Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 20:12:17 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1965) 1965 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 4925 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 505 Met Imprinter 300 Was Imprinted 300 Friendly Fire -434 Cogmind --------- Core Integrity 87/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (671) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON (4) ------- Neutron Cannon > --- INVENTORY (12) --- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Advanced Heat Sink Improved Energy Well (600) Advanced Visual Processing Unit Advanced Particle Charger Relay Coupler [Programmer] (91) Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Treads Advanced Heat Sink Advanced Visual Processing Unit Relay Coupler [Programmer] Phasing AFG Self-destruct Interrupter [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Storm Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 63 | 6 3 . 25 3 10 16 Power 8 | 1 . . 4 . . 3 Engine 7 | 1 . . 4 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 . 2 . 1 5 Treads 12 | 2 2 . 2 . 1 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 5 . 3 2 Device 2 | . 1 . . . 1 . Storage 4 | 1 . . 2 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . . 3 . 2 1 Artifact . | . . . . . . . Weapon 31 | 2 . . 14 3 6 6 Energy Gun 3 | . . . 1 . 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 27 | 2 . . 13 3 5 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 1 Parts Lost 10 | . . . 3 1 . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . 1 . . . Weapon 7 | . . . 2 1 . 4 Highest Loss Streak 4 | . . . 1 1 . 4 Average Slot Usage (%) 98 | . 99 100 98 98 99 94 Engine 9 | . 14 14 10 11 11 3 Core 1 | . . . . . . 7 Treads 22 | . 28 28 22 22 22 21 Device 2 | . 13 14 4 . . . Storage 11 | . 14 14 11 11 11 11 Protection 8 | . . . 5 11 11 11 Ballistic Gun 41 | . 28 28 43 42 43 37 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 15 15 56 54 57 60 Greatest Support 56 | 40 46 46 46 40 40 56 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 11 | 5 6 6 10 12 12 12 Most Carried 12 | 4 6 5 12 12 12 12 Average Carried 10 | 2 5 5 9 11 11 11 Final Capacity 12 | 6 6 6 12 12 12 12 Final Carried 12 | 4 5 5 12 11 12 11 Class Distribution -------------------- 65% | Tank 22% | Messiah-Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2216 | 260 108 . 1162 115 123 448 Remotely . | . . . . . . . Salvage Created 3006 | . 222 . 2202 67 . 515 Parts 174 | . 18 . 131 9 . 16 Haulers Intercepted 7 | . 1 . 6 . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 1 23 Prevented 11 | . . . . . . 11 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 4 . 42 4 . 8 Guns 54 | . 4 . 39 4 . 7 Cannons 1 | . . . . . . 1 AOE 3 | . . . 3 . . . Classes Destroyed 10 | . 5 . 2 . . 3 Worker 2 | . 1 . 1 . . . Hauler 7 | . 1 . 6 . . . Recycler 3 | . . . 3 . . . Watcher 4 | . 2 . 2 . . . Swarmer 17 | . 3 . 10 4 . . Grunt 29 | . 1 . 24 . . 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 9 | . . . 8 . . 1 Best Kill Streak 8 | . 5 . 8 4 . 3 Combat Bots Only 8 | . 3 . 8 4 . 3 Max Kills in Single Turn 3 | . 2 . 3 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3013 | . 106 . 1622 256 . 1029 Core 331 | . 18 . 164 54 . 95 Absorbed by Shields 239 | . 45 . 194 . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 157 | . 14 . 96 9 . 38 Largest 4 | . 2 . 4 3 . 4 Hottest 250 | . 40 . 92 66 . 250 Shots Fired 494 | . 28 . 369 27 . 70 Gun 477 | . 28 . 369 27 . 53 Cannon 17 | . . . . . . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 476 | . 28 . 369 27 . 52 Thermal 18 | . . . . . . 18 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 7 . 20 3 . 15 Robot Miss Streak 8 | . 4 . 4 8 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 1 . 5 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 305 | . 19 . 228 12 . 46 Core Hits 122 | . 11 . 82 4 . 25 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4869 | . 237 . 3313 113 . 1206 Guns 4180 | . 237 . 2829 113 . 1001 Cannons 205 | . . . . . . 205 Explosions 484 | . . . 484 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4114 | . 237 . 2829 113 . 