Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:14:27

Player: Demo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (137)     685
Value Destroyed (5489)     5489
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1637)               1637
              TOTAL SCORE: 13191

 Bonus
-------
High Alert Combat Kills    478
Follower Combat Kills      223
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
           Melee Analysis Suite
           System Shield
           Relay Coupler [Hunter] (1)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Ion Engine
    Medium Storage Unit
           EM Disruption Field
           Relay Coupler [Hunter] (19)
           Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
        Compact Wheel
                Gravmag Array
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
          Large Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
      Makeshift Transmission Jammer
       Improved Shield Generator
>               --- WEAPON -----------
                Beamcaster
                Neutron Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
  High-capacity Matter Pod
      Makeshift Hacking Suite
                System Shield
                Relay Coupler [NC]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Shock Rifle
          Heavy Laser
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
                Bore Cannon
       Improved Datajack
       Enhanced Flamer
          Heavy Flail
[Rating: 69]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 7   10  14  8   7   8   15  8   2   .   12  34  9   4   1   3   
  Power                    9    | 1   1   2   .   .   .   1   .   .   .   1   2   .   1   .   .   
    Engine                 6    | 1   1   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   3   2   4   1   2   6   2   .   .   .   10  2   2   .   2   
    Treads                 5    | 1   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   1   .   1   .   .   1   1   .   .   .   4   .   1   .   1   
    Wheel                  19   | 1   2   2   1   1   2   1   1   .   .   .   5   2   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Utility                  42   | 2   3   3   2   4   3   3   1   .   .   5   11  3   .   1   1   
    Device                 21   | 1   1   3   1   3   1   1   1   .   .   4   3   1   .   1   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
    Protection             8    | .   .   .   .   1   2   1   .   .   .   1   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   3   7   2   2   3   5   5   2   .   6   11  4   1   .   .   
    Energy Gun             18   | 1   1   2   1   1   3   1   2   .   .   1   4   .   1   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   
    Ballistic Gun          12   | 1   2   2   1   1   .   2   1   1   .   1   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   1   2   1   .   2   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   2   1   .   1   1   .   .   .   1   1   .   .   1   .   
Parts Lost                 61   | .   4   1   .   3   2   7   1   1   .   9   15  5   10  .   3   
  Power                    5    | .   1   .   .   .   .   1   .   .   .   1   1   .   1   .   .   
  Propulsion               23   | .   2   .   .   1   1   4   .   1   .   1   3   2   6   .   2   
  Utility                  13   | .   .   1   .   1   .   .   1   .   .   4   4   1   .   .   1   
  Weapon                   20   | .   1   .   .   1   1   2   .   .   .   3   7   2   3   .   .   
  Highest Loss Streak      8    | .   2   1   .   1   1   5   1   1   .   5   8   3   7   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  98  96  99  99  94  97  97  92  84  95  95  94  33  40  
  Engine                   6    | .   13  11  9   9   9   7   7   7   7   .   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   6   4   6   5   .   .   
  Treads                   2    | .   6   .   2   .   .   4   8   7   7   7   .   .   .   .   .   
  Leg                      7    | .   7   1   5   9   9   5   6   7   7   7   13  2   2   .   2   
  Wheel                    13   | .   13  20  18  17  18  7   13  12  7   7   9   20  19  .   .   
  Device                   15   | .   13  21  15  17  16  18  20  23  23  13  17  6   5   .   .   
  Storage                  8    | .   14  11  9   9   9   7   7   7   7   7   8   6   5   .   .   
  Processor                8    | .   .   .   8   9   9   7   7   7   7   7   12  13  13  13  17  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   2   16  20  20  18  
  Protection               1    | .   .   .   .   .   1   2   .   .   .   2   3   1   .   .   .   
  Energy Gun               9    | .   12  10  9   9   15  13  11  15  15  14  3   1   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   11  8   5   .   .   
