Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 21:44:37 Player: Monday Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (21) 105 Value Destroyed (422) 422 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6227 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 153/300 Energy 97/100 System Corruption 11% Temperature Cool (33) Movement Flying (32) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Accelerator Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Terrain Scanner Modified TNC Matter Filter Matter Filter Matter Filter Improved Field Recycling Unit > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Medium Storage Unit Light Assault Rifle Mini Assault Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Modified TNC Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 2 . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 50 | 6 5 1 . 1 3 11 2 1 10 . . 8 . 2 Power 7 | 1 2 . . . . 1 . . 2 . . 1 . . Engine 5 | 1 2 . . . . . . . 2 . . . . . Core 2 | . . . . . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 11 | 2 . . . . 1 5 . . . . . 1 . 2 Treads . | . . . . . . . . . . . . . . . Leg 9 | 2 . . . . 1 5 . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 15 | 1 2 . . 1 2 2 1 . 3 . . 3 . . Device 10 | . 2 . . . . 2 1 . 3 . . 2 . . Storage 3 | 1 . . . . 1 . . . . . . 1 . . Processor 1 | . . . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 2 1 1 . . . 3 1 1 5 . . 3 . . Energy Gun 2 | 1 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 . . . . . . 1 1 5 . . 3 . . Ballistic Cannon 3 | . . 1 . . . 2 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 . . . . . 1 . . Parts Lost 15 | . 2 . . . . 3 3 1 3 1 . 2 . . Power 2 | . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 1 1 . 1 . . 1 . . Utility 4 | . . . . . . 1 1 . 1 1 . . . . Weapon 5 | . 1 . . . . 1 1 1 1 . . . . . Highest Loss Streak 3 | . 2 . . . . 3 2 1 3 1 . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 99 100 100 90 89 78 74 59 50 8 . 8 . 1 Engine 6 | . 13 14 14 14 9 4 . . 1 . . . . . Core 2 | . . . . . . 2 7 7 3 . . 1 . . Leg 18 | . 28 28 28 28 27 21 16 15 12 . . 1 . . Device 16 | . 25 28 28 14 9 12 20 15 17 2 . . . . Storage 2 | . 3 . . . 9 7 7 1 . . . 2 . . Processor 3 | . . . . 4 9 7 7 7 6 5 . . . . Energy Gun 1 | . 14 11 . . . . . . . . . . . . Ballistic Gun 9 | . 14 14 14 14 9 5 5 10 8 . . 2 . . Ballistic Cannon 6 | . . 2 14 14 9 8 8 1 . . . . . . Peak Build Rating 51 | 6 9 12 13 17 20 40 37 31 51 12 2 23 1 5 Average Rating 18 | 4 8 9 12 13 19 25 34 26 31 7 2 6 1 1 On Entrance 12 | . 6 9 12 13 17 20 37 31 25 15 2 2 1 1 Naked Turns 477 | . . . . . . . . . . 15 17 216 41 188 Heaviest Build 42 | 13 12 15 15 14 27 31 37 36 42 12 . 20 . . Greatest Support 48 | 20 20 20 20 20 30 48 36 24 24 3 3 20 3 8 Greatest Overweight (x) 10 | . . . . . . 10 1 1 1 3 . 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 10 10 10 5 5 5 10 5 5 Average Capacity 6 | 6 5 5 5 5 9 10 10 5 5 5 5 6 5 5 Most Carried 7 | 4 4 5 5 5 4 7 3 2 5 5 5 5 3 5 Average Carried 3 | 2 3 4 4 4 2 2 1 1 4 4 5 3 3 3 Final Capacity 10 | 8 5 5 5 5 10 10 10 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 3 3 1 2 5 5 5 3 3 3 Class Distribution -------------------- 73% | Mutant 25% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Matter Collected 822 | 267 58 3 . 20 . 37 176 33 . . . 189 . 39 Remotely . | . . . . . . . . . . . . . . . Salvage Created 505 | 153 183 34 . . . 72 33 . . . . . . 30 Parts 45 | 6 18 6 . . . 8 4 . . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 8 . . . . 5 . 6 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 15 | . 6 2 . . . 3 3 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 8 | . 6 2 . . . . . . . . . . . . Cannons 6 | . . . . . . 3 3 . . . . . . . Classes Destroyed 8 | 2 2 . . . . 4 . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 12 | . 6 2 . . . . 3 . . . . . . 1 Specialist 1 | . . . . . . 1 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 3 | 3 3 2 . . . 3 2 . . . . . . 1 Combat Bots Only 3 | . 3 2 . . . 3 2 . . . . . . 1 Max Kills in Single Turn 2 | 1 2 1 . . . 1 1 . . . . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Hostile Shots Fired 320 | . 