Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 23:53:09 Player: Player Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (148) 740 Value Destroyed (4857) 4857 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (1332) 1332 TOTAL SCORE: 13109 Bonus ------- High Alert Combat Kills 32 Registered with UFD 300 Met Optimus in HQ 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 320/340 System Corruption 33% Temperature Cool (0) Movement Immobile (Siege) Location -3/Quarantine Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (8) --- Heavy Siege Treads Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY (10) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Hacking Suite High-powered Tractor Beam > --- WEAPON (2) ------- Gamma Rifle Quantum Rifle > --- INVENTORY (10) --- Heavy Siege Treads Heavy Siege Treads Terrabomb Heavy Gauss Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Improved Phase Shifter Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Heavy Siege Treads Improved Heavy Siege Treads Gamma Rifle Quantum Rifle Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon [Rating: 130] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Hover Unit Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Drive Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . 3 . 1 . . 1 . Utility 8 | . . 1 . . . 3 2 1 . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 167 | 7 5 40 12 . 7 21 24 8 9 2 11 21 Power 16 | 1 . 4 1 . . 1 2 . 1 . 2 4 Engine 7 | 1 . 3 1 . . . . . . . 1 1 Core 4 | . . 1 . . . 1 2 . . . . . Reactor 5 | . . . . . . . . . 1 . 1 3 Propulsion 62 | 2 . 15 5 . 4 7 15 . 1 1 6 6 Treads 17 | 2 . 5 3 . 1 . . . . . . 6 Leg . | . . . . . . . . . . . . . Wheel 13 | . . 7 2 . . . 1 . . . 3 . Hover 25 | . . 3 . . 3 7 9 . 1 . 2 . Flight 7 | . . . . . . . 5 . . 1 1 . Utility 52 | 2 1 10 3 . 1 10 6 5 5 1 3 5 Device 17 | 1 . 3 1 . . 2 2 2 . 1 2 3 Storage 8 | 1 1 3 . . . 2 . . . . . 1 Processor 7 | . . . . . . 2 . 2 2 . 1 . Hackware 7 | . . . 1 . . 1 3 . 2 . . . Protection 13 | . . 4 1 . 1 3 1 1 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 4 11 3 . 2 3 1 3 2 . . 6 Energy Gun 9 | 2 1 3 1 . . . . . . . . 2 Energy Cannon 5 | . . 3 . . . . . 1 . . . 1 Ballistic Gun 7 | . 1 2 1 . 1 . . 1 1 . . . Ballistic Cannon 7 | . . 2 . . . 1 1 . . . . 3 Launcher 3 | . 1 1 . . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . Slashing Weapon 3 | . . . . . 1 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 61 | . 3 6 2 . . . 14 13 2 . 13 8 Power 6 | . 1 1 . . . . 1 1 . . 1 1 Propulsion 22 | . . 1 1 . . . 6 6 1 . 6 1 Utility 23 | . 1 2 1 . . . 5 6 1 . 3 4 Weapon 10 | . 1 2 . . . . 2 . . . 3 2 Highest Loss Streak 11 | . 1 2 1 . . . 6 11 2 . 6 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 5 10 14 19 20 19 14 13 14 4 5 4 7 Power . | 1 1 . 1 1 . . . 1 1 2 . . Propulsion 2 | 1 2 4 4 5 3 1 1 1 . . . 1 Utility 7 | 1 3 8 9 10 12 9 9 8 1 1 1 . Weapon 2 | 1 3 1 3 4 3 3 2 2 1 2 1 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 29 | 1 3 6 1 . 3 4 6 2 . . . 3 Power 4 | . 2 . 1 . 1 . . . . . . . Propulsion 3 | . . . . . . . 3 . . . . . Utility 12 | 1 1 3 . . 1 1 3 2 . . . . Weapon 9 | . . 3 . . 1 3 . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 90 97 97 100 100 91 83 84 49 57 55 71 Engine 5 | . 13 6 11 11 11 . . . . . . . Core 2 | . . 3 . . . 5 4 4 . . . . Treads 9 | . 