Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 18:39:58 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1964) 1964 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 6160 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 215 Entered Garrisons 400 Cogmind --------- Core Integrity 208/700 Matter 295/300 Energy 0/150 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (26) Relay Coupler [Brawler] (26) Relay Coupler [Hunter] (12) Relay Coupler [Heavy] (10) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet Aerolev Unit > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Improved Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Hunter] Relay Coupler [Heavy] Remote Datajack [Rating: 46] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . Utility 3 | . . 1 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 101 | . 4 14 30 17 4 32 . Power 10 | . . 3 2 1 . 4 . Engine 4 | . . 3 . . . 1 . Core 6 | . . . 2 1 . 3 . Reactor . | . . . . . . . . Propulsion 23 | . 2 5 4 2 1 9 . Treads 1 | . . 1 . . . . . Leg 1 | . . . . . . 1 . Wheel 3 | . 2 1 . . . . . Hover 7 | . . . 2 . 1 4 . Flight 11 | . . 3 2 2 . 4 . Utility 32 | . . 4 14 6 2 6 . Device 6 | . . . 3 1 . 2 . Storage 1 | . . . . . . 1 . Processor 3 | . . . 2 . . 1 . Hackware 3 | . . . 2 . . 1 . Protection 19 | . . 4 7 5 2 1 . Artifact . | . . . . . . . . Weapon 36 | . 2 2 10 8 1 13 . Energy Gun 19 | . . 1 6 3 1 8 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 8 | . 1 1 3 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 . 1 5 . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 . 3 . Parts Lost 26 | . . . 3 10 1 9 3 Power . | . . . . . . . . Propulsion 8 | . . . . 2 . 5 1 Utility 10 | . . . 2 5 . 2 1 Weapon 8 | . . . 1 3 1 2 1 Highest Loss Streak 6 | . . . 2 6 1 4 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 85 83 97 87 67 76 67 Engine 4 | . 14 11 3 . . 3 . Core 4 | . . . 5 9 9 3 7 Wheel 5 | . 25 23 . . . . . Hover 7 | . . . . . 7 19 . Flight 17 | . . 3 35 35 27 9 23 Device 4 | . . . 6 11 . 4 7 Storage 3 | . 14 11 2 . . . . Processor 7 | . . . 6 9 9 11 15 Hackware 3 | . . . 10 . . 4 7 Protection 7 | . . 14 9 10 9 3 . Energy Gun 9 | . 19 11 9 9 5 8 5 Ballistic Gun 4 | . 6 9 7 . . 4 . Peak Build Rating 46 | . 6 17 32 35 25 46 26 Average Rating 24 | . 5 10 27 27 22 32 25 On Entrance 16 | 6 6 6 17 31 18 22 26 Naked Turns . | . . . . . . . . Heaviest Build 27 | 14 15 27 20 20 17 24 12 Greatest Support 42 | 20 32 42 20 20 15 40 12 Greatest Overweight (x) 4 | . . 4 2 . 1 4 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 5 5 20 5 Average Capacity 5 | . 8 8 6 5 5 5 5 Most Carried 8 | . 8 8 7 5 5 5 5 Average Carried 5 | . 5 7 5 4 4 4 5 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 6 5 8 4 4 5 5 5 Class Distribution -------------------- 50% | Mutant 29% | Sprinter 9% | Scavenger-Mutant 5% | Scavenger-Sprinter 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Matter Collected 1646 | 200 . 173 231 421 . 621 . Remotely . | . . . . . . . . Salvage Created 1928 | . 58 256 299 410 10 895 . Parts 115 | . 6 20 21 24 3 41 . Haulers Intercepted 4 | . . . 2 2 . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Combat Hostiles Destroyed 41 | . 4 4 4 10 1 18 . Guns 27 | . 1 4 4 2 1 15 . AOE 11 | . 3 . . 8 . . . Classes Destroyed 11 | . 2 2 3 3 . 1 . Worker 3 | . . . . 2 . 1 . Hauler 4 | . . . 2 2 . . . Recycler 1 | . . . . 1 . . . Mechanic 2 | . . 1 . . . 1 . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 11 | . 3 . . 3 1 4 . Grunt 18 | . 1 . 2 4 . 11 . Sentry 9 | . . 4 1 3 . 1 . Hunter 2 | . . . 1 . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 2 2 9 1 4 . Combat Bots Only 4 | . 3 2 2 4 1 4 . Max Kills in Single Turn 4 | . 2 1 1 4 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Hostile Shots Fired 413 | . 15 20 47 123 30 141 37 Missed 158 | . 6 7 18 45 14 51 17 Damage Taken 3553 | . 81 194 433 1219 92 1300 234 Core 1042 | . 19 87 69 328 47 362 130 Absorbed by Shields 127 | . . . . . 26 13 88 Redirected to Shielding 43 | . . . . 9 8 26 . Core Remaining (%) 72 | 100 92 78 . . 19 . . Volleys Fired 158 | . 8 12 25 29 4 79 1 Largest 2 | . 2 2 2 2 1 2 1 Hottest 126 | . 90 63 113 113 63 126 55 Shots Fired 264 | . 15 23 48 41 4 132 1 Gun 250 | . 13 23 48 29 4 132 1 Cannon . | . . . . . . . . Launcher 14 | . 2 . . 12 . . . Special . | . . . . . . . . Kinetic 101 | . 3 11 18 . . 69 . Thermal 87 | . 2 . 11 21 4 49 . Explosive 14 | . 2 . . 12 . . . Electromagnetic 62 | . 8 12 19 8 . 14 1 Robot Hit Streak 27 | . 2 11 7 26 27 15 9 Robot Miss Streak 7 | . 