Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:14:27 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (137) 685 Value Destroyed (5489) 5489 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 13191 Bonus ------- High Alert Combat Kills 478 Follower Combat Kills 223 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite System Shield Relay Coupler [Hunter] (1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Medium Storage Unit EM Disruption Field Relay Coupler [Hunter] (19) Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Compact Wheel Gravmag Array > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Makeshift Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Beamcaster Neutron Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine High-capacity Matter Pod Makeshift Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [Hunter] Relay Coupler [Hunter] Shock Rifle Heavy Laser Improved EM Pulse Cannon Heavy Plasma Cannon Bore Cannon Improved Datajack Enhanced Flamer Heavy Flail [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 5 | . . 1 1 . . 1 . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 142 | 7 10 14 8 7 8 15 8 2 . 12 34 9 4 1 3 Power 9 | 1 1 2 . . . 1 . . . 1 2 . 1 . . Engine 6 | 1 1 2 . . . 1 . . . . 1 . . . . Core 3 | . . . . . . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 38 | 2 3 2 4 1 2 6 2 . . . 10 2 2 . 2 Treads 5 | 1 . . 2 . . 2 . . . . . . . . . Leg 10 | . 1 . 1 . . 1 1 . . . 4 . 1 . 1 Wheel 19 | 1 2 2 1 1 2 1 1 . . . 5 2 1 . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 3 | . . . . . . 2 . . . . . . . . 1 Utility 42 | 2 3 3 2 4 3 3 1 . . 5 11 3 . 1 1 Device 21 | 1 1 3 1 3 1 1 1 . . 4 3 1 . 1 . Storage 4 | 1 2 . . . . . . . . . 1 . . . . Processor 5 | . . . 1 . . 1 . . . . 2 . . . 1 Hackware 4 | . . . . . . . . . . . 3 1 . . . Protection 8 | . . . . 1 2 1 . . . 1 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 3 7 2 2 3 5 5 2 . 6 11 4 1 . . Energy Gun 18 | 1 1 2 1 1 3 1 2 . . 1 4 . 1 . . Energy Cannon 5 | . . . . . . . . . . 1 4 . . . . Ballistic Gun 12 | 1 2 2 1 1 . 2 1 1 . 1 . . . . . Ballistic Cannon 5 | . . 3 . . . 1 . . . 1 . . . . . Launcher 6 | . . . . . . 1 2 1 . 2 . . . . . Special Weapon 3 | . . . . . . . . . . . 2 1 . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . 1 1 . . . 1 1 . . 1 . Parts Lost 61 | . 4 1 . 3 2 7 1 1 . 9 15 5 10 . 3 Power 5 | . 1 . . . . 1 . . . 1 1 . 1 . . Propulsion 23 | . 2 . . 1 1 4 . 1 . 1 3 2 6 . 2 Utility 13 | . . 1 . 1 . . 1 . . 4 4 1 . . 1 Weapon 20 | . 1 . . 1 1 2 . . . 3 7 2 3 . . Highest Loss Streak 8 | . 2 1 . 1 1 5 1 1 . 5 8 3 7 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 96 99 99 94 97 97 92 84 95 95 94 33 40 Engine 6 | . 13 11 9 9 9 7 7 7 7 . 1 . . . . Core 1 | . . . . . . . . . . 6 4 6 5 . . Treads 2 | . 6 . 2 . . 4 8 7 7 7 . . . . . Leg 7 | . 7 1 5 9 9 5 6 7 7 7 13 2 2 . 2 Wheel 13 | . 13 20 18 17 18 7 13 12 7 7 9 20 19 . . Device 15 | . 13 21 15 17 16 18 20 23 23 13 17 6 5 . . Storage 8 | . 14 11 9 9 9 7 7 7 7 7 8 6 5 . . Processor 8 | . . . 8 9 9 7 7 7 7 7 12 13 13 13 17 Hackware 2 | . . . . . . . . . . . 2 16 20 20 18 Protection 1 | . . . . . 1 2 . . . 2 3 1 . . . Energy Gun 9 | . 12 10 9 9 15 13 11 15 15 14 3 1 . . . Energy Cannon 1 | . . . . . . . . . . . 11 8 5 . . Ballistic Gun 7 | . 15 10 9 15 11 6 6 6 7 . . . . . . Ballistic Cannon 2 | . . 10 9 2 . 1 2 . . 