Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 03:04:04 Player: Xintrosi Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3488) 3488 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (9018) 9018 TOTAL SCORE: 16651 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 248 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3700 Cogmind --------- Core Integrity 0/450 Matter 287/300 Energy 208/600 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Structural Scanner Hardened Medium Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Ion-Momentum Engine > --- PROPULSION ------- Hovering Cooled-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Plasma Cannon Shotgun Energy Beam Construct/C Axe > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Huge Storage Unit Structural Scanner Core Shielding Propulsion Shielding Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating System Shield Particle Gun Advanced Beam Cannon Plasma Cannon Advanced EMP Blaster Grenade Launcher Plasma Cutter [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 2 . . 2 Weapon 2 | . . . 1 . . 1 Parts Attached 72 | 7 12 4 15 17 8 9 Power 11 | 1 2 . 3 3 2 . Engine 8 | 1 2 . 2 1 2 . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 14 | 2 1 3 4 3 1 . Treads 9 | 2 . 1 3 2 1 . Leg 1 | . . . 1 . . . Wheel 4 | . 1 2 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 7 . 3 3 2 8 Device 11 | 1 2 . 1 2 1 4 Storage 4 | 1 3 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 9 | . 2 . 2 1 1 3 Artifact . | . . . . . . . Weapon 22 | 2 2 1 5 8 3 1 Energy Gun 12 | 1 1 . 3 7 . . Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 4 | 1 1 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 . 1 5 1 . Corrupted Parts 3 | . . . . 2 . 1 System Corruption 14 | . . . . 8 . 6 Parts Lost 36 | . 2 2 7 6 3 16 Power 5 | . . 1 1 . 2 1 Propulsion 11 | . . 1 4 2 . 4 Utility 11 | . 2 . . 2 . 7 Weapon 9 | . . . 2 2 1 4 Highest Loss Streak 12 | . 1 2 3 1 2 12 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 8 7 7 18 17 17 Power 2 | . 1 . . 4 3 1 Propulsion 1 | 1 2 1 1 . 1 3 Utility 4 | . 1 2 2 5 5 8 Weapon 5 | . 3 4 3 7 6 4 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . 2 1 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . 1 . 2 Weapon 3 | . . . . 1 1 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 99 99 95 98 84 53 Engine 8 | . 14 13 6 2 8 5 Core 2 | . . . 1 14 . . Treads 19 | . 23 14 15 23 23 . Wheel 3 | . 4 12 8 2 . . Device 15 | . 6 14 19 16 17 18 Storage 9 | . 14 14 9 9 9 6 Protection 6 | . 7 . 6 11 6 3 Energy Gun 10 | . 14 2 16 16 8 1 Energy Cannon 3 | . . . . . 6 7 Ballistic Gun 5 | . 14 25 10 . . . Peak Build Rating 72 | 7 20 22 35 43 54 72 Average Rating 33 | 5 8 20 29 38 39 60 On Entrance 24 | . 7 20 20 34 42 51 Avg Prop Armor Cover (%) 13 | . 10 . 16 12 . 15 Naked Turns . | . . . . . . . Heaviest Build 90 | 15 90 52 65 68 64 65 Greatest Support 64 | 40 40 40 20 60 60 64 Greatest Overweight (x) 6 | 4 5 4 6 6 1 3 Average Overweight (x) 1 | . 1 1 3 2 . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 19 Most Carried 20 | 4 10 9 14 20 20 20 Average Carried 14 | 3 8 7 7 18 17 17 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 8 8 14 20 19 5 Scrap Engine Consumption 47 | . . . . . 26 21 Constructs Created 3 | . . . . . 3 . Constructs Modified 18 | . . . . . 7 11 Class Distribution -------------------- 44% | Scavenger-Mutant 31% | Mutant 9% | Construct 6% | Commander-Construct 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 2490 | 253 322 122 421 650 607 115 Remotely . | . . . . . . . Salvage Created 4941 | 90 598 49 758 1752 955 739 Parts 273 | 16 38 2 39 86 55 37 Haulers Intercepted 8 | . 