Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 10:58:46 Player: tkc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (3404) 3404 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 8532 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 67/100 System Corruption 3% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (15) --- Small Storage Unit Improved Light Armor Plating Layered Medium Armor Plating Improved Light Cannon Advanced EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System VTOL Module > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Scatter Rocket Array Scythe > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Flight Unit Small Storage Unit Improved Light Armor Plating Layered Medium Armor Plating Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Mini Grenade Launcher Missile Launcher Improved Remote Datajack [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor System Guard Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . 1 . Utility 6 | . . 2 1 1 . . 1 1 Weapon . | . . . . . . . . . Parts Attached 169 | 9 12 23 52 11 12 5 14 31 Power 26 | 3 2 6 4 1 1 . 2 7 Engine 19 | 3 2 6 3 1 . . 1 3 Core 7 | . . . 1 . 1 . 1 4 Reactor . | . . . . . . . . . Propulsion 46 | 2 1 6 16 1 5 2 3 10 Treads 14 | 1 1 3 7 1 1 . . . Leg 3 | . . . 3 . . . . . Wheel 7 | 1 . 3 3 . . . . . Hover 5 | . . . . . . . . 5 Flight 17 | . . . 3 . 4 2 3 5 Utility 35 | 2 3 2 10 5 3 2 5 3 Device 8 | 1 . 1 2 1 1 . 2 . Storage 8 | 1 3 1 1 . 1 . 1 . Processor 4 | . . . 1 . . 1 1 1 Hackware 8 | . . . 3 . 1 1 1 2 Protection 7 | . . . 3 4 . . . . Artifact . | . . . . . . . . . Weapon 62 | 2 6 9 22 4 3 1 4 11 Energy Gun 15 | 2 4 2 6 . . . 1 . Energy Cannon 2 | . 1 1 . . . . . . Ballistic Gun 12 | . . 5 1 1 1 1 . 3 Ballistic Cannon 10 | . . . 7 2 . . . 1 Launcher 9 | . . 1 2 . 2 . 1 3 Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 11 | . 1 . 6 1 . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 9 | . . 1 3 2 . . 2 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 73 | . 4 14 16 1 8 . 1 29 Power 10 | . 1 3 2 . 1 . . 3 Propulsion 31 | . 1 6 8 1 3 . . 12 Utility 13 | . . . 3 . 3 . 1 6 Weapon 19 | . 2 5 3 . 1 . . 8 Highest Loss Streak 18 | . 2 8 5 1 8 . 1 18 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 88 | . 99 80 92 97 81 90 82 68 Engine 7 | . 13 10 6 7 2 . . 1 Core 1 | . . . 1 . 4 7 6 3 Treads 9 | . 13 4 10 21 6 . . . Wheel 6 | . 14 10 6 6 . . . . Flight 6 | . . . 3 . 18 30 25 17 Device 3 | . 1 3 5 . 4 7 6 4 Storage 16 | . 26 30 18 7 7 7 5 5 Hackware 12 | . . . 12 23 22 25 24 19 Protection 4 | . . . 7 14 4 . . . Energy Gun 7 | . 25 2 7 . . . . . Ballistic Gun 4 | . . 13 2 9 2 1 . . Ballistic Cannon 1 | . . . 3 3 2 . . . Launcher 1 | . . 1 . . 4 7 6 1 Slashing Weapon 1 | . 1 . 3 1 . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 114 | 14 39 63 99 114 113 29 33 38 Greatest Support 60 | 20 20 16 43 60 60 26 26 36 Greatest Overweight (x) 26 | . 2 6 9 11 26 1 1 9 Average Overweight (x) 1 | . . 4 3 9 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 15 15 15 Average Capacity 16 | 7 12 15 15 25 18 15 14 15 Most Carried 25 | 8 15 15 19 25 25 15 15 15 Average Carried 14 | 6 10 11 14 24 18 14 13 13 Final Capacity 25 | 8 15 15 25 25 15 15 15 15 Final Carried 25 | 8 15 15 19 25 15 15 15 6 Class Distribution -------------------- 34% | Hacker-Mutant 27% | Scavenger-Mutant 25% | Mutant 12% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2250 | 290 110 330 817 175 226 128 17 157 Remotely . | . . . . . . . . . Salvage Created 4084 | 160 687 685 1944 149 185 . 33 241 Parts 266 | 17 42 50 110 14 8 . 4 21 Haulers Intercepted 5 | . 1 1 2 1 . . . . Recyclers Shooed 8 | . . 3 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 93 | . 13 20 30 4 10 . 4 12 Melee 1 | . . . . . . . . 1 Guns 42 | . 13 11 13 1 1 . . 3 Cannons 14 | . . 3 7 3 1 . . . AOE 34 | . . 6 8 . 8 . 4 8 Classes Destroyed 14 | 3 5 2 2 1 . . . 1 Worker 15 | 2 1 1 8 . . . . 3 Builder 8 | . . 1 4 1 . . . 2 Tunneler 4 | 3 . . 1 . . . . . Hauler 5 | . 1 1 2 1 . . . . Recycler 6 | 1 1 . 