28 8 22 22 5 . . . . . . 18 Wheel 5 | . . 14 9 11 11 . . . . . 2 . Hover 11 | . . 9 . . 16 31 20 17 7 5 3 . Flight 1 | . . . . . . . 1 12 . 3 2 . Device 5 | . 6 11 4 . . 7 9 5 . 1 3 3 Storage 8 | . 14 11 11 11 11 6 5 4 . . . 3 Processor 7 | . . . . . . 10 11 14 20 26 26 25 Hackware 8 | . . . 10 11 11 12 15 13 12 15 11 4 Protection 4 | . . 9 5 11 11 1 . 4 3 . . . Energy Gun 3 | . 19 8 . 8 . . . . . . . . Energy Cannon 1 | . . 6 . . . . . 2 . . . 2 Ballistic Gun 2 | . 6 2 5 . 7 . . 1 1 . . . Ballistic Cannon 3 | . . 1 14 11 3 1 1 . . . . 4 Slashing Weapon 3 | . . . . . 7 10 8 . . . . . Peak Build Rating 130 | 8 8 16 18 18 29 63 78 94 62 57 76 130 Average Rating 40 | 6 7 14 16 18 24 51 66 88 43 53 59 117 On Entrance 31 | . 8 6 13 18 18 26 63 78 22 47 57 49 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 14 29 57 57 56 62 43 42 40 27 4 14 61 Greatest Support 280 | 40 40 60 60 12 28 56 60 45 24 12 36 280 Greatest Overweight (x) 5 | . . 5 5 4 5 1 2 1 2 . 1 . Average Overweight (x) 1 | . . 2 3 4 4 . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 15 15 5 5 5 10 Average Capacity 15 | 7 13 15 20 20 20 15 15 14 5 5 5 9 Most Carried 20 | 8 14 15 20 20 20 19 15 15 5 5 5 10 Average Carried 14 | 5 10 14 19 20 19 14 13 13 4 5 4 9 Final Capacity 20 | 8 15 20 20 20 20 15 15 5 5 5 5 10 Final Carried 20 | 8 14 15 20 20 20 15 15 5 5 5 4 7 Class Distribution -------------------- 47% | Mutant 20% | Hacker-Scout 16% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Matter Collected 4256 | 270 135 708 691 . 80 404 582 100 184 127 . 975 Remotely 474 | . . . . . . . . . . . . 474 Salvage Created 5005 | 213 329 955 728 . . 512 684 45 50 . 99 1390 Parts 277 | 13 21 68 36 . . 20 57 2 . . . 60 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 97 | . 10 29 15 . . 5 14 4 1 . 3 16 Melee 15 | . . . . . . 5 10 . . . . . Guns 16 | . 8 6 2 . . . . . . . . . Cannons 44 | . . 14 13 . . . . 1 . . . 16 AOE 19 | . 2 9 . . . . 4 3 . . 1 . Classes Destroyed 16 | 2 4 3 . . . 1 2 . . . 1 3 Worker 12 | . 2 2 2 . . 2 1 . . . . 3 Builder 4 | . . . . . . . 1 . . . . 3 Tunneler 6 | 6 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 10 | 1 . . 2 . . 2 1 . . . . 4 Mechanic 1 | . . . . . . . 1 . . . . . Operator 8 | . . 4 1 . . . 3 . . . . . Watcher 8 | . 1 5 . . . 2 . . . . . . Swarmer 34 | . 6 13 . . . 3 8 4 . . . . Cutter 2 | . . . . . . . . . . . 2 . Grunt 20 | . 4 7 6 . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . 1 Sentry 18 | . . 9 9 . . . . . . . . . Hunter 7 | . . . . . . . . . . . . 7 Programmer 15 | . . . . . . 2 6 . 1 . 1 5 Q-Series 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 3 4 3 . . 3 6 4 1 . 1 9 Combat Bots Only 6 | . 3 4 3 . . 3 6 4 1 . 1 6 Max Kills in Single Turn 3 | 2 1 3 1 . . 1 2 3 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 . . . . 2 3 . . 1 . Melee 1 | . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Hostile Shots Fired 1148 | . 70 133 77 . . 20 158 132 24 . 173 361 Missed 365 | . 23 42 21 . . 9 62 55 5 . 76 72 Hits 783 | . 47 91 56 . . 11 96 77 19 . 97 289 Melee 14 | . . . . . . . . . . . 2 12 Projectile 769 | . 47 91 56 . . 11 96 77 19 . 95 277 Critical Strikes 34 | . . 2 1 . . . 2 8 1 . 4 16 Damage Taken 15211 | 14 552 1047 797 . . 256 2333 1818 394 . 2359 5641 Core 2910 | . 134 214 109 . . 31 501 530 87 . 1019 285 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 1790 | . . . . . . . . . . . . 