Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 09:22:43 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (107) 535 Value Destroyed (3844) 3844 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 9947 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 400 Met Data Miner 300 Friendly Fire -282 Cogmind --------- Core Integrity 46/850 Matter 293/300 Energy 150/150 System Corruption 22% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Shock Absorption System > --- WEAPON (2) ------- Cooled Plasma Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Thermic Laser Beamcaster Beamcaster Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Flamer Enhanced Flamer Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Advanced Energy Well Weight Redist. System Enhanced Optical Array Advanced Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Proton Burst Cannon Neutron Cannon > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Power Amplifier Advanced Heat Sink Particle Charger Cooled Pulse Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 80] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Airjet Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . 2 2 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 158 | 7 7 3 17 17 23 14 4 2 12 12 3 31 6 Power 14 | 1 1 . 2 1 2 . . . 1 2 . 3 1 Engine 9 | 1 1 . 2 1 1 . . . . 1 . 1 1 Core 3 | . . . . . 1 . . . . . . 2 . Reactor 2 | . . . . . . . . . 1 1 . . . Propulsion 26 | 2 2 . 2 3 4 2 1 . 3 . . 7 . Treads 3 | 2 . . . . . . . . . . . 1 . Leg 15 | . . . . 1 4 1 . . 3 . . 6 . Wheel 7 | . 2 . 2 2 . . 1 . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 69 | 1 2 . 6 10 10 6 1 2 4 7 1 14 5 Device 23 | . 1 . 1 3 5 2 1 . 2 3 1 2 2 Storage 10 | 1 1 . 1 2 1 1 . . 1 . . 1 1 Processor 14 | . . . 2 2 1 1 . . . 1 . 5 2 Hackware . | . . . . . . . . . . . . . . Protection 22 | . . . 2 3 3 2 . 2 1 3 . 6 . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 3 2 3 7 3 7 6 2 . 4 3 2 7 . Energy Gun 21 | 2 2 . 2 . 5 6 . . . 2 1 1 . Energy Cannon 8 | . . . . . 1 . . . 1 1 1 4 . Ballistic Gun 19 | 1 . 3 5 3 1 . 1 . 3 . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 1 . . . 3 1 1 1 . Parts Lost 47 | . 3 . 1 2 1 13 . . 1 3 3 11 9 Power 3 | . . . . . . 1 . . . . . 1 1 Propulsion 15 | . 1 . 1 1 1 4 . . . . 2 4 1 Utility 25 | . 1 . . 1 . 6 . . 1 3 1 6 6 Weapon 4 | . 1 . . . . 2 . . . . . . 1 Highest Loss Streak 6 | . 2 . 1 1 1 6 . . 1 2 2 3 5 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 80 85 88 87 95 60 50 70 95 95 75 95 89 Engine 4 | . 14 14 11 9 4 . . . . . . 2 5 Leg 7 | . . . . . 14 3 . . 11 13 6 11 11 Wheel 4 | . 9 28 19 12 . . 4 7 2 . . . . Device 11 | . 4 . 7 10 22 6 4 7 14 18 14 10 8 Storage 13 | . 14 14 11 15 15 14 15 15 14 13 12 11 7 Processor 16 | . . . 8 8 14 14 15 15 15 11 13 31 33 Protection 7 | . . . 8 13 6 1 . 9 15 19 16 9 6 Energy Gun 4 | . 8 . 3 . 10 12 . . . 4 2 . . Energy Cannon 3 | . . . . . . . . . . 5 3 9 12 Ballistic Gun 6 | . 14 27 18 16 . . 5 7 12 1 . 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 71 | 11 18 17 43 49 42 34 24 40 66 67 71 48 54 Greatest Support 62 | 40 40 32 32 32 36 36 12 12 56 62 62 49 49 Greatest Overweight (x) 6 | 1 1 . 1 4 4 6 4 3 3 1 2 2 2 Average Overweight (x) . | . . . . 2 . 2 1 1 2 . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 10 10 10 10 10 10 10 15 Average Capacity 10 | 6 8 10 11 15 10 9 10 10 10 10 9 8 13 Most Carried 15 | 3 9 9 15 15 15 10 10 10 10 10 10 9 14 Average Carried 9 | 1 3 7 10 14 9 9 10 8 9 8 9 6 11 Final Capacity 15 | 8 10 10 15 15 10 10 10 10 10 10 5 10 15 Final Carried 15 | 3 6 9 15 15 10 10 10 8 10 10 5 7 14 Class Distribution -------------------- 57% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Matter Collected 2826 | 285 101 36 324 586 255 148 49 . 269 110 . 533 130 Remotely 15 | . . . . . . 15 . . . . . . . Salvage Created 5513 | 168 364 11 465 1014 524 381 . . 356 356 . 1521 353 Parts 262 | 14 17 2 28 62 18 15 . . 16 15 . 63 12 Haulers Intercepted 11 | . . . 