2 . . 4 1 1 Recyclers Shooed 5 | . . . 1 2 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 82 | . 16 1 16 25 12 12 Guns 53 | . 16 1 13 20 2 1 Cannons 14 | . . . . . 7 7 AOE 10 | . . . 2 2 3 3 Classes Destroyed 16 | 1 3 1 4 4 2 1 Worker 5 | . . . 5 . . . Builder 4 | . . . 2 . . 2 Tunneler 5 | 5 . . . . . . Hauler 8 | . 2 . . 4 1 1 Recycler 6 | . . . . 1 5 . Mechanic 2 | . . . . 2 . . Swarmer 17 | . 6 . 3 3 1 4 Saboteur 1 | . . . . . . 1 Grunt 35 | . 10 . 10 13 . 2 Brawler 1 | . . . 1 . . . Protector 1 | . . . . . 1 . Sentry 12 | . . . 2 7 3 . Demolisher 1 | . . . . 1 . . Hunter 5 | . . . . 1 1 3 Programmer 4 | . . . . . 1 3 Subdweller 6 | . . 1 . . 5 . Best Kill Streak 6 | 4 3 1 5 6 5 3 Combat Bots Only 5 | . 3 1 3 5 4 3 Max Kills in Single Turn 3 | 1 1 1 2 2 3 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 1 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 523 | . 65 7 93 100 35 223 Missed 160 | . 10 1 29 26 18 76 Hits 363 | . 55 6 64 74 17 147 Melee 5 | . . . 5 . . . Projectile 358 | . 55 6 59 74 17 147 AOE 1 | . . . . 1 . . Critical Strikes 19 | . . . 6 5 . 8 Damage Taken 5919 | . 601 139 993 1111 359 2716 Core 886 | . 109 1 110 95 60 511 Absorbed by Shields 238 | . . . . . . 238 Redirected to Shielding 5 | . . . . . . 5 Ignored by Resistances 118 | . . . . 118 . . Regen/Repaired (Parts) 390 | . . . . . . 390 Core Remaining (%) 79 | 100 . 56 . . 81 . Volleys Fired 302 | 8 57 17 50 70 38 62 Largest 3 | 2 2 2 3 2 2 2 Hottest 200 | 70 70 70 150 100 176 200 Shots Fired 586 | 16 114 19 141 136 70 90 Gun 466 | 16 114 19 138 136 34 9 Cannon 112 | . . . . . 36 76 Launcher 8 | . . . 3 . . 5 Special . | . . . . . . . Kinetic 151 | 8 57 17 47 . 3 19 Thermal 259 | 8 57 2 91 . 35 66 Explosive 3 | . . . 3 . . . Electromagnetic 173 | . . . . 136 32 5 Robot Hit Streak 19 | 3 14 15 19 17 9 10 Robot Miss Streak 5 | 1 3 . 4 4 5 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 398 | 9 77 5 100 113 46 48 Core Hits 209 | 5 31 2 43 72 23 33 Critical Kills 2 | 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 2 . . 10 1 1 . Burn 10 | 1 . . 9 . . . Destroy 2 | 1 . . 1 . . . Corrupt 2 | . . . . 1 1 . Melee Attacks 10 | . . . . . 1 9 Impact . | . . . . . . . Slashing 10 | . . . . . 1 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8519 | 110 960 68 1635 2834 1141 1771 Guns 5127 | 110 960 68 1319 2201 343 126 Cannons 1568 | . . . . . 544 1024 Explosions 1824 | . . . 316 633 254 621 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1387 | 36 487 43 443 . 99 279 Thermal 3749 | 74 473 25 876 633 699 969 Explosive 316 | . . . 316 . . . Electromagnetic 3067 | . . . . 2201 343 523 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 2 4 12 12 9 Average Corruption 6 | . . 2 4 5 12 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . 9 27 16 13 Message Errors 14 | . . . 2 8 1 3 Matter Fused 12 | . . . 3 3 3 3 Heat Flow Errors 5 | . . . . 3 1 1 Energy Discharges 10 | . . . . 3 4 3 Parts Rejected 2 | . . . 1 . 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 5 | . . . 1 2 1 1 Data Loss (major) 4 | . . . 1 1 1 1 Misfires 5 | . . . . 3 1 1 Misdirections 1 | . . . . . 1 . Weapon Failures 6 | . . . 1 3 2 . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 11 3 8 1 Projectiles 9 | . . . . . 8 1 Explosions 14 | . . . 11 3 . . Melee . | . . . . . . . Knockbacks 5 | . . . . . 2 3 Impact . | . . . . . . . Kinetic 5 | . . . . . 2 3 Secondary . | . . . . . . . Self-Inflicted Damage 241 | . . . . 136 37 68 Shots 8 | . . . . 