Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 10:08:40 Player: AeroCross Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (765) 765 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3440 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 210/210 System Corruption 3% Temperature Critical (908) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY (8) ---- Enhanced Nuclear Core Medium Treads Compact Battery (200) Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Enhanced Nuclear Core Medium Treads High-capacity Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Advanced Beam Cannon [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . . 1 . . Parts Attached 68 | 6 15 6 9 14 18 Power 11 | 2 3 1 2 1 2 Engine 9 | 2 3 1 2 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 2 . 2 2 6 Treads 4 | . . . . . 4 Leg 2 | 2 . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 6 | . . . 2 2 2 Utility 17 | . 6 2 1 4 4 Device 5 | . 2 1 . 2 . Storage 1 | . . . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 10 | . 4 1 . 2 3 Artifact . | . . . . . . Weapon 26 | 2 4 3 4 7 6 Energy Gun 5 | . . 1 1 1 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 5 | 2 2 1 . . . Ballistic Cannon 5 | . . . 2 2 1 Launcher 5 | . 2 . 1 2 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 6 | . . . . 1 5 Power 3 | . . . . 1 2 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 100 94 90 94 Engine 14 | . 14 14 17 15 12 Core 1 | . . . . . 6 Treads 4 | . . . . . 15 Wheel 7 | . 23 28 8 . . Flight 10 | . . . 13 20 6 Device 4 | . 4 8 . 9 2 Storage 1 | . . . . . 7 Processor 6 | . . . 8 9 7 Protection 12 | . 16 19 13 9 12 Energy Gun 7 | . . 9 12 8 5 Energy Cannon 2 | . . . . . 8 Ballistic Gun 6 | . 24 18 6 . . Ballistic Cannon 7 | . . . 8 14 5 Launcher 1 | . 1 . 5 2 . Naked Turns . | . . . . . . Heaviest Build 41 | 7 25 21 19 20 41 Greatest Support 93 | 20 20 20 20 21 93 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 8 Most Carried 8 | 5 5 5 5 5 8 Average Carried 4 | 2 4 4 3 4 7 Final Capacity 8 | 5 5 5 5 5 8 Final Carried 7 | 5 5 5 4 5 7 Class Distribution -------------------- 35% | Scavenger-Gunner 33% | Mutant 21% | Tank 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1139 | 268 114 20 248 251 238 Remotely 81 | . . . . 81 . Salvage Created 708 | 37 148 20 26 214 263 Parts 48 | 2 15 3 6 10 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 22 | 1 4 . 2 7 8 Melee 1 | . . . . 1 . Guns 8 | 1 4 . 2 1 . Cannons 11 | . . . . 3 8 AOE 2 | . . . . 2 . Classes Destroyed 7 | 1 3 . . 2 1 Builder 2 | . 1 1 . . . Operator 1 | . . . . 1 . Watcher 2 | . 2 . . . . Swarmer 12 | . 3 . 2 3 4 Grunt 5 | 1 1 . . 2 1 Sentry 2 | . . . . 2 . Programmer 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 4 | 1 3 1 2 4 4 Combat Bots Only 4 | 1 3 . 2 3 4 Max Kills in Single Turn 3 | 1 2 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 223 | 5 67 8 15 39 89 Missed 45 | 3 10 4 2 12 14 Damage Taken 3058 | 21 554 85 179 398 1821 Core 1043 | 11 102 9 83 126 712 Absorbed by Shields . | . . . . . . Redirected to Shielding 85 | . . . 18 67 . Core Remaining (%) 75 | 95 . 51 79 77 . Volleys Fired 71 | 4 23 1 9 10 24 Largest 3 | 2 2 2 3 3 3 Hottest 182 | 40 66 60 93 134 182 Shots Fired 158 | 8 46 2 19 27 56 Gun 95 | 8 42 2 18 10 15 Cannon 56 | . . . . 15 41 Launcher 7 | . 4 . 1 2 . Special . | . . . . . . Kinetic 91 | 8 42 1 9 15 16 Thermal 57 | . . 1 9 10 37 Explosive 5 | . 4 . 1 . . Electromagnetic 5 | . . . . 2 3 Robot Hit Streak 16 | 2 6 3 7 16 11 Robot Miss Streak 7 | 3 3 . 1 2 7 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 112 | 3 27 3 14 29 36 Core Hits 46 | 3 11 1 4 11 16 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 6 | 1 . . . 5 . Burn 1 | . . . . 1 . Destroy 1 | 1 . . . . . Blast 1 | . . . . 1 . Smash 3 | . . . . 3 . Melee Attacks 14 | . . 2 . 12 . Impact 12 | . . . . 12 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 2104 | 39 343 10 188 745 779 Guns 648 | 39 265 10 149 101 84 Cannons 925 | . . . . 239 686 Explosions 214 | . 78 . 39 88 9 Melee 317 | . . . . 317 . Ramming . | . . . . . . Kinetic 951 | 39 265 . 74 239 334 Thermal 614 | . . 