Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 14:08:48 Player: FrankBlack78 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (3119) 3119 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 7455 Bonus ------- High Alert Combat Kills 269 Friendly Fire -108 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 98/100 System Corruption 18% Temperature Cool (193) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Improved Heavy Machine Gun > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Phase Cannon Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 . 1 Utility 5 | . . . 2 1 1 1 Weapon 2 | . . 2 . . . . Parts Attached 99 | 7 9 9 15 8 16 35 Power 15 | 1 2 3 1 . 2 6 Engine 9 | 1 2 2 . . 1 3 Core 6 | . . 1 1 . 1 3 Reactor . | . . . . . . . Propulsion 18 | 2 1 1 1 3 3 7 Treads . | . . . . . . . Leg 18 | 2 1 1 1 3 3 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 4 1 3 4 2 4 Device 10 | . 2 . 2 3 1 2 Storage 2 | 1 1 . . . . . Processor 6 | . 1 1 1 . 1 2 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 47 | 3 2 4 10 1 9 18 Energy Gun 11 | 3 . . 5 1 1 1 Energy Cannon 7 | . . 2 . . 4 1 Ballistic Gun 20 | . 1 2 3 . 2 12 Ballistic Cannon 4 | . 1 . . . 2 1 Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 79 | . 3 2 11 9 8 46 Power 10 | . . 1 1 . 1 7 Propulsion 16 | . . . 1 3 2 10 Utility 12 | . 1 . . 3 . 8 Weapon 41 | . 2 1 9 3 5 21 Highest Loss Streak 14 | . 2 1 3 5 3 14 Average Slot Usage (%) 90 | . 97 98 92 94 90 73 Engine 6 | . 14 5 . . 6 4 Core 3 | . . 5 7 7 6 1 Leg 21 | . 28 22 16 22 18 16 Device 11 | . 10 9 9 10 18 9 Storage 9 | . 14 11 9 7 6 5 Processor 7 | . 1 1 18 11 7 13 Energy Gun 4 | . 10 . 6 . 5 . Energy Cannon 6 | . . 22 4 . 6 5 Ballistic Gun 8 | . 7 12 13 14 3 4 Ballistic Cannon 6 | . 9 9 . . 3 7 Launcher 1 | . . . 2 6 . 1 Special Melee Weapon 2 | . . . 4 7 5 . Naked Turns . | . . . . . . . Heaviest Build 78 | 11 26 37 39 34 69 78 Greatest Support 60 | 20 20 20 20 30 45 60 Greatest Overweight (x) 10 | 1 1 1 3 2 4 10 Average Overweight (x) . | . . 1 1 . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 7 | 1 8 9 8 7 7 6 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 10 10 8 8 8 . Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Gunner 20% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2174 | 232 245 168 258 215 272 784 Remotely . | . . . . . . . Salvage Created 3055 | . 420 381 534 268 510 942 Parts 166 | . 21 29 16 16 20 64 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 12 10 9 6 8 21 Guns 37 | . 10 2 6 5 6 8 Cannons 21 | . 2 8 1 . 2 8 AOE 8 | . . . 2 1 . 5 Classes Destroyed 12 | . 2 4 3 . 1 2 Builder 4 | . . 1 . . . 3 Hauler 1 | . . . . . . 1 Recycler 1 | . . . 1 . . . Operator 2 | . . . 1 . 1 . Watcher 1 | . . . . . 1 . Swarmer 15 | . 3 4 . . . 8 Grunt 29 | . 9 3 5 2 7 3 Brawler 2 | . . 1 . 1 . . Duelist 1 | . . 1 . . . . Sentry 6 | . . 1 1 2 1 1 Hunter 11 | . . . 3 1 . 7 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 5 4 2 2 4 7 Combat Bots Only 5 | . 5 3 2 2 4 5 Max Kills in Single Turn 3 | . 1 2 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9779 | . 469 401 1052 721 885 6251 Core 1625 | . 100 45 223 140 105 1012 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 60 88 59 80 87 . Volleys Fired 208 | . 39 17 36 24 23 69 Largest 4 | . 2 4 4 3 3 4 Hottest 286 | . 100 167 201 75 212 286 Shots Fired 500 | . 75 53 97 50 62 163 Gun 341 | . 57 17 80 48 35 104 Cannon 143 | . 18 36 12 . 27 50 Launcher 14 | . . . 5 2 . 7 Special 2 | . . . . . . 2 Kinetic 306 | . 33 25 49 48 22 129 Thermal 102 | . 42 . 14 . 21 25 Explosive 14 | . . . 5 2 . 7 Electromagnetic 76 | . . 28 29 . 19 . Robot Hit Streak 16 | . 13 10 14 16 16 8 Robot Miss Streak 9 | . 4 3 3 5 5 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 351 | . 51 30 70 41 58 101 Core Hits 174 | . 