Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 20:15:52 Player: 3.14 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (265) 1325 Value Destroyed (11602) 11602 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2407) 2407 TOTAL SCORE: 24654 Bonus ------- High Alert Combat Kills 673 Follower Combat Kills 315 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 454 Friendly Fire -335 Cogmind --------- Core Integrity 0/1600 Matter 132/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Field Propulsion Array Enhanced Nova Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Superbattery Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Phase Shifter Heavy Armor Plating Medium Insulated Plating Experimental Shock Absorption System Force Field Long-range Tractor Beam > --- WEAPON ----------- Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Heavy Treads Biometal Heavy Treads Improved Matter Compressor Improved Matter Compressor Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Energy Mantle Improved System Backup Module Heavy Machine Gun Railgun Railgun Railgun Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Ripper [Rating: 155] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Special Weapon Advanced Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 . . . . 2 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 . . . 2 2 . . . . 2 1 1 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Parts Attached 254 | 7 2 . 15 3 3 1 7 6 9 6 16 33 7 6 5 15 35 27 10 27 14 Power 17 | 1 . . 1 1 . . 1 . . . 1 . . . . 2 1 3 2 2 2 Engine 5 | 1 . . 1 1 . . 1 . . . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 . Reactor 9 | . . . . . . . . . . . . . . . . 2 . 2 2 1 2 Propulsion 39 | 2 . . 1 2 . 1 3 4 . 1 2 6 1 . 1 1 3 6 . 4 1 Treads 36 | 2 . . 1 2 . 1 3 4 . 1 2 6 1 . 1 1 3 6 . 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Utility 89 | 2 2 . 4 . 3 . 1 2 6 2 5 7 4 1 1 1 15 9 6 10 8 Device 31 | . . . 1 . . . . . 3 1 3 1 2 . . . 5 3 2 7 3 Storage 14 | 2 2 . 2 . 2 . . . . . . 1 . . . . 2 1 1 . 1 Processor 8 | . . . . . . . . 1 . . . 2 1 . . . 2 1 . 1 . Hackware 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 Protection 33 | . . . 1 . 1 . 1 1 3 1 2 2 1 1 1 1 6 4 3 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 2 . . 9 . . . 2 . 3 3 8 20 2 5 3 11 16 9 2 11 3 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 72 | 2 . . 8 . . . 2 . 1 1 5 14 1 2 2 6 12 7 2 6 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . 1 1 . . . 2 1 2 1 . . 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . . . . 1 1 3 6 1 1 . 3 3 2 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . . . 1 . 1 . . 2 . . 3 1 Parts Lost 31 | . . . . 1 . . . . . . 3 2 1 . . . 6 1 . 10 7 Power 4 | . . . . 1 . . . . . . . . . . . . 1 . . . 2 Propulsion 6 | . . . . . . . . . . . 2 1 . . . . . . . 2 1 Utility 18 | . . . . . . . . . . . 1 . 1 . . . 4 1 . 8 3 Weapon 3 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 Highest Loss Streak 6 | . . . . 1 . . . . . . 3 1 1 . . . 2 1 . 6 5 Average Slot Usage (%) 88 | . 100 100 96 96 99 100 99 100 100 100 94 90 93 93 91 85 81 82 83 76 50 Engine 4 | . 14 14 11 7 11 11 9 7 7 7 6 5 5 5 5 1 . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 4 4 3 3 Reactor 1 | . . . . . . . . . . . . . . . . 3 4 3 6 6 1 Treads 17 | . 28 28 22 22 22 22 18 30 30 30 25 20 17 17 17 17 10 9 8 7 . Device 6 | . . . . . . . . . 5 4 4 5 10 11 11 11 10 9 13 13 7 Storage 13 | . 28 28 25 33 24 22 18 15 15 15 13 11 11 11 11 11 10 9 9 10 1 Processor 8 | . . . . . . . . . 7 7 6 5 10 11 11 11 15 14 13 12 15 Protection 7 | . . . 4 . 8 11 18 14 1 2 10 12 5 5 10 5 6 11 10 6 3 Ballistic Gun 21 | . 28 28 29 33 33 33 35 30 29 26 24 21 21 20 15 13 18 18 17 13 2 Slashing Weapon 1 | . . . . . . . . . . 3 1 . . 1 3 2 1 . . . 3 Naked Turns 20 | . . . . . . . . . . . . . . . . . . . . . 