3 1 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 453 | 36 378 . 236 260 378 453 Average Temperature 84 | 14 105 . 62 44 52 153 Received Heat Transfer 1658 | . 246 18 540 540 24 290 Effects 6 | . 1 . 1 . 2 2 Energy Bleed 3 | . . . 1 . . 2 Interference 1 | . . . . . 1 . Damage (minor) 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 14 | . . . . 11 1 2 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 17 | . 1 . 12 . 1 3 Heat Transferred 8691 | 296 1406 74 3071 750 1001 2093 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . . . 8 2 2 Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 73 | 100 100 . 100 10 97 1 Level 1 20 | . . . . 51 2 98 Level 2 6 | . . . . 37 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 557 | 10 175 . 175 557 232 385 Initial 293 | . . . . 72 202 293 Average 148 | 1 86 . 78 366 78 294 Influence Increases 3207 | 25 475 21 475 972 430 809 Destroy 0b10 Robot/C 1660 | . 320 20 320 620 140 240 Destroy 0b10 Robot/NC 160 | 25 10 . 35 35 35 20 Destroy Leader 336 | . 74 . 50 148 . 64 Allied During Kill 45 | . . 1 . 32 7 5 Successful Hack 41 | . 8 . 13 7 . 13 Select Force Hacks 150 | . 60 . 30 . 60 . Disable Machine 210 | . . . . 90 15 105 Destroy Structure 101 | . 3 . 12 40 9 37 Advance Influence 250 | . . . . . . 250 Lose Combat Pursuer 90 | . . . 15 . . 75 Miscellaneous 164 | . . . . . 164 . Influence Decreases 2927 | 25 348 148 303 624 846 633 Entered New Map 541 | . . 62 . 100 318 61 Time Decay 1876 | 25 338 66 243 404 498 302 Lost Part 340 | . 10 20 60 60 30 160 Lost Ally 170 | . . . . 60 . 110 Squads Dispatched 17 | . 4 . 2 7 . 4 Investigation 5 | . 2 . 2 1 . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 2 . . 1 . 3 Assault 2 | . . . . 2 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 7 | . 2 . 1 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 27 2 23 42 11 34 Peak Tracking Total 12 | . 6 1 5 7 3 12 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 4 | . 1 . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 14 | . . . . 6 1 7 Max in Single Turn 4 | . . . . 2 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 17 | . 4 1 3 2 6 1 Terminals 7 | . 2 . 2 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 2 . . . 5 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 12 1 14 5 14 4 Successful 27 | . 8 1 7 2 6 3 Failed 23 | . 4 . 7 3 8 1 Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 29 | . 10 . 10 3 5 1 Terminals 26 | . 8 . 9 5 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 16 | . 4 . . . 12 . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 1 1 2 2 3 Prototype ID Bank 3 | . 2 . . . . 1 Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . . . 1 . . 1 Recycling Unit Index 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 Registered Components 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 . 2 . 2 . Terminals 3 | . 2 . 1 . . . Botnet 1 | . . . 1 . . . Skim 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . 2 . Tunnel 4 | . 2 . . . 2 . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 3 1 3 1 Full Trace Events 4 | . . . 1 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . . 1 9 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies 13 | . . 1 . 3 9 . Largest Group 9 | . . 1 1 2 9 8 Highest-Rated Group 127 | . . 90 90 62 127 111 Highest-Rated Ally 90 | . . 90 90 31 21 21 Total Orders . | . . . . . . . Ally Attacks 58 | . . 1 . 34 7 16 Total Damage 845 | . . 40 . 457 197 151 Kills 9 | . . 1 . 6 1 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 151 | . 3 . 10 55 . 83 Good Acts 18 | . . 1 2 4 8 3 Bad Acts 21 | . . 