Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 16:27:32 Player: erfael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1938) 1938 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 7233 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 154/1000 Matter 295/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (15) --- Carbon-fiber Leg Advanced Signal Interpreter Advanced Signal Interpreter Tactical Coordination Suite Hacking Drone Bay (1/1) Heavy Particle Cannon Proton Missile Launcher Heavy Shock Bomb Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Coil Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Carbon-fiber Leg Advanced Signal Interpreter Advanced Signal Interpreter Tactical Coordination Suite Hacking Drone Bay Heavy Particle Cannon Barrage Gun Heavy Machine Gun KE Penetrator Heavy Flak Cannon Proton Missile Launcher Phasing Sabre CR-A16's Pointy Stick [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 5 | . . 2 . . . 2 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 61 | 9 3 8 . 10 4 10 4 2 11 Power 9 | 1 1 2 . 1 1 1 . . 2 Engine 6 | 1 1 2 . 1 1 . . . . Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 1 . . 1 5 1 . 1 Treads . | . . . . . . . . . . Leg 13 | 2 2 1 . . 1 5 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 3 . 3 . 4 1 2 1 1 4 Device 9 | 2 . . . 1 1 1 . 1 3 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . . . . 3 . 1 . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 20 | 3 . 2 . 5 1 2 2 1 4 Energy Gun 3 | 1 . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 . 2 . . . 1 . 1 2 Ballistic Cannon 2 | . . . . 1 . . 1 . . Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . Parts Lost 28 | . . 1 . . 2 1 4 2 18 Power 4 | . . . . . 1 . . 1 2 Propulsion 9 | . . . . . . 1 2 . 6 Utility 7 | . . . . . 1 . 2 . 4 Weapon 8 | . . 1 . . . . . 1 6 Highest Loss Streak 15 | . . 1 . . 2 1 4 2 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 3 7 11 15 14 14 8 10 14 13 Power 1 | . 1 1 2 2 1 . 1 1 . Propulsion 2 | 1 2 4 5 3 3 1 3 2 1 Utility 4 | . 3 2 4 5 5 3 3 3 4 Weapon 4 | . . 2 4 4 4 3 3 8 7 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 4 . . 5 1 . . . 4 Power 2 | . 1 . . 1 . . . . . Propulsion 4 | . 2 . . 2 . . . . . Utility 5 | . 1 . . 1 . . . . 3 Weapon 3 | . . . . 1 1 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 100 99 99 95 97 97 87 Engine 9 | . 14 11 11 11 10 7 6 5 3 Core 1 | . . . . . . 4 6 6 5 Leg 23 | . 28 22 22 22 22 23 25 26 22 Device 14 | . 14 22 22 14 10 12 11 12 16 Storage 9 | . 14 11 11 11 11 6 6 6 5 Processor 7 | . . . . 6 11 12 13 13 11 Protection 7 | . . 9 11 11 11 6 5 6 3 Energy Gun 1 | . . . . . . 6 6 12 3 Ballistic Gun 12 | . 27 21 22 12 11 6 6 6 6 Ballistic Cannon 2 | . . . . . 10 6 5 . . Impact Weapon 2 | . . . . 8 . . . . . Peak Build Rating 71 | 9 8 16 15 30 28 46 47 56 71 Average Rating 29 | 5 7 13 15 21 27 40 45 54 56 On Entrance 24 | . 8 8 15 15 27 26 46 46 54 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 15 15 39 35 42 43 59 59 58 61 Greatest Support 60 | 20 20 20 20 20 20 50 50 55 60 Greatest Overweight (x) 13 | 1 . 1 1 2 2 2 2 1 13 Average Overweight (x) . | . . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 12 15 15 15 15 15 15 15 Most Carried 15 | 7 8 15 15 15 15 13 13 15 15 Average Carried 12 | 3 7 11 15 14 14 8 10 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 15 15 15 13 10 13 13 9 Class Distribution -------------------- 40% | Scavenger-Mutant 28% | Mutant 20% | Scavenger-Skirmisher 7% | Scavenger-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2097 | 350 286 200 96 95 200 176 139 134 421 Remotely . | . . . . . . . . . . Salvage Created 2387 | 208 556 322 65 . 168 167 182 169 550 Parts 137 | 11 25 24 11 . 