935 Thermal 271 | . . . . . . 271 Explosive 484 | . . . 484 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Effects 1 | . . 1 . . . . Message Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 148 | . . . 148 . . . Projectiles . | . . . . . . . Explosions 148 | . . . 148 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . . . 53 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 671 | . . . 439 53 . 671 Average Temperature 100 | . . . 45 23 . 235 Received Heat Transfer 676 | . 10 . 444 . . 222 Effects 16 | . . . 3 . . 13 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . 3 . . 1 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 275 | . . . . . . 275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 748 | . 137 . 748 378 . . Average Influence 227 | . 41 . 257 369 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 48 | 100 100 100 43 . . . Level 1 40 | . . . 41 100 . . Level 2 7 | . . . 10 . . . Level 3 3 | . . . 5 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 7 . . 1 Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 9 . 73 8 . 25 Peak Tracking Total 9 | . 4 . 9 4 . 5 Tactical Retreats 5 | . . . 4 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 9 | . 1 . 7 1 . . Terminals 8 | . 1 . 6 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 4 . 26 2 . . Successful 20 | . 3 . 15 2 . . Failed 12 | . 1 . 11 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 29 | . 4 . 22 1 2 . Terminals 29 | . 4 . 23 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 1 . . Robot Analysis 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 3 . 11 1 . . Terminals 14 | . 3 . 10 1 . . Track 5 | . 1 . 3 1 . . Botnet 7 | . 1 . 6 . . . Disrupt 1 | . . . 1 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 7 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 9 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 6 1 Largest Group 6 | . . . . . 6 6 Highest-Rated Group 342 | . . . . . 342 342 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 100 | . . . . . . 100 Total Damage 2856 | . . . . . . 2856 Kills 14 | . . . . . . 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 7075 | 111 454 72 2515 367 2414 1142 Spaces Moved 3345 | 54 251 46 1027 176 1257 534 Core 1 | 1 . . . . . . Treads 3344 | 53 251 46 1027 176 1257 534 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 160 Average Speed 182 | 157 160 160 175 190 190 188 Slowest Speed 190 | 160 160 160 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 51 | 4 40 25 78 50 91 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . . 45 . . 9 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE 45 | . . . 45 . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4003 | 77 279 45 1511 191 1287 613 Wait 352 | 13 3 . 333 . . 3 Move 3339 | 53 250 45 1026 175 1256 534 Hop . | . . . . . . . Pick Up 30 | 5 4 . 11 1 4 5 Fast Attach 34 | 5 1 . 12 1 8 7 Attach 7 | 1 . . 3 . 1 2 Detach 6 | . . . 2 . 3 1 Swap 22 | . 2 . 10 2 1 7 Drop 55 | . 5 . 18 3 14 15 Fire 157 | . 14 . 96 9 . 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 440 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Entered Mines 568 | -10/Mines | Met a Derelict bent on vengeance 576 | -10/Mines | Learned Materials stockpile data 627 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Weapon x2 922 | -9/Materials | Build established: Tank 1822 | -9/Materials | Discovered new exit (range 12) 2824 | -9/Materials | Destroyed 8 combat bots 3084 | -9/Materials | Discovered new exit (range 16) 3153 | -9/Materials | Entered Mines 3231 | -9/Mines | Discovered new exit (range 14) 3510 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3515 | -9/Mines | Core integrity fell below 50% 3520 | -9/Mines | Entered Zion 3709 | -7/Zion | Given A8's code to call for help 3760 | -7/Zion | Loaded intel: 4 derelict terminal locations 3823 | -7/Zion | Found Prototype Device 3823 | -7/Zion | Identified Phasing AFG 3964 | -7/Zion | Found Relay Coupler [Programmer] 4083 | -7/Zion | Learned Factory emergency access door positions 4115 | -7/Zion | Learned Factory stockpile data 4802 | -7/Zion | Learned location of Data Miner (-6) 4814 | -7/Zion | Learned location of Quarantine (-3) 5124 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5127 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5306 | -7/Zion | Imprinted 5308 | -7/Zion | Declared Zion's savior 5598 | -7/Zion | Build established: Messiah-Tank 5773 | -7/Zion | Found Prototype Energy Gun 5788 | -7/Zion | Identified Storm Laser 5820 | -7/Zion | Discovered new exit (range 12) 5934 | -7/Zion | Entered Proximity Caves 5934 | -6/Proximity Caves | Accompanied by 6 allies 6222 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6257 | -6/Proximity Caves | Crushed by falling debris 6506 | -6/Proximity Caves | Learned Factory stockpile data 6692 | -6/Proximity Caves | Discovered new exit (range 13) 6728 | -6/Proximity Caves | Learned Factory stockpile data 6845 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6964 | -6/Proximity Caves | Lost 4 parts (4w) 7076 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06982_ Acquired Arm. Treads. 06985_ Acquired 30 matter. 06993_ Attempting to rewire Y-54 Guardian. 06993_ Y-54 Guardian rewired. 07040_ Overheating: Energy bleed (-75). 07049_ C-30 ARC bursts open, deploying its payload. 07049_ B-48 Gladiator unfolds itself. 07049_ G-50 Soldier unfolds itself. 07057_ Guardian 5a destroyed. 07061_ G-50 Soldier destroyed. 07064_ Power failure, Angular Momentum Engine shutdown. 07067_ Med. Treads destroyed. 07069_ Overheating: Matter decay (-67). 07073_ Power failure, Angular Momentum Engine shutdown. 07074_ Overheating: Med. Treads damaged (-68). 07074_ Overheating: Neutron Cannon damaged (-5). 07074_ Overheating: Angular Momentum Engine damaged (-12). 07075_ Angular Momentum Engine destroyed. 07076_ Overheating: System interference. 07076_ Neutron Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ## ###### #?????????????????????# ## ####??? | | ### #????# #?????????????????????# ## #?????# | | #?# #??### #?????????????????????## #????## | | ??# ???# [#??????????????????????## ####????# | | ??# ???# #####??????????????????## "###????# | | ??# ???# =% * #????###???????#####"%# ##???# | | ??## #???# = #?#### ##??????# = #???# | | ???# ##### ### #?????## %[ #???# | | ???# ##?????#" ! #???# | | ???# #############!% % ##???# | | ???# #### ## ## # ! ###### | | ? ?????# ## # % | | ???????## ### ##### # * ##### | | ??????????# #?## #???## % ##?## | | ??????????# ##??#### ####????## ### ###??# | | ??????????# #??????###????????## ######?#### | | ??????????# ??????????????????# #?????# | | ??????????# ?????????????????## #####?# | | ??????????# ??????????????### ## | | ??????????# ?????????###### ## | | ??????????# ????###### ## ;## ### ## | | ?????????? ???# #### #?####?# | | ?????????? ###???# % ##?# ###????### | | ?????????? #?????# [ "##? ######?? | | ?????????? ??????## b ;# % #?# ### | | ????????????????????# @ ;; %=### | | ????????????????????# %g=%=% | | ????????????????????## ### ;;; *!!% | | ?????????????????????#???## #" %%*% # | | ??????????????????????????## # * %% ## | | ???????????????????????????## #" "=%=[=## | | ????????????????????????????? #" "%[ = ## ## # | | ????????????????????????????? #" # ###### # | | ????????????????????????????? #""" ""# #????## # | | ????????????????????????????? ######## #?????# | | ????????????????????????????? ?????? #?????## | | ????????????????????????????? #??????###????### | | ????????????????????????????? ????????????### | | ?????????????????????????????????????????## | | ????????????????????????????????????????## | | ???????????????????????????????????????## | | ???????????????????????????????????????# ### | | ??????????????????????????????????????## ##?## | | ???????????????????????????????????#### ##???# | | ??????????????????????????????????## #???# | | ??????????????????????????????????# ##?## | | ??????????????????????????? ## ### | | ???????????????????????????# #?## | | ????????????????????????????# ## ???# | | ?????????????????????????????#???# ????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed AlertHelicalMediator Manual? 0 Play Time 00:52:48 Cumulative 27.3 hours Start 2020.07.05 @ 19:19:24 End 2020.07.05 @ 20:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 626fbdce-e76c-4d3d-8250-e92130476c60