  Ballistic Gun            7    | .   15  10  9   15  11  6   6   6   7   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   10  9   2   .   1   2   .   .   3   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  27  37  40  42  44  47  47  49  45  54  63  54  46  5   .   
  Greatest Support         51   | 10  20  20  20  20  20  20  32  32  16  16  51  40  40  3   3   
  Greatest Overweight (x)  14   | 1   2   3   1   2   4   14  2   2   2   3   3   1   2   1   .   
  Average Overweight (x)   1    | .   1   1   1   1   2   2   1   1   2   2   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  15  14  5   5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Carried          13   | 1   9   14  14  14  14  14  14  14  15  13  14  14  13  4   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 4   15  15  15  15  14  15  14  15  15  15  14  15  4   5   5   

 Class Distribution 
--------------------
 28% | Gunner
 16% | Scavenger-Gunner
 14% | Scavenger-Tank
  9% | Hacker-Mutant
  7% | Derelict-Tank
  6% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  4% | Tank
  4% | Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
               Gunner | -8/Materials
               Gunner | -8/Garrison
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Data Miner
                 Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
        Hacker-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Zion
        Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           3196 | 202  444  125  363  268  147  161  235  39   .    648  402  97   28   10   27   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5391 | 162  516  303  723  691  262  459  203  69   .    681  1027 236  59   .    .    
  Parts                    304  | 13   38   19   51   32   15   18   11   4    .    25   64   11   3    .    .    
Haulers Intercepted        4    | .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    5    2    .    18   .    11   3    .    1    
  Prevented                7    | .    .    .    .    .    .    .    3    .    .    1    .    1    2    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  107  | .   15  4   13  15  4   6   7   2   .   17  17  4   3   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     59   | .   15  3   7   13  4   5   3   1   .   5   3   .   .   .   .   
  Cannons                  25   | .   .   1   4   2   .   1   .   .   .   1   13  2   1   .   .   
  AOE                      19   | .   .   .   2   .   .   .   4   1   .   11  1   .   .   .   .   
Classes Destroyed          15   | 2   4   2   1   2   1   .   1   1   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Builder                  6    | .   .   .   1   .   1   .   .   .   .   .   4   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  7    | .   1   1   3   .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   6   .   .   3   .   3   3   .   .   5   6   .   3   .   .   
  Grunt                    42   | .   9   1   8   9   .   .   .   .   .   6   6   3   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   17   | .   .   3   5   1   2   3   .   1   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 4   5   2   5   3   2   3   4   1   .   7   8   2   3   .   .   
  Combat Bots Only         7    | .   5   2   5   3   1   3   4   1   .   7   6   2   3   .   .   
Max Kills in Single Turn   3    | 1   1   1   2   1   2   2   3   1   .   3   2   1   1   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   3   1   .   3   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        804   | .    71   25   32   35   31   137  16   29   .    96   165  36   67   7    57   
  Missed                   253   | .    15   9    12   7    7    46   3    13   .    43   46   8    20   4    20   
Damage Taken               7490  | .    582  254  416  439  385  777  321  137  .    787  1488 476  863  .    565  
  Core                     1500  | .    148  39   77   14   35   109  44   6    .    175  110  56   209  .    478  
  Absorbed by Shields      296   | .    .    .    .    .    .    .    .    56   .    125  115  .    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    
Core Remaining (%)         71    | 100  40   90   .    .    77   .    .    .    .    52   .    .    .    .    .    
Volleys Fired              368   | 12   51   18   28   92   11   26   5    4    .    40   60   16   5    .    .    
  Largest                  3     | 1    2    3    3    3    3    3    3    3    .    3    3    3    2    .    .    
  Hottest                  234   | 40   60   98   108  108  148  163  163  163  .    218  234  219  140  .    .    
Shots Fired                761   | 12   101  54   83   139  30   78   13   8    .    89   123  25   6    .    .    
