 5 6 14 2 6 5 4 36 4 3 4 15 15 53 66 64 25 Device 269 | . 1 1 4 . . . 2 10 3 2 7 1 4 3 3 25 3 2 4 9 6 40 57 59 23 Storage 18 | 1 3 . 3 . . . 1 1 . . . . . . . 2 . . . . 2 2 2 . 1 Processor 18 | . 2 . 1 . . . 1 2 . 1 2 . . . . 2 . . . . 2 3 2 . . Hackware 9 | . . . . . . . . . . . . . . . . . . . . . 3 3 2 . 1 Protection 50 | . . . 1 . . . 2 1 2 3 5 1 2 2 1 7 1 1 . 6 2 5 3 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 161 | 2 5 . 9 . . . 3 12 2 2 12 . . 8 3 12 . 2 . 4 3 24 18 23 17 Energy Gun 15 | 1 4 . 1 . . . . . 1 . . . . . . 2 . . . . . 6 . . . Energy Cannon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 99 | 1 . . 7 . . . 2 7 1 1 6 . . 5 2 7 . 2 . 3 1 10 14 16 14 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . 1 1 . . 1 . . 3 1 . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 34 | . . . . . . . . 4 . 1 5 . . . . 3 . . . . 2 8 4 5 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . . 1 . . 2 . . . . 2 . . 1 . . 1 . . 1 Parts Lost 47 | . 1 . 2 . . . . . . . . . . 4 2 1 . . . 8 . 3 3 2 21 Power 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 14 | . . . . . . . . . . . . . . 2 1 . . . . 2 . 1 1 . 7 Utility 13 | . . . . . . . . . . . . . . 1 . 1 . . . 3 . . 2 1 5 Weapon 18 | . . . 2 . . . . . . . . . . 1 1 . . . . 3 . 2 . 1 8 Highest Loss Streak 15 | . 1 . 2 . . . . . . . . . . 4 2 1 . . . 2 . 1 2 1 15 Average Slot Usage (%) 94 | . 99 100 98 100 100 100 97 100 100 100 100 100 100 97 99 95 88 93 94 93 94 90 90 86 78 Engine 3 | . 14 14 11 11 11 11 8 2 . . . . . . . 1 5 5 5 5 5 2 . . . Core 1 | . . . . . . . . 4 7 7 6 6 6 6 6 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 4 3 3 Treads 22 | . 28 28 32 33 33 33 35 30 30 30 26 26 26 23 25 26 23 23 23 22 21 15 13 12 10 Device 10 | . . 14 18 11 11 11 8 9 13 12 12 11 12 13 12 6 4 4 5 5 4 7 13 15 15 Storage 17 | . 14 14 13 22 22 22 18 15 15 15 13 13 13 13 13 20 23 23 23 23 21 19 17 16 14 Processor 13 | . 12 . . . . . 4 12 7 7 13 13 13 13 13 12 17 17 17 11 20 19 19 20 18 Protection 2 | . . . . . . . 3 . . 1 6 7 6 6 6 4 . . . 4 1 3 3 3 2 Energy Gun 1 | . 13 14 5 . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 16 | . 14 14 16 22 22 22 18 18 23 22 17 20 20 16 19 14 11 16 17 16 12 14 15 13 11 Slashing Weapon 1 | . . . . . . . . 4 . . 2 . . . . 1 . . . . 2 2 1 1 1 Naked Turns 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 Heaviest Build 186 | 13 41 26 47 46 46 46 65 88 89 89 94 94 94 94 92 139 126 122 136 135 141 170 177 186 182 Greatest Support 188 | 40 40 40 60 60 60 60 82 90 90 90 90 90 90 90 88 151 151 151 153 160 160 170 188 188 188 Greatest Overweight (x) 4 | . 1 . . . . . . . . . 1 1 1 1 1 1 . . . . . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 12 10 18 16 16 16 18 20 20 20 20 20 20 20 20 32 32 32 32 32 34 34 34 34 34 Average Capacity 25 | 5 7 10 12 16 16 16 17 19 20 20 20 20 20 20 20 29 32 32 32 32 33 33 34 34 31 Most Carried 34 | 5 10 10 16 16 16 16 18 20 20 20 20 20 20 20 19 32 32 32 32 31 34 34 34 34 34 Average Carried 24 | 3 6 9 11 16 15 16 16 19 19 19 19 20 20 19 18 27 32 30 30 28 27 32 32 32 28 Final Capacity 34 | 6 10 10 16 16 16 16 18 20 20 20 20 20 20 20 20 32 32 32 32 32 34 34 34 34 4 Final Carried 34 | 5 10 10 16 16 16 16 18 20 20 19 20 20 20 18 19 32 32 30 31 24 34 34 34 34 . Class Distribution -------------------- 29% | Hauler-Skirmisher 15% | Hauler-Assassin 10% | Scavenger-Skirmisher 9% | Mutant 9% | Hauler-Tank 5% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Assassin 3% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Tank | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Scavenger-Gunner | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Assassin | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 15827 | 284 155 42 367 37 . 12 472 587 214 160 542 46 274 311 205 1620 69 215 . 1194 545 2071 2216 2981 1208 Remotely 7817 | . . . . . . . . 410 . 114 134 . 78 271 110 404 . . . 385 . 1393 1371 2093 1054 Salvage Created 21998 | 218 420 25 914 52 . 12 478 681 316 132 551 131 205 352 429 1778 86 292 . 