Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 07:59:12 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (37) 185 Value Destroyed (693) 693 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1394) 1394 TOTAL SCORE: 11152 Bonus ------- Follower Combat Kills 294 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 1458/1600 Matter 259/300 Energy 350/350 System Corruption 1% Temperature Cool (0) Movement Flying (120) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array > --- UTILITY (13) ----- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Power Amplifier Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Stasis Canceller Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Micro-nuke Launcher Shock Maul > --- INVENTORY -------- Antimatter Reactor Advanced Power Amplifier Remote Datajack [Rating: 145] Favorites ----------- Power Graviton Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Graviton Reactor Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Makeshift Sword Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 . . 4 . . . . 2 . . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 2 . . . 1 . . . . . . . . 2 1 . . Utility 11 | . . . 2 . . 2 . . . . 2 . . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 83 | 7 6 1 11 3 . 4 1 3 1 6 8 3 . 12 7 2 2 6 Power 11 | 1 1 1 . . . 1 . . . 2 1 . . 1 2 . 1 . Engine 3 | 1 1 . . . . 1 . . . . . . . . . . . . Core 4 | . . 1 . . . . . . . 2 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 2 . 1 . Propulsion 19 | 2 . . 4 . . 2 . 1 . 3 2 . . 1 2 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 4 . . 2 . 1 . 3 2 . . 1 2 1 . 1 Utility 29 | 2 2 . 4 2 . 1 . . 1 . 3 1 . 7 1 1 . 4 Device 13 | 1 . . 3 . . . . . . . 2 1 . 4 . 1 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 5 | . 1 . . . . . . . . . . . . 2 1 . . 1 Hackware 8 | . . . 1 2 . 1 . . 1 . 1 . . 1 . . . 1 Protection 1 | . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 3 . 3 1 . . 1 2 . 1 2 2 . 3 2 . 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . 1 . . . . . . . Launcher 4 | . . . . . . . . . . 1 . . . . 2 . 1 . Special Weapon 3 | . 1 . 1 . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . . . . . 1 1 . 1 . . . . Slashing Weapon 5 | . . . 1 . . . 1 1 . . . 1 . 1 . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 . . 1 . 1 . . . . 4 . . 1 2 . 1 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . . . . . Parts Lost 16 | . . . . . . 1 . 3 . 2 1 . . . . . . 9 Power 2 | . . . . . . . . 1 . . . . . . . . . 1 Propulsion 9 | . . . . . . 1 . 2 . 2 . . . . . . . 4 Utility 4 | . . . . . . . . . . . 1 . . . . . . 3 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . . . . 1 . 3 . 2 1 . . . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 8 12 6 5 5 3 4 4 4 4 3 5 5 3 3 3 4 3 Power . | . . 1 1 . . . . . . . . . . . . 1 1 1 Propulsion . | . 2 4 . . 1 . . . . . . 2 2 1 . . . . Utility 2 | . 2 4 4 4 4 2 4 4 4 3 2 2 3 1 1 1 2 1 Weapon . | . 2 2 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 3 2 1 1 . 1 . . 1 1 3 2 . 2 2 . 1 . Power 3 | . . . . 1 . . . . . . 1 . . . 1 . . . Propulsion 3 | . 1 . . . . . . . . . . 1 . . 1 . . . Utility 12 | . 1 1 1 . . 1 . . 1 1 2 1 . 2 . . 1 . Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 76 97 100 100 92 93 87 86 96 90 88 88 88 84 85 85 83 Engine 1 | . 14 8 . . . 1 6 2 . . . . . . . . . . Core 5 | . . 2 9 9 9 6 6 6 6 11 11 11 11 6 . . . . Reactor 2 | . . . . . . . . . . . . . . 3 8 8 8 7 Wheel 2 | . 28 22 1 . . . . . . . . . . . . . . . Flight 21 | . . . 