3 6 2 4 6 Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 269 | 38 149 . 82 . . . Structural 82 | . . . 82 . . . Seismic 187 | 38 149 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 6345 | 207 1064 425 598 976 2409 666 Spaces Moved 2945 | 105 530 227 269 301 1049 464 Core 11 | 9 . . . . . 2 Treads 1587 | 96 323 87 . 216 865 . Legs . | . . . . . . . Wheels 826 | . 207 140 269 85 125 . Hover 344 | . . . . . . 344 Flight 177 | . . . . . 59 118 Fastest Speed 47 | 50 145 107 130 170 78 47 Average Speed 166 | 160 154 158 141 222 201 81 Slowest Speed 295 | 250 240 240 170 245 243 295 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 92 13 31 58 94 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . . 1 12 Terrain Destroyed 94 | . . . 6 37 10 41 Melee 9 | . . . . . 1 8 Projectile 7 | . . . . . . 7 AOE 78 | . . . 6 37 9 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 3826 | 125 659 274 371 475 1274 648 Wait 222 | 2 43 19 19 45 32 62 Move 2939 | 104 529 226 268 300 1048 464 Hop . | . . . . . . . Pick Up 37 | 4 6 1 6 12 4 4 Fast Attach 36 | 7 3 2 8 9 2 5 Attach 35 | . 2 3 8 7 4 11 Detach 30 | . 2 3 3 7 8 7 Swap 37 | . 12 2 9 7 3 4 Drop 32 | . 5 1 . 11 11 4 Fire 302 | 8 57 17 50 70 38 62 Melee 10 | . . . . . 1 9 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 130 | . . . . 7 123 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: Low x2 / *Ext x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Discovered new exit (range 14) 849 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 16) 1251 | -10/Materials | Discovered new exit (range 5) 1258 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1272 | -10/Materials | Entered Subcaves 1273 | -10/Subcaves | Approached by a straggling Scientist 1421 | -10/Subcaves | Learned location of Zion (-6) 1425 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1516 | -10/Subcaves | X0-1V1 sent allied H-61 Shepherd (x1) 1681 | -10/Subcaves | Discovered new exit (range 8) 1697 | -10/Subcaves | Entered Materials 1697 | -8/Materials | Accompanied by 1 ally 1697 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1726 | -8/Materials | Identified exit to Storage 1783 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2057 | -8/Materials | Lost 3 parts (1p2n) 2111 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 2208 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 2235 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2271 | -8/Materials | X0-1V1 mutated your Weapon slot to Utility slot 2295 | -8/Materials | Entered Storage 2311 | -8/Storage | Met a pair of Derelict thieves 2381 | -8/Storage | X0-1V1 mutated your Utility slot to Power slot 2392 | -8/Storage | Garrison activated, responded to threat 2579 | -8/Storage | Build established: Scavenger-Mutant 2593 | -8/Storage | Energy capacity permanently improved by X0-1V1 (+500; -250 max core) 2712 | -8/Storage | Identified exit to Factory 2712 | -8/Storage | X0-1V1 revealed exit location to -7/Factory 3167 | -8/Storage | System corruption reached 10% 3261 | -8/Storage | Used back door to open Recycling access 3261 | -8/Storage | Discovered new exit (range 5) 3271 | -8/Storage | Entered Recycling 3557 | -8/Recycling | Discovered new exit (range 8) 3666 | -8/Recycling | X0-1V1 activates XOMVISION 4920 | -8/Recycling | X0-1V1 added 0b10 threat records associated with you (minor) 5054 | -8/Recycling | Entered Scraplab 5066 | -8/Recycling | Found Prototype Device 5066 | -8/Recycling | Identified Scrap Engine 5323 | -8/Recycling | Core integrity restored by X0-1V1 (+63) 5444 | -8/Recycling | X0-1V1 rewrote Trooper 3b IFF filter 