10 75 101 428 Explosive 117 | . 78 . 39 . . Electromagnetic 105 | . . . . 88 17 Impact 317 | . . . . 317 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 135 | . 20 . . 88 27 Projectiles 40 | . . . . 13 27 Explosions 44 | . 20 . . 24 . Melee 51 | . . . . 51 . Knockbacks 4 | . . . . 1 3 Impact . | . . . . . . Kinetic 3 | . . . . 1 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 36 | . . . . . 36 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 926 | 12 48 19 24 230 926 Average Temperature 190 | 10 13 7 13 119 280 Received Heat Transfer 738 | 12 171 48 48 108 351 Effects 37 | . . . . . 37 Shutdowns 14 | . . . . . 14 Energy Bleed 4 | . . . . . 4 Interference 9 | . . . . . 9 Matter Decay 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 4 | . . . . 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1273 | . . 25 175 333 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 281 | 20 181 75 123 245 281 Initial 111 | . 13 70 29 . 111 Average 95 | 3 143 70 89 56 161 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 96 83 Level 1 4 | . . . . 3 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 1 1 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | 1 7 2 11 11 14 Peak Tracking Total 7 | 1 3 2 7 5 6 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . 2 . . 1 2 Max in Single Turn 2 | . 1 . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 6 | . . 1 2 2 1 Terminals 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 1 3 4 1 Successful 5 | . . 1 . 3 1 Failed 4 | . . . 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 1 3 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 1 . 2 1 Record 1 | . . . . 1 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2241 | 179 304 190 412 631 525 Spaces Moved 1869 | 144 221 204 299 546 455 Core 28 | 28 . . . . . Treads 180 | . . . . . 180 Legs 133 | 116 17 . . . . Wheels 571 | . 204 204 163 . . Hover . | . . . . . . Flight 957 | . . . 136 546 275 Fastest Speed 34 | 50 80 80 80 34 34 Average Speed 95 | 106 92 84 115 91 88 Slowest Speed 200 | 120 120 95 200 197 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 9 28 32 22 27 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 35 . 13 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . 35 . 13 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2171 | 163 279 219 350 632 528 Wait 58 | . . . 15 33 10 Move 1858 | 143 220 203 298 539 455 Hop 3 | . . . . 3 . Pick Up 52 | 10 10 3 6 11 12 Fast Attach 12 | . 1 . 5 4 2 Attach 20 | 5 5 2 2 1 5 Detach 7 | . 2 . 3 . 2 Swap 36 | 1 9 4 2 9 11 Drop 41 | . 9 4 10 11 7 Fire 71 | 4 23 1 9 10 24 Melee 13 | . . 2 . 11 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 135 | -11/Scrapyard | Discovered new exit (range 8) 180 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 13) 484 | -10/Materials | Entered Mines 498 | -10/Mines | Discovered new exit (range 14) 513 | -10/Mines | Learned Materials emergency access door positions 537 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 674 | -10/Mines | Entered Materials 674 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1000 | -9/Materials | Discovered new exit (range 12) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -8/Materials | Build established: Scavenger-Gunner 1674 | -8/Materials | Discovered new exit (range 12) 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2024 | -7/Factory | P-60 Hacker assimilated allied HV-VD8(g) 2193 | -7/Factory | Build established: Tank 2240 | -7/Factory | Core integrity fell below 50% 2242 | -7/Factory | Core integrity fell below 20% 2243 | -7/Factory | Core destroyed Last Messages --------------- ALERT: Cargo convoy en route, clear transfer corridor. G-50 Soldier knocked back. Power failure, Mic. Nuclear Core shutdown. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-119). Imp. Light Cannon destroyed. Critical hit (Burn: +37). Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-84). Critical hit (Burn: +37). Overheating: Core damaged (-84). K-01 Serf collects debris. Overheating: Core damaged (-112). 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