33 36 36 31 33 28 26 31 21 17 17 15 19 21 21 19 Device 6 | . 13 . 17 1 . 7 6 6 1 . 6 5 5 10 7 7 7 10 Storage 1 | . 14 11 1 . . . . . . . . . . . . . . . Processor 6 | . . 11 9 9 9 6 6 6 6 6 5 5 5 4 5 8 8 8 Hackware 27 | . . . 7 25 27 24 26 26 30 33 33 35 35 36 33 30 30 27 Ballistic Cannon 1 | . 12 11 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 3 5 5 1 4 4 4 3 Slashing Weapon 3 | . . . 8 9 9 6 6 6 6 6 5 5 5 5 . . . . Piercing Weapon 1 | . . . . . . . . 3 6 3 . . . 3 3 . . . Peak Build Rating 145 | 9 13 13 21 25 25 37 42 41 40 43 67 70 70 97 121 133 135 145 Average Rating 66 | 6 12 10 20 23 25 33 35 38 39 41 53 69 70 86 114 131 134 138 On Entrance 51 | . 9 9 13 21 25 25 35 41 38 40 35 67 70 70 97 120 131 135 Avg Prop Armor Cover (%) 1 | . . . . . . . . 1 1 1 . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 34 32 11 13 13 19 17 17 11 20 16 17 17 30 45 49 55 59 Greatest Support 59 | 26 26 26 22 16 16 20 22 22 18 20 30 30 30 32 51 59 59 59 Greatest Overweight (x) 1 | 1 1 1 . . . 1 . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 11 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 11 15 14 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 5 | 2 8 12 5 4 5 3 4 4 4 4 4 4 5 4 4 3 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 11 15 5 5 5 5 5 4 5 4 5 5 5 5 5 3 5 3 Class Distribution -------------------- 38% | Hacker-Sprinter 25% | Wizard-Sprinter 23% | Wizard-Scout 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Matter Collected 1267 | 288 55 . . 134 65 . 75 25 30 60 . 167 . . 175 70 30 93 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1294 | 123 55 . . 14 . . . 32 . 26 . . . 11 704 76 166 87 Parts 50 | 11 7 . . 4 . . . 2 . 1 . . . 6 11 3 2 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 5 1 . 3 . . . . . . . . Prevented 7 | . . . . . . . 2 3 . 2 . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 15 | . 3 . . . . . . 2 . 2 . . . . 1 . . 7 Melee 3 | . . . . . . . . 1 . 2 . . . . . . . . Cannons 3 | . 3 . . . . . . . . . . . . . . . . . AOE 8 | . . . . . . . . 1 . . . . . . . . . 7 Classes Destroyed 10 | 2 2 . . . . . . . . . . . . . 4 . 1 1 Worker 5 | . . . . . . . . . . . . . . . 4 . 1 . Builder 8 | . 1 . . 1 . . . . . . . . . 1 5 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . 3 . . . Operator 2 | . . . . . . . . . . . . . . . 1 . . 1 Drone 7 | . . . . . . . . . . . . . . . . . . 7 Watcher 5 | . . . . . . . . . . . . . . . 1 2 2 . Swarmer 7 | . 3 . . . . . . 2 . 2 . . . . . . . . Grunt 1 | . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 3 4 . . 1 . . . 1 . 1 . . . 1 11 2 2 8 Combat Bots Only 7 | . 3 . . . . . . 1 . 1 . . . . 1 . . 7 Max Kills in Single Turn 4 | 1 1 . . 1 . . . 1 . 1 . . . 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . . . . . . . . . 4 Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Hostile Shots Fired 177 | . 24 16 . . . 9 6 20 . 20 4 3 . 9 10 11 6 39 Missed 74 | . 8 5 . . . 6 3 6 . 14 1 1 . 7 7 5 4 7 Hits 103 | . 16 11 . . . 3 3 14 . 6 3 2 . 2 3 6 2 32 Projectile 103 | . 16 11 . . . 3 3 14 . 6 3 2 . 2 3 6 2 32 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Damage Taken 2144 | . 131 165 . 14 . 21 52 213 . 111 70 38 . 37 47 144 24 1077 Core 326 | . 37 57 . . . . 16 37 . 21 . . . 16 . . . 142 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 64 | . . . . . . . . . . . 19 . . . 12 . 20 13 Core Remaining (%) 95 | 100 85 85 . . 100 . . . . 91 . . 100 98 100 . 100 . Volleys Fired 42 | 18 15 2 . 1 . . . . . . . . . . . . . 6 Largest 2 | 2 2 1 . 1 . . . . . . . . . . . . . 1 Hottest 101 | 60 101 100 . 