20 Heaviest Build 203 | 16 40 40 78 78 94 81 91 96 96 96 111 128 106 109 121 122 125 176 203 187 50 Greatest Support 145 | 40 40 40 40 40 40 40 40 80 80 80 83 120 120 117 117 125 145 145 140 140 50 Greatest Overweight (x) 2 | . . . 1 1 2 2 2 1 1 1 2 1 . . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 2 2 1 1 1 1 . . . . . . . 1 . . Largest Inventory Capacity 28 | 8 16 16 24 24 26 20 20 20 20 20 20 20 20 20 20 20 28 20 20 20 4 Average Capacity 18 | 5 10 16 18 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 4 Most Carried 24 | 4 11 12 24 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Average Carried 18 | 2 7 11 16 23 20 19 19 19 20 20 19 19 19 19 19 19 19 19 19 17 3 Final Capacity 24 | 8 16 16 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 Final Carried 24 | 4 11 12 24 24 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 4 4 Class Distribution -------------------- 18% | Scavenger-Gunner 16% | Scavenger-Skirmisher 13% | Scavenger-Tank 12% | Hauler-Tank 8% | Hauler-Gunner 8% | Mutant 6% | Generator-Tank 5% | Hauler-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hauler-Gunner | -9/Mines Hauler-Tank | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hauler-Gunner | -3/Research Generator-Tank | -2/Research Generator-Tank | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 11336 | 302 19 60 320 117 60 46 266 160 160 236 748 1334 173 364 259 414 1583 1533 1062 2120 . Remotely 2789 | . . . . . . . . . . . . . . . . . 669 . 825 1295 . Salvage Created 14317 | 64 19 118 551 149 . 32 481 247 301 131 759 2036 89 142 239 926 1502 1570 1144 3739 78 Parts 736 | 1 3 8 37 10 . 2 24 10 13 8 32 115 6 9 8 41 81 83 56 183 6 Haulers Intercepted 8 | . . . 1 . . . 2 1 . . . . . . . . 1 1 . 2 . Recyclers Shooed 17 | . . 1 1 . . . . 1 . . 5 2 . . . . 5 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . . 11 8 . . 6 4 39 24 . . . . . Prevented 47 | . . . . . . . . . . . . . . 3 31 13 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 201 | . . 2 8 8 . 2 8 2 10 6 9 25 1 5 4 14 22 14 14 44 3 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Guns 165 | . . 2 8 8 . 2 8 2 4 3 9 25 1 . . 7 21 14 14 37 . AOE 31 | . . . . . . . . . 6 3 . . . 5 2 4 1 . . 7 3 Classes Destroyed 20 | 1 1 2 3 2 . 1 . 1 . . 1 1 . 1 2 1 1 1 1 . . Worker 19 | . . . . . . 1 1 . . . . 3 . . . . 4 2 . 8 . Builder 9 | . . 1 . . . . . . . . . 1 . . . . 3 2 . 2 . Tunneler 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler 8 | . . . 1 . . . 2 1 . . . . . . . . 1 1 . 2 . Recycler 15 | 1 . . 2 . . . . 1 . . 3 4 . . . . 1 1 . 2 . Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watcher 8 | . . . 1 . . . 1 . . . . 3 . . . . 1 2 . . . Swarmer 57 | . . . . 4 . 2 2 . 4 5 4 5 . 5 . 4 5 . 3 11 3 Grunt 65 | . . 2 6 1 . . 4 . 5 . 1 7 . . 2 6 6 3 4 18 . Brawler 2 | . . . . . . . . . . . . . . . . 2 . . . . . Duelist 4 | . . . . . . . . . . . 1 1 . . . . 1 . 1 . . Protector 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Sentry 25 | . . . 2 . . . 2 1 1 . 2 4 1 . . 1 1 4 3 3 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hunter 8 | . . . . . . . . . . . . 2 . . . . 2 . 1 3 . Programmer 31 | . . . . . . . . 1 . 1 1 6 . . . . 7 6 . 9 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 1 3 5 4 . 2 5 2 8 4 4 6 1 5 3 9 5 4 4 14 3 Combat Bots Only 11 | . . 2 3 4 . 2 3 1 8 4 4 5 1 5 3 9 5 4 4 11 3 Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 2 1 2 2 2 2 1 4 1 4 2 2 1 4 3 Gunslinging 1 | . . . . . . . 1 . . . 1 1 . . . 1 1 1 . 1 . Exploded 4 | . . . . . . . . . 2 2 . . . 4 1 4 1 . . 4 3 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 15316 | . . 160 256 474 . 106 177 46 351 188 894 1986 52 . 237 948 2248 1254 843 2831 2265 Core 2325 | . . 40 14 124 . 8 22 . 42 34 36 105 . . 9 26 166 61 31 258 1349 Absorbed by Shields 3617 | . . . . . . . . . . . . . . . . . . 291 814 1994 518 Reduced by Siege Mode 217 | . . . . . . . . . . . . . . . . . 97 53 . 67 . Core Remaining (%) 89 | 100 . 84 . . . 63 96 . . 