1790 Redirected to Shielding 151 | . . . . . . 67 84 . . . . . Ignored by Resistances 65 | . . . . . . . 65 . . . . . Regen/Repaired (Parts) 290 | . . . 71 . . 36 183 . . . . . Core Remaining (%) 59 | 100 46 . . . 19 96 49 . . 46 . . Volleys Fired 398 | 18 55 114 57 . . 14 11 42 8 . 2 77 Largest 2 | 2 2 2 2 . . 1 1 1 1 . 1 2 Hottest 165 | 80 100 165 75 . . 40 44 105 30 . 43 164 Shots Fired 661 | 35 99 206 113 . . 14 11 42 7 . 2 132 Gun 287 | 35 95 119 28 . . . . 1 7 . 1 1 Cannon 347 | . . 74 85 . . 14 6 37 . . . 131 Launcher 18 | . 2 6 . . . . 5 4 . . 1 . Special 9 | . 2 7 . . . . . . . . . . Kinetic 310 | . 42 47 108 . . 14 6 1 7 . 1 84 Thermal 260 | 17 19 139 . . . . . 37 . . . 48 Explosive 18 | . 2 6 . . . . 5 4 . . 1 . Electromagnetic 73 | 18 36 14 5 . . . . . . . . . Robot Hit Streak 18 | 5 4 11 18 . . . . 2 3 . 2 17 Robot Miss Streak 8 | 4 3 8 2 . . . 1 . 1 . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 439 | 16 48 114 86 . . 20 33 2 10 . 11 99 Core Hits 201 | 8 21 55 28 . . 11 21 4 1 . 3 49 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . 2 . 4 . Critical Strikes 33 | . 1 1 3 . . 2 3 . 2 . 4 17 Burn 1 | . . 1 . . . . . . . . . . Blast 20 | . . . 3 . . . . . . . . 17 Corrupt 1 | . 1 . . . . . . . . . . . Smash 6 | . . . . . . . . . 2 . 4 . Sever 5 | . . . . . . 2 3 . . . . . Melee Attacks 257 | . . . 16 3 . 100 107 1 9 . 21 . Impact 49 | . . . 16 3 . . . . 9 . 21 . Slashing 208 | . . . . . . 100 107 1 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 6 5 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 2 . . . . . Damage Inflicted 13209 | 251 698 2459 1470 . . 1083 1960 419 339 . 598 3932 Guns 2055 | 192 459 897 348 . . . . . 129 . . 30 Cannons 6025 | . . 963 1122 . . . . 38 . . . 3902 Explosions 1679 | 59 239 527 . . . . 390 381 . . 83 . Melee 3336 | . . . . . . 1083 1570 . 210 . 473 . Ramming 42 | . . . . . . . . . . . 42 . Kinetic 4335 | . 160 400 1428 . . . . . 129 . . 2218 Thermal 3491 | 136 171 1432 . . . . . 38 . . . 1714 Explosive 1527 | . 146 527 . . . . 390 381 . . 83 . Electromagnetic 478 | 115 221 100 42 . . . . . . . . . Impact 683 | . . . . . . . . . 210 . 473 . Slashing 2653 | . . . . . . 1083 1570 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 33 | . 3 . . . . . 17 7 12 12 11 33 Average Corruption 7 | . 2 . . . . . 7 2 8 12 4 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 105 | . 20 . . . . . 37 3 5 . 10 30 Message Errors 18 | . 6 . . . . . 7 . . . 2 3 Matter Fused 24 | . 3 . . . . . 11 1 . . 3 6 Heat Flow Errors 16 | . 2 . . . . . 9 . . . 1 4 Energy Discharges 13 | . 4 . . . . . 6 1 . . . 2 Parts Rejected 5 | . 1 . . . . . 1 1 . . . 2 Data Loss (minor) 12 | . 2 . . . . . 2 . 2 . 2 4 Data Loss (major) 5 | . 1 . . . . . . . 2 . 1 1 Misfires 2 | . . . . . . . . . . . . 2 Alerts 4 | . . . . . . . . . . . 1 3 Misdirections 1 | . . . . . . . 1 . . . . . Weapon Failures 5 | . 1 . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 870 | . 16 77 . . . 35 304 23 84 . 204 127 Projectiles 139 | . . 12 . . . . . . . . . 127 Explosions 107 | . 16 65 . . . . 3 23 . . . . Melee 624 | . . . . . . 35 301 . 84 . 204 . Knockbacks 21 | . . . 8 . . . . . . . 2 11 Impact 2 | . . . . . . . . . . . 2 . Kinetic 18 | . . . 8 . . . . . . . . 10 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 168 | 14 32 . . . . . 