90 . . . . . . . . . . . . . 49 Shots Fired 69 | 34 26 2 . 1 . . . . . . . . . . . . . 6 Gun 34 | 34 . . . . . . . . . . . . . . . . . . Cannon 23 | . 22 . . 1 . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . . 4 Special 8 | . 4 2 . . . . . . . . . . . . . . . 2 Kinetic 29 | 18 11 . . . . . . . . . . . . . . . . . Thermal 34 | 16 15 2 . 1 . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 4 . . . . . . . . . . . . . . . . 3 Robot Miss Streak 3 | 2 3 . . 1 . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 68 | 18 9 . . 3 . . . 5 . 2 . . . 3 16 2 5 5 Core Hits 31 | 8 3 . . 1 . . . 1 . 1 . . . 1 2 1 1 12 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . 6 1 . . Critical Strikes 13 | . 1 . . . . . . 2 . . . . . 1 6 2 . 1 Blast 1 | . 1 . . . . . . . . . . . . . . . . . Smash 9 | . . . . . . . . . . . . . . . 6 2 . 1 Sever 3 | . . . . . . . . 2 . . . . . 1 . . . . Melee Attacks 179 | . . . . 17 . . 6 10 1 4 11 2 . 51 46 4 14 13 Impact 72 | . . . . . . . . . . . 7 2 . 3 29 4 14 13 Slashing 58 | . . . . 17 . . 6 9 1 3 4 . . 18 . . . . Piercing 49 | . . . . . . . . 1 . 1 . . . 30 17 . . . Sneak Attacks 18 | . . . . 2 . . . . . 1 . . . 2 9 1 3 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 4460 | 200 226 . . 68 . . . 270 . 119 . . . 187 1447 181 532 1230 Guns 200 | 200 . . . . . . . . . . . . . . . . . . Cannons 226 | . 226 . . . . . . . . . . . . . . . . . Explosions 1133 | . . . . . . . . . . . . . . . . . . 1133 Melee 2901 | . . . . 68 . . . 270 . 119 . . . 187 1447 181 532 97 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 164 | 59 105 . . . . . . . . . . . . . . . . . Thermal 262 | 141 121 . . . . . . . . . . . . . . . . . Explosive 1133 | . . . . . . . . . . . . . . . . . . 1133 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2123 | . . . . . . . . . . . . . . . 1313 181 532 97 Slashing 644 | . . . . 68 . . . 270 . 119 . . . 187 . . . . Piercing 134 | . . . . . . . . . . . . . . . 134 . . . Highest Corruption 1 | . . . . . . . . . . 1 . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 2 . . . . . . . 1 Message Errors 2 | . . . . . . . . . . 2 . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1345 | . . . . 6 . . . 26 . 56 . . . . 985 101 113 58 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 58 | . . . . . . . . . . . . . . . . . . 58 Melee 1287 | . . . . 6 . . . 26 . 56 . . . . 985 101 113 . Knockbacks 14 | . 2 . . . . . . . . . . . . . 8 1 3 . Impact 11 | . . . . . . . . . . . . . . . 7 1 3 . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 234 | 40 234 8 . 54 . 3 . 8 . 176 1 . . 9 1 8 4 94 Average Temperature 40 | 20 75 5 . 34 . 1 . 8 . 53 1 . . 9 1 5 2 24 Received Heat Transfer 330 | . . 54 . . . 6 . 12 . 51 9 . . 21 12 18 . 147 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . . 8 1 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 23 | . . . . . . . . . . . . . . . 20 . 3 . Impact Corruptions 38 | . . . . . . . . . . . . . . . 31 3 4 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . 1 . . . . . . . . Heat Transferred 547 | 325 222 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . . . 3 . . . . . . . Low Security (%) 88 | 100 100 100 100 100 100 100 . . . . . . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . 14 . . . . . . . Level 3 9 | . . . . . . . . . . . 85 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 885 | 15 71 15 15 18 . 15 . . . . 885 . . 108 153 56 60 163 Initial 880 | . 3 . . . . . . . . . 880 . . 108 20 56 14 5 Average 110 | 2 25 . 2 3 . 1 . . . . 804 . . 