89 95 . . . . 86 85 95 97 . . Volleys Fired 468 | 8 1 15 21 11 . 4 17 9 13 10 29 66 1 2 22 20 60 47 35 75 2 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 4 4 1 1 4 4 4 4 4 1 Hottest 155 | 40 40 40 93 69 . 69 92 92 92 92 99 112 112 50 50 124 126 155 155 155 120 Shots Fired 1601 | 16 2 30 63 33 . 12 68 36 30 25 116 260 5 3 22 50 214 185 140 289 2 Gun 1550 | 16 2 30 63 33 . 12 68 36 23 20 116 260 5 1 . 41 214 185 140 285 . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 50 | . . . . . . . . . 7 5 . . . 2 22 9 . . . 4 1 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1545 | 16 2 30 58 33 . 12 68 36 23 20 116 260 5 1 . 41 214 185 140 285 . Thermal 6 | . . . 5 . . . . . . . . . . . . . . . . . 1 Explosive 17 | . . . . . . . . . 7 5 . . . . . . . . . 4 1 Electromagnetic 33 | . . . . . . . . . . . . . . 2 22 9 . . . . . Robot Hit Streak 50 | 6 1 4 15 19 . 3 50 23 32 8 18 24 4 . 9 14 31 25 23 26 . Robot Miss Streak 5 | 2 1 2 3 2 . 2 2 1 1 3 3 3 . . . 1 4 5 3 5 . Penetration Max 2 | . . . . . . . . . . . . 1 . . . 1 2 2 2 2 . Secondary Targets 38 | . . . . 2 . 2 3 . . . 2 7 . . . 3 3 2 3 11 . Max Gunslinging Chain 2 | . . . . 1 . 1 1 . . . 1 2 . . . 2 1 1 1 2 . Shots Hit Robots 1132 | 11 1 22 36 21 . 7 54 27 18 13 87 189 3 . 5 35 159 145 97 199 3 Core Hits 616 | 2 2 9 20 12 . 2 16 7 18 11 40 91 3 8 43 29 71 55 45 124 8 Critical Hits 167 | . . 1 . . . . 1 . 1 3 3 11 . . . 6 21 37 29 54 . Critical Kills 75 | . . . . . . . 1 . . 1 1 8 . . . 3 9 14 11 27 . Critical Parts Destroyed 79 | . . 1 . . . . . . 1 2 2 2 . . . 3 12 16 15 25 . Melee Attacks 95 | . . . . . . . . . 2 7 5 15 3 6 6 13 10 8 . 1 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 95 | . . . . . . . . . 2 7 5 15 3 6 6 13 10 8 . 1 19 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27649 | 112 44 253 492 361 . 128 715 403 890 526 1259 3642 62 285 2476 1695 4423 2726 1215 5500 442 Guns 20603 | 112 21 251 492 352 . 115 713 391 228 192 1259 3408 62 . . 830 3906 2624 1215 4432 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 6011 | . . . . . . . . . 662 334 . . . 285 2476 835 116 . . 987 316 Melee 665 | . . . . . . . . . . . . 151 . . . 30 370 . . . 114 Ramming 370 | . 23 2 . 9 . 13 2 12 . . . 83 . . . . 31 102 . 81 12 Kinetic 20565 | 112 21 251 454 352 . 115 713 391 228 192 1259 3408 62 . . 830 3906 2624 1215 4432 . Thermal 1115 | . . . 38 . . . . . . . . . . 97 953 27 . . . . . Explosive 2415 | . . . . . . . . . 662 334 . . . . . . 116 . . 987 316 Electromagnetic 2519 | . . . . . . . . . . . . . . 188 1523 808 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 665 | . . . . . . . . . . . . 151 . . . 30 370 . . . 114 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . . 10 10 10 12 . 15 3 . 7 8 Average Corruption 6 | . . . . . . . . . . . . 7 10 10 11 . 9 2 . 6 3 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Effects 176 | . . . . . . . . . . . . 17 19 29 3 . 63 24 . 10 11 Message Errors 25 | . . . . . . . . . . . . 1 2 5 1 . 8 2 . 1 5 Matter Fused 34 | . . . . . . . . . . . . 2 1 6 . . 15 6 . 2 2 Heat Flow Errors 14 | . . . . . . . . . . . . . 4 4 . . 2 2 . . 2 Energy Discharges 17 | . . . . . . . . . . . . 3 2 1 1 . 6 2 . 1 1 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . Data Loss (minor) 15 | . . . . . . . . . . . . 2 4 3 . . 4 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Misfires 4 | . . . . . . . . . . . . . 1 1 . . 1 . . 1 . Alerts 3 | . . . . . . . . . . . . . . 2 . . 1 . . . . Misdirections 14 | . . . . . . . . . . . . . 3 7 1 . 3 . . . . Targeting Errors 37 | . . . . . . . . . . . . 6 2 . . . 17 7 . 5 . Weapon Failures 8 | . . . . . . . . . . . . 2 . . . . 3 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 379 | . . . . . . . . . 2 45 . 62 . . 57 21 95 18 . 79 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 176 | . . . . . . . . . 2 45 . . . . 57 21 . . . 51 . Melee 203 | . . . . . . . . . . . . 62 . . . . 