55 48 . . 19 . Shots 5 | 1 2 . . . . . 1 1 . . . . Rammed 6 | . . . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 549 | 66 300 549 60 . . 2 274 296 . . 159 241 Average Temperature 99 | 25 79 123 20 . . 2 116 114 . . 90 70 Received Heat Transfer 2050 | . 183 339 309 . . . 54 271 . . 200 694 Effects 10 | . . 9 . . . . . 1 . . . . Energy Bleed 3 | . . 2 . . . . . 1 . . . . Interference 3 | . . 3 . . . . . . . . . . Damage (major) 4 | . . 4 . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . 8 Total Turns 199 | . . . . . . . . . . . . 199 Longest Duration 54 | . . . . . . . . . . . . 54 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . . . . . 1 . 2 . Parts Fried 6 | . . . . . . . . . 2 . 4 . Impact Corruptions 15 | . . . . . . . . . 6 . 9 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | 1 . 3 . . . . . . . . . . Heat Transferred 5044 | 225 325 3036 . . . . . 37 . . . 1421 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Maximum Alert Level 2 | . . 1 1 . . . . 1 . . . 2 Low Security (%) 90 | 100 100 71 96 100 . 100 100 88 . . 100 69 Level 1 8 | . . 28 3 . . . . 11 . . . 27 Level 2 . | . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 449 | 10 87 381 208 10 . 70 194 339 . . 140 449 Initial 154 | . . 28 154 2 . . . 55 . . 27 67 Average 75 | 1 16 98 145 . . 11 92 53 . . 69 150 Influence Increases 4747 | 35 354 1030 503 22 . 317 693 500 45 . 504 744 Destroy 0b10 Robot/C 1960 | . 200 580 300 . . 100 280 80 20 . 60 340 Destroy 0b10 Robot/NC 250 | 35 15 60 25 . . 30 35 . . . . 50 Destroy Leader 488 | . 42 162 110 . . 34 50 10 10 . 10 60 Successful Hack 261 | . 29 27 6 19 . 58 50 4 . . 33 35 Disable Machine 315 | . 30 60 30 . . 15 30 45 . . 30 75 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 Destroy Structure 528 | . 23 51 2 3 . 65 158 166 . . 26 34 Partial Spotted 75 | . . . . . . . 30 15 . . 30 . Lose Combat Pursuer 720 | . 15 90 30 . . 15 60 180 15 . 315 . Influence Decreases 4366 | 35 285 733 862 29 . 317 580 390 193 35 423 484 Entered New Map 481 | . . 41 212 5 . . . 58 83 15 13 54 Time Decay 2896 | 35 255 426 470 24 . 317 430 209 90 20 270 350 Lost Part 599 | . 30 56 20 . . . 140 123 20 . 130 80 Lost Ally 30 | . . . 10 . . . 10 . . . 10 . Purge Threat 360 | . . 210 150 . . . . . . . . . Squads Dispatched 41 | . . 2 2 . . 9 11 4 . . 7 6 Investigation 20 | . . 1 1 . . 6 7 2 . . 3 . Extermination 11 | . . . . . . 3 3 1 . . 2 2 Reinforcement 8 | . . 1 1 . . . 1 1 . . 2 2 Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Distress Signals 11 | . 2 3 1 . . 1 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 248 | . 18 46 25 . . 9 39 28 1 . 50 32 Peak Tracking Total 13 | . 5 7 4 . . 3 9 13 2 . 11 13 Tactical Retreats 27 | . 1 4 2 . . 1 6 3 1 . 9 . Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Traps Triggered 12 | . 2 1 . . . 3 2 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Machines Disabled 22 | . 2 4 2 . . 1 2 3 . . 2 6 Max in Single Turn 2 | . 1 2 1 . . 1 1 2 . . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Machines Accessed 75 | . 5 13 9 3 . 12 18 4 . . 6 5 Terminals 51 | . 5 10 8 3 . 6 9 1 . . 4 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 1 1 . . 1 2 . . . . . Recycling Units 17 | . . 2 . . . 5 6 2 . . 2 . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 185 | . 14 30 27 10 . 25 49 9 . . 10 11 Successful 95 | . 