3 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 27 37 40 42 44 47 47 49 45 54 63 54 46 5 . Greatest Support 51 | 10 20 20 20 20 20 20 32 32 16 16 51 40 40 3 3 Greatest Overweight (x) 14 | 1 2 3 1 2 4 14 2 2 2 3 3 1 2 1 . Average Overweight (x) 1 | . 1 1 1 1 2 2 1 1 2 2 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 14 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 13 | 1 9 14 14 14 14 14 14 14 15 13 14 14 13 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 15 15 15 15 14 15 14 15 15 15 14 15 4 5 5 Class Distribution -------------------- 28% | Gunner 16% | Scavenger-Gunner 14% | Scavenger-Tank 9% | Hacker-Mutant 7% | Derelict-Tank 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Tank 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3196 | 202 444 125 363 268 147 161 235 39 . 648 402 97 28 10 27 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5391 | 162 516 303 723 691 262 459 203 69 . 681 1027 236 59 . . Parts 304 | 13 38 19 51 32 15 18 11 4 . 25 64 11 3 . . Haulers Intercepted 4 | . 1 2 . . . 1 . . . . . . . . . Recyclers Shooed 4 | 1 . . . . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 5 2 . 18 . 11 3 . 1 Prevented 7 | . . . . . . . 3 . . 1 . 1 2 . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 107 | . 15 4 13 15 4 6 7 2 . 17 17 4 3 . . Melee 2 | . . . . . . . . . . . . 2 . . . Guns 59 | . 15 3 7 13 4 5 3 1 . 5 3 . . . . Cannons 25 | . . 1 4 2 . 1 . . . 1 13 2 1 . . AOE 19 | . . . 2 . . . 4 1 . 11 1 . . . . Classes Destroyed 15 | 2 4 2 1 2 1 . 1 1 . 1 . . . . . Worker 2 | . . . . . . . . . . . 2 . . . . Builder 6 | . . . 1 . 1 . . . . . 4 . . . . Tunneler 5 | 4 . . . . . . . . . . 1 . . . . Hauler 4 | . 1 2 . . . 1 . . . . . . . . . Recycler 4 | 1 . . . . . 2 . . . . 1 . . . . Operator 2 | . . 1 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . Watcher 7 | . 1 1 3 . 1 1 . . . . . . . . . Swarmer 29 | . 6 . . 3 . 3 3 . . 5 6 . 3 . . Grunt 42 | . 9 1 8 9 . . . . . 6 6 3 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . 1 . . . . . 2 . . . . . Sentry 17 | . . 3 5 1 2 3 . 1 . . 2 . . . . Hunter 5 | . . . . . 2 . . . . 2 1 . . . . Programmer 4 | . . . . . . . . 1 . . 2 1 . . . Decomposer 2 | . . . . . . . 1 1 . . . . . . . Thug 4 | . . . . . . . 4 . . . . . . . . Best Kill Streak 8 | 4 5 2 5 3 2 3 4 1 . 7 8 2 3 . . Combat Bots Only 7 | . 5 2 5 3 1 3 4 1 . 7 6 2 3 . . Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 3 1 . 3 2 1 1 . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 1 . . . 3 1 . 3 1 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 804 | . 71 25 32 35 31 137 16 29 . 96 165 36 67 7 57 Missed 253 | . 15 9 12 7 7 46 3 13 . 43 46 8 20 4 20 Damage Taken 7490 | . 582 254 416 439 385 777 321 137 . 787 1488 476 863 . 565 Core 1500 | . 148 39 77 14 35 109 44 6 . 175 110 56 209 . 478 Absorbed by Shields 296 | . . . . . . . . 56 . 125 115 . . . . Redirected to Shielding 100 | . . . . . . . . . . 100 . . . . . Core Remaining (%) 71 | 100 40 90 . . 77 . . . . 52 . . . . . Volleys Fired 368 | 12 51 18 28 92 11 26 5 4 . 40 60 16 5 . . Largest 3 | 1 2 3 3 3 3 3 3 3 . 3 3 3 2 . . Hottest 234 | 40 60 98 108 108 148 163 163 163 . 218 234 219 140 . . Shots Fired 761 | 12 101 54 83 139 30 78 13 8 . 89 123 25 6 . . Gun 537 | 12 101 36 55 132 30 68 11 6 . 57 26 2 1 . . Cannon 191 | . . 18 28 7 . 10 . . . 20 87 16 5 . . Launcher 16 | . . . . . . . 2 2 . 12 . . . . . Special 17 | . . . . . . . . . . . 10 7 . . . Kinetic 314 | . 66 36 56 55 14 36 4 2 . 24 21 . . . . Thermal 211 | . 26 18 1 . 7 41 7 4 . 36 56 10 5 . . Explosive 16 | . . . . . . . 