4 . . . . . Operator 5 | . 1 1 3 . . . . . Watcher 3 | . 1 1 1 . . . . . Swarmer 38 | . 3 11 3 2 4 . 4 11 Saboteur 1 | . . . . . . . . 1 Grunt 42 | . 10 4 22 1 5 . . . Brawler 1 | . . . 1 . . . . . Sentry 9 | . . 5 3 . 1 . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 10 | 3 3 7 8 3 10 . 4 6 Combat Bots Only 10 | . 3 7 5 1 10 . 4 4 Max Kills in Single Turn 5 | 1 1 3 2 1 3 . 2 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 1 . 3 . 2 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 9318 | . 749 1539 2291 699 1158 . 99 2783 Core 2094 | . 158 344 340 81 150 . 5 1016 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 247 | . . . 36 . . . 211 . Core Remaining (%) 59 | 100 36 14 38 . . 67 99 . Volleys Fired 303 | 10 56 71 109 19 12 . 3 23 Largest 2 | 2 2 2 2 2 2 . 1 2 Hottest 108 | 80 80 108 90 71 73 . 30 48 Shots Fired 531 | 20 107 135 183 39 17 . 3 27 Gun 412 | 20 107 120 114 24 7 . . 20 Cannon 93 | . . 10 62 15 5 . . 1 Launcher 25 | . . 5 7 . 5 . 3 5 Special 1 | . . . . . . . . 1 Kinetic 255 | . . 108 75 39 12 . . 21 Thermal 95 | 10 75 10 . . . . . . Explosive 24 | . . 5 6 . 5 . 3 5 Electromagnetic 156 | 10 32 12 102 . . . . . Robot Hit Streak 15 | 14 11 9 15 4 8 . 4 5 Robot Miss Streak 9 | 1 4 4 4 5 2 . 1 9 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 370 | 15 71 85 150 16 12 . 2 19 Core Hits 248 | 7 30 46 97 12 24 . 10 22 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 1 3 . 1 . . 1 Destroy 1 | . . . . . . . . 1 Blast 4 | . . . 3 . 1 . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks 41 | . 1 . 20 5 . . 1 14 Impact . | . . . . . . . . . Slashing 41 | . 1 . 20 5 . . 1 14 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 2 . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9133 | 181 908 1133 4021 368 1204 . 279 1039 Guns 3849 | 181 873 671 1630 192 113 . . 189 Cannons 1383 | . . 164 931 176 112 . . . Explosions 3529 | . 34 298 1306 . 979 . 279 633 Melee 371 | . . . 154 . . . . 217 Ramming 1 | . 1 . . . . . . . Kinetic 2339 | . . 547 1010 368 225 . . 189 Thermal 1668 | 77 610 184 797 . . . . . Explosive 2591 | . . 278 422 . 979 . 279 633 Electromagnetic 2163 | 104 297 124 1638 . . . . . Impact . | . . . . . . . . . Slashing 371 | . . . 154 . . . . 217 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 1 1 1 . 3 Average Corruption 1 | . . . 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . 3 3 6 . . . Message Errors 3 | . . . 1 . 2 . . . Matter Fused 4 | . . . 1 . 3 . . . Heat Flow Errors 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 253 | . . . 160 4 25 . 11 53 Projectiles 23 | . . . 19 4 . . . . Explosions 174 | . . . 121 . 25 . 11 17 Melee 56 | . . . 20 . . . . 36 Knockbacks 10 | . . . 7 2 1 . . . Impact . | . . . . . . . . . Kinetic 10 | . . . 7 2 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 590 | . . 147 334 . 103 . 6 . Shots 19 | . . 4 11 . 3 . 1 . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | 36 234 280 291 145 111 . . 10 Average Temperature 62 | 15 73 58 68 34 60 . . 7 Received Heat Transfer 2733 | . 378 477 999 36 360 . 12 471 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 2 3 . . . . . . Heat Transferred 2771 | 175 1350 346 900 . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 15 | . 1 1 13 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 773 | 30 222 462 773 369 . . 232 607 Initial 322 | . 19 29 169 322 . . 53 113 Average 284 | 12 105 274 415 288 . . 119 404 Maximum Alert Level 3 | . 1 2 3 1 . . 1 2 Low Security (%) 37 | 100 87 18 14 19 . . 85 18 Level 1 39 | . 12 64 41 80 . . 14 26 Level 2 17 | . . 17 28 . . . . 54 Level 3 5 | . . . 15 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 4 6 2 . . 1 4 Investigation 6 | . 2 . 3 . . . . 1 Extermination 3 | . . . . 1 . . 1 1 Reinforcement 10 | . 1 4 3 1 . . . 1 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 8 | . 1 1 3 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 17 33 54 7 14 . 8 42 Peak Tracking Total 12 | . 4 8 6 4 11 . 5 12 Tactical Retreats 24 | . . 1 13 2 1 . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 6 | . . 3 2 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 39 | . 7 3 10 4 . . 9 6 Terminals 30 | . 6 2 8 3 . . 6 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 123 | . 16 14 35 6 . . 38 14 Successful 73 | . 4 11 21 3 . . 28 6 Failed 49 | . 12 3 14 3 . . 9 8 Catastrophic 6 | . 3 . 3 . . . . . Database Lockouts 1 | . . . . . . . 1 . Manual 70 | . 16 10 20 3 . . 17 4 Terminals 101 | . 15 12 31 5 . . 28 10 Fabricators 4 | . . . . . . . . 4 Repair Stations 8 | . . . 2 . . . 6 . Recycling Units 3 | . 1 2 . . . . . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 39 | . 1 7 12 1 . . 15 3 Record 8 | . . . 2 . . . 6 . Part Schematic 1 | . . . . . . . 1 . Robot Schematic 1 | . . . . . . . 1 . Robot Analysis 4 | . . 2 . . . . 2 . Open DSF 4 | . . . . 1 . . 1 2 Level Access Points 1 | . . . . . . . 1 . Terminal Index 3 | . . 1 1 . . . 1 . Alert Level 5 | . 1 1 2 . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . Registered Components 2 | . . 1 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 4 | . . 1 2 . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 8 | . . . 2 . . . 6 . Scan Component 4 | . . . 1 . . . 3 . Repair 4 | . . . 1 . . . 3 . Recycling Unit Hacks 3 | . 1 2 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 18 | . 2 2 5 2 . . 6 1 Terminals 18 | . 2 2 5 2 . . 6 1 Assimilate 5 | . . . 2 . . . 3 . Botnet 13 | . 2 2 3 2 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 6 2 10 2 . . 7 3 Full Trace Events 5 | . . . 4 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Parts Repaired 4 | . . . 1 . . . 3 . Time 179 | . . . 51 . . . 128 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 36 | . . . . . . . 36 . Highest-Rated Ally 26 | . . . . . . . 26 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 4 | . . 2 . . . . 2 . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 5687 | 218 949 739 1684 735 412 57 327 566 Spaces Moved 3953 | 106 430 333 593 265 749 143 505 829 Core 6 | 2 . . . . 1 . . 3 Treads 534 | 101 206 . 158 27 42 . . . Legs 36 | . . . 36 . . . . . Wheels 1084 | 3 224 333 286 238 . . . . Hover 168 | . . . . . . . . 168 Flight 2125 | . . . 113 . 706 143 505 658 Fastest Speed 29 | 50 100 125 140 215 29 29 29 29 Average Speed 102 | 156 165 150 187 238 42 31 29 48 Slowest Speed 1350 | 160 240 170 330 245 1350 105 101 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 58 36 53 8 74 16 15 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 6 . . Spaces Dug 32 | . 1 . 17 5 . . 1 8 Terrain Destroyed 277 | . 9 34 131 8 27 . 20 48 Melee 32 | . 1 . 17 5 . . 1 8 Projectile 5 | . . . 2 3 . . . . AOE 240 | . 8 34 112 . 27 . 19 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 5016 | 136 561 455 950 322 823 155 678 936 Wait 374 | . 39 12 121 10 46 . 134 12 Move 3942 | 105 429 332 592 264 748 142 504 826 Hop 1 | . . . . . . . . 1 Pick Up 94 | 9 15 13 30 7 . 2 12 6 Fast Attach 60 | 7 1 5 15 6 1 4 11 10 Attach 55 | 1 5 12 12 . 8 1 . 16 Detach 10 | 1 . . 2 . 1 2 2 2 Swap 54 | 1 6 6 25 5 3 . 3 5 Drop 63 | 2 8 4 24 6 4 4 8 3 Fire 303 | 10 56 71 109 19 12 . 3 23 Melee 41 | . 1 . 20 5 . . 1 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 219 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 719 | -10/Materials | Core integrity fell below 50% 918 | -10/Materials | Discovered new exit (range 15) 1073 | -10/Materials | Discovered new exit (range 16) 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Destroyed 7 combat bots 1334 | -9/Materials | Lost 8 parts (2p3n3w) 1379 | -9/Materials | Core integrity fell below 50% 1414 | -9/Materials | Lost 3 parts (1n2w) 1489 | -9/Materials | Discovered new exit (range 15) 1578 | -9/Materials | Core integrity fell below 20% 1774 | -9/Materials | Build established: Scavenger-Mutant 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2798 | -8/Materials | Lost 5 parts (1p1n3u) 2942 | -8/Materials | Lost 3 parts (1p1n1w) 2998 | -8/Materials | Core integrity fell below 50% 3189 | -8/Materials | Build established: Hacker-Mutant 3557 | -8/Materials | Repaired Imp. Flight Unit 3571 | -8/Materials | Discovered new exit (range 10) 3591 | -8/Materials | Entered Factory 3591 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4288 | -7/Factory | Discovered new exit (range 16) 4326 | -7/Factory | Entered Lower Caves 4422 | -7/Lower Caves | Attracted the attention of an 0b10 base 4481 | -7/Lower Caves | Destroyed 10 combat bots 4490 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 4640 | -7/Lower Caves | Discovered new exit (range 10) 4738 | -7/Lower Caves | Entered another Lower Caves area 4782 | -7/Lower Caves | Discovered new exit (range 3) 4788 | -7/Lower Caves | Spotted B-75 Beast 4795 | -7/Lower Caves | Entered Factory 4795 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4798 | -6/Factory | Build established: Hacker-Sprinter 4798 | -6/Factory | Identified exit to Factory 4821 | -6/Factory | Central database locked down 4872 | -6/Factory | Repaired Lrg. Storage Unit 4938 | -6/Factory | Repaired Imp. Flight Unit 4991 | -6/Factory | Repaired Imp. Flight Unit 5122 | -6/Factory | Entered another Factory area 5122 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5202 | -5/Factory | Fabricated Imp. Linear Gravjet? 5286 | -5/Factory | Spotted B-75 Beast 5351 | -5/Factory | Lost 3 parts (1p1n1w) 5422 | -5/Factory | First assault squad dispatched 5468 | -5/Factory | Lost 6 parts (2n1u3w) 5555 | -5/Factory | Found Prototype Launcher 5555 | -5/Factory | Identified Scatter Rocket Array 5603 | -5/Factory | Build established: Hacker-Mutant 5665 | -5/Factory | Core integrity fell below 50% 5679 | -5/Factory | Core integrity fell below 20% 5688 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05662_ Imp. Flight Unit destroyed. 05668_ Critical hit (Burn: +37). 05670_ F-cell Engine destroyed. 05670_ Imp. Flight Unit destroyed. 05672_ Critical hit (Burn: +37). 05672_ Cesium-ion Thruster destroyed. 05673_ Scythe destroyed. 05676_ Slug penetrates Wall. 05678_ Nuclear Reactor explodes. 05680_ Slug penetrates Wall. 05682_ Imp. Light Cannon destroyed. 05683_ Scatter Rocket Array destroyed. 05683_ System Shield destroyed. 05684_ The unstable cave ceiling collapses. 05684_ Slug penetrates Wall. 05686_ Wall collapses. 05686_ The unstable cave ceiling collapses. 05687_ Slug penetrates H-66 Slayer. 05687_ Penetrated by Slug. 05687_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????###### ????????????????????????? | | ?????????###???#### ###?????????????????????? | | ##########"#??## # #?????????????????????? | | ##??# ##????????????????????? | | """ "" #???# #????????????????????? | | """ "" #???# ##????????????????????? | | """ """ #???# #????????????????????? | | """ """ #???# #????????????????????? | | """ """ #???# #????????????????????? | | """ #???# #?????????????????????? | | """ #???#! b @ #?????????????????????? | | #???# / g l #?????????????????????? | | #???# !!g p #?????????????????????? | | #???#! gggh #?????????????????????? | | !##??# #?????????????????????? | | ####+#####"##########+##;;##?????????????????????? | | h##??????????????????????? | | "#??????????????????????? | | ##??????????????????????? | | #???????????????????????? | | w #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ########### #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# "#???????????????????????? | | #?????????# %#???????????????????????? | | #?????????+ "+???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | #???????? # ????????????????????????? | | #?????? # ????????????????????????? | | #???? +???? ?????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 450 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Imp. Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Imp. Linear Gravjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockParticleArray Manual? 0 Play Time 02:19:19 Cumulative 63.3 hours Start 2022.07.16 @ 08:29:22 End 2022.07.16 @ 10:58:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 39 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93292237-b762-407f-99e7-8b7f4803b9be