19 14 23 21 41 56 Critical Hits 15 | . 1 . 2 1 . 11 Critical Kills 9 | . 1 . 1 1 . 6 Critical Parts Destroyed 6 | . . . 1 . . 5 Melee Attacks 3 | . . . . . 2 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7093 | . 657 517 1032 636 1294 2957 Guns 3908 | . 516 78 651 570 632 1461 Cannons 2011 | . 141 439 141 . 501 789 Explosions 1142 | . . . 240 66 161 675 Melee 32 | . . . . . . 32 Ramming . | . . . . . . . Kinetic 3448 | . 229 109 269 570 369 1902 Thermal 1836 | . 428 . 248 16 466 678 Explosive 707 | . . . 151 50 161 345 Electromagnetic 1070 | . . 408 364 . 298 . Impact 32 | . . . . . . 32 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . 6 1 18 Average Corruption 11 | . . . . 5 1 15 Corruption Purged . | . . . . . . . Effects 42 | . . . . 8 . 34 Message Errors 5 | . . . . 1 . 4 Matter Fused 4 | . . . . 2 . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . 1 . . Misdirections 2 | . . . . . . 2 Targeting Errors 20 | . . . . 4 . 16 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 226 | . . . 21 23 19 163 Projectiles 28 | . . . . . 19 9 Explosions 198 | . . . 21 23 . 154 Melee . | . . . . . . . Knockbacks 11 | . 2 . . . . 9 Impact . | . . . . . . . Kinetic 11 | . 2 . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 623 | . . . . 81 70 472 Shots 8 | . . . . 1 1 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 758 | . 463 203 120 . 446 758 Average Temperature 144 | . 200 75 38 . 144 159 Received Heat Transfer 1284 | . 213 36 270 168 252 345 Effects 18 | . 2 . . . 2 14 Shutdowns 8 | . 2 . . . 2 4 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 4 . 1 . . . Heat Transferred 3456 | . 1258 . 470 50 895 783 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 728 | . 170 160 256 345 337 728 Initial 149 | . . . 67 65 149 14 Average 170 | . 36 77 139 173 206 393 Maximum Alert Level 3 | . . . 1 1 1 3 Low Security (%) 71 | 100 100 100 76 54 59 28 Level 1 13 | . . . 23 45 40 1 Level 2 14 | . . . . . . 66 Level 3 . | . . . . . . 3 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 . 1 1 3 6 Investigation 5 | . 2 . . 1 1 1 Extermination 2 | . . . . . 1 1 Reinforcement 6 | . 1 . 1 . 1 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 25 11 14 8 14 29 Peak Tracking Total 6 | . 5 4 3 4 6 6 Tactical Retreats 4 | . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . . . 3 4 2 10 Max in Single Turn 5 | . . . 2 3 2 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 7 3 2 1 4 1 Terminals 13 | . 5 3 2 1 2 . Fabricators 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 29 6 6 6 9 2 Successful 38 | . 19 4 6 4 3 2 Failed 20 | . 10 2 . 2 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 21 6 6 6 4 . Fabricators 4 | . . . . . 2 2 Repair Stations . | . . . . . . . Recycling Units 11 | . 8 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 13 4 6 4 2 . Record 12 | . 8 1 3 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . 1 1 . . Locate Traps 4 | . 1 1 1 1 . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 1 | . . . . . 1 . Zone Layout 6 | . 1 2 1 1 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 6 . . . 1 . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 3 | . 2 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 6 1 1 1 4 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Matter 285 | . . . . . . 285 Time 152 | . . . . . . 152 Total Robot Build Rating 5 | . . . . . . 5 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 20 | . 20 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat . | . . . . . . . Combat 2 | . . . . . 1 1 Robot Hacks Applied 2 | . . . . . 1 1 parse_system 2 | . . . . . 1 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 23 | . . . . . . 23 Highest-Rated Ally 23 | . . . . . . 23 Total Orders 3 | . . . . . . 3 STAY 1 | . . . . . . 