5466 | -8/Recycling | X0-1V1 activates XOMVISION 5642 | -8/Recycling | Build established: Commander-Construct 5680 | -8/Recycling | Entered Factory 5680 | -6/Factory | Accompanied by 8 allies 5680 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5695 | -6/Factory | Identified exit to Lower Caves 5695 | -6/Factory | Identified exit to Extension 5712 | -6/Factory | X0-1V1 sent you into danger 5785 | -6/Factory | Lost 6 allies 5811 | -6/Factory | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 6042 | -6/Factory | Build established: Construct 6305 | -6/Factory | Cargo convoy interrupted 6307 | -6/Factory | Core integrity fell below 50% 6345 | -6/Factory | Core integrity fell below 20% 6346 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06341_ Slug penetrates Wall. 06342_ Penetrated by Slug. 06342_ Shotgun Energy Beam Construct/C destroyed. 06342_ Arm. Scrap Engine damaged due to network destabilization (-10). 06342_ Slug penetrates Wall. 06343_ Hovering Cooled-VTOL Exoskeleton destroyed. 06343_ Hovering Cooled-VTOL Exoskeleton core remains intact and functional. 06343_ Critical hit (Burn: +37). 06344_ Dropped Hcp. Storage Unit. 06344_ Penetrated by Slug. 06345_ Acquired Propulsion Shielding. 06346_ Hovering Cooled-VTOL Exoskeleton destroyed. 06346_ Arm. Scrap Engine damaged due to network destabilization (-8). 06346_ X0-1V1 snickers! Map ----- +----------------------------------------------------+ | ????????# ! + ?????????????????????? | | ######### #??????????????????????? | | #?????????????????????? """"" | | ######################? | | + """"" | | # | | + """"" | | %# | | % # """"" | | ####+####% ###########################%#? | | ?? ???# #?????????????????????????#%#?""" 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"""????????##! | | """ # #???????# % #?????????#########+## | | """ # #????????# #?????????????????????? | | # #????????# @ #?????????????????????? | | # #????????#=]=#?????????????????????? | | # #????????#!!!#?????????????????????? | | ########" #????????#!*!#?????????????????????? | | # #????????# ] ##????????????????????? | | # #??????### #????????????????????? | | # % ########% = #????????????????????? | | # =% #????????????????????? | | "" """ # #????????????????????? | | "" """ + x ######## ?????????? | | "" """ # % #########xxx x ?????????? | | =# ########## ?????????? | | "" """ # " ## ?????????? | | "" """ " # ##x [![ ?????????? | | "" """ # # " h !![ ?????????? | | # % " " [ !![ ??????????? | | ######### # ## =""%H% ??????????? | | ????????# # ##=*! ???????????? | | ????????# # # !!"""" """" ????????????? | | ??##????# # # %[%""" "?????????????????? | | ?# #????# # # = %""" "?????????????????? | | #" #????# # # ???????????????????? | | "#?????# # # ????????????????????? | | "##?????# # # ????????????????????? | | "#??????# % + # " #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 1790 Matter Stores 800 Matter Capacity 800 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 19 Phase Shifting 5 Evasion (%) 59 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Cld. Ion Engine | -8/Materials | Extracted Beam Rifle | -8/Materials | Extracted Prc. Beam Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fishing Tech Challenges ------------ None Game ------ Seed DroneRecyclingWyrmplate Manual? 0 Play Time 01:30:52 Cumulative 249.5 hours Start 2026.07.25 @ 00:54:38 End 2026.07.25 @ 03:04:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 13 Types 5/1/2/2/1/0/0/1/0/1 Lore% 61 Gallery% 64 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5caf2853-c6ac-4712-abb0-e26061b49cab