42 5 . . 2 79 40 12 31 3 . 87 . 19 Missed 105 | . 8 2 . . . 19 11 5 15 1 . 40 . 4 Damage Taken 3303 | . 282 22 . . 27 1146 429 155 269 86 . 638 . 249 Core 1517 | . 64 8 . . . 415 110 51 200 86 . 334 . 249 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 71 100 . . 17 . . . . . . Volleys Fired 54 | 7 13 3 . . . 15 8 . 8 . . . . . Largest 2 | 2 2 2 . . . 2 2 . 1 . . . . . Hottest 96 | 60 60 60 . . . 96 96 . 20 . . . . . Shots Fired 100 | 14 25 6 . . . 30 15 1 8 . . 1 . . Gun 59 | 14 25 6 . . . . 4 1 8 . . 1 . . Cannon 36 | . . . . . . 25 11 . . . . . . . Launcher 5 | . . . . . . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 73 | 7 13 3 . . . 25 15 1 8 . . 1 . . Thermal 6 | . 3 3 . . . . . . . . . . . . Explosive 5 | . . . . . . 5 . . . . . . . . Electromagnetic 16 | 7 9 . . . . . . . . . . . . . Robot Hit Streak 6 | 3 3 3 . . . 6 2 . 4 . . . . . Robot Miss Streak 4 | 2 3 2 . . . 3 4 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 49 | 8 11 3 . . . 15 6 . 6 . . . . . Core Hits 30 | 3 9 2 . 1 . 7 3 . 1 . . . . 4 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1249 | 91 128 34 . 4 . 726 192 . 49 . . . . 25 Guns 315 | 91 128 32 . . . . 15 . 49 . . . . . Cannons 521 | . . . . . . 344 177 . . . . . . . Explosions 348 | . . . . . . 348 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 65 | . . 2 . 4 . 34 . . . . . . . 25 Kinetic 664 | 31 39 9 . . . 344 192 . 49 . . . . . Thermal 45 | . 22 23 . . . . . . . . . . . . Explosive 348 | . . . . . . 348 . . . . . . . . Electromagnetic 127 | 60 67 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 2 2 . 9 9 11 11 11 Average Corruption 5 | . . . . . . 1 2 2 . 9 9 10 11 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 32 | . . . . . . 1 5 5 . 1 . 11 2 7 Message Errors 6 | . . . . . . 1 1 . . . . 2 . 2 Matter Fused 6 | . . . . . . . 2 2 . 1 . . . 1 Heat Flow Errors 6 | . . . . . . . 1 1 . . . 4 . . Energy Discharges 2 | . . . . . . . 1 . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 1 . . . 2 1 3 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . . . 1 . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . 1 19 . . . . . . . Projectiles 19 | . . . . . . . 19 . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . Knockbacks 4 | . . . . . . 3 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 3 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . 32 . . . . . . . 11 Shots 1 | . . . . . . 1 . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . 6 Targets Rammed 11 | . . 1 . 1 . 3 . . . . . . . 6 Kicked 5 | . . 1 . 1 . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 268 | 40 20 40 . . . 268 255 158 . . . 218 . . Average Temperature 68 | 16 11 23 . . . 107 68 71 . . . 83 . . Received Heat Transfer 528 | . . . . . 9 216 . 12 72 . . 192 . 27 Effects 6 | . . . . . . 5 . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Interference 5 | . . . . . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 100 | . 50 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Peak Influence 186 | 15 186 70 . . 37 107 . . 90 31 11 . . . Initial 31 | . 9 . . . . 16 . . . 31 11 . . . Average 31 | 6 101 57 . . 18 21 . . 2 25 11 . . . Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 100 100 . . . Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . 3 . . . . . . . . Investigation . | . . . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 2 | . . . . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Distress Signals . | . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 62 | . 7 3 . . 1 5 12 1 9 6 . 5 . 13 Peak Tracking Total 9 | . 3 3 . . 1 4 8 1 9 6 . 3 . 7 Tactical Retreats 11 | . 1 1 . . 1 . 1 1 1 . . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Traps Triggered 4 | . . . . . . 1 . . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Machines Disabled 1 | . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Machines Accessed 10 | . 1 . 1 . 2 . . . 1 . . 1 4 . Terminals 3 | . 1 . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 40 | . 2 . 4 . 4 . . . 1 . . 1 28 . Successful 36 | . 1 . 4 . 2 . . . . . . 1 28 . Failed 4 | . 1 . . . 2 . . . 1 . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . 1 . 1 . 1 . . . . . . . 1 . Terminals 6 | . 2 . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 36 | . 1 . 4 . 2 . . . . . . 1 28 . Record 15 | . . . 4 . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . . . . . . 3 . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Total Allies 2 | . . . . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 31 . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 13 . . . 8 Total Damage 457 | . . . . . . . . . . 228 . . . 229 Kills 2 | . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Turns Passed 4573 | 69 429 173 671 435 158 438 678 401 434 72 17 346 41 211 Spaces Moved 3432 | 36 228 108 556 315 122 218 393 373 193 76 34 432 82 266 Core 813 | 12 . . . . . 4 . . . 76 34 367 82 238 Treads . | . . . . . . . . . . . . . . . Legs 2591 | 24 228 108 556 315 122 214 393 373 193 . . 65 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 28 | . . . . . . . . . . . . . . 28 Fastest Speed 32 | 50 120 120 120 120 120 90 90 90 90 50 50 50 50 32 Average Speed 107 | 96 120 120 120 120 120 126 161 100 126 77 50 63 50 48 Slowest Speed 550 | 120 120 120 120 120 120 550 180 180 180 200 50 250 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 32 29 91 60 16 8 60 50 7 69 1 38 70 20 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . 1 . . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 33 | . . . . . . 31 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . . . 5 2 . . . . . . . AOE 26 | . . . . . . 26 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Dat Pro Total 4237 | 57 362 146 560 372 133 352 421 399 379 90 33 503 81 349 Wait 628 | . 111 32 . 54 8 90 19 23 152 8 . 58 . 73 Move 3419 | 35 227 107 555 314 121 217 392 372 193 75 33 431 81 266 Hop . | . . . . . . . . . . . . . . . Pick Up 37 | 9 4 1 2 1 1 9 . 1 5 2 . . . 2 Fast Attach 7 | . . . . . . . . . 5 . . 2 . . Attach 43 | 6 5 1 . 1 3 11 2 1 5 . . 6 . 2 Detach 13 | . 2 . . . . 2 . 1 3 1 . 4 . . Swap . | . . . . . . . . . . . . . . . Drop 23 | . . 1 1 1 . 5 . 1 8 4 . 2 . . Fire 54 | 7 13 3 . . . 15 8 . 8 . . . . . Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . 6 Kick 5 | . . 1 . 1 . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 8) 499 | -10/Materials | Entered Mines 643 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 667 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 667 | -10/Mines | Discovered new exit (range 5) 672 | -10/Mines | Entered Exiles 701 | -10/Exiles | Met 8R-AWN 723 | -10/Exiles | Met EX-HEX 767 | -10/Exiles | Met EX-DEC 819 | -10/Exiles | Discovered new exit (range 14) 960 | -10/Exiles | Visited The Gauntlet 1126 | -10/Exiles | Learned location of Zion (-7) 1160 | -10/Exiles | Met EX-BIN 1181 | -10/Exiles | Aligned with FarCom system 1182 | -10/Exiles | Given EX-Vault access code 1223 | -10/Exiles | Opened EX-Vault 1230 | -10/Exiles | Found Prototype Processor 1257 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1343 | -10/Exiles | Left Exiles lab with Modified TNC 1343 | -10/Exiles | Entered Mines 1619 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1622 | -9/Mines | Discovered new exit (range 5) 1623 | -9/Mines | Identified Modified TNC 1644 | -9/Mines | Build established: Skirmisher 1694 | -9/Mines | Assembled infested the area 1699 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1778 | -9/Mines | Entered Materials 1778 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1918 | -8/Materials | Discovered new exit (range 3) 1936 | -8/Materials | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Utility x2 2344 | -7/Factory | Lost 3 parts (1n1u1w) 2349 | -7/Factory | Core integrity fell below 50% 2364 | -7/Factory | Discovered new exit (range 11) 2374 | -7/Factory | Entered Lower Caves 2397 | -7/Lower Caves | Encountered a Warlord checkpoint 2685 | -7/Lower Caves | Build established: Mutant 3034 | -7/Lower Caves | Discovered new exit (range 11) 3040 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3052 | -7/Lower Caves | Entered another Lower Caves area 3224 | -7/Lower Caves | Learned 4 Factory zone layouts 3241 | -7/Lower Caves | Spotted B-75 Beast 3284 | -7/Lower Caves | Core integrity fell