2 2 . 12 . . . . . Electromagnetic 213 | 12 9 . 26 84 9 1 . . . 17 46 8 1 . . Robot Hit Streak 33 | 4 11 13 33 20 15 21 22 4 . 7 11 9 4 . . Robot Miss Streak 5 | 2 3 1 2 2 3 2 2 3 . 5 3 3 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 2 . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . . . . . . . Shots Hit Robots 471 | 7 70 37 56 51 24 59 9 5 . 50 76 20 7 . . Core Hits 287 | 5 32 15 36 30 12 17 23 7 . 58 41 7 2 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 1 1 . . 2 . 1 . 2 4 . . . . Burn 3 | . . . . . . 1 . 1 . . 1 . . . . Blast 5 | . . 1 1 . . 1 . . . 2 . . . . . Corrupt 4 | . 1 . . . . . . . . . 3 . . . . Melee Attacks 11 | . . . . . . . . . . . 1 5 5 . . Impact 8 | . . . . . . . . . . . 1 2 5 . . Slashing 3 | . . . . . . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . Damage Inflicted 12203 | 91 745 547 1364 965 600 1230 691 177 . 2321 2641 559 254 . 18 Guns 5566 | 91 745 379 814 899 451 948 152 64 . 595 382 26 20 . . Cannons 3480 | . . 152 286 66 . 282 . . . 363 1861 341 129 . . Explosions 2719 | . . . 264 . 144 . 539 113 . 1360 299 . . . . Melee 297 | . . . . . . . . . . . . 192 105 . . Ramming 42 | . . 16 . . 5 . . . . 3 . . . . 18 Kinetic 3594 | . 465 396 568 574 139 621 40 . . 303 488 . . . . Thermal 3664 | . 203 135 167 . 255 609 112 64 . 459 1338 193 129 . . Explosive 2122 | . . . 110 . . . 539 113 . 1360 . . . . . Electromagnetic 2484 | 91 77 . 519 391 201 . . . . 196 815 174 20 . . Impact 219 | . . . . . . . . . . . . 114 105 . . Slashing 78 | . . . . . . . . . . . . 78 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 . . . . . 1 1 1 1 4 Average Corruption 1 | . . . 1 1 1 . . . . . 1 1 1 1 2 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 23 | . . . 1 4 8 . . . . . 2 2 4 2 . Message Errors 6 | . . . . 2 3 . . . . . . . 1 . . Matter Fused 10 | . . . . 1 4 . . . . . 1 1 2 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . 1 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 . . Misfires 1 | . . . . . . . . . . . . 1 . . . Alerts 1 | . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 329 | . . 3 11 . 16 20 . . . 53 171 . 55 . . Projectiles 148 | . . 3 . . . 20 . . . 47 78 . . . . Explosions 126 | . . . 11 . 16 . . . . 6 93 . . . . Melee 55 | . . . . . . . . . . . . . 55 . . Knockbacks 16 | . . 2 3 . . . . . . 2 9 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 14 | . . 2 3 . . . . . . 2 7 . . . . Secondary 2 | . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 340 | . . 7 . 37 . . 66 33 . 94 96 . . . 7 Shots 13 | . . . . 1 . . 4 2 . 4 2 . . . . Rammed 11 | . . 3 . . . . . . . 1 . . . . 7 Targets Rammed 13 | . . 3 . . 2 . . . . 1 . . . . 7 Kicked 2 | . . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 403 | . 64 14 208 14 15 102 78 12 . 156 403 302 48 126 . Average Temperature 69 | . 14 6 96 7 5 34 38 8 . 46 103 189 21 70 . Received Heat Transfer 1907 | . 228 75 153 198 126 156 108 12 . 170 243 180 258 . . Effects 4 | . . . 1 . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . 1 . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 4 1 . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . 1 . . 2 . 1 . . Heat Transferred 6058 | . 450 300 225 . 285 1221 222 185 . 703 1967 300 200 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 2 . . . . . 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 1266 | 25 401 333 577 1266 819 409 . . . . 797 . . . . Initial 660 | . 16 103 66 247 616 324 . . . . 