57 26 38 12 11 Influence Increases 2769 | 25 82 32 15 68 . 16 30 140 . 512 813 30 . 232 310 20 129 315 Destroy 0b10 Robot/C 540 | . 60 . . . . . . 40 . 180 . . . . 60 . 20 180 Destroy 0b10 Robot/NC 145 | 25 5 . . 5 . . . . . 5 . . . 5 70 10 15 5 Destroy Leader 70 | . 10 . . . . . . 10 . 20 . . . . 12 4 4 10 Allied During Kill 108 | . . . . . . . . . . 52 . . . . 35 . . 21 Successful Hack 20 | . 2 . . 8 . 1 . . . . . . . . . . 3 6 Disable Machine 45 | . . . . . . . . . . . . . . . 15 . 15 15 Destroy Structure 266 | . 5 2 . 10 . . . . . . 18 . . 62 58 6 27 78 Advance Influence 750 | . . . . . . . . . . . 750 . . . . . . . Partial Spotted 195 | . . . 15 30 . 15 . . . . 45 . . 30 15 . 45 . Lose Combat Pursuer 630 | . . 30 . 15 . . 30 90 . 255 . 30 . 135 45 . . . Influence Decreases 2691 | 20 87 32 15 68 . 11 35 140 . 304 342 482 54 366 248 95 145 247 Entered New Map 525 | . 2 . . . . . 3 . . . 78 252 44 65 19 45 12 5 Time Decay 1774 | 20 85 32 15 63 . 1 32 110 . 224 214 230 10 301 172 50 133 82 Lost Part 158 | . . . . . . 10 . 30 . 20 10 . . . . . . 88 Lost Ally 229 | . . . . . . . . . . 60 40 . . . 57 . . 72 Purge Threat 5 | . . . . 5 . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . 2 . 1 . . . . 4 . . 7 7 1 3 3 Investigation 11 | . . . . 1 . 1 . . . . 2 . . 4 2 . . 1 Extermination 10 | . . . . . . . . . . . 2 . . 3 2 . 2 1 Reinforcement 5 | . . . . 1 . . . . . . . . . . 2 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Distress Signals 5 | . 1 1 . . . . . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 108 | . 5 3 3 5 1 1 4 7 . 29 3 2 . 13 10 5 5 12 Peak Tracking Total 10 | . 5 5 4 3 1 1 2 7 . 10 3 3 . 6 4 5 5 7 Tactical Retreats 21 | . . 2 . 1 . . 1 2 . 6 . 1 . 5 3 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 3 | . . . . . . . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . . . . . . Time Bombs Activated 2 | . . . . . . . . . . 1 1 . . . . . . . Exploded 2 | . . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 4 | . . . . . . . . . . . . 1 . . 1 . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . . 1 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . 2 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 30 | . 2 . 1 7 2 1 . . . . 4 . 1 3 3 1 3 2 Terminals 15 | . 2 . 1 7 2 1 . . . . . . . . . . 2 . Fabricators 4 | . . . . . . . . . . . 1 . . 2 . . . 1 Repair Stations 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . 2 1 . 1 Total Hacks 64 | . 8 . 4 13 7 4 . . . . 7 . 1 7 4 1 4 4 Successful 50 | . 4 . 3 9 4 3 . . . . 7 . 1 7 4 1 4 3 Failed 14 | . 4 . 1 4 3 1 . . . . . . . . . . . 1 Catastrophic 2 | . 1 . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 28 | . . . . . . . . . 3 . 8 . . 2 3 3 4 5 Terminals 38 | . 8 . 4 13 7 4 . . . . . . . . . . 2 . Fabricators 7 | . . . . . . . . . . . 1 . . 4 . . . 2 Repair Stations 6 | . . . . . . . . . . . 2 . . . 2 . 2 . Recycling Units 6 | . . . . . . . . . . . 3 . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 1 . . . 2 1 . 2 Terminal Hacks 26 | . 4 . 3 9 4 3 . . . . . . 1 . . . 2 . Record 2 | . 2 . . . . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . 1 . . . . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . Open Door 4 | . . . . 2 . . . . . . . . 1 . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 5 | . . . 1 2 1 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 1 . . 4 . . . 2 Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . 1 Build 4 | . . . . . . . . . . . 1 . . 2 . . . 1 Repair Station Hacks 6 | . . . . . . . . . . . 2 . . . 2 . 