1934 295 2863 3308 4968 1558 Parts 1225 | 17 43 5 66 8 . 2 35 28 11 7 32 5 8 18 25 95 4 9 . 88 20 153 209 253 84 Haulers Intercepted 6 | . 2 . 1 . . . 1 1 . . . . . . . 1 . . . . . . . . . Recyclers Shooed 11 | . . . . . . . . . . . 1 . . . . 3 . . . 1 . 3 1 1 1 Parts Field Recycled 42 | . . . . . . . . . . . . . . . . 26 . . 7 . . . 8 . 1 Retrieved Matter 605 | . . . . . . . . . . . . . . . . 359 . . 129 . . . 106 . 11 Parts Self-Destructed 147 | . . . . . . . . . 12 8 . 5 11 . 14 . 4 9 . 84 . . . . . Prevented 14 | . . . . . . . . . . 1 . . . . 13 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 247 | . 6 2 17 3 . . 7 2 6 3 4 3 3 4 9 20 1 4 . 23 3 27 30 53 17 Guns 238 | . 6 2 16 3 . . 4 2 6 3 4 3 3 4 9 20 1 4 . 20 3 25 30 53 17 AOE 7 | . . . 1 . . . 3 . . . . . . . . . . . . 3 . . . . . Classes Destroyed 16 | 3 5 . 2 . . . 1 1 1 . . . . . . 1 . . . . . . . 1 1 Worker 16 | 2 1 . . . . . . . . . 1 . . . . 1 . . . . . 2 1 5 3 Builder 19 | . 1 . 1 . . . 1 . . . 2 . . . . . . . . . 1 4 6 3 . Tunneler 11 | 5 3 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . Hauler 6 | . 2 . 1 . . . 1 1 . . . . . . . 1 . . . . . . . . . Recycler 16 | 1 . . . . . . 1 5 . . 1 . . . . 2 . . . 1 . 2 1 1 1 Operator 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Watcher 28 | . 3 . 3 . . . 3 3 . . 1 . . . . 1 . . . 2 . 2 5 4 1 Swarmer 32 | . 3 2 2 3 . . 3 . . . . 2 . . 5 4 . . . 3 . . . 5 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 78 | . 3 . 10 . . . 2 . 5 2 2 . 2 . 4 4 . 4 . 7 3 8 6 12 4 Brawler 4 | . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 . . Duelist 8 | . . . . . . . . . 1 1 . . . . . . . . . 2 . . . 1 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 38 | . . . 5 . . . 1 1 . . 2 1 . . . 3 1 . . 5 . 6 6 7 . Hunter 25 | . . . . . . . 1 . . . . . . . . 2 . . . 4 . 4 6 8 . Programmer 37 | . . . . . . . . 1 . . . . 1 . . 4 . . . . . 5 7 15 4 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Tracker 7 | . . . . . . . . . . . . . . . . 1 . . . . . 2 2 2 . Combat Programmer 9 | . . . . . . . . . . . . . . . . 1 . . . . . 2 2 2 2 Best Kill Streak 13 | 6 4 2 5 3 . 1 5 3 3 3 3 3 1 4 5 4 1 4 . 7 4 9 13 11 10 Combat Bots Only 10 | . 3 2 5 3 . . 4 1 3 3 3 3 1 4 5 4 1 4 . 6 3 6 6 10 10 Max Kills in Single Turn 3 | 2 2 2 1 1 . 1 3 1 2 1 2 1 1 1 1 1 1 1 . 2 1 3 2 2 2 Gunslinging 1 | . 1 1 . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 . Exploded 3 | . . . 1 . . . 3 . . . . . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 20793 | 24 266 28 344 59 . . 176 117 283 38 104 45 267 733 378 953 79 367 . 1749 18 1815 2331 2557 8062 Core 2364 | . 13 . 41 8 . . 16 21 . . 16 . 13 164 46 61 . 30 . 135 . 69 164 131 1436 Absorbed by Shields 1629 | . . . . . . . . . . . . . . . . 28 . . . 208 . 369 288 432 304 Reduced by Siege Mode 1536 | . . . . . . . . . . . . . . . . 45 . 15 . 60 . 141 160 288 827 Core Remaining (%) 90 | 100 . 94 . . . 87 97 . . 97 . . . . 71 . . . . 77 100 94 88 . . Volleys Fired 751 | 9 36 1 50 5 . 1 24 27 12 7 21 3 17 13 12 63 3 9 . 72 8 74 86 126 72 Largest 4 | 2 2 2 2 2 . 2 2 3 3 3 3 3 3 3 3 3 2 2 . 3 3 4 4 4 4 Hottest 203 | 60 60 60 80 46 . 46 56 84 84 84 84 84 84 106 95 84 63 63 . 100 99 203 134 185 136 Shots Fired 2249 | 18 72 2 100 10 . 2 48 77 36 20 63 9 51 35 30 164 6 18 . 207 24 287 303 443 224 Gun 2225 | 18 72 2 100 10 . 2 47 77 36 20 63 9 51 28 27 164 6 18 . 202 24 287 303 437 222 Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Launcher 16 | . . . . . . . 1 . . . . . . 7 3 . . . . 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2123 | 9 36 1 73 10 . 2 47 77 36 20 63 9 51 28 27 164 6 18 . 202 24 258 303 437 222 Thermal 8 | . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Explosive 9 | . . . . . . . 1 . . . . . . 3 . . . . . 5 . . . . . Electromagnetic 109 | 9 36 1 27 . . . . . . . . . . 4 3 . . . . . . 29 . . . Robot Hit Streak 58 | 15 24 15 20 12 . 13 33 14 20 13 25 15 26 18 13 33 15 42 . 45 9 58 51 56 43 Robot Miss Streak 4 | . 3 . 3 . . . 1 3 1 1 1 . 3 4 1 3 . . . 