3 4 3 . . . . . . 1 . Recyclers Shooed 12 | . . 2 3 1 2 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 13 1 . 7 . . . 10 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Combat Hostiles Destroyed 79 | . 6 1 5 21 6 6 . . 1 8 . 20 5 Guns 49 | . 6 1 5 21 4 5 . . 1 1 . 5 . Cannons 21 | . . . . . . . . . . 4 . 13 4 AOE 3 | . . . . . . . . . . 3 . . . Classes Destroyed 15 | 2 2 1 2 2 2 2 . . . 1 . 1 . Worker 2 | . . . . 1 . . . . . . . 1 . Builder 1 | . . . . 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 11 | . . . 3 4 3 . . . . . . 1 . Recycler 6 | 1 1 . 2 . 1 . . . . . . 1 . Watcher 4 | . 1 . . 1 . . . . . 1 . 1 . Swarmer 14 | . . 1 1 9 . . . . . 2 . 1 . Grunt 34 | . 6 . 3 8 . 4 . . . 3 . 7 3 Brawler 1 | . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . 2 . . . Sentry 18 | . . . 1 4 3 1 . . 1 1 . 6 1 Hunter 5 | . . . . . 2 . . . . . . 3 . Programmer 3 | . . . . . 1 . . . . . . 2 . Behemoth 2 | . . . . . . 1 . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . 1 . . . . . . . Best Kill Streak 5 | 2 3 1 3 5 2 4 . . 1 4 . 3 3 Combat Bots Only 4 | . 3 1 3 4 1 4 . . 1 4 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . . 1 2 . 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Damage Taken 8835 | . 642 13 417 939 571 1448 94 . 280 804 125 2471 1031 Core 1721 | . 123 6 158 102 123 369 8 . 28 117 95 418 174 Absorbed by Shields 77 | . . . . . . . 40 . 37 . . . . Redirected to Shielding 507 | . . . . . . . . . . 126 19 319 43 Core Remaining (%) 62 | 100 . 48 60 81 . . . . 24 . . . . Volleys Fired 382 | 15 43 4 54 80 29 23 . . 8 19 10 78 19 Largest 2 | 2 2 2 2 2 2 2 . . 2 2 2 2 2 Hottest 180 | 60 60 60 60 46 160 160 . . 67 110 110 180 70 Shots Fired 684 | 17 63 8 108 144 55 41 . . 16 33 19 143 37 Gun 512 | 17 63 8 108 144 52 41 . . 15 14 9 41 . Cannon 171 | . . . . . 3 . . . . 19 10 102 37 Launcher 1 | . . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 349 | 15 43 6 98 144 . . . . 15 . . 28 . Thermal 321 | . 9 2 10 . 55 41 . . . 33 19 115 37 Explosive 1 | . . . . . . . . . 1 . . . . Electromagnetic 13 | 2 11 . . . . . . . . . . . . Robot Hit Streak 32 | 7 18 2 11 22 20 23 . . 20 17 19 25 32 Robot Miss Streak 4 | 1 3 2 2 2 4 2 . . 1 2 3 2 1 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 8 | . 2 . 1 4 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . Shots Hit Robots 512 | 15 44 4 73 100 50 40 . . 11 24 15 103 33 Core Hits 243 | 7 18 1 27 45 31 25 . . 12 18 2 47 10 Critical Kills 6 | . . . . . 1 . . . 1 . . 3 1 Critical Parts Destroyed 6 | . . . 1 3 . . . . 2 . . . . Critical Strikes 15 | . . . 1 3 1 1 . . 4 . 1 3 1 Burn 2 | . . . . . . 1 . . . . 1 . . Meltdown 5 | . . . . . 1 . . . . . . 3 1 Destroy 8 | . . . 1 3 . . . . 4 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10792 | 123 441 41 861 1538 1024 861 . . 159 1157 398 3099 1090 Guns 5980 | 123 441 41 861 1532 964 861 . . 88 213 149 707 . Cannons 4301 | . . . . . 60 . . . . 510 249 2392 1090 Explosions 505 | . . . . . . . . . 71 434 . . . Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . . 6 . . . . . . . . . Kinetic 3268 | 96 229 21 784 1532 . . . . 88 . . 518 . Thermal 7017 | . 67 20 77 . 1024 861 . . . 899 398 2581 1090 Explosive 329 | . . . . . . . . . 71 258 . . . Electromagnetic 172 | 27 145 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 2 2 2 2 2 . 17 22 22 Average Corruption 9 | . . . . . 1 2 2 2 2 . 10 19 22 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 166 | . . . . . 7 20 4 1 11 . 5 75 43 Message Errors 37 | . . . . . 1 8 . . . . . 16 12 Matter Fused 44 | . . . . . 3 3 2 . 5 . 1 16 14 Heat Flow Errors 11 | . . . . . . 3 . . . . . 6 2 Energy Discharges 29 | . . . . . 2 2 2 1 4 . . 16 2 Parts Rejected 2 | . . . . . 1 . . . . . 1 . . Data Loss (minor) 16 | . . . . . . 3 . . . . 3 5 5 Data Loss (major) 5 | . . . . . . . . . . . . 2 3 Misfires 6 | . . . . . . . . . . . . 5 1 Alerts 7 | . . . . . . 1 . . 2 . . 3 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . . . 6 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 40 | . . . . . . . . . . 25 . 15 . Projectiles 31 | . . . . . . . . . . 16 . 15 . Explosions 9 | . . . . . . . . . . 9 . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 356 | . . . . 3 . . . . 39 37 . 277 . Shots 6 | . . . . . . . . . 1 1 . 4 . Rammed 1 | . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 254 | 20 116 20 52 58 36 222 . . 213 82 108 216 254 Average Temperature 43 | 15 37 15 12 18 13 76 . . 107 33 38 56 76 Received Heat Transfer 2484 | . 357 . 180 387 84 354 24 . 66 132 . 615 285 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . . . 2 1 . . . . . 4 1 Combat Hostiles 6 | . . . . . 2 1 . . . . . 2 1 Parts Melted 30 | . 1 . . . 9 2 . . . . . 12 6 Heat Transferred 11132 | . 150 50 175 . 2234 1826 . . . 607 370 4070 1650 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Peak Influence 544 | 20 160 146 359 544 307 . . . . 173 47 467 . Initial 247 | . 13 62 . 76 247 . . . . 12 44 . . Average 174 | 9 73 103 257 366 160 . . . . 64 22 169 . Maximum Alert Level 2 | . . . 1 2 1 . . . . . . 2 . Low Security (%) 62 | 100 100 100 24 11 70 . . . . 100 100 58 . Level 1 29 | . . . 75 45 29 . . . . . . 31 . Level 2 7 | . . . . 43 . . . . . . . 9 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 2 6 . . . . . . 5 . Investigation 5 | . 1 . 1 1 1 . . . . . . 1 . Extermination 3 | . . . . . 1 . . . . . . 2 . Reinforcement 7 | . . . 1 1 3 . . . . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Distress Signals 6 | . . . 2 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 7 5 26 33 9 9 3 . 2 10 6 25 11 Peak Tracking Total 7 | . 4 3 5 6 2 4 3 . 1 4 5 4 7 Tactical Retreats 3 | . . . . 1 . . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Traps Triggered 7 | . 1 . . 1 . . . . . 2 . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Machines Disabled 16 | . . . . . . . . . . 4 . 12 . Max in Single Turn 8 | . . . . . . . . . . 3 . 8 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Machines Accessed 8 | . . . 2 . 1 . . 4 . . . . 1 Terminals 2 | . . . 2 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 36 | . . . 4 . 2 . . 29 . . . . 1 Successful 31 | . . . 1 . . . . 29 . . . . 1 Failed 5 | . . . 3 . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . 4 . . . . . . . . . . Terminals 4 | . . . 4 . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . . . . . . . . 29 . . . . 1 Record 11 | . . . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 3 | . . . 2 . 1 . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Total Allies 5 | . . 3 . . . . . . 1 . 1 . . Largest Group 3 | . . 3 2 1 . . . . 1 . 1 . . Highest-Rated Group 96 | . . 72 62 31 . . . . 96 . 31 . . Highest-Rated Ally 96 | . . 31 31 31 . . . . 96 . 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 144 | . . 20 85 13 . . . . 9 . 17 . . Total Damage 1847 | . . 274 927 146 . . . . 185 . 315 . . Kills 21 | . . 2 14 3 . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . . 1 . . . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Turns Passed 10621 | 140 281 487 822 748 1364 1725 378 136 1120 679 154 1604 983 Spaces Moved 5775 | 66 110 424 564 365 813 809 284 84 499 376 95 803 483 Core 305 | 9 . . . . . 160 62 . . . 56 18 . Treads 157 | 57 66 . . . . . . . . . . 34 . Legs 2909 | . . . . . 804 210 . . 246 376 39 751 483 Wheels 1965 | . 44 424 564 365 9 . 222 84 253 . . . . Hover 439 | . . . . . . 439 . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 105 120 50 105 105 120 120 50 50 120 Average Speed 144 | 148 136 100 104 125 140 198 130 119 161 137 121 135 178 Slowest Speed 350 | 160 160 100 115 140 190 350 250 135 260 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 22 84 34 36 25 71 57 69 57 12 75 19 60 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . . . . Known Exits Taken 4 | . . . . 1 1 . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 16 | . . . . . . 7 2 . 4 . . . 3 Spaces Dug 76 | . . . . . . . . . . . . 76 . Terrain Destroyed 147 | . . . . . . . . . 