3 2 3 5 2 7 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 2 . . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 168 | . 6 16 31 33 1 80 1 Core Hits 91 | . 3 9 14 27 1 36 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 7 | . 1 . 1 . . 5 . Burn 3 | . . . 1 . . 2 . Destroy 2 | . . . . . . 2 . Corrupt 2 | . 1 . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4523 | . 243 200 487 1899 17 1657 20 Guns 2818 | . 54 196 487 387 17 1657 20 Cannons . | . . . . . . . . Explosions 1701 | . 189 . . 1512 . . . Melee . | . . . . . . . . Ramming 4 | . . 4 . . . . . Kinetic 1164 | . 13 94 173 . . 884 . Thermal 932 | . . . 113 314 17 488 . Explosive 1701 | . 189 . . 1512 . . . Electromagnetic 722 | . 41 102 201 73 . 285 20 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . 1 . . . Matter Fused 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 56 | . 8 . . 48 . . . Projectiles . | . . . . . . . . Explosions 56 | . 8 . . 48 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . . 2 . 84 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 335 | . 30 63 335 182 60 274 9 Average Temperature 78 | . 13 20 124 54 28 97 7 Received Heat Transfer 1096 | . 12 72 135 486 . 391 . Effects 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 5 | . . . . 2 . 3 . Heat Transferred 2294 | . . . 407 666 37 1184 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Peak Influence 800 | . 200 254 303 800 601 765 597 Initial 542 | . . 84 107 127 511 315 542 Average 366 | . 67 175 182 462 553 477 560 Maximum Alert Level 3 | . 1 1 1 3 2 3 2 Low Security (%) 26 | . 88 55 65 13 . . . Level 1 25 | . 11 44 34 19 . 29 . Level 2 43 | . . . . 52 100 66 100 Level 3 3 | . . . . 14 . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . 2 6 . 7 . Investigation 11 | . . . . 5 . 6 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Distress Signals 7 | . . . 2 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 7 5 14 32 4 33 10 Peak Tracking Total 15 | . 6 4 7 15 5 6 9 Tactical Retreats 9 | . . . 1 4 1 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Traps Triggered 6 | . . . 1 1 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . . . . . . 10 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Disabled 8 | . 3 . . 3 1 1 . Max in Single Turn 2 | . 2 . . 2 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Accessed 23 | . 2 1 2 7 . 10 1 Terminals 15 | . 2 . 2 5 . 5 1 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 64 | . 5 1 8 18 . 30 2 Successful 25 | . 3 1 2 5 . 14 . Failed 39 | . 2 . 6 13 . 16 2 Catastrophic 10 | . 1 . 1 3 . 4 1 Database Lockouts . | . . . . . . . . Manual 44 | . 5 1 8 13 . 17 . Terminals 46 | . 5 . 8 14 . 17 2 Fabricators 5 | . . . . . . 5 . Repair Stations 3 | . . 1 . . . 2 . Recycling Units 6 | . . . . 3 . 3 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . Terminal Hacks 9 | . 1 . 1 1 . 6 . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Repair Station Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Reprogram Traps 2 | . . . . . . 2 . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . Report Inventory 2 | . . . . 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 11 | . 2 1 1 2 . 5 . Terminals 5 | . 2 . 1 1 . 1 . Botnet 2 | . 1 . . . . 1 . Operators 3 | . 1 . 1 1 . . . Fabricators 4 | . . . . . . 4 . Liberate 2 | . . . . . . 2 . Fabnet 2 | . . . . . . 2 . Repair Stations 1 | . . 1 . . . . . Mechanics 1 | . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 . 2 6 . 10 1 Full Trace Events 12 | . . . 1 5 . 5 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders . | . . . . . . . . Ally Attacks 60 | . . . . 60 . . . Total Damage 719 | . . . . 719 . . . Kills 8 | . . . . 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Turns Passed 1641 | . 136 219 244 252 109 602 79 Spaces Moved 1845 | 1 103 149 375 258 174 643 142 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 21 | 1 11 . . . . 9 . Wheels 223 | . 92 131 . . . . . Hover 371 | . . . 1 . . 370 . Flight 1230 | . . 18 374 258 174 264 142 Fastest Speed 26 | 120 100 93 31 31 34 26 29 Average Speed 46 | 120 102 101 31 31 36 45 29 Slowest Speed 355 | 120 120 330 170 34 104 355 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . . 5 8 2 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 29 16 41 49 36 18 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 133 | . 8 . . 119 . 6 . Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 127 | . 8 . . 119 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total 2343 | . 119 195 444 380 214 813 178 Wait 114 | . 1 . . 54 15 38 6 Move 1804 | . 