2 1 3 2 2 2 Penetration Max 2 | . . . . . . . . 1 1 . . . 1 1 . 1 . . . 1 1 1 1 1 2 Secondary Targets 68 | . 3 1 2 . . . . . 2 1 . 1 . 2 1 1 . 2 . 7 2 8 8 13 14 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 1 . 1 . 1 1 1 . 1 . 1 1 1 1 1 1 Shots Hit Robots 1876 | 15 57 2 76 8 . 1 38 55 33 17 48 7 40 31 24 140 5 18 . 175 16 247 249 366 208 Core Hits 912 | 9 22 2 34 3 . 1 22 18 14 6 21 4 10 31 25 98 3 9 . 76 11 108 124 180 81 Critical Hits 198 | . . . 2 . . . . 5 1 . 3 . 1 . . 3 . 2 . 14 4 22 34 75 32 Critical Kills 57 | . . . 1 . . . . . 1 . 1 . . . . 1 . . . 3 2 10 10 26 2 Critical Parts Destroyed 101 | . . . 1 . . . . 4 . . 2 . 1 . . 2 . 2 . 9 1 10 17 33 19 Melee Attacks 131 | . . . . . . . . 15 . 3 14 . . . . 11 . . . . 8 37 19 16 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 131 | . . . . . . . . 15 . 3 14 . . . . 11 . . . . 8 37 19 16 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49413 | 234 987 22 1113 116 . 14 692 1258 772 348 1089 152 907 1209 818 3789 193 624 . 4869 473 6509 7014 10464 5747 Guns 46365 | 172 734 22 1052 116 . 14 530 1258 772 348 951 152 907 571 517 3631 193 624 . 4147 473 6341 6793 10320 5727 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2356 | 62 253 . 61 . . . 162 . . . . . . 638 301 . . . . 722 . 98 59 . . Melee 644 | . . . . . . . . . . . 138 . . . . 158 . . . . . 53 151 144 . Ramming 48 | . . . . . . . . . . . . . . . . . . . . . . 17 11 . 20 Kinetic 44968 | 61 301 11 835 116 . 14 530 1258 772 348 951 152 907 571 517 3631 193 624 . 4147 473 5716 6793 10320 5727 Thermal 259 | 62 38 . 61 . . . . . . . . . . . . . . . . . . 98 . . . Explosive 1648 | . 215 . . . . . 162 . . . . . . 490 . . . . . 722 . . 59 . . Electromagnetic 1846 | 111 433 11 217 . . . . . . . . . . 148 301 . . . . . . 625 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 644 | . . . . . . . . . . . 138 . . . . 158 . . . . . 53 151 144 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 1 . . . . . . . 3 3 3 3 5 . 14 7 6 19 Average Corruption 4 | . . . . . . . . 1 . . . . . . . 2 3 3 3 3 . 5 5 4 8 Corruption Purged 21 | . . . . . . . . 1 . . . . . . . 1 . . . 5 . 4 2 4 4 Effects 171 | . . . . . . . . . . . . . . . . 7 4 7 4 9 . 33 18 30 59 Message Errors 24 | . . . . . . . . . . . . . . . . 3 1 3 . 2 . 3 2 5 5 Matter Fused 25 | . . . . . . . . . . . . . . . . 2 1 2 . 3 . 5 3 4 5 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . 1 1 . 1 . . 2 2 . 2 Energy Discharges 13 | . . . . . . . . . . . . . . . . . . 1 2 . . 2 1 3 4 Data Loss (minor) 15 | . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 . 5 5 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Targeting Errors 55 | . . . . . . . . . . . . . . . . . . 1 . 2 . 13 6 10 23 Weapon Failures 20 | . . . . . . . . . . . . . . . . . . . . 1 . 4 2 2 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 179 | . . . . . . . . . . . . . . . . 128 . . . 25 . . 26 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . . . . . . . . . . . . . . . . . . 25 . . 26 . . Melee 128 | . . . . . . . . . . . . . . . . 128 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 128 | 24 . . . . . . . . . . . . . 3 . . . . . . . . 95 . 6 Shots 3 | 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 12 90 . 69 . . . 2 12 140 95 101 88 216 186 137 220 125 171 242 177 26 358 280 432 334 Average Temperature 68 | 12 26 . 9 . . . 2 3 66 40 37 38 85 114 66 44 36 100 128 61 19 95 76 80 81 Received Heat Transfer 3460 | . 156 . 195 . . . 54 . 189 27 54 24 126 162 144 93 18 180 . 385 . 141 101 159 1252 Effects 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Siege Activations 41 | . . . . . . . . . . . . . . . . 3 1 1 . 5 1 6 8 10 6 Total Turns 803 | . . . . . . . . . . . . . . . . 36 4 16 . 102 9 144 132 191 169 Longest Duration 57 | . . . . . . . . . . . . . . . . 26 4 16 . 35 9 57 33 38 43 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 11 | 1 . . . . . . . . . . . . . . . . . . . . . 10 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | 100 50 . 50 . . . . . . . . . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 1437 | 40 241 99 353 136 . 5 163 170 . . 220 . . . . 234 . . . . 290 323 856 1437 841 Initial 784 | . 22 25 . 66 . . 1 1 . . . . . . . 104 . . . . 151 44 67 345 784 Average 264 | 14 82 26 178 101 . 3 57 52 . . 49 . . . . 138 . . . . 162 169 374 874 715 Maximum Alert Level 4 | . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 3 4 3 Low Security (%) 64 | 100 90 100 44 100 . 100 100 100 . . 95 . . . . 81 . . . . 81 67 44 . . Level 1 13 | . 9 . 55 . . . . . . . 4 . . . . 18 . . . . 18 32 6 6 . Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . . 35 33 46 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . 13 22 53 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . 37 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . 3 . . . 1 2 . . 1 . . . . 7 . . . . 2 7 11 14 6 Investigation 6 | . 1 . . . . . . 1 . . . . . . . 1 . . . . 2 . . . 1 Extermination 14 | . . . . . . . . 1 . . . . . . . 2 . . . . . 2 3 4 2 Reinforcement 11 | . . . 3 . . . 1 . . . 1 . . . . 2 . . . . . 2 1 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Garrison 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Intercept 11 | . . . . . . . . . . . . . . . . 2 . . . . . 3 3 3 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 12 | . 1 . 1 . . . 1 1 . . . . . . . 2 . . . 1 . . 2 3 . Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . . . . 18 17 . Distress Signals 34 | . . . . . . . . . . . . . . . . . . . . . . . 18 16 . Times Spotted 327 | . 11 3 23 3 . . 10 9 7 4 7 2 5 4 9 19 1 4 . 31 3 32 43 64 33 Peak Tracking Total 15 | . 3 3 5 3 . . 6 4 4 3 2 2 3 4 5 4 1 4 . 9 2 5 8 8 15 Tactical Retreats 17 | . 1 . . . . . 1 1 . . 2 . 1 . . . . . . 3 . . 2 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 12 | . 2 . 1 . . . 1 1 . . . . . . . 1 . . . 1 . . 2 2 1 Max in Single Turn 1 | . 1 . 1 . . . 1 1 . . . . . . . 1 . . . 1 . . 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 59 | . 6 1 2 . 1 . 6 6 . . 6 . . 1 . 6 . . . 1 4 6 4 3 6 Terminals 44 | . 6 1 2 . . . 6 5 . . 4 . . . . 3 . . . 1 2 3 4 1 6 Fabricators 6 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . Total Hacks 156 | . 15 3 4 . 1 . 17 13 . . 16 . . 7 . 15 . . . 1 15 21 9 7 12 Successful 90 | . 9 2 2 . 1 . 13 6 . . 11 . . 7 . 8 . . . 1 6 12 4 2 6 Failed 66 | . 6 1 2 . . . 4 7 . . 5 . . . . 7 . . . . 9 9 5 5 6 Catastrophic 9 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 11 3 3 . 1 . 12 8 . . 9 . . . . 6 . . . . 5 11 9 . 9 Terminals 119 | . 15 3 4 . . . 17 11 . . 13 . . . . 9 . . . 1 8 15 9 2 12 Fabricators 15 | . . . . . . . . . . . 2 . . . . 4 . . . . 4 2 . 3 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 4 . . . Terminal Hacks 49 | . 6 2 2 . 1 . 10 3 . . 5 . . 7 . 2 . . . 1 2 5 . . 3 Part Schematic 7 | . 1 . . . . . 1 . . . . . . 4 . . . . . . . 1 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Level Access Points 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . 1 1 . . . . . . . 1 . . . . . 1 . . 1 Unreport Threat 7 | . 1 1 1 . . . 2 . . . . . . . . 1 . . . . . . . . 1 Locate Traps 4 | . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . Registered Components 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 6 | . 1 1 . . . . 2 1 . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 . 1 . Load Schematic 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Unauthorized Hacks 27 | . 3 . . . . . 3 1 . . 4 . . . . 4 . . . . 2 3 4 . 3 Terminals 26 | . 3 . . . . . 3 1 . . 3 . . . . 4 . . . . 2 3 4 . 3 Track 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 16 | . 2 . . . . . 2 1 . . 2 . . . . 2 . . . . 1 2 2 . 2 Operators 6 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 1 2 . . . 5 6 . . 5 . . . . 6 . . . . 4 4 4 3 5 Full Trace Events 5 | . . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . 1 1 . . . . . 4 . . . . . . . 1 . . . Parts Built 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . Matter 555 | . . . . . . . . . . . . . . . . 168 . . . . 102 285 . . . Time 219 | . . . . . . . . . . . . . . . . 