9 14 12 6 . 14 24 7 . . 6 3 Failed 90 | . 5 16 15 4 . 11 25 2 . . 4 8 Catastrophic 15 | . . 5 2 . . 1 5 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 115 | . 9 21 13 5 . 19 28 5 . . 9 6 Terminals 136 | . 14 27 21 10 . 16 25 5 . . 7 11 Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . . 1 6 . . 2 7 . . . . . Recycling Units 26 | . . 2 . . . 7 12 2 . . 3 . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access 5 | . . . . . . . 5 . . . . . Terminal Hacks 41 | . 5 7 7 6 . 5 4 2 . . 3 2 Part Schematic 1 | . . . 1 . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 5 | . 1 1 1 . . . . . . . 1 1 Terminal Index 6 | . 1 1 . . . 1 . 1 . . 1 1 Recycling Unit Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 4 | . . 2 1 1 . . . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . . . . . Recall Investigation 4 | . . . 1 . . 1 2 . . . . . Hauler Manifests 3 | . . 1 1 . . . . . . . 1 . Zone Layout 9 | . 1 1 1 2 . 2 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 . . 2 6 . . . . . Scan Component 6 | . . . 2 . . 1 3 . . . . . Repair 6 | . . . 2 . . 1 3 . . . . . Recycling Unit Hacks 6 | . . 2 . . . . 4 . . . . . Report Inventory 4 | . . . . . . . 4 . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 34 | . 4 5 1 . . 7 10 3 . . 3 1 Terminals 17 | . 4 4 1 . . 2 3 1 . . 1 1 Assimilate 6 | . 1 1 1 . . . 2 . . . 1 . Botnet 9 | . 2 2 . . . 2 1 1 . . . 1 Operators 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . Mechanics 2 | . . 1 . . . . 1 . . . . . Recycling Units 15 | . . . . . . 5 6 2 . . 2 . Fedlink 15 | . . . . . . 5 6 2 . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . . . Used 2 | . . 1 . . . . 1 . . . . . Hacking Detections 56 | . 4 9 9 2 . 8 13 1 . . 5 5 Full Trace Events 3 | . . 1 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 1 . . . 2 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 . . 1 3 . . . . . Time 186 | . . . 79 . . 25 82 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 20 | . . 20 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Total Allies 4 | . 1 . 1 . . . 1 . . . 1 . Largest Group 1 | . 1 1 1 . . . 1 . . . 1 . Highest-Rated Group 45 | . 10 10 10 . . . 26 . . . 45 . Highest-Rated Ally 45 | . 10 10 10 . . . 26 . . . 45 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Active Infowar (turns) 7104 | 31 448 1421 102 . . 1329 1588 580 185 57 580 783 Optics 4315 | . . . . . . 1016 1588 580 185 57 491 398 Sensors 3827 | . . 1421 . . . 1006 1018 15 . . 367 . Terrain 338 | . . . . . . . . 338 . . . . Structural 1339 | . . . . . . 328 1009 2 . . . . Seismic 982 | 31 448 . 102 . . 226 175 . . . . . Decoding 1491 | . . . . . . . . . 81 57 580 773 ECM 252 | . . . . . . . 252 . . . . . Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . 19 23 Traps 5 | . . . . . . . . . . . 3 2 Emergency Access 5 | . . . . . . . . . . . 2 3 Items 26 | . . . . . . . . . . . 9 17 Machines 3 | . . . . . . . . . . . 2 1 Patrols 1 | . . . . . . . . . . . 1 . Guards 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Turns Passed 11519 | 347 992 1889 1190 380 1613 1335 1588 580 185 57 580 783 Spaces Moved 8814 | 176 476 1067 487 245 965 1542 1828 569 211 123 884 241 Core 525 | 4 . . . . . . . 23 90 . 404 4 Treads 978 | 172 476 20 72 . 1 . . . . . . 237 Legs . | . . . . . . . . . . . . . Wheels 2675 | . . 1046 415 245 964 . 5 . . . . . Hover 4254 | . . 