Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 21:17:28 Player: Quilark Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3443) 3443 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6168 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 427/450 Energy 158/160 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Compact Matter Pod Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Improved Titanium Leg Weight Redist. System Improved Signal Interpreter Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Improved Signal Interpreter Improved Targeting Computer Particle Charger > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Aluminum Leg Improved Titanium Leg Weight Redist. System Improved Signal Interpreter Reaction Control System Gauss Rifle Gauss Rifle Gauss Rifle [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Flak Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 83 | 6 6 4 21 34 12 Power 11 | 1 1 1 3 3 2 Engine 9 | 1 1 1 3 3 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 35 | 2 2 2 11 12 6 Treads 19 | 2 . . 5 11 1 Leg 14 | . . 2 6 1 5 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 1 2 10 . Device 4 | . . 1 . 3 . Storage 3 | 1 . . 1 1 . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 5 | . 1 . . 4 . Artifact . | . . . . . . Weapon 22 | 2 2 . 5 9 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . . . 5 4 Ballistic Cannon 11 | . 2 . 5 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 29 | . . 3 7 8 11 Power 5 | . . 1 2 1 1 Propulsion 11 | . . 1 3 2 5 Utility 4 | . . 1 . 2 1 Weapon 9 | . . . 2 3 4 Highest Loss Streak 7 | . . 2 4 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 95 97 92 95 81 Engine 10 | . 14 13 10 8 1 Treads 15 | . 11 . 17 25 3 Leg 8 | . . 22 11 . 20 Wheel 2 | . 16 2 . . . Device 7 | . . 11 11 6 3 Storage 12 | . 14 14 11 12 18 Processor 9 | . . . 8 17 18 Protection 3 | . 10 1 . 6 . Ballistic Gun 3 | . 8 . . 4 8 Ballistic Cannon 18 | . 19 28 21 12 3 Peak Build Rating 37 | 6 10 10 20 31 37 Average Rating 17 | 5 8 9 17 27 26 On Entrance 12 | . 6 9 10 20 30 Naked Turns . | . . . . . . Heaviest Build 48 | 10 17 18 41 48 43 Greatest Support 69 | 40 40 26 69 69 69 Greatest Overweight (x) 12 | . . 1 1 12 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 11 15 15 Most Carried 15 | 4 8 6 15 15 15 Average Carried 8 | 2 5 3 9 12 6 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 4 5 6 14 14 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 3105 | 173 195 454 639 1279 365 Remotely . | . . . . . . Salvage Created 2935 | . 301 542 711 959 422 Parts 161 | . 18 28 51 43 21 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 5 | . . . 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 78 | . 9 15 21 23 10 Guns 14 | . 3 . . 4 7 Cannons 63 | . 6 15 20 19 3 AOE 1 | . . . 1 . . Classes Destroyed 11 | . 5 1 3 2 . Worker 3 | . . . 1 2 . Builder 2 | . . . 1 1 . Hauler 2 | . . . . 2 . Recycler 7 | . 1 3 . 3 . Operator 2 | . 1 . . 1 . Watcher 7 | . 2 . 3 2 . Swarmer 13 | . 6 5 2 . . Grunt 41 | . 3 8 8 16 6 Brawler 2 | . . . . 2 . Duelist 3 | . . . 2 1 . Sentry 19 | . . 2 9 4 4 Best Kill Streak 8 | . 4 4 8 6 4 Combat Bots Only 7 | . 3 3 7 3 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 512 | . 40 48 129 136 159 Missed 132 | . 9 14 30 43 36 Damage Taken 5450 | . 328 378 1360 1505 1879 Core 848 | . 54 76 160 190 368 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 37 15 . . . Ignored by Resistances 70 | . . . . 70 . Regen/Repaired (Parts) 137 | . . . 137 . . Core Remaining (%) 69 | 100 . 48 60 . . Volleys Fired 239 | . 30 36 47 87 39 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 78 78 88 88 88 Shots Fired 442 | . 60 72 94 166 50 Gun 91 | . 14 . . 38 39 Cannon 351 | . 46 72 94 128 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 442 | . 60 72 94 166 50 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 8 11 10 16 11 Robot Miss Streak 12 | . 4 3 8 12 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 316 | . 29 39 68 138 42 Core Hits 284 | . 16 23 76 141 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . 4 2 1 1 . Destroy 1 | . . . . 1 . Blast 7 | . 4 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6537 | . 513 907 1448 2562 1107 Guns 1328 | . 76 . . 441 811 Cannons 5034 | . 437 882 1355 2064 296 Explosions 84 | . . . 84 . . Melee . | . . . . . . Ramming 91 | . . 25 9 57 . Kinetic 6362 | . 513 882 1355 2505 1107 Thermal . | . . . . . . Explosive 84 | . . . 84 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . 2 22 2 3 . Projectiles 29 | . 2 22 2 3 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 93 | . 4 11 25 53 . Impact . | . . . . . . Kinetic 90 | . 4 11 23 52 . Secondary 3 | . . . 2 1 . Self-Inflicted Damage 113 | . . . 113 . . Shots 1 | . . . 1 . . Rammed 12 | . . . 1 11 . Targets Rammed 18 | . . 4 1 12 1 Kicked 5 | . . 4 . . 1 Crushed 1 | . . . . 1 . Highest Temperature 217 | . 195 198 191 171 217 Average Temperature 61 | . 76 62 54 49 118 Received Heat Transfer 2406 | . 93 162 378 828 945 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 394 | . 165 288 374 343 394 Initial 199 | . . 63 51 135 199 Average 192 | . 71 178 257 191 290 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 49 | 100 100 56 15 59 6 Level 1 50 | . . 43 84 40 93 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 2 2 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 6 | . 