95 18 . 28 . Knockbacks 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . Impact 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . . . . 26 . . . . . . . 135 . . . 6 Shots 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . Rammed 19 | . 2 1 . 2 . 2 . 1 . . . 3 . . . . 2 1 . 3 2 Targets Rammed 28 | . 2 1 . 2 . 3 2 2 . . . 4 . . . . 3 4 . 3 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . . . . 1 2 1 . . . 1 . . . . 1 3 . . . Highest Temperature 376 | . . 18 67 9 . 27 245 78 64 42 78 52 224 216 . 36 158 171 376 170 126 Average Temperature 56 | . . 8 18 7 . 13 77 32 25 17 25 12 102 87 . 14 78 42 140 47 50 Received Heat Transfer 1473 | . . 90 111 65 . . 72 . 96 . 144 243 9 . 18 117 63 41 92 273 39 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 8 | . . . . . . . . . . . . . . . . . 2 3 . 3 . Total Turns 310 | . . . . . . . . . . . . . . . . . 83 163 . 64 . Longest Duration 102 | . . . . . . . . . . . . . . . . . 64 102 . 32 . Robots Corrupted 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . 3 . . . . . Impact Corruptions 6 | . 1 . . . . . . . . . . 1 . . . . 1 2 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1012 | . . . 111 . . . . . . . . . . 100 751 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . 1 5 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 890 | 5 46 72 264 105 . 154 287 127 . . 237 608 . . . . 422 236 300 890 632 Average Influence 191 | 1 16 34 110 50 . 36 199 67 . . 114 240 . . . . 205 98 137 454 513 Maximum Alert Level 3 | . . . 1 . . . 1 . . . 1 2 . . . . 2 1 1 3 2 Low Security (%) 63 | 100 100 100 80 100 . 100 36 100 . . 77 52 . . . . 43 92 75 20 . Level 1 20 | . . . 19 . . . 63 . . . 22 27 . . . . 43 7 24 39 5 Level 2 13 | . . . . . . . . . . . . 19 . . . . 12 . . 17 94 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 1 . . . 4 . . . . 7 . . . 1 6 4 . 12 5 Investigation 5 | . . . . . . . . . . . . 2 . . . . 1 . . 1 1 Extermination 13 | . . . . . . . . . . . . 2 . . . . 3 3 . 3 2 Reinforcement 9 | . . . 1 . . . 1 . . . . . . . . . 2 . . 3 2 Assault 3 | . . . . . . . . . . . . 1 . . . 1 . . . 1 . Garrison 10 | . . . . . . . 3 . . . . 2 . . . . . 1 . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 2 . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 17 | . . . . . . . 1 . . . . 3 . . . . 1 2 3 5 2 Communications Jammed 46 | . . . . . . . . . . . . . . . . . 31 15 . . . Distress Signals 46 | . . . . . . . . . . . . . . . . . 31 15 . . . Times Spotted 355 | . 3 2 13 29 . 4 12 2 10 8 9 37 1 1 28 18 31 22 21 52 52 Peak Tracking Total 27 | . 1 2 5 21 . 4 4 1 4 3 5 8 1 1 12 10 6 5 8 12 27 Tactical Retreats 41 | . . . 1 4 . . . . . 2 1 5 . . 3 3 3 . 6 4 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 12 | . . . . . . . . . . . 1 1 . . 7 . 1 . . 1 1 Indirectly 7 | . . . . . . . . . . . . . . . 7 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 19 | . . . . . . . 2 . . . . 8 . . 4 . 5 . . . . Max in Single Turn 7 | . . . . . . . 1 . . . . 7 . . 2 . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 34 | . 3 . 1 . 2 . . . . . 3 6 1 . . . 5 4 . 4 5 Terminals 21 | . 3 . 1 . . . . . . . 2 3 . . . . 1 3 . 3 5 Fabricators 5 | . . . . . . . . . . . . 2 . . . . 2 1 . . . Repair Stations 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 77 | . 9 . 2 . 2 . . . . . 5 16 3 . . . 12 9 . 8 11 Successful 31 | . 5 . 1 . 2 . . . . . 1 5 3 . . . 7 4 . 3 . Failed 46 | . 4 . 1 . . . . . . . 4 11 . . . . 5 5 . 5 11 Catastrophic 12 | . . . . . . . . . . . 2 2 . . . . 1 2 . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 8 . 2 . 1 . . . . . 1 9 . . . . 3 . . 2 3 Terminals 50 | . 9 . 2 . . . . . . . 4 9 . . . . 3 6 . 6 11 Fabricators 14 | . . . . . . . . . . . . 4 . . . . 7 3 . . . Repair Stations 5 | . . . . . . . . . . . 1 3 . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 20 | . 4 . . . 2 . . . . . 1 3 3 . . . 2 2 . 3 . Record 5 | . . . . . 1 . . . . . . 