Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 05:53:12 Player: OniAn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1480) 1480 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 4990 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 78/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Seismic Detector > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine High-capacity Storage Unit Experimental Sensor Array Light Assault Rifle AWS/Gauss Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit > --- UTILITY ---------- Small Storage Unit Trap Scanner Seismic Detector Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Thermal Generator High-capacity Storage Unit Experimental Sensor Array Hardened Medium Armor Plating AWS/Gauss Grenade Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 37 | 6 . 1 . . 19 11 Power 8 | 1 . . . . 4 3 Engine 5 | 1 . . . . 2 2 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 9 | 2 . . . . 5 2 Treads 2 | 2 . . . . . . Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight 2 | . . . . . . 2 Utility 10 | 1 . 1 . . 6 2 Device 4 | . . . . . 2 2 Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 4 | . . 1 . . 3 . Artifact . | . . . . . . . Weapon 10 | 2 . . . . 4 4 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . . 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 19 | . . . . . 7 12 Power 4 | . . . . . 2 2 Propulsion 3 | . . . . . . 3 Utility 5 | . . . . . 2 3 Weapon 7 | . . . . . 3 4 Highest Loss Streak 5 | . . . . . 3 5 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 3 4 5 6 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 2 2 3 2 Weapon 2 | . . 2 2 3 3 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 . . . . 7 Power 3 | . . . . . . 3 Propulsion . | . . . . . . . Utility 3 | . 1 . . . . 2 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 76 | . 85 95 100 100 76 66 Engine 8 | . 14 14 14 14 5 6 Core 1 | . . . . . 2 1 Treads 7 | . 28 28 28 28 2 . Leg 2 | . . . . . 8 . Hover 4 | . . . . . 9 2 Flight 1 | . . . . . . 4 Device 14 | . . . . . 14 22 Storage 10 | . 14 14 14 14 9 9 Protection 6 | . . 9 14 14 9 3 Energy Gun 5 | . . . . . 5 9 Ballistic Gun 7 | . 28 28 28 28 3 . Ballistic Cannon 1 | . . . . . 4 . Launcher 2 | . . . . . . 5 Peak Build Rating 32 | 6 6 8 9 9 32 32 Average Rating 16 | 3 6 7 8 9 23 16 On Entrance 9 | . 6 6 8 9 9 29 Avg Prop Armor Cover (%) 5 | . . . . . 6 5 Naked Turns . | . . . . . . . Heaviest Build 40 | 14 14 15 15 15 40 39 Greatest Support 40 | 40 40 40 40 40 40 16 Greatest Overweight (x) 10 | . . . . . 3 10 Average Overweight (x) 1 | . . . . . . 5 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | . 3 4 6 6 8 8 Average Carried 5 | . 1 3 4 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 3 4 6 6 8 6 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1103 | 176 62 110 . 34 599 122 Remotely . | . . . . . . . Salvage Created 1363 | . 116 . . . 891 356 Parts 80 | . 9 . . . 44 27 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 37 | . 5 . . . 18 14 Guns 17 | . 5 . . . 9 3 Cannons 6 | . . . . . 6 . AOE 12 | . . . . . 3 9 Classes Destroyed 8 | . 3 . . . 5 . Worker 2 | . . . . . 2 . Builder 1 | . . . . . 1 . Hauler 2 | . . . . . 2 . Operator 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 14 | . 3 . . . 4 7 Grunt 17 | . 2 . . . 9 6 Sentry 6 | . . . . . 5 1 Best Kill Streak 5 | . 4 . . . 5 4 Combat Bots Only 5 | . 4 . . . 5 4 Max Kills in Single Turn 3 | . 1 . . . 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 258 | . 23 . . . 140 95 Missed 61 | . 5 . . . 34 22 Hits 197 | . 18 . . . 106 73 Projectile 197 | . 18 . . . 106 73 Critical Strikes 7 | . . . . . 3 4 Actively Blocked 1 | . . . . . 1 . Damage Taken 2887 | . 181 . . . 1589 1117 Core 608 | . 47 . . . 248 313 Absorbed by Shields . | . . . . . . . Redirected to Shielding 85 | . . . . . 85 . Core Remaining (%) 90 | 100 . . . 81 . . Volleys Fired 159 | . 26 . . . 88 45 Largest 2 | . 2 . . . 2 2 Hottest 150 | . 40 . . . 100 150 Shots Fired 251 | . 52 . . . 130 69 Gun 183 | . 52 . . . 81 50 Cannon 49 | . . . . . 