  Gun                      537   | 12   101  36   55   132  30   68   11   6    .    57   26   2    1    .    .    
  Cannon                   191   | .    .    18   28   7    .    10   .    .    .    20   87   16   5    .    .    
  Launcher                 16    | .    .    .    .    .    .    .    2    2    .    12   .    .    .    .    .    
  Special                  17    | .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    
  Kinetic                  314   | .    66   36   56   55   14   36   4    2    .    24   21   .    .    .    .    
  Thermal                  211   | .    26   18   1    .    7    41   7    4    .    36   56   10   5    .    .    
  Explosive                16    | .    .    .    .    .    .    .    2    2    .    12   .    .    .    .    .    
  Electromagnetic          213   | 12   9    .    26   84   9    1    .    .    .    17   46   8    1    .    .    
  Robot Hit Streak         33    | 4    11   13   33   20   15   21   22   4    .    7    11   9    4    .    .    
  Robot Miss Streak        5     | 2    3    1    2    2    3    2    2    3    .    5    3    3    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    2    .    1    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           471   | 7    70   37   56   51   24   59   9    5    .    50   76   20   7    .    .    
  Core Hits                287   | 5    32   15   36   30   12   17   23   7    .    58   41   7    2    .    2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    1    1    1    .    .    2    .    1    .    2    4    .    .    .    .    
    Burn                   3     | .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    
    Blast                  5     | .    .    1    1    .    .    1    .    .    .    2    .    .    .    .    .    
    Corrupt                4     | .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              11    | .    .    .    .    .    .    .    .    .    .    .    1    5    5    .    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    1    2    5    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           12203 | 91   745  547  1364 965  600  1230 691  177  .    2321 2641 559  254  .    18   
  Guns                     5566  | 91   745  379  814  899  451  948  152  64   .    595  382  26   20   .    .    
  Cannons                  3480  | .    .    152  286  66   .    282  .    .    .    363  1861 341  129  .    .    
  Explosions               2719  | .    .    .    264  .    144  .    539  113  .    1360 299  .    .    .    .    
  Melee                    297   | .    .    .    .    .    .    .    .    .    .    .    .    192  105  .    .    
  Ramming                  42    | .    .    16   .    .    5    .    .    .    .    3    .    .    .    .    18   
  Kinetic                  3594  | .    465  396  568  574  139  621  40   .    .    303  488  .    .    .    .    
  Thermal                  3664  | .    203  135  167  .    255  609  112  64   .    459  1338 193  129  .    .    
  Explosive                2122  | .    .    .    110  .    .    .    539  113  .    1360 .    .    .    .    .    
  Electromagnetic          2484  | 91   77   .    519  391  201  .    .    .    .    196  815  174  20   .    .    
  Impact                   219   | .    .    .    .    .    .    .    .    .    .    .    .    114  105  .    .    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    .    .    .    78   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    1    1    1    .    .    .    .    .    1    1    1    1    4    
  Average Corruption       1     | .    .    .    1    1    1    .    .    .    .    .    1    1    1    1    2    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    1    4    8    .    .    .    .    .    2    2    4    2    .    
    Message Errors         6     | .    .    .    .    2    3    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           10    | .    .    .    .    1    4    .    .    .    .    .    1    1    2    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            329   | .    .    3    11   .    16   20   .    .    .    53   171  .    55   .    .    
  Projectiles              148   | .    .    3    .    .    .    20   .    .    .    47   78   .    .    .    .    
  Explosions               126   | .    .    .    11   .    16   .    .    .    .    6    93   .    .    .    .    
  Melee                    55    | .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    
Knockbacks                 16    | .    .    2    3    .    .    .    .    .    .    2    9    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    2    3    .    .    .    .    .    .    2    7    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      340   | .    .    7    .    37   .    .    66   33   .    94   96   .    .    .    7    
  Shots                    13    | .    .    .    .    1    .    .    4    2    .    4    2    .    .    .    .    