2 . Scan Component 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Repair 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Recycling Unit Hacks 6 | . . . . . . . . . . . 3 . . 3 . . . . Process 2 | . . . . . . . . . . . 1 . . 1 . . . . Retrieve Matter 3 | . . . . . . . . . . . 1 . . 2 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . 1 . . . 2 1 . 1 Seal Access 5 | . . . . . . . . . . . 1 . . . 2 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . 5 2 1 . . . . 2 . . 3 1 . 1 1 Full Trace Events 5 | . . . . 1 . 1 . . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 2 . . . . . . . 1 . Robots Built 6 | . . . . . . . . . . . 3 . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 84 . . . . . . 68 Total Robot Build Rating 42 | . . . . . . . . . . . 18 . . . . . . 24 Part Schematics Acquired 40 | . . . . . . 1 . . 15 . 11 . . . . . 13 . Parts Built 4 | . . . . . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . . . . . . . . . 142 . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . . 20 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Time 82 | . . . . . . . . . . . 16 . . . 50 . 16 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . . . . . . . . 8 . . 5 . . . . Retrieved Matter 13 | . . . . . . . . . . . 8 . . 5 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Total Allies 18 | . . . . . . . . . 4 . 3 . . . 5 . . 6 Largest Group 4 | . . . . . . . . . 4 4 3 . . . 3 . . 3 Highest-Rated Group 345 | . . . . . . . . . 157 157 90 . . . 288 . . 345 Highest-Rated Ally 115 | . . . . . . . . . 42 42 30 . . . 96 . . 115 Zionite Dispatches 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Light 2 | . . . . . . . . . . . . . . . 1 . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . . . . 24 7 . . . 42 . . 15 Total Damage 2649 | . . . . . . . . . . 576 257 . . . 1335 . . 481 Kills 14 | . . . . . . . . . . 9 . . . . 2 . . 3 Allies Corrupted 3 | . . . . . . . . . . . 2 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Active Infowar (turns) 3988 | 24 219 . 112 9 . 52 271 . . . 439 492 28 679 549 103 455 556 Optics 1231 | . . . . . . . . . . . . . . . 117 103 455 556 Sensors 2945 | . . . 91 9 . 9 . . . . 439 72 . 678 549 103 455 540 IFF 1004 | . . . . . . . . . . . . 420 28 556 . . . . Terrain 586 | 24 219 . 21 . . 51 271 . . . . . . . . . . . Machine Analysis 124 | . . . . . . . . . . . . . . . . . . 124 Jamming 78 | . . . . . . . . . . . . . . 78 . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 2 2 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . . . . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Turns Passed 6439 | 119 221 320 112 243 75 52 275 588 584 542 446 492 28 679 549 103 455 556 Spaces Moved 10683 | 63 150 272 130 452 179 139 814 942 1108 1301 814 929 88 1005 928 210 496 663 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 482 | 60 150 272 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10198 | . . . 130 452 179 139 814 942 1108 1301 814 929 88 1005 928 210 496 663 Fastest Speed 24 | 50 90 105 31 31 31 27 29 28 30 24 27 32 32 32 29 28 28 28 Average Speed 32 | 89 98 105 31 31 31 27 29 29 30 24 28 32 32 32 29 28 28 31 Slowest Speed 120 | 100 105 105 31 31 31 109 29 32 30 30 32 32 32 32 31 28 28 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . 2 . . . . . . 1 . . . 2 . 2 1 Potential Cave-ins 12 | . . . . 3 . . 3 . . . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 23 21 10 59 38 4 85 81 90 75 19 91 11 23 32 9 54 11 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 2 . . . . . . . . . Known Exits Taken 17 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 5 2 2 . . 