22 25 3 93 4 Melee . | . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . 2 3 19 4 AOE 118 | . . . . . . . . . 22 23 . 73 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Total 7398 | 91 187 480 710 513 977 884 290 119 797 503 112 1174 561 Wait 881 | . 14 45 31 35 73 26 3 34 264 78 . 233 45 Move 5763 | 65 109 423 563 364 812 808 283 83 498 376 94 802 483 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 2 9 3 21 2 17 3 . . 5 9 1 16 7 Fast Attach 89 | 7 2 . 7 9 9 10 4 . 9 6 2 18 6 Attach 39 | . 4 1 2 1 8 4 . 2 2 6 1 8 . Detach 4 | 1 . . . . . 2 . . 1 . . . . Swap 30 | . 1 2 8 7 6 . . . 1 . . 5 . Drop 114 | 1 5 2 24 14 23 8 . . 9 9 4 14 1 Fire 382 | 15 43 4 54 80 29 23 . . 8 19 10 78 19 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 10) 422 | -10/Materials | Entered Mines 427 | -10/Mines | Escorted by a lone wolf Derelict 427 | -10/Mines | Core integrity fell below 50% 449 | -10/Mines | Learned location of Storage (-8) 478 | -10/Mines | Discovered new exit (range 4) 584 | -10/Mines | Learned location of Zion (-6) 686 | -10/Mines | Build established: Scavenger-Mutant 769 | -10/Mines | Discovered new exit (range 8) 909 | -10/Mines | Entered Materials 909 | -9/Materials | Accompanied by 2 allies 909 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1539 | -9/Materials | Discovered new exit (range 16) 1662 | -9/Materials | Build established: Mutant 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Accompanied by 1 ally 1731 | -8/Materials | Evolved 2 slots: Utility x2 2407 | -8/Materials | Discovered new exit (range 15) 2477 | -8/Materials | Identified exit to Factory 2479 | -8/Materials | Entered Factory 2479 | -7/Factory | Evolved 2 slots: Utility x2 2705 | -7/Factory | Discovered new exit (range 13) 2781 | -7/Factory | Identified exit to Factory 2787 | -7/Factory | Build established: Scavenger-Mutant 3615 | -7/Factory | Garrison activated, responded to threat 3830 | -7/Factory | Discovered new exit (range 6) 3836 | -7/Factory | Identified exit to Lower Caves 3843 | -7/Factory | Entered Lower Caves 3885 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3932 | -7/Lower Caves | Spotted B-75 Beast 4135 | -7/Lower Caves | Destroyed B-75 Beast 4149 | -7/Lower Caves | Lost 6 parts (1p1n4u) 4396 | -7/Lower Caves | Build established: Mutant 5013 | -7/Lower Caves | Discovered new exit (range 10) 5176 | -7/Lower Caves | Learned location of 1 exit from Factory 5545 | -7/Lower Caves | Core integrity fell below 50% 5568 | -7/Lower Caves | Entered another Lower Caves area 5569 | -7/Lower Caves | Encountered a Warlord checkpoint 5587 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5939 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5939 | -7/Lower Caves | Discovered new exit (range 7) 5946 | -7/Lower Caves | Entered Data Miner 5946 | -7/Data Miner | Discovered new exit (range 6) 5966 | -7/Data Miner | Met Data Miner 5985 | -7/Data Miner | Learned location of Section 7 (-3) 5985 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6041 | -7/Data Miner | Received God Mode back door access code from Data Miner 6082 | -7/Data Miner | Entered Proximity Caves 6302 | -6/Proximity Caves | Learned Factory machine intel 6422 | -6/Proximity Caves | Escorted by Enhanced Grunt 6787 | -6/Proximity Caves | Build established: Scavenger-Mutant 7066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7126 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7202 | -6/Proximity Caves | Entered Factory 7202 | -6/Factory | Evolved 2 slots: Utility x2 7203 | -6/Factory | Identified exit to Extension 7204 | -6/Factory | Loaded intel: 253 machine locations 7881 | -6/Factory | Sucked down chute 7881 | -6/Factory | Entered Waste 7881 | -6/Waste | Spotted C-40 Crusher 7882 | -6/Waste | Met a frightened Derelict 7893 | -6/Waste | Spotted C-40 Crusher 7896 | -6/Waste | EMP discharged 7911 | -6/Waste | Allies destroyed C-40 Crusher 7942 | -6/Waste | Spotted C-40 Crusher 7944 | -6/Waste | Spotted C-40 Crusher 