1 3 . . . . . . . . Part Schematic 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Robot Analysis 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . 2 . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . 1 . . . . 4 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Build 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 2 . . . . . . . . 2 . . . . . . . 1 3 Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 1 . . . . . . . 3 5 . . . . 4 4 . 3 5 Full Trace Events 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Built 7 | . . . . . . . . . . . . 1 . . . . 4 2 . . . Matter 972 | . . . . . . . . . . . . 234 . . . . 482 256 . . . Time 486 | . . . . . . . . . . . . 117 . . . . 241 128 . . . Total Part Build Rating 43 | . . . . . . . . . . . . 7 . . . . 20 16 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 7 | . . . . 3 . . . . . . . . . . 2 2 . . . . . Largest Group 3 | . . . . 3 2 2 2 . . . . . . . 2 2 . . . . . Highest-Rated Group 90 | . . . . 40 24 24 24 . . . . . . . 90 78 . . . . . Highest-Rated Ally 49 | . . . . 16 16 16 16 . . . . . . . 49 48 . . . . . Total Orders 2 | . . . . . . . . . . . . . . . 1 1 . . . . . GOTO 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Ally Attacks 57 | . . . . . . 28 14 . . . . . . . 11 4 . . . . . Total Damage 911 | . . . . . . 319 97 . . . . . . . 397 98 . . . . . Kills 13 | . . . . . . 8 1 . . . . . . . 4 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . 2 . . . 1 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 16269 | 126 323 165 493 542 715 894 405 317 955 450 699 1559 523 730 893 835 1454 1511 804 1019 857 Spaces Moved 8287 | 60 194 76 194 273 360 419 151 141 498 220 304 604 306 421 429 334 574 537 347 535 1310 Core 145 | 5 . . . . . . . . . . . . . . . . . . . 100 40 Treads 6762 | 55 194 76 194 273 360 419 151 141 498 220 304 604 306 421 429 334 574 537 347 325 . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1380 | . . . . . . . . . . . . . . . . . . . . 110 1270 Fastest Speed 37 | 50 160 160 180 180 180 200 200 180 180 180 180 163 163 166 166 163 152 152 180 37 37 Average Speed 150 | 150 160 160 180 180 195 200 200 180 180 180 180 176 163 166 167 168 153 175 180 126 39 Slowest Speed 200 | 160 160 160 180 180 200 200 200 180 180 180 200 183 166 166 186 186 163 180 180 180 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 6 38 26 14 47 70 82 23 5 70 25 9 22 67 56 56 48 20 16 13 20 33 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . . . 1 1 1 1 1 . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 . 1 1 . Scrap Searched 18 | . . . . . . 1 . . 4 4 . . 3 4 . 2 . . . . . Spaces Dug 106 | . . . . . . . . . 14 17 5 12 3 6 5 12 9 6 . 1 16 Terrain Destroyed 338 | . . . . . . . . . 62 43 5 43 3 9 21 19 54 6 5 45 23 Melee 79 | . . . . . . . . . 2 6 5 12 3 6 5 12 6 6 . 1 15 Projectile 45 | . . . . . . . . . . . . 2 . . . 5 27 . 5 5 1 AOE 214 | . . . . . . . . . 60 37 . 29 . 3 16 2 21 . . 39 7 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total 10915 | 78 203 92 294 298 376 471 216 183 530 244 375 930 321 443 580 555 993 980 444 697 1612 Wait 1413 | . . . 33 5 3 28 27 15 5 . 11 176 1 . 43 153 270 319 36 21 267 Move 8248 | 59 193 75 193 272 359 418 150 140 497 219 303 603 305 420 428 333 572 537 346 534 1292 Hop 9 | . . . . . . . . . . . . . . . . . . . . . 9 Pick Up 121 | 4 5 1 19 3 3 8 5 5 2 1 4 8 2 4 6 3 15 13 7 3 . Fast Attach 82 | 7 . . 1 . . . 1 1 . . 3 9 . . 1 2 17 13 4 11 12 Attach 57 | . . . 1 2 1 . 2 2 . . 5 2 2 5 3 7 10 1 3 9 2 Detach 18 | . . . . . . . . . . . 1 1 . 1 1 3 5 . 1 3 2 Swap 116 | . 2 . 13 1 2 1 4 3 9 6 8 22 5 1 1 6 8 13 3 8 . Drop 193 | . . . 13 2 8 9 8 6 2 1 6 24 1 4 9 9 22 26 9 29 5 Fire 468 | 8 1 15 21 11 . 4 17 9 13 10 29 66 1 2 22 20 60 47 35 75 2 Melee 95 | . . . . . . . . . 2 7 5 15 3 6 6 13 10 8 . 1 19 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 2 1 . 2 . 3 2 2 . . . 4 . . . . 3 3 . 