Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 16:45:27 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (45) 225 Value Destroyed (1794) 1794 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1900) 1900 TOTAL SCORE: 8599 Bonus ------- Pacifist 200 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 94/850 Matter 213/300 Energy 100/100 System Corruption 4% Temperature Warm (162) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Reaction Control System Force Field Relay Coupler [Brawler] (30) Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Melee Analysis Suite Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Light Nuclear Core VSS Leg VSS Leg Improved Titanium Leg Force Field Minigun Gauss Rifle Grenade Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Melee Analysis Suite Device Structural Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . . . 1 1 . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 74 | . 2 . 3 2 . 8 5 8 7 12 27 Power 15 | . . . 1 . . 1 . 3 2 3 5 Engine 5 | . . . . . . 1 . 1 . . 3 Core 9 | . . . 1 . . . . 2 2 3 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 22 | . . . 1 . . 4 1 . . 7 9 Treads . | . . . . . . . . . . . . Leg 21 | . . . 1 . . 4 . . . 7 9 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . Utility 13 | . 1 . 1 . . 1 2 2 1 2 3 Device 3 | . 1 . . . . . . . . 1 1 Storage 1 | . . . . . . . 1 . . . . Processor 6 | . . . . . . 1 1 2 . . 2 Hackware 2 | . . . . . . . . . 1 1 . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | . 1 . . 2 . 2 2 3 4 . 10 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | . 1 . . 1 . 1 1 . . . 7 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . 1 . . . Special Weapon 3 | . . . . . . . . . 2 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 2 2 . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 37 | . . . . . . 3 1 1 2 2 28 Power 9 | . . . . . . 1 . . 1 1 6 Propulsion 13 | . . . . . . 1 . . . 1 11 Utility 7 | . . . . . . 1 . 1 1 . 4 Weapon 8 | . . . . . . . 1 . . . 7 Highest Loss Streak 11 | . . . . . . 3 1 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 100 84 100 100 88 70 74 70 91 80 Engine 6 | . 14 14 9 . . 8 9 9 5 . 6 Core 4 | . . . 1 11 11 1 . 3 8 12 1 Leg 16 | . 28 28 27 33 33 32 1 . . 15 17 Flight 2 | . . . . . . . 8 7 7 2 . Device 6 | . 8 14 11 11 11 11 9 7 . 6 4 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 6 Processor 13 | . . . . . . . 15 22 23 20 20 Hackware 2 | . . . . . . . . . 1 13 6 Protection 1 | . . . 2 11 11 . . . . . . Ballistic Gun 10 | . 26 28 22 18 22 21 10 2 . . 7 Slashing Weapon 5 | . . . . . . . 6 12 10 13 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 14 14 14 17 19 17 15 21 29 28 27 46 Greatest Support 85 | 20 20 20 30 30 30 47 50 50 50 85 85 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | . 8 8 8 8 8 8 9 10 10 10 10 Most Carried 10 | . 6 6 8 8 8 8 10 10 10 10 10 Average Carried 8 | . 5 6 6 7 7 7 8 9 9 7 8 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 6 6 6 8 7 8 8 10 10 8 10 5 Class Distribution -------------------- 41% | Mutant 22% | Scout 18% | Scavenger-Mutant 10% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Mutant | -7/Garrison Gladiator | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1244 | 175 35 . 92 . . 26 176 145 61 110 424 Remotely . | . . . . . . . . . . . . Salvage Created 1552 | . . . 97 28 . 112 176 218 233 213 475 Parts 115 | . . . 5 4 . 9 11 27 16 18 25 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 41 | . . . 2 4 . 5 2 8 8 3 9 Melee 20 | . . . . . . . 2 5 8 3 2 Guns 11 | . . . 2 . . 2 . . . . 7 AOE 10 | . . . . 4 . 3 . 3 . . . Classes Destroyed 9 | . . . 2 1 . . 2 1 . 2 1 Tunneler 1 | . . . . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 1 . . . Swarmer 20 | . . . . 4 . 3 . 6 7 . . Grunt 6 | . . . 1 . . 2 . . . . 3 Duelist 1 | . . . . . . . . . . . 1 Sentry 6 | . . . 1 . . . 2 . . 1 2 Hunter 2 | . . . . . . . . . . 2 . Programmer 6 | . . . . . . . . 2 1 . 3 Best Kill Streak 4 | . . . 1 4 . 3 2 3 4 2 3 Combat Bots Only 4 | . . . 1 4 . 3 1 3 4 2 3 Max Kills in Single Turn 2 | . . . 1 2 . 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . 2 . . . Melee 1 | . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Hostile Shots Fired 601 | . . . 30 7 . 32 18 28 44 87 355 Missed 170 | . . . 14 2 . 7 4 9 10 27 97 Damage Taken 5355 | . . . 216 42 . 431 213 276 506 609 3062 Core 992 | . . . 67 10 . 28 30 59 42 85 671 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 100 . . . 73 94 . 85 . . Volleys Fired 102 | . . . 13 4 . 16 . 2 . . 67 Largest 2 | . . . 2 1 . 2 . 1 . . 2 Hottest 58 | . . . 40 30 . 40 . 30 . . 58 Shots Fired 150 | . . . 26 4 . 29 . 2 . . 89 Gun 141 | . . . 26 . . 26 . . . . 89 Cannon . | . . . . . . . . . . . . Launcher 9 | . . . . 4 . 3 . 2 . . . Special . | . . . . . . . . . . . . Kinetic 141 | . . . 26 . . 26 . . . . 89 Thermal . | . . . . . . . . . . . . Explosive 9 | . . . . 4 . 3 . 2 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . . . 9 3 . 7 . . . . 14 Robot Miss Streak 3 | . . . 3 . . 2 . . . . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 182 | . . . 15 1 . 21 12 11 18 18 86 Core Hits 87 | . . . 5 5 . 12 3 11 7 7 37 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 8 | . . . . . . . 2 1 . 2 3 Destroy 1 | . . . . . . . . . . . 1 Sever 7 | . . . . . . . 2 1 . 2 2 Melee Attacks 100 | . . . . . . . 14 19 25 25 17 Impact . | . . . . . . . . . . . . Slashing 100 | . . . . . . . 14 19 25 25 17 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 2 5 4 . Damage Inflicted 5027 | . . . 147 282 . 437 449 559 615 621 1917 Guns 1804 | . . . 147 . . 245 . . . . 1412 Cannons . | . . . . . . . . . . . . Explosions 652 | . . . . 282 . 192 . 178 . . . Melee 2571 | . . . . . . . 449 381 615 621 505 Ramming . | . . . . . . . . . . . . Kinetic 1804 | . . . 147 . . 245 . . . . 1412 Thermal . | . . . . . . . . . . . . Explosive 652 | . . . . 282 . 192 . 178 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2571 | . . . . . . . 449 381 615 621 505 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 2 2 . 4 Average Corruption 2 | . . . . . . . . 1 2 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . . . 2 2 . 6 Message Errors 1 | . . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . . . 1 . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 1 . . 3 Parts Fused 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 166 | . . . . . . 3 30 34 64 35 . Projectiles . | . . . . . . . . . . . . Explosions 26 | . . . . . . 3 . 23 . . . Melee 140 | . . . . . . . 30 11 64 35 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . 27 . . . . . Shots 1 | . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 271 | . . . 6 . . 67 10 . . 5 271 Average Temperature 48 | . . . 3 . . 30 10 . . 4 64 Received Heat Transfer 1134 | . . . 72 . . 234 81 . . 66 681 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 349 | . 15 5 111 152 . 121 153 314 264 220 349 Initial 154 | . . 5 1 43 . . 46 69 104 138 154 Average 139 | . 2 5 53 86 . 52 97 142 165 178 238 Maximum Alert Level 1 | . . . . . . . . 1 1 1 1 Low Security (%) 77 | . 100 100 100 100 . 100 100 82 81 70 42 Level 1 22 | . . . . . . . . 17 18 29 57 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . . 1 . 1 . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 1 | . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals 2 | . . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 61 | . 2 . 5 4 . 6 3 10 9 4 18 Peak Tracking Total 6 | . 2 . 5 4 . 3 1 4 6 2 6 Tactical Retreats 9 | . . . 2 . . . . 1 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 5 | . . . . . . . . 1 2 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 7 | . . . . . 1 . 1 4 . 1 . Terminals 2 | . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . 2 . 1 . Total Hacks 10 | . . . . . 1 . 3 5 . 1 . Successful 5 | . . . . . 1 . 1 2 . 1 . Failed 5 | . . . . . . . 2 3 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . 1 . 3 . . . . Terminals 4 | . . . . . . . 3 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . 3 . 1 . Terminal Hacks 2 | . . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals 1 | . . . . . . . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . 3 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . . 1 . 1 Structural Interface 1 | . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 4 . 5 Machine Destruction 9 | . . . . . . . . . 4 . 5 Attached 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 2985 | . 222 42 206 70 253 256 164 490 310 288 684 Spaces Moved 2398 | 1 176 36 115 49 209 165 211 669 236 268 263 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1141 | 1 176 36 115 49 209 165 10 . . 117 263 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1257 | . . . . . . . 201 669 236 151 . Fastest Speed 50 | 120 120 120 120 120 120 120 50 50 50 50 100 Average Speed 87 | 120 120 120 120 120 120 120 53 50 50 77 158 Slowest Speed 190 | 120 120 120 120 120 120 123 123 50 50 122 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 2 40 12 21 30 62 41 22 25 33 5 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . Spaces Dug 6 | . . . . . . . 2 2 . 2 . Terrain Destroyed 60 | . . . . 24 . 25 2 7 . 2 . Melee 6 | . . . . . . . 2 2 . 2 . Projectile . | . . . . . . . . . . . . AOE 54 | . . . . 24 . 25 . 5 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total 3011 | . 187 35 158 55 212 195 243 801 396 316 413 Wait 296 | . 6 . 25 . . 2 . 90 130 13 30 Move 2384 | . 175 35 114 48 208 164 208 667 235 267 263 Hop 2 | . . . . . . . 1 1 . . . Pick Up 34 | . 2 . 2 . 1 1 9 8 1 4 6 Fast Attach 17 | . 1 . 2 . . 2 1 1 1 1 8 Attach 27 | . . . . . . 1 2 2 1 6 15 Detach 2 | . . . . . . . . . . . 2 Swap 30 | . 1 . 1 2 . 5 2 5 5 5 4 Drop 28 | . 2 . 1 1 3 3 6 8 2 1 1 Fire 102 | . . . 13 4 . 16 . 2 . . 67 Melee 82 | . . . . . . . 14 14 18 19 17 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 3 3 . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 7) 140 | -10/Materials | Discovered new exit (range 14) 215 | -10/Materials | Discovered new exit (range 7) 223 | -10/Materials | Entered Mines 255 | -10/Mines | Discovered new exit (range 10) 265 | -10/Mines | Entered Materials 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 443 | -9/Materials | Discovered new exit (range 8) 471 | -9/Materials | Entered Mines 534 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 534 | -9/Mines | Discovered new exit (range 5) 541 | -9/Mines | Entered Exiles 559 | -9/Exiles | Discovered new exit (range 15) 574 | -9/Exiles | Met 8R-AWN 592 | -9/Exiles | Met EX-HEX 624 | -9/Exiles | Met EX-BIN 641 | -9/Exiles | Aligned with FarCom system 642 | -9/Exiles | Given EX-Vault access code 670 | -9/Exiles | Opened EX-Vault 680 | -9/Exiles | Found Flying Fortress v7 706 | -9/Exiles | Warned to stay clear of 0b10 Research branches 741 | -9/Exiles | Met EX-DEC 784 | -9/Exiles | Discovered new exit (range 10) 794 | -9/Exiles | Left Exiles lab with Flying Fortress v7 794 | -9/Exiles | Entered Mines 855 | -8/Mines | Lost 3 parts (1p1n1u) 1047 | -8/Mines | Discovered new exit (range 3) 