102 148 365 242 170 635 142 Hop 16 | . . . 4 7 1 4 . Pick Up 22 | . 1 7 3 4 5 2 . Fast Attach 45 | . . 7 13 3 . 22 . Attach 21 | . 2 1 5 9 3 1 . Detach 11 | . 1 . 3 6 1 . . Swap 35 | . 2 6 12 5 1 9 . Drop 52 | . 2 13 14 3 2 18 . Fire 158 | . 8 12 25 29 4 79 1 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 64 | . . . . 18 12 5 29 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 8) 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 215 | -9/Materials | Discovered new exit (range 13) 248 | -9/Materials | Discovered new exit (range 16) 356 | -9/Materials | Entered another Materials area 356 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 393 | -8/Materials | Discovered new exit (range 14) 592 | -8/Materials | Discovered new exit (range 13) 600 | -8/Materials | Entered Storage 703 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 714 | -8/Storage | Lost 3 parts (1n1u1w) 787 | -8/Storage | Lost 8 allies 790 | -8/Storage | Garrison activated, responded to threat 807 | -8/Storage | Core integrity fell below 50% 851 | -8/Storage | Identified exit to Garrison 852 | -8/Storage | Entered Garrison 878 | -8/Garrison | Lost 6 parts (1n3u2w) 882 | -8/Garrison | Garrison Relay disabled 955 | -8/Garrison | Discovered new exit (range 12) 961 | -8/Garrison | Core integrity fell below 20% 961 | -8/Garrison | Entered Factory 961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1057 | -7/Factory | Build established: Mutant 1307 | -7/Factory | Lost 4 parts (3n1u) 1559 | -7/Factory | Core integrity fell below 50% 1563 | -7/Factory | Identified exit to Garrison 1563 | -7/Factory | Entered Garrison 1610 | -7/Garrison | Discovered new exit (range 9) 1642 | -7/Garrison | Self-destructed Last Messages --------------- 01630_ A bubble of rippling energy engulfs the area. 01630_ Field strength at 95. 01631_ Field strength at 90. 01631_ Slug penetrates Wall. 01632_ Field strength at 85. 01633_ Field strength at 80. 01634_ Field strength at 75. 01635_ Field strength at 70. 01636_ Field strength at 55. 01637_ Field strength at 50. 01638_ Field strength at 45. 01639_ Penetrated by Slug. 01639_ Field strength at 40. 01640_ Field strength at 35. 01640_ VTOL Module destroyed. 01641_ Field strength at 25. 01642_ C-30 ARC bursts open, deploying its payload. 01642_ S-27 Virus unfolds itself. 01642_ Penetrated by Slug. 01642_ Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????#####??????????????????????????????# ### | | ????????? #??????????????????????????????# #?? | | ????####??< #??????????????????????????????# #?? | | ????#""#?? #??????????????????????????????# #?? | | ????# T#??# #??????????????????????????????# #?? | | ????# "#??# #??????????????????????????????# #?? | | ????# ##??# #??????????????????????????????# #?? | | ????# #???# #??????????????????????????????# #?? | | ????# ##### #??????????????????????????????# #?? | | ????# ##############?????????????????# #?? | | ????# ##### #??????############ #?? | | ????# #???# s #??????# #?? | | ????# #???##############ss#??????# #?? | | ????# #????????????????#s #??????# ######### #?? | | ????# #????????????????# #??????# #???????# #?? | | ????" #????????????????# #??????# #???????# ### | | ????" #????????????????# #??????# #???????# | | ????" #????????????????# @#??????# #???????# ### | | ????# #????????????????# #??????# #???????# #?? | | ????# #???????????????##ss##""""## ##??????# #?? | | ????? ????????????????# ######## #?? | | ????? ????????????????# #?? | | ????? ????????????????# #?? | | ????? ????????????????# ## ## ###########?? | | ????? ????????????????#ss ## ## #???????????? | | ?????#???????????????? "???????????? | | ?????????????????????? "???????????? | | ????????????????????? "???????????? | | ????????????????????? h "???????????? | | ?????????????????????## ## ## #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# ??????????? | | ??????????????????????# ?????????? | | ??????????????????????# g ####????????? | | ??????????????????????# ##""""######???????????? | | ??????????????????????# g ???????????????????????? | | ??????????????????????#g ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Evasion (%) 71 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledQuantumMapper Manual? 0 Play Time 00:21:16 Cumulative 857.7 hours Start 2024.08.12 @ 18:19:37 End 2024.08.12 @ 18:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1028 Rogue 749 Adventurer 124 Explorer 155 Win Type - Total 36 Types 28/0/6/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf5d9d4-b3b2-4726-a2e9-948003c89edf