42 . . . . 25 152 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . 8 . . . . 1 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 4 | . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . 26 . . . . . . . . . . . . . . Highest-Rated Ally 26 | . . 16 16 . . . . . . . 26 . . . . . . . . . . . . . . Total Orders 31 | . . . . . . . . . . . . . . . . 9 . . . 5 . 5 10 2 . EXPLORE 19 | . . . . . . . . . . . . . . . . 6 . . . 3 . 3 5 2 . RETURN 12 | . . . . . . . . . . . . . . . . 3 . . . 2 . 2 5 . . Ally Attacks 15 | . . 2 13 . . . . . . . . . . . . . . . . . . . . . . Total Damage 114 | . . 18 96 . . . . . . . . . . . . . . . . . . . . . . Kills 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 115 | . . . . . . . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . 8 . . . 4 . 3 8 2 . Drone Recoveries 14 | . . . . . . . . . . . . . . . . 6 . . . 1 . 1 6 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 15741 | 106 636 565 633 81 328 261 511 893 367 641 959 273 365 214 392 1226 386 425 205 765 524 1664 1261 1331 729 Spaces Moved 7634 | 48 306 350 267 42 205 161 248 452 204 388 515 166 198 96 214 541 232 250 121 326 272 720 499 504 309 Core 85 | 11 . . . . . . . . . . . . . . . . . . . . . . . . 74 Treads 7549 | 37 306 350 267 42 205 161 248 452 204 388 515 166 198 96 214 541 232 250 121 326 272 720 499 504 235 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 156 156 156 156 156 156 156 162 160 160 160 160 160 160 155 155 160 50 Average Speed 157 | 134 160 160 160 160 160 160 159 156 156 156 156 158 156 163 162 161 160 160 160 160 160 159 155 160 137 Slowest Speed 250 | 160 180 160 160 160 160 160 160 156 156 156 176 176 176 182 182 180 160 160 160 160 160 180 180 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 70 86 33 17 58 32 27 20 46 51 17 46 43 77 40 22 54 49 58 54 7 36 26 25 18 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 27 | . . 1 . . . . . . . . . . . 26 . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 . . . 1 1 . 1 . . 1 . 1 1 . . . . . 1 1 . . Unknown Exits Taken 14 | 1 . . . 1 1 1 . . 1 . 1 1 . 1 . . 1 1 1 1 1 . . 1 . Scrap Searched 15 | . . 1 . . . . . . 3 4 . 1 1 . 3 . 1 . . 1 . . . . . Spaces Dug 125 | . . . . . . . . 15 . . 13 . . . . 10 . . . . 8 35 18 18 8 Terrain Destroyed 290 | 3 31 . 2 . . . 8 16 1 1 14 . 3 29 1 10 1 1 . 8 8 53 51 39 10 Melee 122 | . . . . . . . . 15 . . 13 . . . . 10 . . . . 8 35 18 15 8 Projectile 48 | . . . . . . . . 1 1 1 1 . 3 . 1 . 1 1 . 7 . 1 4 24 2 AOE 120 | 3 31 . 2 . . . 8 . . . . . . 29 . . . . . 1 . 17 29 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 9724 | 69 381 354 380 46 206 163 314 566 228 405 613 170 220 125 236 769 242 265 133 424 335 1014 786 792 488 Wait 204 | . . 1 5 . . 2 16 13 . . 12 . . . . 20 4 1 . . 2 37 47 21 23 Move 7609 | 47 305 349 266 41 204 160 247 451 203 387 514 165 197 95 213 540 231 249 120 325 271 719 498 503 309 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 7 14 1 15 . 1 . 5 15 2 . 10 . . 2 3 34 . . 3 4 19 32 16 15 5 Fast Attach 61 | 4 4 . 7 . . . 5 3 2 . 4 . . . . 13 . . 1 . . 2 6 3 7 Attach 136 | 2 4 1 7 . . . 2 7 . . 5 . . 4 2 11 . 2 3 10 6 16 16 15 23 Detach 42 | . 3 1 1 . . . . 3 . . 2 . . . . 5 . . 2 . 4 4 10 4 3 Swap 398 | . 5 . 12 . . . 8 18 5 8 20 2 6 11 6 37 4 3 2 11 12 68 69 71 20 Drop 180 | . 10 . 17 . 1 . 7 14 4 . 11 . . . . 35 . 1 2 2 5 24 18 18 11 Fire 751 | 9 36 1 50 5 . 1 24 27 12 7 21 3 17 13 12 63 3 9 . 72 8 74 86 126 72 Melee 131 | . . . . . . . . 15 . 3 14 . . . . 11 . . . . 