3 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . . . Rewire 66 | . . . . . . . . . . . . . . . 60 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 384 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Entered Mines 487 | -10/Mines | Learned location of Storage (-8) 601 | -10/Mines | Discovered new exit (range 9) 615 | -10/Mines | Entered Materials 615 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 892 | -9/Materials | Discovered new exit (range 15) 1108 | -9/Materials | Entered Mines 1109 | -9/Mines | Assembled infested the area 1236 | -9/Mines | Build established: Hauler-Gunner 1609 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1625 | -9/Mines | Discovered new exit (range 9) 1643 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1643 | -9/Mines | Discovered new exit (range 5) 1650 | -9/Mines | Entered Exiles 1650 | -9/Exiles | Accompanied by 2 allies 1694 | -9/Exiles | Met 8R-AWN 1724 | -9/Exiles | Met EX-HEX 1892 | -9/Exiles | Met EX-DEC 1930 | -9/Exiles | Learned location of Zion (-6) 1970 | -9/Exiles | Met EX-BIN 2072 | -9/Exiles | Aligned with FarCom system 2074 | -9/Exiles | Given EX-Vault access code 2094 | -9/Exiles | Build established: Hauler-Tank 2128 | -9/Exiles | Opened EX-Vault 2145 | -9/Exiles | Found Superbattery 2188 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2342 | -9/Exiles | Discovered new exit (range 11) 2365 | -9/Exiles | Left Exiles lab with Superbattery 2365 | -9/Exiles | Entered Mines 2365 | -8/Mines | Accompanied by 2 allies 2661 | -8/Mines | Build established: Hauler-Skirmisher 3240 | -8/Mines | Discovered new exit (range 8) 3259 | -8/Mines | Entered Materials 3259 | -8/Materials | Accompanied by 2 allies 3259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3260 | -8/Materials | Identified exit to Storage 3356 | -8/Materials | Garrison activated, responded to threat 3550 | -8/Materials | Build established: Hauler-Tank 3606 | -8/Materials | Discovered new exit (range 15) 3664 | -8/Materials | Entered Factory 3664 | -7/Factory | Evolved 2 slots: Propulsion x2 3897 | -7/Factory | Discovered new exit (range 15) 3981 | -7/Factory | Entered Lower Caves 4238 | -7/Lower Caves | Build established: Scavenger-Gunner 4291 | -7/Lower Caves | Learned Factory terminal intel 4611 | -7/Lower Caves | Learned Factory stockpile data 4719 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4877 | -7/Lower Caves | Discovered new exit (range 12) 4889 | -7/Lower Caves | Destroyed 8 combat bots 4936 | -7/Lower Caves | Entered another Lower Caves area 5343 | -7/Lower Caves | Discovered new exit (range 14) 5386 | -7/Lower Caves | Entered Factory 5386 | -6/Factory | Evolved 2 slots: Utility x2 5388 | -6/Factory | Loaded intel: 21 terminal locations 5717 | -6/Factory | Build established: Scavenger-Tank 5834 | -6/Factory | Lost 3 parts (2n1u) 6055 | -6/Factory | Discovered new exit (range 9) 6059 | -6/Factory | Build established: Scavenger-Skirmisher 6085 | -6/Factory | Entered another Factory area 6085 | -5/Factory | Evolved 2 slots: Utility x2 6414 | -5/Factory | Build established: Scavenger-Tank 6603 | -5/Factory | Identified exit to Upper Caves 6751 | -5/Factory | Discovered new exit (range 12) 7191 | -5/Factory | Fabricated Adv. Target Analyzer (x1) 7299 | -5/Factory | Garrison activated, responded to threat 7368 | -5/Factory | System corruption reached 10% 7441 | -5/Factory | Garrison activated, responded to threat 7585 | -5/Factory | First assault squad dispatched 7644 | -5/Factory | Entered Upper Caves 7646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7912 | -5/Upper Caves | Learned location of Armory (-3) 7912 | -5/Upper Caves | Learned Factory stockpile data 7916 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8079 | -5/Upper Caves | Discovered new exit (range 52) 8084 | -5/Upper Caves | Learned Factory stockpile data 8165 | -5/Upper Caves | Identified exit to Upper Caves 8167 | -5/Upper