3 . . . . . . Spaces Dug 110 | . 4 1 . 11 . . 4 2 . 1 9 1 . 37 18 2 9 11 Terrain Destroyed 125 | . 5 2 . 12 . . 4 2 . 1 9 1 . 37 18 2 9 23 Melee 105 | . . . . 11 . . 4 2 . 1 9 1 . 37 18 2 9 11 Projectile 8 | . 5 2 . 1 . . . . . . . . . . . . . . AOE 12 | . . . . . . . . . . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Tes Acc Total 13265 | 91 190 302 204 516 197 151 840 1236 1357 1519 1019 1122 87 1298 1130 244 781 981 Wait 2131 | . . 15 53 43 19 . 14 279 245 195 152 181 . 215 144 27 264 285 Move 10651 | 62 149 271 129 448 178 138 813 941 1107 1300 811 928 87 1004 923 209 492 661 Hop 6 | . . . . 1 . . . . . . 1 . . . 2 . 1 1 Pick Up 71 | 4 12 8 2 1 . 5 1 1 2 4 13 3 . 5 6 . 4 . Fast Attach 46 | 7 2 1 1 1 . . 1 2 . 5 9 . . 7 5 . 2 3 Attach 27 | . . . 9 . . 4 1 1 . 1 2 . . 2 1 2 . 4 Detach 3 | . . . . . . . 1 . . . . . . . . . . 2 Swap 30 | . 4 . 1 2 . 3 1 . 1 1 3 3 . 4 2 2 1 2 Drop 93 | . 8 5 9 2 . 1 2 2 1 9 18 5 . 16 8 . 3 4 Fire 42 | 18 15 2 . 1 . . . . . . . . . . . . . 6 Melee 162 | . . . . 17 . . 6 9 1 3 9 2 . 45 39 4 14 13 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . 1 . 1 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 3) 340 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Discovered new exit (range 12) 641 | -9/Materials | Identified exit to Materials 661 | -9/Materials | Entered another Materials area 661 | -8/Materials | Evolved 2 slots: Utility x2 677 | -8/Materials | Discovered new exit (range 16) 687 | -8/Materials | Identified exit to Storage 773 | -8/Materials | Entered Storage 844 | -8/Storage | Met 01-MTF 861 | -8/Storage | Identified exit to Recycling 1016 | -8/Storage | Entered Recycling 1016 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1084 | -8/Recycling | Build established: Hacker-Sprinter 1086 | -8/Recycling | Discovered new exit (range 8) 1088 | -8/Recycling | Identified exit to Factory 1091 | -8/Recycling | Entered Factory 1091 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1135 | -6/Factory | Discovered new exit (range 13) 1142 | -6/Factory | Identified exit to Lower Caves 1143 | -6/Factory | Entered Lower Caves 1198 | -6/Lower Caves | Identified exit to Lower Caves 1418 | -6/Lower Caves | Entered another Lower Caves area 1642 | -6/Lower Caves | Lost 3 parts (1p2n) 1659 | -6/Lower Caves | Spotted B-75 Beast 1695 | -6/Lower Caves | Encountered a Warlord checkpoint 1700 | -6/Lower Caves | Discovered new exit (range 14) 1704 | -6/Lower Caves | Identified exit to Zion 2006 | -6/Lower Caves | Entered Zion 2024 | -6/Zion | Discovered new exit (range 16) 2030 | -6/Zion | Identified exit to Proximity Caves 2045 | -6/Zion | Received a visual enhancement algorithm 2045 | -6/Zion | Ran a visual enhancement algorithm 2050 | -6/Zion | Ran a visual enhancement algorithm 2069 | -6/Zion | Ran a visual enhancement algorithm 2124 | -6/Zion | Learned location of Quarantine (-3) 2131 | -6/Zion | Learned Factory security intel 2140 | -6/Zion | Identified exit to Deep Caves 2141 | -6/Zion | Learned location of Armory (-4) 2218 | -6/Zion | Given A8's code to call for help 2249 | -6/Zion | Given the Hacking Drone Bay 2249 | -6/Zion | Found Prototype Device 2288 | -6/Zion | Met Imprinter 2294 | -6/Zion | Imprinted 2296 | -6/Zion | Declared Zion's savior 2590 | -6/Zion | Entered Proximity Caves 2590 | -5/Proximity Caves | Accompanied by 4 allies 2657 | -5/Proximity Caves | Spotter reported a threat 2682 | -5/Proximity Caves | Spotter reported a threat 2707 | -5/Proximity Caves | Lost 3 