1 . . . 1542 1823 493 121 21 253 . Flight 382 | . . . . . . . . 53 . 102 227 . Fastest Speed 37 | 50 160 95 150 150 150 44 43 37 50 40 39 50 Average Speed 91 | 157 160 119 151 150 163 48 53 65 59 43 46 177 Slowest Speed 370 | 160 160 370 160 150 320 109 185 112 180 60 100 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . 5 . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 1 . . . . Exploration Rate (%) 45 | 7 70 82 70 51 80 42 38 19 42 18 31 36 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . Scrap Searched 8 | . . . . . 3 . . . 3 2 . . Spaces Dug 203 | . . 15 . 3 . 71 68 41 . . 5 . Terrain Destroyed 358 | . 22 56 . 3 . 71 80 92 . . 21 13 Melee 123 | . . . . 3 . 61 53 1 . . 5 . Projectile 64 | . . 3 . . . 10 3 35 . . . 13 AOE 171 | . 22 53 . . . . 24 56 . . 16 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Res Qua Total 11183 | 210 611 1466 787 251 1000 1999 2278 737 245 124 1013 462 Wait 1199 | . 59 164 183 3 14 281 254 67 3 . 74 97 Move 8802 | 175 475 1066 486 244 964 1541 1827 568 210 122 883 241 Hop . | . . . . . . . . . . . . . Pick Up 118 | 9 10 22 13 . 6 16 19 5 2 . 3 13 Fast Attach 86 | 7 2 24 3 . 2 5 16 1 5 2 8 11 Attach 75 | . 1 6 3 . 1 12 14 15 5 . 8 10 Detach 30 | . . . . . . 6 5 11 3 . 5 . Swap 101 | . 4 28 17 1 4 15 22 6 . . 1 3 Drop 121 | 1 5 42 9 . 9 25 15 3 . . 2 10 Fire 398 | 18 55 114 57 . . 14 11 42 8 . 2 77 Melee 229 | . . . 16 3 . 84 95 1 9 . 21 . Ram 6 | . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 348 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 14) 697 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Discovered new exit (range 14) 1214 | -10/Materials | Discovered new exit (range 14) 1235 | -10/Materials | Identified exit to Mines 1263 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Entered another Materials area 1340 | -9/Materials | Accompanied by 1 ally 1340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -9/Materials | Discovered new exit (range 15) 1902 | -9/Materials | Discovered new exit (range 12) 2218 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Identified exit to Storage 2938 | -9/Materials | Discovered new exit (range 5) 3072 | -9/Materials | Core integrity fell below 50% 3229 | -9/Materials | Entered Storage 3434 | -9/Storage | Build established: Scavenger-Mutant 3780 | -9/Storage | Repaired Lgt. Cannon 3834 | -9/Storage | Repaired Corrupted Hacking Suite 4211 | -9/Storage | Discovered new exit (range 15) 4371 | -9/Storage | Identified exit to Recycling 4405 | -9/Storage | Core integrity fell below 20% 4414 | -9/Storage | Used back door to open Recycling access 4419 | -9/Storage | Entered Recycling 4763 | -9/Recycling | Scanned before Scraplab entrance 4785 | -9/Recycling | Entered Scraplab 4797 | -9/Recycling | Discovered new exit (range 2) 4799 | -9/Recycling | Entered Scraptown 5050 | -9/Scraptown | Visited Junk Repository 5356 | -9/Scraptown | Build established: Mutant 5413 | -9/Scraptown | Discovered new exit (range 7) 5502 | -9/Scraptown | Visited Fellowship of the Rings 5605 | -9/Scraptown | Visited UFD Registry 5605 | -9/Scraptown | Registered with UFD as "Cargoform" 5651 | -9/Scraptown | Visited Supply Room 5705 | -9/Scraptown | Visited Science Guys 5947 | -9/Scraptown | Visited Junk Repository 6227 | -9/Scraptown | Visited Chapter 10 6313 | -9/Scraptown | Met Optimus 