Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 00:23:10 Player: Robbedoes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (236) 236 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1421 Bonus ------- None Cogmind --------- Core Integrity 342/400 Matter 244/300 Energy 250/250 System Corruption 0% Temperature Cool (1) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Reinforced Ion Engine Light Treads Light Treads Aluminum Leg Large Storage Unit Assault Rifle Datajack Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Seismic Analyzer Transport Network Coupler > --- WEAPON ----------- Improved Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Small Storage Unit Large Storage Unit Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 14 | 2 1 . 11 Power 1 | . . . 1 Engine 1 | . . . 1 Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 . 5 Device 1 | 1 . . . Storage 3 | . 1 . 2 Processor 3 | . . . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 1 . . 5 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . . 1 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 96 | . 100 100 92 Engine 12 | . 14 14 11 Leg 25 | . 28 28 22 Device 12 | . 14 14 11 Storage 12 | . 14 14 11 Processor 7 | . . . 15 Energy Gun 12 | . 14 14 9 Ballistic Gun 12 | . 14 14 11 Naked Turns . | . . . . Heaviest Build 19 | 12 16 16 19 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 8 10 Average Capacity 7 | 6 6 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 5 6 8 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 5 8 8 8 Class Distribution -------------------- 86% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 377 | 220 46 . 111 Remotely . | . . . . Salvage Created 475 | 83 174 . 218 Parts 28 | 5 8 . 15 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 7 | . 2 . 5 Guns 4 | . 2 . 2 AOE 3 | . . . 3 Classes Destroyed 8 | 2 3 . 3 Worker 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 2 | . 1 . 1 Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 2 | . . . 2 Grunt 4 | . 2 . 2 Brawler 1 | . . . 1 Best Kill Streak 3 | 2 3 . 3 Combat Bots Only 3 | . 2 . 3 Max Kills in Single Turn 3 | 1 1 . 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 456 | . 112 . 344 Core 103 | . 45 . 58 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 . 82 . Volleys Fired 32 | 6 12 . 14 Largest 2 | 1 2 . 2 Hottest 76 | 50 70 . 76 Shots Fired 58 | 6 24 . 28 Gun 56 | 6 24 . 26 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 26 | . 12 . 14 Thermal 30 | 6 12 . 12 Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 7 | 3 4 . 7 Robot Miss Streak 3 | 1 1 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 36 | 4 16 . 16 Core Hits 20 | 3 7 . 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 726 | 50 192 . 484 Guns 453 | 50 192 . 211 Cannons . | . . . . Explosions 273 | . . . 273 Melee . | . . . . Ramming . | . . . . Kinetic 164 | . 89 . 75 Thermal 289 | 50 103 . 136 Explosive 273 | . . . 273 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . . . 84 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 81 | 50 81 . 42 Average Temperature 22 | 23 27 . 16 Received Heat Transfer 99 | . 36 . 63 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 740 | 148 296 . 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 170 | 10 90 34 170 Initial 34 | . 6 34 13 Average 37 | 7 37 34 42 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 9 . 13 Peak Tracking Total 10 | . 6 . 10 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 5 . 2 Successful 3 | . 2 . 1 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Transport Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 674 | 52 232 91 299 Spaces Moved 424 | 30 148 72 174 Core . | . . . . Treads . | . . . . Legs 424 | 30 148 72 174 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 120 | 120 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 30 29 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . . 28 Melee . | . . . . Projectile . | . . . . AOE 28 | . . . 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 527 | 40 179 76 232 Wait 43 | . 15 5 23 Move 421 | 29 147 71 174 Hop . | . . . . Pick Up 9 | 1 3 . 5 Fast Attach 3 | 1 . . 2 Attach 2 | . . . 2 Detach . | . . . . Swap 9 | 1 1 . 7 Drop 7 | 2 1 . 4 Fire 32 | 6 12 . 14 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 285 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 354 | -10/Mines | Discovered new exit (range 9) 376 | -10/Mines | Entered Materials 376 | -9/Materials | Evolved 2 slots: Utility x2 675 | -9/Materials | Self-destructed Last Messages --------------- 00634_ U-05 Engineer lays Concrete. 00636_ U-05 Engineer builds a Wall. 00636_ U-05 Engineer lays Concrete. 00636_ U-05 Engineer builds a Wall. 00637_ K-01 Serf collects debris. 00637_ U-05 Engineer lays Concrete. 00638_ U-05 Engineer builds a Wall. 00638_ U-05 Engineer lays Concrete. 00645_ Dropped Imp. Medium Laser. 00646_ Acquired Rnf. Ion Engine. 00648_ R-06 Scavenger collects Imp. Medium Laser. 00650_ U-05 Engineer builds a Wall. 00657_ Discarded Seismic Analyzer. 00657_ K-01 Serf cleans the Terminal. 00661_ Triggered Alarm Trap. 00661_ An alarm sounds. 00661_ ALERT: Alarm triggered, dispatching investigation squad. 00663_ K-01 Serf cleans the Terminal. 00668_ K-01 Serf destroyed. 00668_ S-10 Pest destroyed. 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