  Rammed                   11    | .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    7    
Targets Rammed             13    | .    .    3    .    .    2    .    .    .    .    1    .    .    .    .    7    
  Kicked                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        403   | .    64   14   208  14   15   102  78   12   .    156  403  302  48   126  .    
  Average Temperature      69    | .    14   6    96   7    5    34   38   8    .    46   103  189  21   70   .    
  Received Heat Transfer   1907  | .    228  75   153  198  126  156  108  12   .    170  243  180  258  .    .    
  Effects                  4     | .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    .    .    .    1    .    .    2    .    1    .    .    
  Heat Transferred         6058  | .    450  300  225  .    285  1221 222  185  .    703  1967 300  200  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    1    .    2    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Peak Influence             1266 | 25   401  333  577  1266 819  409  .    .    .    .    797  .    .    .    .    
  Initial                  660  | .    16   103  66   247  616  324  .    .    .    .    660  .    .    .    .    
  Average                  505  | 9    220  229  299  713  672  326  .    .    .    .    538  .    .    .    .    
Maximum Alert Level        4    | .    2    1    2    4    3    2    .    .    .    .    3    .    .    .    .    
  Low Security (%)         9    | 100  25   47   20   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  33   | .    68   52   57   18   .    83   .    .    .    .    17   .    .    .    .    
  Level 2                  35   | .    6    .    22   32   74   16   .    .    .    .    68   .    .    .    .    
  Level 3                  19   | .    .    .    .    44   25   .    .    .    .    .    14   .    .    .    .    
  Level 4                  1    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    2    4    .    3    1    .    .    .    .    5    .    .    .    .    
  Investigation            11   | .    2    1    2    .    3    1    .    .    .    .    2    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            4    | .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           6    | .   1   1   1   .   2   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Times Spotted              192  | .   19  13  23  22  15  8   7   3   .   22  22  10  15  3   10  
  Peak Tracking Total      11   | .   5   4   6   3   6   4   4   1   .   6   4   4   11  3   7   
  Tactical Retreats        16   | .   3   1   2   1   1   .   .   1   .   .   2   1   3   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            16   | .   1   5   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          14   | .   .   1   5   5   1   1   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   2   1   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          35   | .   5   1   7   3   5   3   .   .   4   1   6   .   .   .   .   
  Terminals                22   | .   4   1   5   3   4   .   .   .   .   1   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                106  | .   12  3   23  5   15  9   .   .   29  1   9   .   .   .   .   
  Successful               65   | .   5   2   9   2   7   8   .   .   29  1   2   .   .   .   .   
  Failed                   39   | .   6   1   13  3   8   1   .   .   .   .   7   .   .   .   .   
    Catastrophic           12   | .   1   1   3   1   2   .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   10  3   20  1   4   .   .   .   .   .   5   .   .   .   .   
  Terminals                53   | .   10  3   17  5   10  .   .   .   .   1   7   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   5   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
Terminal Hacks             47   | .   4   2   7   2   2   .   .   .   29  1   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   11  1   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           9    | .   4   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   1   6   2   4   1   .   .   .   .   4   .   .   .   .   
  Full Trace Events        11   | .   2   1   2   1   2   1   .   .   .   .   2   .   .   .   .   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   2   2   .   .   9   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   10  .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               6    | .   .   .   .   2   .   .   .   .   .   1   1   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   1   1   2   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   62  .   .   .   .   .   96  40  60  .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   .   .   96  40  41  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   16  .   .   .   .   .   5   .   3   .   .   .   
  Total Damage             525  | .   .   .   .   221 .   .   .   .   .   136 .   168 .   .   .   