allies 2735 | -5/Proximity Caves | Spotter reported a threat 2817 | -5/Proximity Caves | Spotter reported a threat 2839 | -5/Proximity Caves | Learned Factory emergency access door positions 2866 | -5/Proximity Caves | Encountered a Derelict sapper outpost 2870 | -5/Proximity Caves | Spotter reported a threat 3129 | -5/Proximity Caves | Discovered new exit (range 8) 3132 | -5/Proximity Caves | Identified exit to Factory 3132 | -5/Proximity Caves | Entered Factory 3132 | -5/Factory | Evolved 2 slots: Utility x2 3132 | -5/Factory | Identified Hacking Drone Bay 3133 | -5/Factory | Identified exit to Upper Caves 3433 | -5/Factory | Ran a visual enhancement algorithm 3440 | -5/Factory | Zion Recon squad teleported in 3464 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3479 | -5/Factory | Fabricated B-60 Warrior? 3503 | -5/Factory | Repaired VTOL Module 3513 | -5/Factory | Build established: Wizard-Sprinter 3578 | -5/Factory | Entered Upper Caves 3658 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3756 | -5/Upper Caves | Learned Factory terminal intel 3760 | -5/Upper Caves | Learned 4 Factory zone layouts 4043 | -5/Upper Caves | Discovered new exit (range 5) 4046 | -5/Upper Caves | Identified exit to Upper Caves 4070 | -5/Upper Caves | Entered another Upper Caves area 4091 | -5/Upper Caves | Discovered new exit (range 5) 4092 | -5/Upper Caves | Identified exit to Factory 4098 | -5/Upper Caves | Entered Factory 4098 | -4/Factory | Evolved 2 slots: Utility x2 4100 | -4/Factory | Loaded intel: 28 terminal locations 4381 | -4/Factory | Fabricated Adv. Sensor Array? 4512 | -4/Factory | Spotted B-86 Titan 4568 | -4/Factory | Fabricated Adv. Signal Interpreter (x2) 4760 | -4/Factory | Discovered new exit (range 13) 4774 | -4/Factory | Identified exit to Research 4777 | -4/Factory | Entered Research 4777 | -3/Research | Evolved 2 slots: Propulsion x2 4858 | -3/Research | Repaired Stasis Canceller 4929 | -3/Research | Zion Light squad teleported in 4969 | -3/Research | Garrison activated, responded to threat 5228 | -3/Research | Spotted B-86 Titan 5251 | -3/Research | Enhanced Grunt warped into view, answering call for help 5252 | -3/Research | Enhanced Grunt warped into view, answering call for help 5318 | -3/Research | Discovered new exit (range 4) 5320 | -3/Research | Found Prototype Launcher 5320 | -3/Research | Identified Tactical Quantum Warhead 5324 | -3/Research | Identified exit to Research 5326 | -3/Research | Entered another Research area 5326 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5362 | -2/Research | Retrieved Zion intel report: Branch Access 5362 | -2/Research | Identified exit to Testing 5429 | -2/Research | Entered Testing 5468 | -2/Testing | Found Lgt. Regenerative Plating 5499 | -2/Testing | Build established: Wizard-Scout 5576 | -2/Testing | Found Prototype Launcher 5583 | -2/Testing | Identified Hellfire Missile Launcher 5757 | -2/Testing | Repaired Stasis Canceller 5811 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 5814 | -2/Testing | Spotted Striker 5815 | -2/Testing | Spotted Striker 5871 | -2/Testing | Scanned by Researcher 5873 | -2/Testing | Discovered new exit (range 14) 5884 | -2/Testing | Identified exit to Access 5884 | -2/Testing | Entered Access 5884 | -1/Access | Evolved 2 slots: Utility x2 6005 | -1/Access | Fabricated B-74 Champion? 