6313 | -9/Scraptown | Accepted into 0bPrime 6402 | -9/Scraptown | Discovered new exit (range 5) 6412 | -9/Scraptown | Entered Factory 6412 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6484 | -6/Factory | Repaired Power Sword 6569 | -6/Factory | Loaded intel: 8 recycling unit locations 6665 | -6/Factory | Learned location of Protoforge (-3) 6687 | -6/Factory | Discovered new exit (range 6) 6691 | -6/Factory | Identified exit to Factory 7031 | -6/Factory | Discovered exit to Factory (range 14) 7209 | -6/Factory | Build established: Hacker-Scout 7747 | -6/Factory | Entered another Factory area 7747 | -5/Factory | Evolved 2 slots: Utility x2 7893 | -5/Factory | Loaded intel: 8 recycling unit locations 7926 | -5/Factory | Discovered new exit (range 12) 8271 | -5/Factory | Repaired Imp. Sensor Array 8307 | -5/Factory | Discovered new exit (range 5) 8310 | -5/Factory | Identified exit to Upper Caves 8314 | -5/Factory | Discovered new exit (range 7) 8316 | -5/Factory | Identified exit to Factory 8475 | -5/Factory | Repaired Missile Launcher 8602 | -5/Factory | Repaired Gravmag Array 8692 | -5/Factory | Lost 6 parts (3n2u1w) 8891 | -5/Factory | Crushed by falling debris 8891 | -5/Factory | System corruption reached 10% 8922 | -5/Factory | Lost 4 parts (1p2n1u) 9129 | -5/Factory | Core integrity fell below 50% 9156 | -5/Factory | Lost 3 parts (1n1u1w) 9226 | -5/Factory | Build established: Hacker-Mutant 9335 | -5/Factory | Entered another Factory area 9335 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9627 | -4/Factory | Spotted B-86 Titan 9765 | -4/Factory | Crushed by falling debris 9849 | -4/Factory | Discovered new exit (range 10) 9854 | -4/Factory | Loaded intel: 8 recycling unit locations 9864 | -4/Factory | Identified exit to Upper Caves 9915 | -4/Factory | Entered Upper Caves 9940 | -4/Upper Caves | Lost 11 parts (1p6n4u) 9995 | -4/Upper Caves | Identified exit to Upper Caves 10057 | -4/Upper Caves | System corruption reached 10% 10066 | -4/Upper Caves | Core integrity fell below 50% 10100 | -4/Upper Caves | Entered another Upper Caves area 10149 | -4/Upper Caves | Discovered new exit (range 19) 10155 | -4/Upper Caves | Learned 4 Research zone layouts 10156 | -4/Upper Caves | Identified exit to Research 10157 | -4/Upper Caves | Entered Research 10157 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10164 | -3/Research | Spotted B-86 Titan 10170 | -3/Research | Identified exit to Quarantine 10399 | -3/Research | Lost 5 parts (3n2w) 10492 | -3/Research | Discovered new exit (range 8) 10496 | -3/Research | Identified exit to Research 10611 | -3/Research | Core integrity fell below 50% 10651 | -3/Research | System corruption reached 10% 10658 | -3/Research | Loaded intel: 5 recycling unit locations 10660 | -3/Research | Lost 6 parts (1p2n2u1w) 10669 | -3/Research | Assembled infested ambush trap array 10730 | -3/Research | Spotted B-90 Cyclops 10737 | -3/Research | Entered Quarantine 10850 | -3/Quarantine | Scanned by Researcher 10899 | -3/Quarantine | Build established: Mutant 10900 | -3/Quarantine | Core integrity fell below 20% 11374 | -3/Quarantine | Found Alien Artifact 11374 | -3/Quarantine | Identified Terrabomb 11374 | -3/Quarantine | Used Terrabomb 11385 | -3/Quarantine | Found Terrabomb 11399 | -3/Quarantine | Found Terrabomb 11506 | -3/Quarantine | Used Terrabomb 11511 | -3/Quarantine | System corruption reached 30% 11520 | -3/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11510_ System corrupted by crushing effect (+2). 