660 . . . . Average 505 | 9 220 229 299 713 672 326 . . . . 538 . . . . Maximum Alert Level 4 | . 2 1 2 4 3 2 . . . . 3 . . . . Low Security (%) 9 | 100 25 47 20 . . . . . . . . . . . . Level 1 33 | . 68 52 57 18 . 83 . . . . 17 . . . . Level 2 35 | . 6 . 22 32 74 16 . . . . 68 . . . . Level 3 19 | . . . . 44 25 . . . . . 14 . . . . Level 4 1 | . . . . 4 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 4 . 3 1 . . . . 5 . . . . Investigation 11 | . 2 1 2 . 3 1 . . . . 2 . . . . Extermination 2 | . . . . . . . . . . . 2 . . . . Reinforcement 4 | . . 1 2 . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 6 | . 1 1 1 . 2 1 . . . . . . . . . Communications Jammed 2 | . . . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . . . 2 . . . . Times Spotted 192 | . 19 13 23 22 15 8 7 3 . 22 22 10 15 3 10 Peak Tracking Total 11 | . 5 4 6 3 6 4 4 1 . 6 4 4 11 3 7 Tactical Retreats 16 | . 3 1 2 1 1 . . 1 . . 2 1 3 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 16 | . 1 5 . 10 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . 1 . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 14 | . . 1 5 5 1 1 . . . . 1 . . . . Max in Single Turn 2 | . . 1 2 2 1 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 35 | . 5 1 7 3 5 3 . . 4 1 6 . . . . Terminals 22 | . 4 1 5 3 4 . . . . 1 4 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . 1 . . . . Total Hacks 106 | . 12 3 23 5 15 9 . . 29 1 9 . . . . Successful 65 | . 5 2 9 2 7 8 . . 29 1 2 . . . . Failed 39 | . 6 1 13 3 8 1 . . . . 7 . . . . Catastrophic 12 | . 1 1 3 1 2 . . . . . 4 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . Manual 43 | . 10 3 20 1 4 . . . . . 5 . . . . Terminals 53 | . 10 3 17 5 10 . . . . 1 7 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 5 . . . . . . . 1 . . . . Scanalyzers 10 | . . . . . 5 5 . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . 1 . . . . Terminal Hacks 47 | . 4 2 7 2 2 . . . 29 1 . . . . . Record 12 | . . . . . . . . . 11 1 . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 9 | . 4 2 3 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzer 9 | . . . . . 5 4 . . . . . . . . . Insert Component 4 | . . . . . 2 2 . . . . . . . . . Analyze 5 | . . . . . 3 2 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 1 6 2 4 1 . . . . 4 . . . . Full Trace Events 11 | . 2 1 2 1 2 1 . . . . 2 . . . . Feedback Events 2 | . . . 1 . . . . . . . 1 . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 2 2 . . 9 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . . . . . . . 1 . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . Combat 1 | . . . . . . . . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . . . . . . . . 4 . . . parse_system 2 | . . . . . . . . . . . . 2 . . . mark_system 1 | . . . . . . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released 11 | . . . . 11 . . . . . . . . . . . Machine Destruction 11 | . . . . 11 . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 6 | . . . . 2 . . . . . 1 1 2 . . . Largest Group 2 | . . . . 2 . . . . . 1 1 2 . . . Highest-Rated Group 96 | . . . . 62 . . . . . 96 40 60 . . . Highest-Rated Ally 96 | . . . . 31 . . . . . 96 40 41 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . 16 . . . . . 5 . 3 . . . Total Damage 525 | . . . . 221 . . . . . 136 . 168 . . . Kills 8 | . . . . 4 . . . . . 3 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 9 | . 