8 37 19 16 8 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 12) 107 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Identified exit to Materials 415 | -10/Materials | Identified exit to Mines 708 | -10/Materials | Discovered exit to Materials (range 7) 743 | -10/Materials | Entered Mines 951 | -10/Mines | Learned Materials security intel 1076 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1154 | -10/Mines | Discovered exit to Materials (range 15) 1195 | -10/Mines | Learned location of Storage (-7) 1199 | -10/Mines | Discovered exit to Materials (range 13) 1272 | -10/Mines | Found a hidden stash of uninstalled traps 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Accompanied by 3 allies 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -9/Materials | Discovered new exit (range 6) 1826 | -9/Materials | Identified exit to Mines 1856 | -9/Materials | Build established: Scavenger-Mutant 1941 | -9/Materials | Entered Mines 1946 | -9/Mines | Discovered new exit (range 10) 2016 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2016 | -9/Mines | Discovered new exit (range 5) 2022 | -9/Mines | Entered Exiles 2059 | -9/Exiles | Met 8R-AWN 2090 | -9/Exiles | Met EX-HEX 2133 | -9/Exiles | Met EX-BIN 2150 | -9/Exiles | Aligned with FarCom system 2152 | -9/Exiles | Given EX-Vault access code 2189 | -9/Exiles | Opened EX-Vault 2201 | -9/Exiles | Found Longsword +1 2235 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2255 | -9/Exiles | Exiles lab attacked by MAIN.C 2338 | -9/Exiles | Discovered new exit (range 10) 2350 | -9/Exiles | Left Exiles lab with Longsword +1 2350 | -9/Exiles | Entered Mines 2575 | -8/Mines | Discovered new exit (range 15) 2607 | -8/Mines | Discovered new exit (range 5) 2611 | -8/Mines | Entered Materials 2611 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2666 | -8/Materials | Build established: Scavenger-Skirmisher 2809 | -8/Materials | Identified exit to Factory 3122 | -8/Materials | Entered Factory 3122 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3606 | -7/Factory | Discovered new exit (range 3) 3611 | -7/Factory | Identified exit to Factory 3802 | -7/Factory | Discovered new exit (range 20) 3829 | -7/Factory | Found Prototype Launcher 3830 | -7/Factory | Identified Rocket Array 3856 | -7/Factory | Identified exit to Storage 3856 | -7/Factory | Identified exit to Lower Caves 4015 | -7/Factory | Entered Lower Caves 4365 | -7/Lower Caves | Discovered new exit (range 12) 4382 | -7/Lower Caves | Entered another Lower Caves area 4499 | -7/Lower Caves | Spotted B-75 Beast 4564 | -7/Lower Caves | Build established: Hauler-Skirmisher 4717 | -7/Lower Caves | Encountered a Warlord checkpoint 4735 | -7/Lower Caves | Discovered new exit (range 4) 4740 | -7/Lower Caves | Identified exit to Zion 5009 | -7/Lower Caves | Discovered exit to Factory (range 7) 5023 | -7/Lower Caves | Entered Factory 5023 | -6/Factory | Evolved 2 slots: Utility x2 5217 | -6/Factory | Identified exit to Factory 5300 | -6/Factory | Discovered new exit (range 20) 5508 | -6/Factory | Found Prototype Launcher 5508 | -6/Factory | Identified Scatter Rocket Array 5672 | -6/Factory | Build established: Hauler-Assassin 5982 | -6/Factory | Entered Lower Caves 5993 | -6/Lower Caves | Build established: Hauler-Skirmisher 6121 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6234 | -6/Lower Caves | Encountered a Warlord checkpoint 6249 | -6/Lower Caves | Discovered new exit (range 5) 6255 | -6/Lower Caves | Entered another Lower Caves area 6418 | -6/Lower Caves | Discovered exit to Factory (range 15) 6503 | -6/Lower Caves | Identified exit to Data Miner 6620 | -6/Lower Caves | Entered Data Miner 6620 | -6/Data Miner | Discovered new exit (range 7) 6650 | -6/Data Miner | Met Data Miner 6711 | -6/Data Miner | Received God Mode back door access code from Data Miner 6726 | -6/Data Miner | Interfaced with the Data Conduit 6795 | -6/Data Miner | Lost 4 parts (2n1u1w) 6834 | -6/Data Miner | Entered Proximity Caves 7207 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7223 | -5/Proximity Caves | Learned Factory trap positions 7226 | -5/Proximity Caves | Entered Factory 7226 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7227 | -5/Factory | Loaded intel: 84 trap records 7228 | -5/Factory | Loaded intel: 246 machine locations 7499 | -5/Factory | Fabricated Weapon Cycler? 