49 . Launcher 18 | . . . . . . 18 Special 1 | . . . . . . 1 Kinetic 147 | . 52 . . . 94 1 Thermal 31 | . . . . . . 31 Explosive 18 | . . . . . . 18 Electromagnetic 55 | . . . . . 36 19 Robot Hit Streak 13 | . 10 . . . 13 7 Robot Miss Streak 7 | . 6 . . . 7 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 154 | . 30 . . . 90 34 Core Hits 85 | . 11 . . . 42 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3810 | . 419 . . . 2164 1227 Guns 1995 | . 419 . . . 1044 532 Cannons 821 | . . . . . 821 . Explosions 970 | . . . . . 299 671 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1737 | . 419 . . . 1311 7 Thermal 433 | . . . . . 299 134 Explosive 671 | . . . . . . 671 Electromagnetic 969 | . . . . . 554 415 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . . . 32 42 Projectiles 29 | . . . . . 29 . Explosions 45 | . . . . . 3 42 Melee . | . . . . . . . Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary . | . . . . . . . Self-Inflicted Damage 77 | . . . . . 77 . Shots 2 | . . . . . 2 . Rammed 2 | . . 1 . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 487 | . . . . . 286 487 Average Temperature 103 | . . . . . 59 162 Received Heat Transfer 1263 | . 39 . . . 621 603 Effects 4 | . . . . . . 4 Interference 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 3 | . . . . . 2 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 570 | . . . . . 300 270 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 55 | 100 100 100 . 100 100 1 Level 1 27 | . . . . . . 60 Level 2 16 | . . . . . . 36 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 776 | . 87 20 . . 172 776 Initial 104 | . . 20 . . 1 104 Average 209 | . 20 3 . . 58 408 Influence Increases 1485 | . 117 . . 5 591 772 Destroy 0b10 Robot/C 740 | . 100 . . . 360 280 Destroy 0b10 Robot/NC 40 | . 5 . . . 35 . Destroy Leader 138 | . 12 . . . 96 30 Successful Hack 10 | . . . . 5 5 . Disable Machine 30 | . . . . . 30 . Anti-Garrison Action 350 | . . . . . . 350 Destroy Structure 132 | . . . . . 20 112 Lose Combat Pursuer 45 | . . . . . 45 . Influence Decreases 729 | . 64 53 . . 436 176 Entered New Map 93 | . . 33 . . 4 56 Time Decay 455 | . 64 20 . . 371 . Lost Part 181 | . . . . . 61 120 Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 7 | . 3 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 18 . . . 38 17 Peak Tracking Total 6 | . 6 . . . 6 6 Tactical Retreats 3 | . . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 8 | . 1 . 1 1 3 2 Terminals 5 | . . . . 1 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 19 | . 2 . 1 1 10 5 Successful 8 | . 1 . 1 1 5 . Failed 11 | . 1 . . . 5 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 8 | . . . 1 . 7 . Terminals 15 | . . . . 1 9 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . . 1 1 1 . Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . . . . . 3 . Terminals 3 | . . . . . 3 . Botnet 2 | . . . . . 2 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 2997 | . . . . . 1422 1575 Traps 1126 | . . . . . 1059 67 Seismic 2997 | . . . . . 1422 1575 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4580 | 80 444 192 365 56 1518 1925 Spaces Moved 2062 | 49 226 118 228 36 854 551 Core 289 | 6 . . . . . 283 Treads 760 | 43 226 118 228 36 109 . Legs 280 | . . . . . 280 . Wheels . | . . . . . . . Hover 505 | . . . . . 465 40 Flight 228 | . . . . . . 228 Fastest Speed 50 | 50 160 160 160 160 111 111 Average Speed 195 | 146 160 160 160 160 143 317 Slowest Speed 550 | 160 160 160 160 160 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 25 40 61 15 41 47 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . . . . 21 83 Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 96 | . . . . . 13 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 2361 | 54 257 120 228 35 1016 651 Wait 58 | . 1 . . . 41 16 Move 2056 | 48 225 117 227 35 853 551 Hop . | . . . . . . . Pick Up 15 | . 4 1 1 . 4 5 Fast Attach 26 | 6 . 1 . . 14 5 Attach 7 | . . . . . 2 5 Detach 4 | . . . . . 2 2 Swap 5 | . . . . . 4 1 Drop 14 | . 1 . . . 8 5 Fire 159 | . 26 . . . 