Caves | Entered another Upper Caves area 8167 | -5/Upper Caves | Accompanied by 1 ally 8212 | -5/Upper Caves | Discovered new exit (range 16) 8274 | -5/Upper Caves | Identified exit to Warlord 8292 | -5/Upper Caves | Identified exit to Factory 8897 | -5/Upper Caves | Entered Warlord 8956 | -5/Warlord | System corruption cleaned by Quarantine Array 9351 | -5/Warlord | Met Warlord 9376 | -5/Warlord | Warlord's base attacked by MAIN.C 9677 | -5/Warlord | Warlord forces counterattacked 9694 | -5/Warlord | Spotted Striker 9696 | -5/Warlord | P-70 Sage assimilated allied XS-6VP(g) 9762 | -5/Warlord | Discovered new exit (range 14) 9785 | -5/Warlord | Identified exit to Proximity Caves 9790 | -5/Warlord | Entered Proximity Caves 9891 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9947 | -4/Proximity Caves | Destroyed 9 combat bots 10121 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 10528 | -4/Proximity Caves | Build established: Scavenger-Mutant 10625 | -4/Proximity Caves | Entered Factory 10625 | -4/Factory | Evolved 2 slots: Utility x2 10902 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 10985 | -4/Factory | Build established: Scavenger-Gunner 11100 | -4/Factory | Found Prototype Launcher 11100 | -4/Factory | Identified Mni. Smartbomb Launcher 11104 | -4/Factory | Found Mni. Smartbomb Launcher 11107 | -4/Factory | Found Mni. Smartbomb Launcher 11476 | -4/Factory | Crushed by falling debris 11477 | -4/Factory | System corruption reached 10% 11587 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 11641 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 12050 | -4/Factory | Discovered new exit (range 12) 12079 | -4/Factory | Entered Research 12079 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12443 | -3/Research | Build established: Hauler-Gunner 12528 | -3/Research | Destroyed B-86 Titan 12577 | -3/Research | Found Hvy. Reflective Plating 12863 | -3/Research | Build established: Scavenger-Gunner 12869 | -3/Research | Fabricated Hyp. Railgun? 13112 | -3/Research | Garrison activated, responded to threat 13358 | -3/Research | Build established: Hauler-Tank 13442 | -3/Research | Discovered new exit (range 12) 13488 | -3/Research | Identified exit to Research 13590 | -3/Research | Entered another Research area 13590 | -2/Research | Warlord forces began assault on 0b10 13590 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13700 | -2/Research | Research machine network offline 13916 | -2/Research | Borebot progress halted 13960 | -2/Research | Borebot progress halted 14023 | -2/Research | Borebot progress halted 14039 | -2/Research | Borebot progress halted 14082 | -2/Research | Borebot progress halted 14177 | -2/Research | Spotted Striker 14179 | -2/Research | Spotted Striker 14183 | -2/Research | Build established: Generator-Tank 14184 | -2/Research | Destroyed Striker 14194 | -2/Research | Borebot progress halted 14213 | -2/Research | Destroyed Striker 14283 | -2/Research | Discovered new exit (range 10) 14394 | -2/Research | Entered Access 14394 | -1/Access | Evolved 2 slots: Utility x2 14592 | -1/Access | Found Prototype Device 14592 | -1/Access | Identified Exp. Shock Absorption System 14892 | -1/Access | Garrison activated, responded to threat 15034 | -1/Access | Garrison activated, responded to threat 15095 | -1/Access | Destroyed 11 combat bots 15096 | -1/Access | Lost 3 parts (3u) 15182 | -1/Access | First assault squad dispatched 15268 | -1/Access | Destroyed 7 combat bots 15327 | -1/Access | Lost 6 parts (2n4u) 15410 | -1/Access | Discovered new exit (range 7) 15413 | -1/Access | Entered Command 15580 | -1/Command | Build established: Mutant 15617 | -1/Command | Spotted B-99 Colossus 16219 | -1/Command | Lost 5 parts (2p2u1w) 16246 | -1/Command | Released all parts (10) 16258 | -1/Command | Core integrity fell below 50% 16266 | -1/Command | Spotted Alpha 7 16266 | -1/Command | Spotted Alpha 7 16266 | -1/Command | Spotted Striker 16266 | -1/Command | Spotted Striker 16266 | -1/Command | Spotted Executioner 16266 | -1/Command | Spotted Executioner 16266 | -1/Command | Spotted Executioner 16266 | -1/Command | Spotted Executioner 16267 | -1/Command | Spotted B-99 Colossus 16269 | -1/Command | Spotted B-99 Colossus 16270 | -1/Command | Core integrity fell below 20% 16270 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 16246_ Released Impulse Thruster Array. 