9 8 6 11 32 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 . 8 12 . Prevented 4 | . . . . . . . 2 2 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 49 | . 13 7 4 . 3 3 3 5 11 Melee 1 | . . . . . . . . . 1 Guns 41 | . 13 7 4 . . 1 1 5 10 Cannons 5 | . . . . . 3 2 . . . AOE 2 | . . . . . . . 2 . . Classes Destroyed 10 | 2 4 1 . . . . . 1 2 Worker 2 | . 2 . . . . . . . . Builder 2 | . 1 . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 Swarmer 18 | . 3 1 4 . . . . 4 6 Grunt 21 | . 10 3 . . 3 2 3 . . Sentry 6 | . . 3 . . . 1 . . 2 Hunter 2 | . . . . . . . . 1 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 7 | 5 7 3 4 . 3 2 3 4 4 Combat Bots Only 6 | . 6 3 4 . 3 2 3 4 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 2 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 473 | . 68 46 30 . 33 47 13 27 209 Missed 117 | . 21 19 9 . 9 13 2 6 38 Hits 356 | . 47 27 21 . 24 34 11 21 171 Projectile 356 | . 47 27 21 . 24 34 11 21 171 AOE 2 | . . . . . . . . . 2 Critical Strikes 4 | . . 1 . . . . . . 3 Part Disruptions 2 | . . . . . . . 1 . 1 Damage Taken 4465 | . 502 322 171 . 384 349 289 253 2195 Core 1195 | . 101 63 42 . 68 46 . 29 846 Absorbed by Shields 463 | . . . . . . . . 94 369 Regen/Repaired (Parts) 87 | . 87 . . . . . . . . Core Remaining (%) 76 | 100 59 . . . 56 . . 91 . Volleys Fired 160 | 10 41 24 8 5 9 9 7 12 35 Largest 3 | 2 2 2 2 1 2 3 3 3 3 Hottest 155 | 40 40 43 43 48 71 128 124 155 151 Shots Fired 337 | 20 82 45 16 5 18 27 21 34 69 Gun 300 | 20 82 45 16 . 9 18 14 34 62 Cannon 31 | . . . . 5 9 9 4 . 4 Launcher 6 | . . . . . . . 3 . 3 Special . | . . . . . . . . . . Kinetic 276 | 20 82 45 16 5 18 18 11 12 49 Thermal 29 | . . . . . . . . 12 17 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . . . . 9 10 10 3 Robot Hit Streak 15 | 4 9 10 2 . 5 15 5 5 13 Robot Miss Streak 4 | 3 3 2 3 . 2 2 4 3 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 1 . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 220 | 11 50 34 7 . 12 20 7 16 63 Core Hits 104 | 6 26 11 4 . 6 7 7 9 28 Critical Kills 5 | . . 2 . . 2 1 . . . Critical Parts Destroyed 7 | . 3 . . . . 3 . . 1 Critical Strikes 15 | . 3 2 . . 2 5 . 1 2 Burn 1 | . . . . . . . . 1 . Destroy 13 | . 3 2 . . 2 5 . . 1 Sever 1 | . . . . . . . . . 1 Melee Attacks 22 | . . . . 1 . . . . 21 Impact 1 | . . . . 1 . . . . . Slashing 11 | . . . . . . . . . 11 Piercing 10 | . . . . . . . . . 10 Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4439 | 151 647 476 122 . 233 452 305 314 1739 Guns 3218 | 151 647 476 117 . 100 313 76 314 1024 Cannons 421 | . . . . . 133 139 47 . 102 Explosions 269 | . . . . . . . 182 . 87 Melee 526 | . . . . . . . . . 526 Ramming 5 | . . . 5 . . . . . . Kinetic 2954 | 151 647 476 117 . 233 360 88 109 773 Thermal 678 | . . . . . . . 150 175 353 Explosive . | . . . . . . . . . . Electromagnetic 276 | . . . . . . 92 67 30 87 Impact . | . . . . . . . . . . Slashing 526 | . . . . . . . . . 526 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . . 9 Message Errors 2 | . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . . . 21 . 96 Projectiles . | . . . . . . . . . . Explosions 21 | . . . . . . . 21 . . Melee 96 | . . . . . . . . . 96 Knockbacks 9 | . . . . . 3 1 3 . 2 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . 2 1 3 . 1 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 81 | . . . . . . . 81 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 435 | . 9 22 . 328 207 320 288 435 299 Average Temperature 137 | . 3 5 . 112 131 149 109 227 121 Received Heat Transfer 852 | . 216 138 . . 129 126 69 . 174 Effects 16 | . . . . . . 3 1 9 3 Shutdowns 3 | . . . . . . . . 3 . Interference 9 | . . . . . . 3 1 2 3 Matter Decay 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 1 Heat Transferred 1350 | . . . . . . . 