below 20% 3433 | -7/Lower Caves | Discovered new exit (range 7) 3453 | -7/Lower Caves | Entered Factory 3453 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3454 | -6/Factory | Identified exit to Factory 3877 | -6/Factory | Lost 3 parts (1n1u1w) 3887 | -6/Factory | Sucked down chute 3887 | -6/Factory | Entered Waste 3888 | -6/Waste | Met a frightened Derelict 3902 | -6/Waste | EMP discharged 3904 | -6/Waste | Spotted C-40 Crusher 3938 | -6/Waste | Spotted C-40 Crusher 3940 | -6/Waste | Spotted C-40 Crusher 3941 | -6/Waste | Spotted C-40 Crusher 3941 | -6/Waste | Spotted C-40 Crusher 3941 | -6/Waste | Spotted C-40 Crusher 3944 | -6/Waste | Crushed by Compactor (1 part destroyed) 3947 | -6/Waste | Discovered new exit (range 16) 3959 | -6/Waste | Entered Factory 3969 | -6/Factory | Discovered new exit (range 15) 3976 | -6/Factory | Entered Lower Caves 3979 | -6/Lower Caves | Learned 8 Factory zone layouts 3985 | -6/Lower Caves | System corruption reached 10% 3995 | -6/Lower Caves | Learned Factory stockpile data 4088 | -6/Lower Caves | Encountered a Warlord checkpoint 4236 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4241 | -6/Lower Caves | Core integrity fell below 50% 4316 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4322 | -6/Lower Caves | Entered Data Miner 4322 | -6/Data Miner | Discovered new exit (range 6) 4332 | -6/Data Miner | Met Data Miner 4341 | -6/Data Miner | Learned location of Section 7 (-3) 4341 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4350 | -6/Data Miner | Received God Mode back door access code from Data Miner 4363 | -6/Data Miner | Entered Proximity Caves 4368 | -5/Proximity Caves | Escorted by Enhanced Grunt 4513 | -5/Proximity Caves | Core integrity fell below 20% 4574 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04381_ Acquired 3 matter. 04383_ Acquired 6 matter. 04387_ Hover Unit fries itself beyond repair. 04392_ System corrupted: Component data lost. 04443_ System corrupted: Energy discharge (-23). 04480_ QNR#NQE#8LPNG7#QZZRJ8SSF RDC 04495_ C-30 ARC bursts open, deploying its payload. 04495_ S-27 Virus unfolds itself. 04496_ Enhanced Grunt destroyed. 04503_ System corrupted: Component data lost. 04519_ Y#L Q IVUWBSYGR0GTRR>I GSVEDKCQQCH 04536_ System corrupted: Component data lost. 04541_ Slammed into S-27 Virus. 04547_ S-27 Virus destroyed. [Achievement: Fist Fight] 04548_ Acquired 30 matter. 04548_ Acquired VTOL Module. 04554_ Autogun fries itself beyond repair. 04574_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# | | ?????????????????????????????????# ## | | ????????????????????????????????## ?# | | ???????????????????????????????## ### | | ??????????????????????????????## ## | | ??????????????????????????????# | | ???????????????????????????????# | | ??????????????????????????????## | | ?????????????????????????????## | | ?????????????????????????????# | | ????????????????????????????## | | ???????????????????????###### | | ???????????????????????# ## | | ???????????????????????# ##? | | ??????????????????????## #### ###?? | | ?????????????????????## ##?# ###???? | | ?????????????????????# #?# #???### | | ?????????????????????# #?# #??? | | ?????????????????????## #?# ##???? | | ???????????????????#### ### ##????? | | ??????????????????## g ### ##????? | | ??????????????????# g ####?# ##????# | | ?????????????????## ##????## #????# | | ?????????????????# ###??????# ##???# | | ????????????????## #????????# #??## | | ???????????????##@ #????????# ##?## | | ???????????????# l ##??????## ##?# | | ???????????????# #????### ### | | ???????????????## #?#### ## | | ????????????????## ##?# ## # | | ?????????????????######??## ##### ### | | ??????????????????????????#######???####?? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Matter Filtering 45 Particle Charging 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Leap Before You Look Oops The Oracle Challenges ------------ None Game ------ Seed LegTechRedistributor Manual? 0 Play Time 00:47:26 Cumulative 11.3 hours Start 2025.01.15 @ 20:51:10 End 2025.01.15 @ 21:44:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6b36352-012c-422f-b663-0f696d452944