4 2 3 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 9402 | 96 617 438 476 1882 799 642 619 407 177 944 989 527 333 326 130 Spaces Moved 5619 | 64 370 255 331 879 253 359 463 320 136 560 377 324 299 396 233 Core 664 | 1 . . . . . 4 . . . . . . 30 396 233 Treads . | . . . . . . . . . . . . . . . . Legs 525 | . . . . 280 52 . . . . . 193 . . . . Wheels 4430 | 63 370 255 331 599 201 355 463 320 136 560 184 324 269 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 110 110 115 115 130 130 98 95 50 50 50 Average Speed 116 | 91 107 97 95 150 143 135 117 119 130 135 153 97 93 50 50 Slowest Speed 750 | 95 110 125 95 270 270 750 130 130 130 145 190 98 110 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 43 20 37 84 29 10 65 53 75 82 9 45 64 15 34 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 10 | . . . . . . . 2 . . 3 . 3 1 . 1 Spaces Dug 23 | . . . . . . . 22 . . . 1 . . . . Terrain Destroyed 538 | . . . 63 58 8 . 46 39 . 295 24 4 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . Projectile 30 | . . . . . . . . . . 8 17 4 1 . . AOE 507 | . . . 63 58 8 . 46 39 . 287 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 7801 | 86 498 408 432 1317 664 462 525 335 136 658 669 504 340 522 245 Wait 1439 | . 48 100 52 276 383 42 45 9 1 36 153 145 22 125 2 Move 5604 | 63 369 255 331 878 253 358 462 319 135 560 376 319 298 395 233 Hop 2 | . . . . . . . . . . . . 2 . . . Pick Up 79 | 4 12 8 5 8 3 11 1 1 . 7 12 6 1 . . Fast Attach 63 | 7 5 10 4 . 2 8 2 . . 4 16 1 . 1 3 Attach 42 | . 3 2 1 4 2 5 1 . . 5 12 4 3 . . Detach 9 | . 4 . . . . 1 . . . . 3 . . 1 . Swap 37 | . 2 2 3 3 4 2 5 2 . 3 6 4 1 . . Drop 67 | . 4 11 8 6 5 9 4 . . 3 11 1 5 . . Fire 368 | 12 51 18 28 92 11 26 5 4 . 40 60 16 5 . . Melee 10 | . . . . . . . . . . . 1 4 5 . . Ram 9 | . . 2 . . . . . . . . . . . . 7 Kick 1 | . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . 50 . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . 19 2 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 449 | -10/Materials | Core integrity fell below 50% 473 | -10/Materials | Central database locked down 528 | -10/Materials | Discovered new exit (range 11) 689 | -10/Materials | Build established: Scavenger-Mutant 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1114 | -9/Materials | Discovered new exit (range 16) 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -8/Materials | Central database locked down 1437 | -8/Materials | Build established: Gunner 1628 | -8/Materials | Identified exit to Garrison 1628 | -8/Materials | Entered Garrison 1638 | -8/Garrison | Triggered checkpoint 1995 | -8/Garrison | Triggered checkpoint 2000 | -8/Garrison | Garrison Relay disabled 2302 | -8/Garrison | Triggered checkpoint 2378 | -8/Garrison | Triggered checkpoint 2409 | -8/Garrison | Discovered new exit (range 12) 2546 | -8/Garrison | Garrison Relay disabled 2593 | -8/Garrison | Rescued a captive Derelict 2593 | -8/Garrison | Rescued a captive Derelict 2651 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Triggered checkpoint 2827 | -8/Garrison | Discovered new exit (range 15) 3001 | -8/Garrison | Discovered new exit (range 21) 3001 | -8/Garrison | Discovered new exit (range 39) 3001 | -8/Garrison | Discovered new exit (range 50) 3193 | -8/Garrison | Garrison Relay disabled 3347 | -8/Garrison | Installed Relay Interface Framework 3505 | -8/Garrison | Phase Generator disabled 3510 | -8/Garrison | Entered Materials 4019 | -8/Materials | Build established: Scavenger-Gunner 4290 | -8/Materials | Discovered new exit (range 15) 4309 | -8/Materials | Entered Factory 4309 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4385 | -7/Factory | Lost 5 parts (1p3n1w) 4685 | -7/Factory | Found Prototype Launcher 4685 | -7/Factory | Identified Rocket Array 4793 | -7/Factory | Discovered new exit (range 8) 4795 | -7/Factory | Fabricated System Shield? 