16246_ Released Superbattery. 16246_ Released Hacking Suite. 16246_ Released System Shield. 16246_ Released Lyr. Light Armor Plating. 16248_ Slug penetrates Wall. 16249_ Penetrated by Slug. 16251_ Drone sends a signal. 16261_ S-43 Plague destroyed. 16267_ System corrupted: Substantial component data lost. 16267_ Penetrated by Slug. 16267_ Slug penetrates Wall. 16268_ Penetrated by Slug. 16268_ Slug penetrates Wall. 16268_ Slammed into Alpha 7. 16268_ Destabilizing: Core damaged (-32). 16269_ Slug penetrates Striker. 16269_ Penetrated by Slug. 16269_ Slug penetrates Striker. 16269_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???? | | ???? | | ########### ###+###### ##+######??????? | | ######????# # ######### #??????????????? | | == #????# # = #???????# #??????????????? | | = #????# #"" ######### #??????????????? | | = #????# #"" + #??????????????? | | #????# #"" #########+##??????????????? | | = ###### #T #?????? ??????????????? | | ###### # #"" #???? ????????????? | | T" #"" #?? """Y""" ??????????? | | "" #"" #?# """"""" #?????????? | | ###### ## # #?# | #?????????? | | ?????#####?# # #?# #?????????? | | ???????????# #########?###############?????????? | | ???????????# #?????????????????????????????????? | | ???????????# #????????????????######???????????? | | ???????????# #??????????????? ???????????? | | ???????????# #?????######### ?????????????? | | ???????????# #???### # # # #BB ??????????????? | | ??########+# ##### 7K BB "???????????????? | | ??# / EE "???????????????? | | ??# / "???????????????? | | ??# pp/ "???????????????? | | ??# p k s / 7K E "???????????????? | | ??# #######; @ E "???????????????? | | ### p #?????#;#; ; # # #BB ????????? | | g #???????########?????????????????????? | | ####?????????????????????????????????? | | #?????????????????????????????????? | | gg #??????????????####???????????????? | | #?????########?# #???????????????? | | #?????# *[ #?# #????????????????? | | %[ ####?## *[ [### #????????????????? | | = %* + *[ + #????????????????? | | # ##+########## # ## ##????????????????? | | # % #????? # ! Y# #?????????????????? | | # #????# # n ## #?????????????????? | | / """" #????# ######### #?????????????????? | | # ""R"" #????# #???????# #?????????????????? | | # "" "" #????# #???#####+########??????????? | | # #????# #???# #??????????? | | # #????# #???# #??????????? | | # #???## ##??# #??????????? | | # ##### #### #??????????? | | # / / """" #??????????? | | # ##### #### "" """" #??????????? | | #???#####??#""" """" #??????????? | | ##+######??????????#"R """" #??????????? | | =### # ###########?????#""" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 55 Energy Capacity 2785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 2850 Resistance: TH 25 Resistance: EX 75 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Overload Regulation 80 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hyp. Railgun | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -5/Factory | Preloaded Biometal Heavy Treads | x2 | -4/Factory | Preloaded Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Hyp. Railgun | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileWarpTreads Manual? 0 Play Time 01:34:41 Cumulative 438.4 hours Start 2020.01.03 @ 18:39:19 End 2020.01.03 @ 20:15:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 759 Rogue 759 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 351933d2-c5ce-4d4b-a3b8-6aa8d9d2457f