1 . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 17 16 29 34 20 Peak Tracking Total 11 | . 3 3 9 4 11 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 10 | . 2 . . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 7 | . 2 3 1 . 1 Max in Single Turn 2 | . 1 2 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 12 | . 2 . 5 4 1 Terminals 8 | . 2 . 3 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 8 . 16 8 1 Successful 20 | . 5 . 10 5 . Failed 12 | . 3 . 5 3 1 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts 1 | . . . 1 . . Manual 15 | . 3 . 10 2 . Terminals 23 | . 8 . 9 5 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 3 | . . . 3 . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 5 . 5 2 . Record 12 | . 5 . 5 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . Process 2 | . . . 2 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used . | . . . . . . Hacking Detections 9 | . 2 . 4 2 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter 113 | . . . 113 . . Retrieved Matter 113 | . . . 113 . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 5000 | 117 711 890 1418 1561 303 Spaces Moved 2983 | 67 552 658 811 752 143 Core 4 | 3 . . . 1 . Treads 1417 | 64 155 . 432 751 15 Legs 1048 | . . 541 379 . 128 Wheels 514 | . 397 117 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 160 123 Average Speed 135 | 155 109 115 142 162 133 Slowest Speed 650 | 160 160 120 190 650 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 66 96 57 44 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . 4 . 43 . . Melee . | . . . . . . Projectile 7 | . 4 . 3 . . AOE 40 | . . . 40 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3516 | 77 602 716 990 923 208 Wait 72 | 1 1 8 57 5 . Move 2978 | 66 551 657 810 751 143 Hop . | . . . . . . Pick Up 61 | 4 7 5 28 16 1 Fast Attach 45 | 6 3 . 9 22 5 Attach 36 | . 3 4 11 11 7 Detach 20 | . 2 1 7 6 4 Swap 2 | . . . 1 1 . Drop 45 | . 5 1 19 12 8 Fire 239 | . 30 36 47 87 39 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 4 . . 1 Crush 13 | . . . 1 12 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 10) 792 | -10/Materials | Discovered new exit (range 12) 829 | -10/Materials | Entered Mines 910 | -10/Mines | Learned location of 1 exit from Materials 1107 | -10/Mines | Learned Materials machine intel 1159 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1304 | -10/Mines | Discovered new exit (range 3) 1426 | -10/Mines | Discovered new exit (range 12) 1494 | -10/Mines | Core integrity fell below 50% 1719 | -10/Mines | Entered Materials 1719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1720 | -9/Materials | Identified exit to Materials 1721 | -9/Materials | Loaded intel: 53 machine locations 1745 | -9/Materials | Discovered new exit (range 14) 1935 | -9/Materials | Destroyed 7 combat bots 1939 | -9/Materials | Lost 4 parts (2n2w) 2110 | -9/Materials | Discovered new exit (range 12) 2289 | -9/Materials | Repaired Flak Cannon 2701 | -9/Materials | Central database locked down 2885 | -9/Materials | Discovered exit to Materials (range 6) 3001 | -9/Materials | Discovered new exit (range 10) 3137 | -9/Materials | Entered another Materials area 3137 | -8/Materials | Evolved 2 slots: Utility x2 3833 | -8/Materials | Lost 3 parts (2n1w) 4429 | -8/Materials | Discovered new exit (range 16) 4451 | -8/Materials | Identified exit to Factory 4608 | -8/Materials | Garrison activated, responded to threat 4697 | -8/Materials | Identified exit to Garrison 4698 | -8/Materials | Entered Garrison 4762 | -8/Garrison | Lost 3 parts (2n1w) 4822 | -8/Garrison | Triggered checkpoint 4836 | -8/Garrison | Core integrity fell below 50% 4847 | -8/Garrison | Garrison Relay disabled 4879 | -8/Garrison | Core integrity fell below 20% 4916 | -8/Garrison | Lost 7 parts (1p2n1u3w) 4988 | -8/Garrison | Triggered checkpoint 4996 | -8/Garrison | Triggered checkpoint 5001 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04881_ Slug penetrates G-47 Trooper. 04885_ Gauss Rifle destroyed. 04887_ Kicked G-47 Trooper out of the way. 04889_ Acquired 51 matter. 04895_ Acquired Gauss Rifle. 04897_ G-47 Trooper destroyed. 04907_ Acquired Aluminum Leg. 04913_ Acquired Lgt. Nuclear Core. 04915_ Acquired 108 matter. 04927_ Acquired 54 matter. 04931_ Acquired 84 matter. 04988_ Beams of light sweep through the air. An alarm sounds. 04991_ Slug penetrates Y-45 Defender. 04991_ Y-45 Defender destroyed. 04996_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 04997_ Slug penetrates Y-45 Defender. 05001_ Imp. Titanium Leg destroyed. 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Y#??????????????????? | | ?????????????? g #??????????????????? | | ?????????????? ## ## ###??????????????????? | | ??????????????? ??# ?# #????????????????????? | | ?????????????????? gg? ????????????????????? | | ????????????????? ?? ????????????????????? | | ?????????????????? ? ????????????????????? | | ???????????????????? ??#######???????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Challenges ------------ None Game ------ Seed ShockBattleAccelerator Manual? 0 Play Time 00:50:52 Cumulative 2.9 hours Start 2024.10.28 @ 20:19:25 End 2024.10.28 @ 21:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1530e62d-f815-4b24-9fe3-36a06e260a93