6069 | -1/Access | Lost 3 allies 6395 | -1/Access | Garrison activated, responded to threat 6404 | -1/Access | Energy Cycler disabled 6407 | -1/Access | Zion Light squad teleported in 6420 | -1/Access | Destroyed 7 combat bots 6440 | -1/Access | Self-destructed Last Messages --------------- [ 5 : Trap Resupply ] [ 6 : Experimental ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 06407_ R5-38O(z): "They can't catch us, but even if they do they'll be sorry!" 06408_ Slug penetrates RO-YPL(z). 06408_ Q-thruster destroyed. 06410_ Slug penetrates Wall. 06411_ R5-38O(z) destroyed. 06418_ QI-M2B(z) destroyed. 06421_ Jacked Q782-o... 06422_ RO-YPL(z) system terminally corrupted. 06422_ The unstable cave ceiling collapses. 06422_ Field Propulsion Array destroyed. 06422_ Dropped Remote Datajack. 06424_ Adv. Sensor Array destroyed. 06426_ Graviton Reactor destroyed. 06427_ Nuclear Pulse Array destroyed. 06430_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | # """"""" !!! #?????????????????? | | # """"""" !!! #?????????????????? | | # """ """ #?????????????????? | | # #?????????????????? | | # #?????????????????? | | " + #?????????????????? | | """" # w#?????????????????? | | """"" # s #?????????????????? | | """"" # s #?????????????????? | | """" # s #?????????????????? | | " #!! #?????????????????? | | ##########!! # ???????????????? | | + + ???????????????? | | # #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # ######+##+### #% %% #?????????????????? | | # ######### #?????????????????? | | # ### # ^^#?????????????????? | | # ! # #################?? | | # # # """" """ #?? | | + *# # ; [ != "" #?? | | # # # *%=%! #?? | | # # +% !=[! #?? | | #+### !! # ; !%! #?? | | # !! # # @ ; #?? | | # ! # ! ! / # QQ | #?? | | # # !/ # ! # #?? | | # # !/ # = # #?? | | # #############; # #?? | | #######?????????####;; ;;;;;;###############?? | | #???????????????# #?????????????? | | #???????????????# #?????????????? | | #???????????????# #?????????????? | | #####???????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????####;;;;;;;;;###?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 67 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 65 Salvage Targeting 3 Offensive Hacking 72 Item Schematics ----------------- Lgt. Antimatter Reactor | -6/Factory | Hacked Adv. Trap Extractor | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Thunder Hammer | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Helical Railgun | -2/Testing | Archive Lgt. Regenerative Plating | -2/Testing | Hacked Centrium Medium Armor Plating | -2/Testing | Z-intel Exp. Signal Interpreter | -2/Testing | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Com. Tesla Bomb Launcher | -2/Testing | Z-intel Com. Particle Reactor | -2/Testing | Z-intel Exp. Actuator Array | -2/Testing | Z-intel Hvy. Neutron Cannon | -2/Testing | Z-intel Adv. Energy Well | -2/Testing | Z-intel Electron Diverter | -2/Testing | Z-intel Centrium Light Armor Plating | -2/Testing | Z-intel Vibroblade | -2/Testing | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive B-74 Champion | -2/Testing | Archive Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Adv. Sensor Array | x2 | -4/Factory Adv. Signal Interpreter | x2 | -4/Factory B-74 Champion | x3 | -1/Access Repaired ---------- VTOL Module | 24% | -5/Factory Stasis Canceller | 60% | -3/Research Stasis Canceller | 33% | -2/Testing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time \\IAMDERELICT Challenges ------------ None Game ------ Seed LaunchPiercingMicroactuators Manual? 0 Play Time 02:20:52 Cumulative 30.8 hours Start 2026.03.27 @ 10:19:26 End 2026.03.29 @ 07:59:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e5b7d2ec-b50a-4ab1-86bd-a67be082f12e