  Kills                    8    | .   .   .   .   4   .   .   .   .   .   3   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Robot Analysis Total       9    | .   4   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               9402 | 96   617  438  476  1882 799  642  619  407  177  944  989  527  333  326  130  
Spaces Moved               5619 | 64   370  255  331  879  253  359  463  320  136  560  377  324  299  396  233  
  Core                     664  | 1    .    .    .    .    .    4    .    .    .    .    .    .    30   396  233  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     525  | .    .    .    .    280  52   .    .    .    .    .    193  .    .    .    .    
  Wheels                   4430 | 63   370  255  331  599  201  355  463  320  136  560  184  324  269  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   95   110  110  115  115  130  130  98   95   50   50   50   
  Average Speed            116  | 91   107  97   95   150  143  135  117  119  130  135  153  97   93   50   50   
  Slowest Speed            750  | 95   110  125  95   270  270  750  130  130  130  145  190  98   110  100  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    43   20   37   84   29   10   65   53   75   82   9    45   64   15   34   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    .    .    .    .    .    2    .    .    3    .    3    1    .    1    
Spaces Dug                 23   | .    .    .    .    .    .    .    22   .    .    .    1    .    .    .    .    
Terrain Destroyed          538  | .    .    .    63   58   8    .    46   39   .    295  24   4    1    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               30   | .    .    .    .    .    .    .    .    .    .    8    17   4    1    .    .    
  AOE                      507  | .    .    .    63   58   8    .    46   39   .    287  6    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      7801 | 86   498  408  432  1317 664  462  525  335  136  658  669  504  340  522  245  
  Wait                     1439 | .    48   100  52   276  383  42   45   9    1    36   153  145  22   125  2    
  Move                     5604 | 63   369  255  331  878  253  358  462  319  135  560  376  319  298  395  233  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Pick Up                  79   | 4    12   8    5    8    3    11   1    1    .    7    12   6    1    .    .    
  Fast Attach              63   | 7    5    10   4    .    2    8    2    .    .    4    16   1    .    1    3    
  Attach                   42   | .    3    2    1    4    2    5    1    .    .    5    12   4    3    .    .    
  Detach                   9    | .    4    .    .    .    .    1    .    .    .    .    3    .    .    1    .    
  Swap                     37   | .    2    2    3    3    4    2    5    2    .    3    6    4    1    .    .    
  Drop                     67   | .    4    11   8    6    5    9    4    .    .    3    11   1    5    .    .    
  Fire                     368  | 12   51   18   28   92   11   26   5    4    .    40   60   16   5    .    .    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    1    4    5    .    .    
  Ram                      9    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            50   | .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   21   | .    .    .    .    .    .    .    .    .    .    .    19   2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   97 | -11/Scrapyard      | Entered Materials
  293 | -10/Materials      | Discovered new exit (range 16)
  304 | -10/Materials      | Build established: Mutant
  449 | -10/Materials      | Core integrity fell below 50%
  473 | -10/Materials      | Central database locked down
  528 | -10/Materials      | Discovered new exit (range 11)
  689 | -10/Materials      | Build established: Scavenger-Mutant
  714 | -10/Materials      | Entered another Materials area
  714 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1114 | -9/Materials       | Discovered new exit (range 16)
 1152 | -9/Materials       | Entered another Materials area
 1152 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1371 | -8/Materials       | Central database locked down
 1437 | -8/Materials       | Build established: Gunner
 1628 | -8/Materials       | Identified exit to Garrison
 1628 | -8/Materials       | Entered Garrison
 1638 | -8/Garrison        | Triggered checkpoint
 1995 | -8/Garrison        | Triggered checkpoint
 2000 | -8/Garrison        | Garrison Relay disabled
 2302 | -8/Garrison        | Triggered checkpoint
 2378 | -8/Garrison        | Triggered checkpoint
 2409 | -8/Garrison        | Discovered new exit (range 12)
 2546 | -8/Garrison        | Garrison Relay disabled
 2593 | -8/Garrison        | Rescued a captive Derelict
 2593 | -8/Garrison        | Rescued a captive Derelict
 2651 | -8/Garrison        | Triggered checkpoint
 2690 | -8/Garrison        | Triggered checkpoint
 2827 | -8/Garrison        | Discovered new exit (range 15)
 3001 | -8/Garrison        | Discovered new exit (range 21)
 3001 | -8/Garrison        | Discovered new exit (range 39)
 3001 | -8/Garrison        | Discovered new exit (range 50)
 3193 | -8/Garrison        | Garrison Relay disabled
 3347 | -8/Garrison        | Installed Relay Interface Framework
 3505 | -8/Garrison        | Phase Generator disabled
 3510 | -8/Garrison        | Entered Materials
 4019 | -8/Materials       | Build established: Scavenger-Gunner
 4290 | -8/Materials       | Discovered new exit (range 15)
 4309 | -8/Materials       | Entered Factory
 4309 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4385 | -7/Factory         | Lost 5 parts (1p3n1w)
 4685 | -7/Factory         | Found Prototype Launcher
 4685 | -7/Factory         | Identified Rocket Array
 4793 | -7/Factory         | Discovered new exit (range 8)
 4795 | -7/Factory         | Fabricated System Shield?