100 500 750 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 185 | 15 185 60 80 . . 62 . . 105 Initial 56 | . . 33 . . . 8 . . 56 Average 24 | 2 74 17 17 . . 7 . . 13 Influence Increases 1439 | 25 351 219 90 . 97 116 70 150 321 Destroy 0b10 Robot/C 1000 | . 260 140 80 . 80 60 60 100 220 Destroy 0b10 Robot/NC 50 | 25 15 . . . . . . . 10 Destroy Leader 210 | . 60 40 10 . 10 10 10 20 50 Allied During Kill 7 | . . . . . 7 . . . . Successful Hack 22 | . 13 9 . . . . . . . Disable Machine 15 | . . . . . . 15 . . . Destroy Structure 30 | . 3 . . . . 1 . . 26 Lose Combat Pursuer 105 | . . 30 . . . 30 . 30 15 Influence Decreases 1413 | 25 272 298 90 . 83 84 106 70 385 Entered New Map 106 | . . 46 . . . 6 18 2 34 Time Decay 1098 | 25 272 242 90 . 69 78 68 58 196 Lost Part 209 | . . 10 . . 14 . 20 10 155 Squads Dispatched 10 | . 4 . . . . 1 . . 5 Investigation 2 | . 2 . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 4 | . 2 . . . . . . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 4 | . 1 1 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 21 12 4 . 4 5 3 7 18 Peak Tracking Total 6 | . 4 4 4 . 3 3 3 4 6 Tactical Retreats 5 | . . 1 . . . 2 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 3 | . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 11 | . 3 5 . . . 1 . 1 1 Terminals 6 | . 2 4 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 9 12 . . . 1 . 1 1 Successful 11 | . 5 5 . . . . . 1 . Failed 13 | . 4 7 . . . 1 . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 10 . . . 3 . . 7 Terminals 14 | . 4 10 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 5 2 . . . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 1 . . . . . 1 . Open Door 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 3 1 . . . . . . . Scan Component 3 | . 2 1 . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 3 . . . . . . . Terminals 4 | . 1 3 . . . . . . . Botnet 4 | . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 3 3 . . . . . . . Full Trace Events 3 | . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 36 | . 36 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 7 | . . . 3 4 . . . . . Largest Group 7 | . . . 3 7 7 . . . . Highest-Rated Group 189 | . . . 40 189 189 . . . . Highest-Rated Ally 39 | . . . 16 39 39 . . . . Zionite Dispatches 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . 22 . . . . Total Damage 312 | . . . . . 312 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Active Infowar (turns) 8534 | 36 767 758 455 2527 1121 777 720 307 1066 Sensors 988 | . . . . . . . . . 988 Terrain 7710 | 1 . 758 455 2527 1121 768 720 307 1053 Seismic 4288 | 35 767 758 455 908 . 750 615 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 3 3 . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 8803 | 135 767 758 455 2528 1143 777 720 325 1195 Spaces Moved 4085 | 67 452 354 226 1301 428 327 319 156 455 Core 13 | 3 . . . . . . . . 10 Treads . | . . . . . . . . . . Legs 4072 | 64 452 354 226 1301 428 327 319 156 445 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 190 120 120 Average Speed 186 | 128 120 178 190 190 259 192 191 178 180 Slowest Speed 700 | 190 120 190 190 260 260 260 260 190 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 96 38 55 90 61 6 46 14 11 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . 4 1 . . . . Known Exits Taken 3 | . . 1 . . . . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched 12 | . . . 1 4 4 . 2 1 . Spaces Dug 10 | . . . . . . . . . 10 Terrain Destroyed 34 | . . . . . 2 1 14 3 14 Melee 10 | . . . . . . . . . 10 Projectile 9 | . . . . . 2 1 . 3 3 AOE 14 | . . . . . . . 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 4917 | 92 597 435 235 1348 444 453 411 175 727 Wait 497 | . 