11510_ System corrupted by crushing effect (+5). 11510_ U-05 Engineer builds a Wall. 11512_ K-01 Serf collects debris. 11513_ U-05 Engineer builds a Wall. 11513_ Nova Cannon destroyed. 11514_ Acquired 2 matter. 11514_ Held in stasis. 11514_ U-05 Engineer builds a Wall. 11514_ Critical hit (Burn: +37). 11515_ K-01 Serf collects debris. 11516_ U-05 Engineer builds a Wall. 11517_ Acquired 10 matter. 11517_ L-61 Swordsman knocked back. 11517_ Hvy. Gauss Cannon destroyed. 11517_ Held in stasis. 11517_ C-55 Analyst is analyzing... 11518_ Acquired 2 matter. 11518_ Held in stasis. 11519_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ! = % [% " """ """ # #"""""""""""####" | | !!% % % ! % "" """ """ #"" """ | | [ # | | = % % % [ !# | | ######+#########"T"###### !=|# | | # #??###"" #==*!#""""""""""""" | | # """ #????# "% [=; " | | # """ """ #???# " %=; """" " | | # """ R" ### " ; " """ " | | # """ """ #? " ; ]"""" " | | # "" #?? " ; """"" " | | # #?? " R ; " """ " | | #############??#;;;;;#### + ]""" " | | ?????????????? ; """" " | | ?????????????###;;;;;;#### ; " """ ; | | ?????????????? ;; ; """" ; | | ??????? ?? ???""""" %%; + ; | | ???????; ; """""" ;; ; ; | | ??????#; ; """"""c c;; ;;;;;;+;;;";;; | | ??????;; ; " """ ;; # | | ?????? ; ; ;;;;;;;;;;;+;;;;# " | | ?????#;; ; ; ; [ ; # " | | ????? ; ;;;;;;;;;;;;; ; ; " " | | ???? ; ; ;;;;;;;%;; ; """ ; ; ; | | ???? ; ; ; ggbi ; ; " " ; ; ; | | ???? ; ; ; g@l[%%;; "" *;;; ;"" | | ???? ; ;;;;;;;; """gg!!";; ; ; | | ???? ; ;% """=g=%";;;;;;;;; ; | | ????? + ; i"""%%=!G;; ! + " " ## | | ???????; ; """=!*"";; ; " ###? | | ?????????? + """%*% ";; " " !;! ###??? | | ??????????? ;;; ; % k ;;;; """ ;; ##????? | | ??????????? ??; ; ; ; """ ;; #?????? | | ??????????????; ;#;;;;;;;; ; #? #?????? | | ??????????????? ??? ; ;;;;;;##? #?????? | | ???????????????? ??? ; ?? #?????? | | ????????????????????? ; ?? #?????? | | ??????????????????????; ? #?????? | | ??????????????????????;; ?? ? #?????? | | ?????????????????????? ; ;;;;????? #?????? | | ???????????????????????; ;! ]?/??? #?????? | | ?????????????????????? ; ; ????? #?????? | | ???????????????????????; ; """????? ??????? | | ???????????????????????; ; "??????????????? | | ????????????????!??????; #????????????????? | | ???????????????????????## ####???????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 1 Armor Coverage 450 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 70 Target Analysis 8 Recoil Reduction 8 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -9/Storage | Hacked Power Sword | -4/Factory | Scanalyzed Imp. Matter Neutralizer | -3/Quarantine | Archive Cld. Antigrav System | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 42% | -9/Storage Hacking Suite | 80% | -9/Storage | Corrupted Power Sword | 40% | -6/Factory Imp. Sensor Array | 27% | -5/Factory Missile Launcher | 61% | -5/Factory Gravmag Array | 23% | -5/Factory Alien Tech Used ----------------- Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalAlphaJets Manual? 0 Play Time 04:11:41 Cumulative 243.4 hours Start 2025.05.27 @ 22:51:56 End 2025.05.28 @ 23:53:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 147b5b30-50c0-4cff-9e5c-84bfe6c17619