7964 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7965 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7996 | -6/Waste | EMP discharged 7996 | -6/Waste | System corruption reached 10% 7998 | -6/Waste | Spotted C-40 Crusher 8016 | -6/Waste | Spotted C-40 Crusher 8025 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8030 | -6/Waste | Discovered new exit (range 10) 8035 | -6/Waste | Entered Factory 8958 | -6/Factory | Core integrity fell below 50% 9179 | -6/Factory | Lost 3 parts (2n1u) 9572 | -6/Factory | Discovered new exit (range 11) 9588 | -6/Factory | Identified exit to Lower Caves 9639 | -6/Factory | Entered Lower Caves 9712 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9943 | -6/Lower Caves | Identified exit to Lower Caves 10453 | -6/Lower Caves | Spotted B-75 Beast 10455 | -6/Lower Caves | Core integrity fell below 20% 10486 | -6/Lower Caves | Destroyed B-75 Beast 10507 | -6/Lower Caves | Lost 5 parts (1n4u) 10606 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10622 | -6/Lower Caves | Self-destructed Last Messages --------------- 10486_ Imp. Medium Treads melted. 10491_ Magnetic Acceleration Cannon fries itself beyond repair. 10492_ Imp. Medium Treads fries itself beyond repair. 10498_ Rnf. Deuterium Engine fries itself beyond repair. 10499_ System corrupted: Component data lost. 10504_ Lyr. Medium Armor Plating fries itself beyond repair. 10507_ Acquired 2 matter. 10520_ Searching scrap... 10520_ Found Shock Absorption System. 10520_ Found 27 Matter. 10525_ Acquired Shock Absorption System. 10534_ Acquired 10 matter. 10536_ System corrupted: Substantial component data lost. 10570_ System corrupted: Matter fused (-7). 10605_ Slug penetrates Wall. 10606_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 10607_ Slug penetrates Wall. 10609_ System corrupted: Matter fused (-5). 10610_ Y-64 Sentinel: "REQUESTING BACKUP." 10610_ Cld. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | #?# ##### #??????????? | | ##???# ##?# #??????????? | | ##???## ##### #??????????? | | ###?#### ##?# #### % #??????????? | | #??## ### #?# ?????# #??????????? | | ##?# ######?## #?#??????## #??????????? | | ### ##???????# ##???????# ##??????????? | | ## ##??##???# #####???# ##???????????? | | #?## #??## ###### #????????????? | | #?# #### ##; %#????????????? | | ##??# #; ! #????????????? | | ######???## %#"##????????????? | | ###?????????# ## #?????????????? | | ##???????????### ##### ## #?????????????? | | #??????????????## ##??# # #?????????????? | | #???????????????## #### ###?????????????? | | #????????????????## #??????????????? | | ##??????#??##??????# #??????????????? | | ????????? ?# ?????# ## #??????????????? | | ?????????? # ????## ### #??????????????? | | ???????????/ ?????###### #??????????????? | | ???????????? ????????# #??????????????? | | ????????????? ??????## ##?????????????? | | ??????????????# ?????# ##????????????? | | ???### ###+#### ?????## #????????????? | | ?? ?????#@ ## #???????????? | | ???? ????# ## #???????????? | | ????????? ??## #### ##???????????? | | ??????????????# ###l ##??? ##????????????? | | ?????????????## ##???? #?????????????? | | ?????????????# ##????? #?????????????? | | ????????????# ##?????? #?????????????? | | ????????????# ####??????? ##?????????????? | | ????????????# ???????????###??????????????? | | ????????????## ?????????????????????????????? | | ?????????????### ?????????????????????????????? | | ???????????????### ??????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 24 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 675 Resistance: EX 25 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 25 Core Analysis 6 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperScatterDissipator Manual? 0 Play Time 00:56:03 Cumulative 308.1 hours Start 2022.06.05 @ 22:37:25 End 2022.06.06 @ 09:22:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 394 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 377efd52-e25f-429c-8a60-a54e2dd753be