88 33 1 10 . 105 78 . 182 Move 4076 | 66 451 353 225 1300 427 326 318 155 455 Hop . | . . . . . . . . . . Pick Up 39 | 6 6 8 . 7 1 . 3 3 5 Fast Attach 26 | 8 1 5 . 3 . 1 2 1 5 Attach 18 | . . 1 . . 2 6 . 3 6 Detach 4 | 1 . . . 2 . . . . 1 Swap 44 | 1 3 6 . 10 3 5 3 1 12 Drop 30 | . 7 5 . 10 2 1 . . 5 Fire 160 | 10 41 24 8 5 9 9 7 12 35 Melee 22 | . . . . 1 . . . . 21 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 136 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Identified exit to Mines 434 | -10/Materials | Discovered new exit (range 10) 779 | -10/Materials | Repaired Broken Assault Rifle 802 | -10/Materials | Discovered new exit (range 3) 871 | -10/Materials | Discovered new exit (range 15) 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Utility x2 948 | -9/Materials | Discovered new exit (range 5) 1211 | -9/Materials | Build established: Scavenger-Mutant 1409 | -9/Materials | Identified exit to Mines 1661 | -9/Materials | Entered Mines 1735 | -9/Mines | Discovered new exit (range 16) 1827 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2032 | -9/Mines | Learned 8 Materials zone layouts 2087 | -9/Mines | Discovered new exit (range 13) 2098 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2116 | -9/Mines | Entered Zion 2116 | -7/Zion | Accompanied by 3 allies 2462 | -7/Zion | Learned location of Quarantine (-3) 2548 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2602 | -7/Zion | Given the Hacking Drone Bay 2620 | -7/Zion | Given A8's code to call for help 2779 | -7/Zion | Learned location of Extension (-5) 2876 | -7/Zion | Learned location of 1 exit from Lower Caves 2944 | -7/Zion | Learned location of Data Miner (-6) 2959 | -7/Zion | Learned Factory emergency access door positions 3026 | -7/Zion | Found Prototype Processor 3026 | -7/Zion | Identified Exp. Targeting Computer 3030 | -7/Zion | Found Prototype Processor 3030 | -7/Zion | Identified Exp. Target Analyzer 3039 | -7/Zion | Found Exp. Targeting Computer 3328 | -7/Zion | Build established: Mutant 3694 | -7/Zion | Met Imprinter 3724 | -7/Zion | Imprinted 3726 | -7/Zion | Declared Zion's savior 3895 | -7/Zion | Found Prototype Device 3895 | -7/Zion | Identified Hacking Drone Bay 4219 | -7/Zion | Discovered new exit (range 14) 4336 | -7/Zion | Found CR-A16's Pointy Stick 4644 | -7/Zion | Entered Proximity Caves 4644 | -6/Proximity Caves | Accompanied by 7 allies 4706 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4753 | -6/Proximity Caves | Build established: Scavenger-Mutant 4783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4876 | -6/Proximity Caves | Learned 8 Factory zone layouts 5370 | -6/Proximity Caves | Lost 4 allies 5688 | -6/Proximity Caves | Discovered new exit (range 12) 5787 | -6/Proximity Caves | Entered Factory 5787 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5788 | -6/Factory | Identified exit to Factory 5790 | -6/Factory | Loaded intel: 202 non-interactive machine locations 6112 | -6/Factory | Build established: Scavenger-Skirmisher 6201 | -6/Factory | Discovered new exit (range 12) 6564 | -6/Factory | Entered Lower Caves 6565 | -6/Lower Caves | Identified exit to Lower Caves 6628 | -6/Lower Caves | Encountered a Warlord checkpoint 7233 | -6/Lower Caves | Lost 4 parts (2n2u) 7284 | -6/Lower Caves | Entered another Lower Caves area 7380 | -6/Lower Caves | Spotted B-75 Beast 7411 | -6/Lower Caves | Discovered exit to Factory (range 5) 7609 | -6/Lower Caves | Entered Factory 7609 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7610 | -5/Factory | Identified exit to Extension 7993 | -5/Factory | Build established: Scavenger-Assassin 8062 | -5/Factory | Retrieved Zion intel report: Guard Positions 8300 | -5/Factory | Zion Recon squad teleported in 8628 | -5/Factory | Garrison activated, responded to threat 8689 | -5/Factory | Core integrity fell below 50% 8700 | -5/Factory | Lost 15 parts (2p5n3u5w) 8770 | -5/Factory | Cargo convoy interrupted 8801 | -5/Factory | Core integrity fell below 20% 8804 | -5/Factory | Self-destructed Last Messages --------------- 08743_ Destroyed Lgt. Deuterium Engine. 