 4840 | -7/Factory         | Discovered new exit (range 14)
 4843 | -7/Factory         | Identified exit to Lower Caves
 4856 | -7/Factory         | Identified exit to Factory
 4929 | -7/Factory         | Build established: Scavenger-Skirmisher
 4951 | -7/Factory         | Entered Lower Caves
 5097 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5197 | -7/Lower Caves     | Ambushed by wild Derelicts
 5263 | -7/Lower Caves     | Learned location of Zion (-6)
 5355 | -7/Lower Caves     | Learned Factory garrison access intel
 5415 | -7/Lower Caves     | Discovered new exit (range 14)
 5472 | -7/Lower Caves     | Identified exit to Lower Caves
 5570 | -7/Lower Caves     | Entered another Lower Caves area
 5570 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 5648 | -7/Lower Caves     | Spotted B-75 Beast
 5697 | -7/Lower Caves     | Learned Factory terminal intel
 5714 | -7/Lower Caves     | Build established: Scavenger-Tank
 5830 | -7/Lower Caves     | Discovered new exit (range 12)
 5842 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5864 | -7/Lower Caves     | Identified exit to Data Miner
 5977 | -7/Lower Caves     | Entered Data Miner
 5977 | -7/Data Miner      | Discovered new exit (range 6)
 5983 | -7/Data Miner      | Identified exit to Proximity Caves
 6002 | -7/Data Miner      | Met Data Miner
 6027 | -7/Data Miner      | Learned location of Section 7 (-2)
 6027 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6046 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6154 | -7/Data Miner      | Entered Proximity Caves
 6157 | -6/Proximity Caves | Spotter reported a threat
 6157 | -6/Proximity Caves | Spotter reported a threat
 6277 | -6/Proximity Caves | Spotter reported a threat
 6293 | -6/Proximity Caves | Destroyed 7 combat bots
 6313 | -6/Proximity Caves | Lost 5 parts (1p3u1w)
 6343 | -6/Proximity Caves | Spotter reported a threat
 6593 | -6/Proximity Caves | Build established: Tank
 6596 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6602 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6631 | -6/Proximity Caves | Lost 3 parts (1u2w)
 6928 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 7075 | -6/Proximity Caves | Build established: Derelict-Tank
 7098 | -6/Proximity Caves | Entered Factory
 7098 | -6/Factory         | Evolved 2 slots: Utility x2
 7099 | -6/Factory         | Loaded intel: 26 terminal locations
 7100 | -6/Factory         | Loaded intel: 4 garrison access locations
 7339 | -6/Factory         | Discovered new exit (range 21)
 7448 | -6/Factory         | Search patrols dispatched
 7531 | -6/Factory         | Lost 8 parts (1p2n2u3w)
 7586 | -6/Factory         | Identified exit to Factory
 7607 | -6/Factory         | Lost 4 parts (1u3w)
 7798 | -6/Factory         | Search patrols dispatched
 7913 | -6/Factory         | Mak. Hacking Suite fried by hacking feedback
 8063 | -6/Factory         | Discovered new exit (range 12)
 8086 | -6/Factory         | Identified exit to Lower Caves
 8087 | -6/Factory         | Entered Lower Caves
 8308 | -6/Lower Caves     | Lost 3 parts (1u2w)
 8333 | -6/Lower Caves     | Learned Factory emergency access door positions
 8600 | -6/Lower Caves     | Discovered new exit (range 14)
 8612 | -6/Lower Caves     | Identified exit to Lower Caves
 8614 | -6/Lower Caves     | Entered another Lower Caves area