1 FOLLOW 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4882 | 69 1267 700 611 356 828 1051 Spaces Moved 2389 | 49 754 355 243 167 427 394 Core 12 | 7 . . . . . 5 Treads . | . . . . . . . Legs 2377 | 42 754 355 243 167 427 389 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 120 150 120 Average Speed 149 | 112 141 150 158 148 153 160 Slowest Speed 550 | 120 150 150 210 180 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 26 | 4 97 35 19 6 12 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 226 | . . . 31 48 21 126 Melee . | . . . . . . . Projectile 22 | . . . . . . 22 AOE 204 | . . . 31 48 21 104 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3277 | 59 877 486 399 228 546 682 Wait 481 | . 52 88 91 19 63 168 Move 2383 | 48 753 354 242 166 426 394 Hop . | . . . . . . . Pick Up 77 | 4 17 10 12 8 11 15 Fast Attach 28 | 6 1 1 1 1 6 12 Attach 63 | . 4 5 14 7 10 23 Detach 3 | . . . 1 1 1 . Swap 8 | 1 4 3 . . . . Drop 23 | . 7 8 2 2 4 . Fire 208 | . 39 17 36 24 23 69 Melee 3 | . . . . . 2 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 12) 620 | -10/Materials | Discovered new exit (range 14) 1133 | -10/Materials | Discovered new exit (range 14) 1337 | -10/Materials | Entered another Materials area 1337 | -9/Materials | Evolved 2 slots: Weapon x2 1702 | -9/Materials | Discovered new exit (range 7) 1813 | -9/Materials | Build established: Gunner 2024 | -9/Materials | Discovered new exit (range 9) 2037 | -9/Materials | Entered another Materials area 2037 | -8/Materials | Evolved 2 slots: Utility x2 2358 | -8/Materials | Lost 3 parts (3w) 2506 | -8/Materials | Lost 3 parts (1p2w) 2584 | -8/Materials | Discovered new exit (range 3) 2646 | -8/Materials | Identified exit to Factory 2648 | -8/Materials | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2875 | -7/Factory | Lost 5 parts (2n3u) 2957 | -7/Factory | Discovered new exit (range 14) 3004 | -7/Factory | Entered another Factory area 3004 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3030 | -6/Factory | Lost 4 parts (1n3w) 3209 | -6/Factory | Lost 3 parts (3w) 3483 | -6/Factory | Build established: Scavenger-Gunner 3672 | -6/Factory | Discovered new exit (range 10) 3721 | -6/Factory | Identified exit to Factory 3773 | -6/Factory | Lost 3 parts (1n2w) 3787 | -6/Factory | Discovered exit to Factory (range 19) 3832 | -6/Factory | Entered another Factory area 3832 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4127 | -5/Factory | Local fabrication network quarantined 4137 | -5/Factory | Fabricated A-15 Conveyor (x1) 4275 | -5/Factory | Lost 5 parts (1p2n1u1w) 4485 | -5/Factory | Lost 7 parts (1n2u4w) 4616 | -5/Factory | Crushed by falling debris 4647 | -5/Factory | Lost 6 parts (1p2n2u1w) 4660 | -5/Factory | System corruption reached 10% 4694 | -5/Factory | Lost 8 parts (2p2n1u3w) 4698 | -5/Factory | Core integrity fell below 50% 4732 | -5/Factory | First assault squad dispatched 4758 | -5/Factory | Lost 5 parts (1n4w) 4762 | -5/Factory | Core integrity fell below 20% 4883 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Reading system data... 04866_ Jacked H-66 Slayer... 04867_ K-01 Serf collects debris. 04867_ Slug penetrates K-01 Serf. 04867_ Penetrated by Slug. 04867_ Slug penetrates H-66 Slayer. 04870_ System corrupted: Gauss Rifle targeting data glitched. 04870_ Slug penetrates Wall. 04870_ Gauss Rifle destroyed. 04870_ Penetrated by Slug. 04870_ K-01 Serf collects debris. 04873_ Acquired 2 matter. 04874_ Penetrated by Slug. 04874_ Lgt. Ion Engine destroyed. 04874_ Penetrated by Slug. 04875_ K-01 Serf collects debris. 04879_ Penetrated by Slug. 04879_ Gauss Rifle destroyed. 04879_ Imp. Remote Datajack destroyed. 04882_ System corrupted: Heat flow error (+233). 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