88 45 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Entered Mines 641 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 644 | -10/Mines | Found Prototype Device 707 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 709 | -10/Mines | Discovered new exit (range 5) 717 | -10/Mines | Entered Exiles 761 | -10/Exiles | Met 8R-AWN 785 | -10/Exiles | Met EX-HEX 834 | -10/Exiles | Met EX-BIN 857 | -10/Exiles | Aligned with FarCom system 858 | -10/Exiles | Given EX-Vault access code 900 | -10/Exiles | Opened EX-Vault 913 | -10/Exiles | Found AWS/Gauss 947 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1005 | -10/Exiles | Met EX-DEC 1059 | -10/Exiles | Discovered new exit (range 15) 1082 | -10/Exiles | Left Exiles lab with AWS/Gauss 1082 | -10/Exiles | Entered Mines 1121 | -9/Mines | Discovered new exit (range 7) 1138 | -9/Mines | Entered Materials 1138 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1461 | -8/Materials | Lost 3 parts (1p2w) 1696 | -8/Materials | Discovered new exit (range 8) 2655 | -8/Materials | Identified exit to Garrison 2656 | -8/Materials | Entered Garrison 2721 | -8/Garrison | Core integrity fell below 50% 2777 | -8/Garrison | Lost 5 parts (1n1u3w) 3034 | -8/Garrison | Triggered checkpoint 3139 | -8/Garrison | Garrison Relay disabled 3620 | -8/Garrison | Triggered checkpoint 3877 | -8/Garrison | Discovered new exit (range 11) 3928 | -8/Garrison | Triggered checkpoint 4248 | -8/Garrison | Triggered checkpoint 4263 | -8/Garrison | Build established: Scavenger-Mutant 4473 | -8/Garrison | Lost 3 parts (2n1u) 4560 | -8/Garrison | Triggered checkpoint 4563 | -8/Garrison | Core integrity fell below 20% 4581 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03998_ Acquired Lgt. Ion Engine. 03999_ Acquired 12 matter. 04007_ Acquired Lgt. Ion Engine. 04014_ Dropped Lgt. Ion Engine. 04248_ Beams of light sweep through the air. An alarm sounds. 04436_ Thermal Generator destroyed. 04442_ Flight Unit destroyed. 04443_ Y-45 Defender destroyed. 04448_ The unstable cave ceiling collapses. 04456_ ALERT: Garrison interior compromised. 04457_ The unstable cave ceiling collapses. 04461_ Acquired 17 matter. 04557_ Destroyed Imp. Heat Sink. 04560_ G-47 Trooper destroyed. 04562_ Critical hit (Burn: +37). 04566_ G-50 Soldier destroyed. 04567_ Grenade Launcher destroyed. 04571_ Lgt. Ion Engine destroyed. 04574_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## ##### #???????????????????????????????? | | ##### #??# #???????????????????????????????? | | #??# #???????????????????????????????? | | ####### #??# #???????????????????????????????? | | ??????######??# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #?######????????????????????????? | | ??????????????# ### ## ##???????????????????????? | | ??????????????# ## # #???????????????????????? | | ??????????????# # #???????????????????????? | | ??????????????# ## # # ##??????????????????????? | | ??????????????# ## # #??????????????????????? | | ??????????????# #????????#?????????????? | | ??????????????# ##?????? #?????????????? | | ??????????????##### # # #?????? #?????????????? | | ??????????????????# # ## ##?????? #?#???????????? | | ??????????????????### ## #???????Y" #???????????? | | ????????????????????# # #?????? #???????????? | | ????????????????????#### @#?????? #???????????? | | ???????????????????????# #???? ###???????????? | | ???????????????????????# g### =%= #???????????? | | ???????????????????????# Y %!* #???????????? | | ???????????????????????# * YY w #??????? | | ???????????????????????####### #####?????????? | | ????????????????????????????? #?????????????? | | ?????????????????????????????? ## #?????????????? | | ???????????????????????????????#?? #?????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????Y??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedScanDoomcannon Manual? 0 Play Time 00:21:16 Cumulative 68.9 hours Start 2026.08.07 @ 05:36:19 End 2026.08.07 @ 05:53:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 74 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de5a160f-271a-4bab-9cfc-64289ee80282