1050 | -8/Mines | Entered Materials 1050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -8/Materials | Discovered new exit (range 3) 1214 | -8/Materials | Entered Factory 1214 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1353 | -7/Factory | Build established: Scout 1704 | -7/Factory | Identified exit to Garrison 1704 | -7/Factory | Entered Garrison 1727 | -7/Garrison | Installed Relay Interface Framework 1735 | -7/Garrison | Garrison Relay disabled 1999 | -7/Garrison | Discovered new exit (range 11) 2003 | -7/Garrison | Identified exit to Factory 2014 | -7/Garrison | Entered Factory 2014 | -6/Factory | Evolved 2 slots: Utility x2 2027 | -6/Factory | Identified exit to Garrison 2302 | -6/Factory | Entered Garrison 2326 | -6/Garrison | Triggered checkpoint 2363 | -6/Garrison | Lost 3 parts (1p1u1w) 2496 | -6/Garrison | Lost 8 parts (1p5n2u) 2510 | -6/Garrison | Core integrity fell below 50% 2550 | -6/Garrison | Lost 4 parts (2n2w) 2620 | -6/Garrison | Expanded RIF knowledge: Structural Interface 2741 | -6/Garrison | Garrison Relay disabled 2784 | -6/Garrison | Build established: Scavenger-Mutant 2922 | -6/Garrison | Triggered checkpoint 2984 | -6/Garrison | Core integrity fell below 20% 2986 | -6/Garrison | Self-destructed Last Messages --------------- 02973_ Slug penetrates Wall. 02973_ Penetrated by Slug. 02973_ Lgt. Angular Momentum Engine destroyed. 02974_ Flak Gun destroyed. 02976_ Penetrated by Slug. 02976_ Imp. Deuterium Engine destroyed. 02976_ Penetrated by Slug. 02976_ Imp. Reaction Control System destroyed. 02979_ System corrupted: Heat flow error (+211). 02979_ Slug penetrates Wall. 02980_ Penetrated by Slug. 02980_ Myomer Leg destroyed. 02981_ Hvy. Machine Gun destroyed. 02982_ Slug penetrates Wall. 02982_ Carbon-fiber Leg destroyed. 02983_ Penetrated by Slug. 02986_ Slug penetrates Wall. 02986_ Minigun destroyed. 02986_ Penetrated by Slug. 02986_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# ###???????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????######### | | ????????????????????????###?# #?????????# | | ????????????????????????# ?# #?????????# [ | | ????????????????????????#Y#?# #?????????#[ | | ????????????????????????# #?# #?????????# | | ????????????????????????#@#?# #?????????# ! | | ?????????????????########h###=[#######???# [ | | ?????????????????# %!=[+ #???# | | ?????????????????# h Y *[ #### #???# | | ?????????????????# #####+#####!#????????# | | ?????????????????# #?????????# #?##+##??# | | ?????????????????# #?????????# #?# #??####[#### | | ?????????????????# #?????????# ### #######[#### | | ?????????????????# ##### #???# ! ==! !!!!+ = | | ?????????????????# + #??##"#### #######*!!### | | ?????????????????# #######??# #??# #????#"""!"#? | | ?????????????????# #????????## #??# #????#######? | | ?????????????????# #?????????# #??# #???????????? | | ???????# ##""""## ##????????# #??# #???????????? | | ??????# ########## #### #???????????? | | ??? + + ############# | | ??? #### ########## #!! !## """"# | | ?????## ## ## #??# #????????# "# | | ??????# ???# ?# #??# #????????### !!## """"# | | ?????????? ? "?? #??????????############# | | ???????? "??###??????????????????????? | | ??????" "???????????????????????????? | | ??????" "???????????????????????????? | | ??????# ## ## #???????????????????????????? | | ??????# ?# ?# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 60 Melee Accuracy 11 Target Analysis 6 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreThiefAccelerator Manual? 0 Play Time 00:34:53 Cumulative 95.6 hours Start 2024.04.05 @ 16:12:12 End 2024.04.05 @ 16:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0475bb35-63dd-47f6-81dd-948d0035244b