 8628 | -6/Lower Caves     | Spotted B-75 Beast
 8658 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 8773 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8942 | -6/Lower Caves     | Discovered new exit (range 10)
 8947 | -6/Lower Caves     | Identified exit to Zion
 8947 | -6/Lower Caves     | Entered Zion
 8964 | -6/Zion            | Lost 7 parts (4n3w)
 8971 | -6/Zion            | Discovered new exit (range 21)
 8981 | -6/Zion            | Identified exit to Proximity Caves
 9027 | -6/Zion            | Found Prototype Device
 9027 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 9133 | -6/Zion            | System corruption cleaned by Quarantine Array
 9198 | -6/Zion            | Build established: Hacker-Mutant
 9219 | -6/Zion            | RIF detected upon attempting to enter Zion
 9219 | -6/Zion            | Attacked by Zionites
 9219 | -6/Zion            | Spotted CH-YJS(B)
 9219 | -6/Zion            | Spotted SH-1PG(B)
 9273 | -6/Zion            | Entered Proximity Caves
 9365 | -5/Proximity Caves | Core integrity fell below 50%
 9395 | -5/Proximity Caves | Core integrity fell below 20%
 9403 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09315_ Found 27 Matter.
09316_ Acquired Mak. Flight Unit.
09319_ Acquired 27 matter.
09328_ Acquired Melee Analysis Suite.
09350_ Mak. Flight Unit destroyed.
09361_ Slammed into S-27 Virus.
09362_ Carbon-fiber Leg destroyed.
09363_ Slammed into S-27 Virus. <x2>
09364_ Destabilizing: System corrupted (+2).
09384_ S-27 Virus destroyed.
09387_ Slammed into S-27 Virus.
09387_ Destabilizing: System interference.
09387_ Adv. Signal Interpreter temporarily
  disabled. <x2>
09388_ VTOL Module fries itself beyond repair.
09388_ Slammed into S-27 Virus.
09389_ Hacking Suite destroyed.
09400_ Slammed into S-27 Virus.
09400_ Destabilizing: System corrupted (+2).
09402_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
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| ?????????????????##      #???????????????????????? |
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| ????????????#          ##????????????????????????? |
|  ???????????#####     ##?????????????????????????? |
|    ?????????????#     #??????????????????????????? |
|     ????????????##    ######?????????????????????? |
|    ??????????????#       % #?????????????????????? |
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| ###??# #????????? # #      ##????????????????????? |
| # #### #????????? ##       #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Power Amplification        20
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             5
Offensive Hacking          11
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        1

 Item Schematics 
-----------------
           Cld. Ion Engine | -8/Materials  | Scanalyzed
         Imp. Sensor Array | -8/Materials  | Scanalyzed
      Propulsion Shielding | -7/Factory    | Scanalyzed
             System Shield | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
        Hvy. Plasma Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatAlloyClaws
  Manual?         0
Play Time         01:17:53
  Cumulative      73.5 hours
  Start           2024.04.10 @ 19:56:36
  End             2024.04.10 @ 21:14:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f675cde-de8a-4fc9-8bcf-a4d9d1b252bf