4840 | -7/Factory | Discovered new exit (range 14) 4843 | -7/Factory | Identified exit to Lower Caves 4856 | -7/Factory | Identified exit to Factory 4929 | -7/Factory | Build established: Scavenger-Skirmisher 4951 | -7/Factory | Entered Lower Caves 5097 | -7/Lower Caves | Encountered a Warlord checkpoint 5197 | -7/Lower Caves | Ambushed by wild Derelicts 5263 | -7/Lower Caves | Learned location of Zion (-6) 5355 | -7/Lower Caves | Learned Factory garrison access intel 5415 | -7/Lower Caves | Discovered new exit (range 14) 5472 | -7/Lower Caves | Identified exit to Lower Caves 5570 | -7/Lower Caves | Entered another Lower Caves area 5570 | -7/Lower Caves | Discovered exit to Factory (range 9) 5648 | -7/Lower Caves | Spotted B-75 Beast 5697 | -7/Lower Caves | Learned Factory terminal intel 5714 | -7/Lower Caves | Build established: Scavenger-Tank 5830 | -7/Lower Caves | Discovered new exit (range 12) 5842 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5864 | -7/Lower Caves | Identified exit to Data Miner 5977 | -7/Lower Caves | Entered Data Miner 5977 | -7/Data Miner | Discovered new exit (range 6) 5983 | -7/Data Miner | Identified exit to Proximity Caves 6002 | -7/Data Miner | Met Data Miner 6027 | -7/Data Miner | Learned location of Section 7 (-2) 6027 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6046 | -7/Data Miner | Received God Mode back door access code from Data Miner 6154 | -7/Data Miner | Entered Proximity Caves 6157 | -6/Proximity Caves | Spotter reported a threat 6157 | -6/Proximity Caves | Spotter reported a threat 6277 | -6/Proximity Caves | Spotter reported a threat 6293 | -6/Proximity Caves | Destroyed 7 combat bots 6313 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 6343 | -6/Proximity Caves | Spotter reported a threat 6593 | -6/Proximity Caves | Build established: Tank 6596 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6602 | -6/Proximity Caves | Escorted by Enhanced Grunt 6631 | -6/Proximity Caves | Lost 3 parts (1u2w) 6928 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7075 | -6/Proximity Caves | Build established: Derelict-Tank 7098 | -6/Proximity Caves | Entered Factory 7098 | -6/Factory | Evolved 2 slots: Utility x2 7099 | -6/Factory | Loaded intel: 26 terminal locations 7100 | -6/Factory | Loaded intel: 4 garrison access locations 7339 | -6/Factory | Discovered new exit (range 21) 7448 | -6/Factory | Search patrols dispatched 7531 | -6/Factory | Lost 8 parts (1p2n2u3w) 7586 | -6/Factory | Identified exit to Factory 7607 | -6/Factory | Lost 4 parts (1u3w) 7798 | -6/Factory | Search patrols dispatched 7913 | -6/Factory | Mak. Hacking Suite fried by hacking feedback 8063 | -6/Factory | Discovered new exit (range 12) 8086 | -6/Factory | Identified exit to Lower Caves 8087 | -6/Factory | Entered Lower Caves 8308 | -6/Lower Caves | Lost 3 parts (1u2w) 8333 | -6/Lower Caves | Learned Factory emergency access door positions 8600 | -6/Lower Caves | Discovered new exit (range 14) 8612 | -6/Lower Caves | Identified exit to Lower Caves 8614 | -6/Lower Caves | Entered another Lower Caves area 8628 | -6/Lower Caves | Spotted B-75 Beast 8658 | -6/Lower Caves | Discovered