08743_ M-28 Smith destroyed. 08743_ K-01 Serf collects debris. 08745_ Acquired 52 matter. 08747_ K-01 Serf collects debris. 08748_ U-05 Engineer builds a Door. 08749_ Sneak attack on U-05 Engineer. 08749_ U-05 Engineer destroyed. 08751_ K-01 Serf collects debris. 08767_ Acquired Mic. Fission Core. 08770_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08773_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F022. 08779_ System corrupted: Substantial component data lost. 08788_ Flexi-carbon Leg destroyed. 08800_ Penetrated by Slug. 08801_ Critical hit (Burn: +37). 08803_ Penetrated by Slug. 08803_ Slug penetrates Wall. 08803_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ? ???? | | ??????????????????????????????????????"" ? # ##??? | | ???????????????????????????????????##?#??### ### ? | | ???????????????????????????????????##??#?# # ? | | ???????????????????????????????????? ? ? #?? | | ?????????????????????????????????? ?? ??? # | | ??????????????????????????????? ? ? ?? #? | | ???????????????????????????????##???##?#?# ??? | | ??????????????????????????????????##??????# #??? | | ??????????????????????????????####???##??## #??? | | ???????????????????????????###?##??#??###?# #??? | | ??????????????????????################????# #### | | ??????????????????????# ########=[[[ | | ??????????????????????# +!!%=!=!%*[=! | | ??????????????????????# """ """ ########=!%*% | | ??????????????????????# """ """ #########"##### | | ??????????????????????# """ """ ##?# #[%=[!* # | | ??????????????????????# k##?### *""= # | | ??????????????????????# """ """ ###### """ # | | ??????????????????????# """ """ ###### """" # | | ??????????????????????# """g""" #??? # """" # | | ??????????????????????# #???## """" # | | ??????????????????????# ###### """" # | | ??????????????????????# @ ###??# # | | ??????????????????????###/############?## # | | ???????????????????????? ???#####??#?## # | | ??????????????????????? ? ??##??###?## // # | | ??????????????????????? ????#######?# // # | | ?????????????????????? ?#???###?#### # | | ????????????????????? ############ # | | ?????????????????????+## # #" # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????/h + ## # | | ???????????????????????# # """ """ ########### | | ???????????????????????# # """ """ ###??##??## | | ???????????????????????? # """ """ ###?#####?# | | ???????????????????????? # ##?##?????# | | ????????????????????????h ##################### | | ????????????????????????? ######? | | ????????????????????????? ##?#??# | | ????????????????????????? ##?#??# | | ?????????????????????????? ##?##?? | | ?????????????????????????? ####### | | ???????????????????????????#####+##### # | | ?????????????????????????????? ????# # | | ???????????????????????????? ? ?? ??# # | | ?????????????????????????? ?? ?? ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 12 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive EM Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Greatsword | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 13% | -10/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveLatentPerforator Manual? 0 Play Time 01:16:51 Cumulative 41.7 hours Start 2025.08.02 @ 15:57:39 End 2025.08.03 @ 16:27:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08bc9a0c-9860-49ae-81a1-807f7a2578e0