8108 | -5/Factory | Intercept squad dispatched 8116 | -5/Factory | Spotted Tracker 8126 | -5/Factory | Destroyed Tracker 8148 | -5/Factory | Found Exp. Phase Shifter 8155 | -5/Factory | Found Prototype Energy Gun 8156 | -5/Factory | Identified Immobilizer 8185 | -5/Factory | Spotted Combat Programmer 8206 | -5/Factory | Destroyed Combat Programmer 8330 | -5/Factory | Discovered new exit (range 10) 8393 | -5/Factory | Identified exit to Upper Caves 8452 | -5/Factory | Entered Upper Caves 8454 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8796 | -5/Upper Caves | Discovered new exit (range 21) 8838 | -5/Upper Caves | Entered another Upper Caves area 8869 | -5/Upper Caves | Discovered new exit (range 9) 9101 | -5/Upper Caves | Learned Factory emergency access door positions 9231 | -5/Upper Caves | Discovered new exit (range 16) 9263 | -5/Upper Caves | Entered Zhirov 9263 | -5/Zhirov | Discovered new exit (range 3) 9292 | -5/Zhirov | Met Zhirov 9328 | -5/Zhirov | Found Alien Artifact 9328 | -5/Zhirov | Identified Integrated Reactor 9328 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9348 | -5/Zhirov | Found Alien Artifact 9468 | -5/Zhirov | Entered Proximity Caves 9488 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9601 | -4/Proximity Caves | Learned Research stockpile data 10015 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10027 | -4/Proximity Caves | Build established: Hauler-Tank 10204 | -4/Proximity Caves | Discovered new exit (range 8) 10233 | -4/Proximity Caves | Entered Factory 10233 | -4/Factory | Evolved 2 slots: Utility x2 10235 | -4/Factory | Loaded intel: 257 machine locations 10389 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 10457 | -4/Factory | Discovered new exit (range 19) 10586 | -4/Factory | Identified exit to Upper Caves 10757 | -4/Factory | Entered Research 10757 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10759 | -3/Research | Loaded intel: 113 machine locations 10907 | -3/Research | Identified exit to Research 11256 | -3/Research | Spotted B-86 Titan 11319 | -3/Research | Found Centrium Heavy Armor Plating 11377 | -3/Research | Fabricated Exp. Terrain Scan Processor? 12056 | -3/Research | Intercept squad dispatched 12073 | -3/Research | Spotted Tracker 12076 | -3/Research | Spotted Tracker 12087 | -3/Research | Destroyed Tracker 12092 | -3/Research | Spotted Combat Programmer 12098 | -3/Research | Destroyed Tracker 12103 | -3/Research | Spotted Combat Programmer 12108 | -3/Research | System corruption reached 10% 12111 | -3/Research | Destroyed Combat Programmer 12135 | -3/Research | Destroyed Combat Programmer 12421 | -3/Research | Entered another Research area 12421 | -2/Research | Evolved 2 slots: Utility x2 12422 | -2/Research | Loaded intel: 107 machine locations 12955 | -2/Research | Garrison activated, responded to threat 13153 | -2/Research | Intercept squad dispatched 13167 | -2/Research | Spotted Tracker 13168 | -2/Research | Spotted Tracker 13172 | -2/Research | Destroyed Tracker 13175 | -2/Research | Garrison activated, responded to threat 13175 | -2/Research | Destroyed Tracker 13212 | -2/Research | Spotted Combat Programmer 13217 | -2/Research | Spotted Combat Programmer 13228 | -2/Research | Destroyed Combat Programmer 13268 | -2/Research | Destroyed Combat Programmer 13415 | -2/Research | Crushed by falling debris 13504 | -2/Research | Discovered new exit (range 41) 13631 | -2/Research | Identified exit to Access 13682 | -2/Research | Entered Access 13682 | -1/Access | Evolved 2 slots: Utility x2 13683 | -1/Access | Loaded intel: 122 machine locations 14333 | -1/Access | Destroyed 10 combat bots 14422 | -1/Access | Intercept squad dispatched 14448 | -1/Access | Spotted Tracker 14448 | -1/Access | Spotted Tracker 14451 | -1/Access | Garrison activated, responded to threat 14451 | -1/Access | Destroyed Tracker 14457 | -1/Access | Destroyed Tracker 14493 | -1/Access | Spotted Combat Programmer 14500 | -1/Access | Destroyed Combat Programmer 14525 | -1/Access | Spotted Combat Programmer 14532 | -1/Access | Destroyed 9 combat bots 14535 | -1/Access | Destroyed Combat Programmer 14625 | -1/Access | Discovered new exit (range 23) 14731 | -1/Access | First assault squad dispatched 14838 | -1/Access | Destroyed 9 combat bots 14999 | -1/Access | Spotted B-99 Colossus 14999 | -1/Access | Spotted B-99 Colossus 15013 | -1/Access | Entered Command 15014 | -1/Command | Loaded intel: 60 machine locations 15264 | -1/Command | Build established: Scavenger-Assassin 15419 | -1/Command | Spotted M Guard 15419 | -1/Command | Spotted M Guard 15419 | -1/Command | Spotted Combat Programmer 15433 | -1/Command | Spotted Combat Programmer 15460 | -1/Command | System corruption reached 10% 15499 | -1/Command | Destroyed Combat Programmer 15518 | -1/Command | Destroyed Combat Programmer 15523 | -1/Command | Lost 3 parts (1n1u1w) 15544 | -1/Command | First assault squad dispatched 15566 | -1/Command | Destroyed M Guard 15670 | -1/Command | Released all parts (18) 15682 | -1/Command | Destroyed 10 combat bots 15692 | -1/Command | Met MAIN.C 15698 | -1/Command | Identified Transdimensional Reconstructor 15698 | -1/Command | Failed to warp due to unstable space 15699 | -1/Command | Lost 15 parts (1p4n4u6w) 15699 | -1/Command | Core integrity fell below 50% 15709 | -1/Command | 0b10 Conduit disabled 15726 | -1/Command | Core integrity fell below 20% 15742 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 15697_ Dropped Alien Artifact. 15698_ Acquired Alien Artifact. 15698_ Identified Transdimensional Reconstructor. 15698_ Warp failed due to unstable space. 15703_ I7JH WE2U 4=PT0C4RRW8FNFDUVGDR4UHZ:AOCB 15704_ Interfacing with system... 15704_ Unable to override active MAIN.C lock without RIF. 15709_ 0b10 Conduit disabled. 15722_ System corrupted: Component data lost. 15728_ Enh. Nova Cannon destroyed. 15734_ Slammed into MAIN.C. 15737_ System corrupted: Energy discharge (-38). 15737_ Slammed into MAIN.C. 15740_ Biometal Heavy Treads destroyed. 15741_ Slammed into MAIN.C. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ????????T????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ???????""????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#############?????????????? | | ??????????????"""""""? """" #?????????????? | | ??????????????""?????? "" #?????????????? | | ??????????????""""" "" ############### | | ??????????????""""""""""" + | | ??????????????" " """ + | | ??????????????"" """""" + | | ?????????????#"" """"""ggMMM ############### | | ?????????????# " """"" MMM #?????????????? | | ?????????????# " "" MMM #?????????????? | | ?????????????# " @ g ""#?????????????? | | ?????????????#""""""" g"""""""#?????????????? | | ?????????????#"" """""""""#?????????????? | | ?????????????# " """""""""#?????????????? | | ?????????????# " " " " #?????????????? | | ?????????????# " " " " #?????????????? | | ???????????""" " " """" "?#?????????????? | | ???????????""" "" " " """"???????????????? | | ???????????""" " " " " ????????????????? | | ?????????????# """ """""" " ????????????????? | | ?????????????# " """ " """"""""??????????????? | | ?????????????# """ " " "?????????????????? | | ?????????????#################???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????""???????????????????????????????????????????? | | ????""???????????????????????????????????????????? | | ????T"???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 EM Shielding 2 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 50 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 60 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Weapon Cycler | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Terrain Scan Processor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -5/Factory Hcp. Storage Unit | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedGravityNegator Manual? 0 Play Time 05:54:34 Cumulative 205.0 hours Start 2021.08.28 @ 22:45:49 End 2021.08.29 @ 14:10:46 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 84 Rogue 5 Adventurer 77 Explorer 2 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71e5737e-030d-4aed-b8e6-b69509833d31