exit to Factory (range 11) 8773 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8942 | -6/Lower Caves | Discovered new exit (range 10) 8947 | -6/Lower Caves | Identified exit to Zion 8947 | -6/Lower Caves | Entered Zion 8964 | -6/Zion | Lost 7 parts (4n3w) 8971 | -6/Zion | Discovered new exit (range 21) 8981 | -6/Zion | Identified exit to Proximity Caves 9027 | -6/Zion | Found Prototype Device 9027 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9133 | -6/Zion | System corruption cleaned by Quarantine Array 9198 | -6/Zion | Build established: Hacker-Mutant 9219 | -6/Zion | RIF detected upon attempting to enter Zion 9219 | -6/Zion | Attacked by Zionites 9219 | -6/Zion | Spotted CH-YJS(B) 9219 | -6/Zion | Spotted SH-1PG(B) 9273 | -6/Zion | Entered Proximity Caves 9365 | -5/Proximity Caves | Core integrity fell below 50% 9395 | -5/Proximity Caves | Core integrity fell below 20% 9403 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09315_ Found 27 Matter. 09316_ Acquired Mak. Flight Unit. 09319_ Acquired 27 matter. 09328_ Acquired Melee Analysis Suite. 09350_ Mak. Flight Unit destroyed. 09361_ Slammed into S-27 Virus. 09362_ Carbon-fiber Leg destroyed. 09363_ Slammed into S-27 Virus. 09364_ Destabilizing: System corrupted (+2). 09384_ S-27 Virus destroyed. 09387_ Slammed into S-27 Virus. 09387_ Destabilizing: System interference. 09387_ Adv. Signal Interpreter temporarily disabled. 09388_ VTOL Module fries itself beyond repair. 09388_ Slammed into S-27 Virus. 09389_ Hacking Suite destroyed. 09400_ Slammed into S-27 Virus. 09400_ Destabilizing: System corrupted (+2). 09402_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????#### %###?????????????????????? | | ??????????????????## ss#???????????????????????? | | ?????????########?# s##??????????????????????? | | ????? ## s #??????????????????????? | | ???????????????# @#??????????????????????? | | ???????????????# ##??????????????????????? | | ???????????????#### #???????????????????????? | | ?????????????????## #???????????????????????? | | ????????????# #### ##???????????????????????? | | ????????????# ##????????????????????????? | | ???????????##### ##?????????????????????????? | | ?????????????# #??????????????????????????? | | ????????????## ######?????????????????????? | | ??????????????# % #?????????????????????? | | ?????????????## ###% #?????????????????????? | | ?????????????# #?# %#?????????????????????? | | ?????????????# ### ##????????????????????? | | ????????####### # #????????????????????? | | ????????# ## ##???????????????????? | | ????????# ### #???????????????????? | | ????????# ##### ## #???????????????????? | | ?????????# #???# ## ##???????????????????? | | ????###### #???## ## ## #????????????????????? | | ????# #????# #?## #????????????????????? | | ????# ######????# #??# #????????????????????? | | #????# #?????????# #?# #????????????????????? | | #????# #????????? ## #????????????????????? | | ###??# #????????? # # ##????????????????????? | | # #### #????????? ## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Offensive Hacking 11 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 1 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Propulsion Shielding | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatAlloyClaws Manual? 0 Play Time 01:17:53 Cumulative 73.5 hours Start 2024.04.10 @ 19:56:36 End 2024.04.10 @ 21:14:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f675cde-de8a-4fc9-8bcf-a4d9d1b252bf